Editing Kirby (SSB4)

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==Update history==
==Update history==
Kirby was initially perceived to be a low tier in the initial release of the game, owing to his poor range, mobility, approach option and endurance. Likely as a result, he has been buffed via game updates. Update [[1.0.6]] improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased [[Inhale]] and [[Hammer Flip]]'s ending lag. These changes were fairly minor however, with Inhale and Hammer only losing a couple of frames of ending lag, while down smash received a lower launch angle, which resulted in the move being worse at KOing with sufficient DI. Update [[1.1.0]] brought a few more buffs: neutral attack became more reliable, Inhale was made faster and forward throw received less ending lag and a more vertical launch angle, making it a much better combo starter. Kirby also slightly benefits from the new shield mechanics brought about by updates 1.1.0 and [[1.1.1]], as they make down aerial's multiple hits and [[Stone]]'s high damage output much more reliable at pressuring shields.
Kirby has been buffed via game updates. Update [[1.0.6]] improved up and down smashes' KO potentials; re-purposed down throw into a viable damage racking option; and decreased [[Inhale]] and [[Hammer Flip]]'s ending lag. Update [[1.1.0]] brought about further buffs: neutral attack's second hit connects into neutral infinite better; neutral infinite's finisher had its start-up lag decreased; forward throw was re-purposed into a useful combo starter like in ''Brawl''; and Inhale's start-up and ending lag were decreased. Kirby also slightly benefits from the new shield mechanics brought about by updates 1.1.0 and [[1.1.1]], as they make down aerial's multiple hits and [[Stone]]'s high damage output and [[hitlag]] much more reliable at pressuring shields.


Update [[1.1.3]] brought about even more buffs for Kirby: his [[dash]]ing speed was slightly improved and various moves saw an increase to their KO potential. Up throw in particular saw a substantial increase in knockback, KOing over 30% earlier, although Kirby's other moves only saw minor improvements to their knockback. Update [[1.1.4]] gave Kirby a miniscule improvement with hard tripping now grants Kirby 5 frames of invincibility. Lastly, update [[1.1.5]], buffed Kirby's smash attacks and all variations of Hammer Flip by slightly increasing their knockback. As a result, Kirby is noticeably better than he was during ''Smash 4''{{'}}s initial release, having better KO potential, a stronger combo game and having safer specials. However, he is still considered fairly weak, as most of his changes were not substantial and his weaknesses were not properly addressed, resulting in him continuing to struggle against a majority of the cast, especially considering the more substantial improvements other initial low tiers received, along with the introduction of {{SSB4|Bayonetta}} and {{SSB4|Cloud}}, who both had strong matchups against Kirby.
Update [[1.1.3]] brought about even more buffs for Kirby: his [[dash]]ing speed increased; his smash attacks, forward and back aerials, and all variations of Hammer Flip became slightly stronger; and up throw gained KO potential. Update [[1.1.4]] brought out another minor buff, as hard tripping now grants Kirby 5 frames of invincibility. Lastly, update [[1.1.5]], buffed Kirby's smash attacks and all variations of Hammer Flip by slightly increasing their knockback. As a result, Kirby is noticeably better than he was during ''SSB4''{{'}}s initial release.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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*{{bugfix|Fixed a glitch where Kirby could hover after using [[Silver Bow]].}}
*{{bugfix|Fixed a glitch where Kirby could hover after using [[Silver Bow]].}}
'''{{GameIcon|ssb4}} [[1.0.6]]'''
'''{{GameIcon|ssb4}} [[1.0.6]]'''
*{{nerf|Sourspotted upward angled forward smash deals less damage (13% 12%).}}
*{{nerf|Sourspotted upward angled forward smash also deals 1% less damage|13%|12%.}}
*{{buff|Up smash's clean hit's sweetspots have higher knockback scaling (96 → 102), improving its KO potential.}}
*{{nerf|Upward angled forward smash's knockback decreased, hindering its KO potential.}}
*{{buff|Down smash has higher knockback scaling (102 → 108), improving its KO potential.}}
*{{buff|Up smash's knockback increased, improving its KO potential.}}
*{{nerf|Down smash launches opponents at a lower angle (76° → 69°). This makes the move susceptible to [[LSI]], hindering its KO potential with optimal DI.}}
*{{buff|Down smash's knockback increased, improving its KO potential.}}
*{{buff|Down throw deals more damage (0.4% (hits 1-9)/6.6% (total) → 0.8%/10.2%).}}
*{{buff|Down throw deals 3.6% more damage|6.6%|10.2%.}}
*{{buff|{{b|Inhale|Kirby}} has less ending lag (FAF 80 → 78).}}
*{{buff|{{b|Inhale|Kirby}}'s ending lag decreased.}}
*{{buff|Opponent's are launched higher when swallowed (2.8 → 3), making Kirby less punishable when copying an ability.}}
*{{change|Inhale's visual effects slightly changed. Fiery effects now emit from Kirby after he Inhales explosive items.}}
*{{change|Inhale's visual effects slightly changed. Fiery effects now emit from Kirby after he Inhales explosive items.}}
*{{buff|[[Hammer (move)|Hammer Flip]] has less ending lag.}}
*{{buff|[[Hammer (move)|Hammer Flip]]'s ending lag decreased.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{buff|Kirby moves faster on the ground while charging Hammer Flip.}}
*{{change|Final Cutter has improved visual effects.}}
*{{change|Final Cutter has improved visual effects.}}

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