Editing Kirby (SSB)/Neutral aerial

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
[[File:Kirby Neutral Aerial Hitboxes Smash 64.gif|thumb|Hitbox of Kirby's neutral air.]]
 
[[File:Kirby No Cancel Neutral Aerial Hitbox Smash 64.gif|thumb|Landing hitbox of Kirby's neutral air when not Z-cancelled.]]
==Overview==
==Overview==
[[File:Kirby Neutral Aerial Hitboxes Smash 64.gif|thumb|Hitbox of Kirby's nair.]]
[[File:Kirby No Cancel Neutral Aerial Hitbox Smash 64.gif|thumb|Hitbox of of Kirby's nair when not Z-cancelled.]]
Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.
Kirby does a [[sex kick]], flattening his foot and sticking it out for a moment. The move deals 15% damage and high knockback during its first four active frames and dealing 10% damage for the rest of its duration. It is one of the strongest neutral aerials in the game as well as Kirby's strongest aerial; being able to KO {{SSB|Mario}} at around 118% at the center of {{SSB|Dream Land}}. Its high power makes it a move usable for [[edgeguarding]], and can be used in certain [[combo]]s, such as after an {{mvsub|Kirby|SSB|up tilt}} however, this also gives it less combo potential compared to Kirby's {{mvsub|Kirby|SSB|forward aerial|alt=forward}} and {{mvsub|Kirby|SSB|back aerial}}s. It also has slightly [[disjointed]] [[range]] and very low [[startup]] lag; coming out on frame 3. This makes it Kirby's fastest aerial as well as an excellent out of shield option. While back aerial has more utility as a spacing and edgeguarding move, and forward aerial has superior and much more versatile combo ability, Kirby's neutral aerial is faster and stronger than both moves; making it a pretty decent move for most situations.


{{technical data|<br>Landing hit is not correct}}
{{technical data|<br>Landing hit may not be correct}}


==Hitboxes==
==Hitboxes==

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