Editing Kingdom Hearts (universe)

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|title            = Kingdom Hearts (universe)
|title            = Kingdom Hearts (universe)
|image            = [[File:Kingdom Hearts logo.png|250px]]
|image            = [[File:Kingdom Hearts logo.png|250px]]
|caption          = [[File:KingdomHeartsSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:KingdomHeartsSymbol.svg|50px|class=invert]]
|developer        = [[Square Enix]] (formerly Squaresoft)<br>Jupiter<br>h.a.n.d.<br>BitGroove Inc.<br>Success<br>indieszero
|developer        = [[Square Enix]] (formerly Squaresoft)<br>Jupiter<br>h.a.n.d.<br>BitGroove Inc.<br>Success<br>indieszero
|publisher        = Square Enix (formerly Squaresoft)<br>[[Disney Interactive Studios]]<br>Sony Computer Entertainment<br>Nintendo
|publisher        = Square Enix (formerly Squaresoft)<br>[[Disney Interactive Studios]]<br>Sony Computer Entertainment<br>Nintendo
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|interwikipage    = Kingdom Hearts (series)
|interwikipage    = Kingdom Hearts (series)
}}
}}
The '''''Kingdom Hearts'' universe''' ({{ja|キングダム ハーツ|Kingudamu Hātsu}}, ''Kingdom Hearts''), stylized in-game as '''KINGDOM HEARTS''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from the action role-playing game (ARPG) franchise created by [[Square Enix]] (formerly Squaresoft) in collaboration with [[Disney]], the official owner of the franchise. The series primarily centers around the adventures of [[Sora]], who travels across various worlds themed after properties owned by Disney and its subsidiaries while stopping schemes plotted by both original antagonists and the worlds' native villains. Since the release of its first installment in 2002, the franchise has been one of the best-selling action RPG series in the world and is most notable for its crossing-over of Disney properties with various Square Enix properties, namely {{uv|Final Fantasy}}, ''{{iw|wikipedia|The World Ends with You}}'', and ''{{iw|wikipedia|Einhänder}}''. Alongside ''Final Fantasy'' and {{uv|Dragon Quest}}, ''Kingdom Hearts'' is considered a flagship franchise for Square Enix.
The '''''Kingdom Hearts'' universe''' ({{ja|キングダム ハーツ|Kingudamu Hātsu}}, ''Kingdom Hearts''), stylized in-game as '''KINGDOM HEARTS''', refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from the action role-playing game (ARPG) franchise created by [[Square Enix]] (formerly Squaresoft) in collaboration with [[Disney]], the official owner of the franchise. The series primarily centers around the adventures of [[Sora]], who travels across various worlds themed after properties owned by Disney and its subsidiaries while stopping schemes plotted by both original antagonists and Disney villains. Since the release of its first installment in 2002, the franchise has been one of the best-selling action RPG series in the world and is most notable for its crossing-over of Disney properties with various Square Enix properties, namely {{uv|Final Fantasy}}, ''{{iw|wikipedia|The World Ends with You}}'', and ''{{iw|wikipedia|Einhänder}}''. Alongside ''Final Fantasy'' and {{uv|Dragon Quest}}, ''Kingdom Hearts'' is considered a flagship franchise for Square Enix.


==Franchise description==
==Franchise description==
The origins of ''Kingdom Hearts'' can be traced back to conversations between [[Square Enix|Squaresoft]] executive {{iw|wikipedia|Shinji Hashimoto}} and {{uv|Final Fantasy}} series creator {{iw|wikipedia|Hironobu Sakaguchi}} in the late 1990s. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like ''[[Mario (universe)|Super Mario 64]]'', but realizing only a company like [[Disney]] has characters that could rival the popularity of [[Mario]]. ''Final Fantasy'' character designer {{iw|wikipedia|Tetsuya Nomura}} overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney of Japan shared an office building at the time, and Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000.
The origins of ''Kingdom Hearts'' can be traced back to conversations between [[Square Enix|Squaresoft]] executive {{iw|wikipedia|Shinji Hashimoto}} and {{uv|Final Fantasy}} series creator {{iw|wikipedia|Hironobu Sakaguchi}} in the late 1990s. The developer was in a financially unstable position at the time and needed a blockbuster success to save them from going bankrupt. The two bemoaned about Square needing a game like ''[[Mario (universe)|Super Mario 64]]'', but realizing only a company like [[Disney]] has characters that could rival the popularity of [[Mario]]. ''Final Fantasy'' character designer {{iw|wikipedia|Tetsuya Nomura}} overheard these conversations and volunteered to create this project. By a stroke of luck, Square and Disney of Japan shared an office building at the time, and Hashimoto would have a chance encounter with a Disney executive in an elevator which allowed him to pitch the concept of using Disney properties in this game, which was eventually approved in 2000.


