Editing Kirby (SSB)/Down aerial

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==Overview==
==Overview==
[[File:Kirby Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's dair.]]
[[File:Kirby Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's dair.]]
Kirby does a drill kick, consisting of 10 hits and dealing 3% damage per hit. Unlike most drill kicks, it does not have set knockback; making it noticeably more powerful than other drill kicks. Because of this, it is a very useful move for [[edgeguarding]] as it is a powerful [[meteor smash]] that can KO at medium percentages. It can also drag opponents down, and is easy to recover from due to Kirby's long-distanced vertical recovery. It has some [[combo]] use, including being able to lead into a majority of Kirby's moves with an {{mvsub|Kirby|SSB|up tilt}} being his most useful option. At high percents, it can lead into an {{mvsub|Kirby|SSB|up smash}} for a KO. It also highly safe on shield; leaving Kirby at +4 frames if he perfectly [[Z-cancel]]s or [[auto-cancel]]s the move. This can lead into a guaranteed up tilt; leading to a free [[shield break combo]].
Kirby does a [[drill]] kick, consisting of 10 hits and dealing 3% damage per hit. The move is, of course, heavily [[SDI]]able, but due to its speed, it is not as much in comparison to most drills. It is a useful move for [[edgeguarding]] as it is a powerful [[meteor smash]] that can KO at medium percentages. It can also drag opponents down, and is easy to recover from due to Kirby's long-distanced vertical recovery. It has some [[combo]] use, including being able to lead into an {{mvsub|Kirby|SSB|up tilt}}{{mvsub|Kirby|SSB|back aerial}} combo on an aerial opponent at moderate percentages, a {{mvsub|Kirby|SSB|forward tilt}}→{{mvsub|Kirby|SSB|forward smash}} combo on a grounded opponent at low percentages, and so on.


Like most of his other aerials, if the move is not Z-cancelled, there will be a landing hitbox which deals somewhat high set horizontal knockback. This makes the move's landing hit safe if it connects (especially compared to most other drill kicks) although the move has high landing lag; so the landing hit cannot be used to combo and Kirby will be left in a vulnerable position if the landing hit does not connect. Because of this, the move should still be Z-cancelled.
When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby will land on the foe with some knockback. Unless Kirby lands before the last hit of the move connects, up tilt followups are impossible. Like his {{mvsub|Kirby|SSB|up aerial}}, if the move is not Z-cancelled, there will be an extra hitbox at the end that deals slight knockback and damage and sends the opponent to the side (although it is still recommended to Z-cancel).


The move does have some weaknesses. Because the move is a drill kick, it can be [[SDI]]ed, but due to its speed and range, it cannot be SDIed as easily as most other drills. Additionally since the move does not have set knockback, it will put opponents into [[tumble]] at 24%-39% (depending on the opponent's [[weight]]). While this is very useful off stage, it is also detrimental on stage as the opponent can [[tech]]; avoiding any potential followups. Because of this, the move's primary use is for edgeguarding beyond low percents.
{{technical data}}
 
Overall, the move is a highly effective and useful move; being one of Kirby's best tools.
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hits 1-10 (loop)|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=3%
|angle=-90
|bk=30
|ks=100
|fkv=0
|r=190
|bn=0
|xpos=0
|ypos=-120
|zpos=100
|type=Foot
|sfx=Punch
|slvl=M
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=3%
|angle=-90
|bk=30
|ks=100
|fkv=0
|r=180
|bn=0
|xpos=0
|ypos=0
|zpos=60
|type=Foot
|sfx=Punch
|slvl=M
}}
{{HitboxTableTitle|Landing hit|42}}
{{SSB64HitboxTableRow
|id=0
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=100
|r=150
|bn=0
|zpos=150
|type=Foot
|sfx=Kick
|slvl=L
}}
{{SSB64HitboxTableRow
|id=1
|part=0
|damage=3%
|angle=361
|bk=0
|ks=100
|fkv=100
|r=150
|bn=0
|zpos=-150
|type=Foot
|sfx=Kick
|slvl=L
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-3
|-
!Hits
|4-5, 7-8, 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29, 31-32
|-
!Ending autocancel
|33-
|-
!Animation length
|49
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=17}}
|-
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Autocancel|c=17}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Hitbox
|1-5
|-
!Animation length
|37
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|Normal {{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=32}}
|-
|L-cancelled {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=33}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}


==Similar moves==
==Similar moves==
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[[Category:Down aerials (SSB)]]
[[Category:Down aerials (SSB)]]
[[Category:Meteor smashes (SSB)]]
[[Category:Meteor smashes (SSB)]]
[[Category:Aerial attacks (SSB)]]
[[Category:Drills (SSB)]]

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