Editing Kingdom Hearts (universe)
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The origins of ''Kingdom Hearts'' can be traced back to conversations between [[Square Enix|Squaresoft]] executive {{iw|wikipedia|Shinji Hashimoto}} and {{uv|Final Fantasy}} series creator {{iw|wikipedia|Hironobu Sakaguchi}} in the late 1990s. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like ''[[Mario (universe)|Super Mario 64]]'', but realizing only a company like [[Disney]] has characters that could rival the popularity of [[Mario]]. ''Final Fantasy'' character designer {{iw|wikipedia|Tetsuya Nomura}} overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney of Japan shared an office building at the time, and Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000. | The origins of ''Kingdom Hearts'' can be traced back to conversations between [[Square Enix|Squaresoft]] executive {{iw|wikipedia|Shinji Hashimoto}} and {{uv|Final Fantasy}} series creator {{iw|wikipedia|Hironobu Sakaguchi}} in the late 1990s. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like ''[[Mario (universe)|Super Mario 64]]'', but realizing only a company like [[Disney]] has characters that could rival the popularity of [[Mario]]. ''Final Fantasy'' character designer {{iw|wikipedia|Tetsuya Nomura}} overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney of Japan shared an office building at the time, and Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000. | ||
It was eventually decided that the game would be a crossover title with Disney and ''Final Fantasy'' characters interacting with original characters, however contention arose when settling on the game's premise and direction. The lead protagonist was undecided between the two companies, with Disney wanting {{iw|wikipedia|Donald Duck}} and Square wanting {{iw|wikipedia|Mickey Mouse}}. Nomura decided to compromise by creating an original character, [[Sora]], to serve as the protagonist instead, combining Disney's character design aspects with his own. Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience. However, after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to ''Final Fantasy'' fans. The game eventually morphed into ''Kingdom Hearts'', which | It was eventually decided that the game would be a crossover title with Disney and ''Final Fantasy'' characters interacting with original characters, however contention arose when settling on the game's premise and direction. The lead protagonist was undecided between the two companies, with Disney wanting {{iw|wikipedia|Donald Duck}} and Square wanting {{iw|wikipedia|Mickey Mouse}}. Nomura decided to compromise by creating an original character, [[Sora]], to serve as the protagonist instead, combining Disney's character design aspects with his own. Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience. However, after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to ''Final Fantasy'' fans. The game eventually morphed into ''Kingdom Hearts'', which released for the PlayStation 2 on March 28, 2002. | ||
The game was a critical and financial success both in Japan and internationally, eventually becoming the tenth best-selling game on the system. The game is considered a major factor in the financial recovery of Square, which allowed them to merge with Enix in 2003. The release outside of Japan is notable for having content that was not in the initial release due to time constraints. The game received a Director's Cut re-release in Japan with this new content along with more content made specifically for this version, titled ''Kingdom Hearts Final Mix''. This started a trend of games getting the Final Mix treatment, with most of them being exclusive to Japan for years. Due to the success of the first game’s sales, the real time aerial action RPG battle system of ''Kingdom Hearts'' became the main basis for some modern ''Final Fantasy'' games, particularly the arena fighting game spin-off series ''Dissidia Final Fantasy'', and ''Final Fantasy XV''. Similar aerial combat scenes are also shown in the animated spin-off follow up movie to ''Final Fantasy VII'', ''Advent Children''. | The game was a critical and financial success both in Japan and internationally, eventually becoming the tenth best-selling game on the system. The game is considered a major factor in the financial recovery of Square, which allowed them to merge with Enix in 2003. The release outside of Japan is notable for having content that was not in the initial release due to time constraints. The game received a Director's Cut re-release in Japan with this new content along with more content made specifically for this version, titled ''Kingdom Hearts Final Mix''. This started a trend of games getting the Final Mix treatment, with most of them being exclusive to Japan for years. Due to the success of the first game’s sales, the real time aerial action RPG battle system of ''Kingdom Hearts'' became the main basis for some modern ''Final Fantasy'' games, particularly the arena fighting game spin-off series ''Dissidia Final Fantasy'', and ''Final Fantasy XV''. Similar aerial combat scenes are also shown in the animated spin-off follow up movie to ''Final Fantasy VII'', ''Advent Children''. | ||
