Editing Kirby (SSB)

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|fsmashdesc=Kirby advances forward with a strong kick. This attack is based on the Spin Kick from the Fighter ability. The move starts off with a very powerful kick and as Kirby travels further, the move becomes weaker.  
|fsmashdesc=Kirby advances forward with a strong kick. This attack is based on the Spin Kick from the Fighter ability. The move starts off with a very powerful kick and as Kirby travels further, the move becomes weaker.  


This is the fastest forward smash in the game, coming out on frame 10, in addition to having relatively low ending lag. When combined with its long, advancing range, this makes it very easy to land compared to other forward smashes. It is not only the fastest forward smash but it is also the strongest non-angled forward smash in the game (KO percent wise and excluding {{mvsub|Link|SSB|forward smash|poss=y}} in the European version), KOing Mario at 86% at the center of Dream Land (however, Link's forward smash in the NTSC versions still has slightly higher knockback, and it only KOs later than Link's due to it having a higher knockback angle). Even the late hit has respectable power for a late hit smash attack although it does not KO anywhere near as early. Kirby can combo into forward smash at KO percents with his forward aerial or a single hit of his down aerial, giving him a safe and fairly reliable setup into the move. It is also useful to either break shields or to shield poke in a shield break combo, especially since up tilt can lead into a guaranteed forward smash on shield. The move also grants Kirby frame advantage on shield and with perfect spacing and timing, it even leads into an up tilt frame trap on shield against a majority of the cast (with the up tilt either hitting the shield or hitting the opponent depending on what they do out of shield, which can either lead into an up tilt combo or a shield break combo into a combo/KO depending on the outcome).  
This is the fastest forward smash in the game, coming out on frame 10, in addition to having relatively low ending lag. When combined with its long, advancing range, this makes it very easy to land compared to other forward smashes. It is not only the fastest forward smash but it is also the strongest non-angled forward smash in the game (KO percent wise and excluding {{mvsub|Link|SSB|forward smash|poss=y}} in the European version), KOing Mario at 86% at the center of Dream Land (however, Link's forward in the NTSC versions still has slightly higher knockback, and it only KOs later than Link's due to it having a higher knockback angle). Even the late hit has respectable power for a late hit smash attack although it does not KO anywhere near as early. Kirby can combo into forward smash at KO percents with his forward aerial or a single hit of his down aerial, giving him a safe and fairly reliable setup into the move. It is also useful to either break shields or to shield poke in a shield break combo, especially since up tilt can lead into a guaranteed forward smash on shield. The move also grants Kirby frame advantage on shield and with perfect spacing and timing, it even leads into an up tilt frame trap on shield against a majority of the cast (with the up tilt either hitting the shield or hitting the opponent depending on what they do out of shield, which can either lead into an up tilt combo or a shield break combo into a combo/KO depending on the outcome).  


However, it deals below average damage for a forward smash, has a considerably weaker late hit, cannot be angled, and it has high enough lag high enough for it to be punished quite easily on whiff. These weaknesses, however, do not significantly hinder the move, with its strengths far outweighing its weaknesses, especially compared to other forward smashes.
However, it deals below average damage for a forward smash, has a considerably weaker late hit, cannot be angled, and it has high enough lag high enough for it to be punished quite easily on whiff. These weaknesses, however, do not significantly hinder the move, with its strengths far outweighing its weaknesses, especially compared to other forward smashes.

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