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Another side project for Verizon mobile phones titled ''Kingdom Hearts V CAST'' released in 2004. It is not considered canon and is one of the few entries not developed by Square Enix. The game can no longer be legally purchased after the shut down of the Verizon V CAST in 2012. | Another side project for Verizon mobile phones titled ''Kingdom Hearts V CAST'' released in 2004. It is not considered canon and is one of the few entries not developed by Square Enix. The game can no longer be legally purchased after the shut down of the Verizon V CAST in 2012. | ||
The proper sequel, ''Kingdom Hearts II'', released on PlayStation 2 in | The proper sequel, ''Kingdom Hearts II'', released on PlayStation 2 in 2005. The game picks up right after the events of ''Chain of Memories'' left off and received praise for improving on the first game in many ways. A Final Mix version was released in 2007 with new content. | ||
Another mobile game was released in 2008 titled ''Kingdom Hearts coded''. This game was released episodically over a year and exists to explain plot holes in ''Kingdom Hearts II''. All episodes were later combined and released on [[Nintendo DS]] in 2011, titled ''Kingdom Hearts Re:coded''. A web browser game tie in titled ''Kingdom Hearts Re:coded Gummiship Studio'' released as a studio to make a Gummi Ship. Around the same time, a mobile domain titled ''Kingdom Hearts Mobile'' was released and contained all episodes of ''coded'' as well as ringtones, wallpapers, and minigames. The site went defunct in 2013. | Another mobile game was released in 2008 titled ''Kingdom Hearts coded''. This game was released episodically over a year and exists to explain plot holes in ''Kingdom Hearts II''. All episodes were later combined and released on [[Nintendo DS]] in 2011, titled ''Kingdom Hearts Re:coded''. A web browser game tie in titled ''Kingdom Hearts Re:coded Gummiship Studio'' released as a studio to make a Gummi Ship. Around the same time, a mobile domain titled ''Kingdom Hearts Mobile'' was released and contained all episodes of ''coded'' as well as ringtones, wallpapers, and minigames. The site went defunct in 2013. | ||
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*Playable characters: | *Playable characters: | ||
**{{GameIcon|SSBU}} [[Sora]] debuts in this game as the main playable character. | **{{GameIcon|SSBU}} [[Sora]] debuts in this game as the main playable character. | ||
**{{GameIcon|SSBU}} Sora's design for his default costume is sourced from this game. | **{{GameIcon|SSBU}} Sora's design for his default costume is sourced from this game. | ||
**{{gameIcon|SSB4}} [[List of voice actors | **{{gameIcon|SSB4}} [[List of voice actors|Takahiro Sakurai]], [[Cloud]]'s Japanese voice actor, reprises his role in all regions of ''Smash 4'' and ''Ultimate''. | ||
**{{gameIcon|SSBU}} Although derived from the title of his battle theme in ''Final Fantasy VII'', "One-Winged Angel", [[Sephiroth]]'s one wing debuted in this game. | **{{gameIcon|SSBU}} Although derived from the title of his battle theme in ''Final Fantasy VII'', "One-Winged Angel", [[Sephiroth]]'s one wing debuted in this game. | ||
**{{gameIcon|SSBU}} [[Shadow Flare]] is based on the ''Kingdom Hearts'' incarnation. | **{{gameIcon|SSBU}} [[Shadow Flare]] is based on the ''Kingdom Hearts'' incarnation. | ||
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**{{GameIcon|SSBU}} Sora, Riku, and Kairi appear as spirits. | **{{GameIcon|SSBU}} Sora, Riku, and Kairi appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Dearly Beloved -Swing Version-}}'''": The original version of "{{iw|khwiki|Dearly Beloved}}" comes from this game. | |||
**{{gameIcon|SSBU}} "'''Hikari -KINGDOM Orchestra Instrumental Version-'''": Plays during the opening credits. Used for Sora's reveal trailer on October 5, 2021, although it is not available in the game. | **{{gameIcon|SSBU}} "'''Hikari -KINGDOM Orchestra Instrumental Version-'''": Plays during the opening credits. Used for Sora's reveal trailer on October 5, 2021, although it is not available in the game. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Destati}}'''": Sourced directly from this game. Used in the opening scene. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Destati}}'''": Sourced directly from this game. Used in the opening scene. | ||
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}'''": A recurring song that first appears in this game. | **{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}'''": A recurring song that first appears in this game. |