It was eventually decided that the game would be a crossover title with Disney and ''Final Fantasy'' characters interacting with original characters, however contention arose when settling on the game's premise and direction. The lead protagonist was undecided between the two companies, with Disney wanting {{iw|wikipedia|Donald Duck}} and Square wanting {{iw|wikipedia|Mickey Mouse}}. Nomura decided to compromise by creating an original character, [[Sora]], to serve as the protagonist instead, combining Disney's character design aspects with his own. Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience. However, after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to ''Final Fantasy'' fans. The game eventually morphed into ''Kingdom Hearts'', which was exclusively released for the PlayStation 2 on March 28, 2002.
It was eventually decided that the game would be a crossover title with Disney and ''Final Fantasy'' characters interacting with original characters, however contention arose when settling on the game's premise and direction. The lead protagonist was undecided between the two companies, with Disney wanting {{iw|wikipedia|Donald Duck}} and Square wanting {{iw|wikipedia|Mickey Mouse}}. Nomura decided to compromise by creating an original character, [[Sora]], to serve as the protagonist instead, combining Disney's character design aspects with his own. Disney approved the concept on the condition that all original characters, settings, and assets would be fully owned by them. The storyline and narrative would be helmed by Nomura, marking his debut as a director and lead writer, and it was originally planned to be a simple narrative meant to appeal to Disney's core audience. However, after a meeting with Sakaguchi, Nomura elevated the storyline to better appeal to ''Final Fantasy'' fans. The game eventually morphed into ''Kingdom Hearts'', which released for the PlayStation 2 on March 28, 2002.


The game was a critical and financial success both in Japan and internationally, eventually becoming the tenth best-selling game on the system. The game is considered a major factor in the financial recovery of Square, which allowed them to merge with Enix in 2003. The release outside of Japan is notable for having content that was not in the initial release due to time constraints. The game received a Director's Cut re-release in Japan with this new content along with more content made specifically for this version, titled ''Kingdom Hearts Final Mix''. This started a trend of games getting the Final Mix treatment, with most of them being exclusive to Japan for years. Due to the success of the first game’s sales, the real time aerial action RPG battle system of ''Kingdom Hearts'' became the main basis for some modern ''Final Fantasy'' games, particularly the arena fighting game spin-off series ''Dissidia Final Fantasy'', and ''Final Fantasy XV''. Similar aerial combat scenes are also shown in the animated spin-off follow up movie to ''Final Fantasy VII'', ''Advent Children''.
The game was a critical and financial success both in Japan and internationally, eventually becoming the tenth best-selling game on the system. The game is considered a major factor in the financial recovery of Square, which allowed them to merge with Enix in 2003. The release outside of Japan is notable for having content that was not in the initial release due to time constraints. The game received a Director's Cut re-release in Japan with this new content along with more content made specifically for this version, titled ''Kingdom Hearts Final Mix''. This started a trend of games getting the Final Mix treatment, with most of them being exclusive to Japan for years. Due to the success of the first game’s sales, the real time aerial action RPG battle system of ''Kingdom Hearts'' became the main basis for some modern ''Final Fantasy'' games, particularly the arena fighting game spin-off series ''Dissidia Final Fantasy'', and ''Final Fantasy XV''. Similar aerial combat scenes are also shown in the animated spin-off follow up movie to ''Final Fantasy VII'', ''Advent Children''.
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Another side project for Verizon mobile phones titled ''Kingdom Hearts V CAST'' released in 2004. It is not considered canon and is one of the few entries not developed by Square Enix. The game can no longer be legally purchased after the shut down of the Verizon V CAST in 2012.
Another side project for Verizon mobile phones titled ''Kingdom Hearts V CAST'' released in 2004. It is not considered canon and is one of the few entries not developed by Square Enix. The game can no longer be legally purchased after the shut down of the Verizon V CAST in 2012.


The proper sequel, ''Kingdom Hearts II'', released on PlayStation 2 in late 2005. The game picks up right after the events of ''Chain of Memories'' left off and received praise for improving on the first game in many ways, and is generally considered the most popular entry in the series. A Final Mix version was released in 2007 with new content.
The proper sequel, ''Kingdom Hearts II'', released on PlayStation 2 in 2005. The game picks up right after the events of ''Chain of Memories'' left off and received praise for improving on the first game in many ways. A Final Mix version was released in 2007 with new content.


Another mobile game was released in 2008 titled ''Kingdom Hearts coded''. This game was released episodically over a year and exists to explain plot holes in ''Kingdom Hearts II''. All episodes were later combined and released on [[Nintendo DS]] in 2011, titled ''Kingdom Hearts Re:coded''. A web browser game tie in titled ''Kingdom Hearts Re:coded Gummiship Studio'' released as a studio to make a Gummi Ship. Around the same time, a mobile domain titled ''Kingdom Hearts Mobile'' was released and contained all episodes of ''coded'' as well as ringtones, wallpapers, and minigames. The site went defunct in 2013.
Another mobile game was released in 2008 titled ''Kingdom Hearts coded''. This game was released episodically over a year and exists to explain plot holes in ''Kingdom Hearts II''. All episodes were later combined and released on [[Nintendo DS]] in 2011, titled ''Kingdom Hearts Re:coded''. A web browser game tie in titled ''Kingdom Hearts Re:coded Gummiship Studio'' released as a studio to make a Gummi Ship. Around the same time, a mobile domain titled ''Kingdom Hearts Mobile'' was released and contained all episodes of ''coded'' as well as ringtones, wallpapers, and minigames. The site went defunct in 2013.
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A prequel entry titled ''Kingdom Hearts Birth by Sleep'' released on PlayStation Portable in 2010. Based on the adventures of Terra, Ventus, and Aqua, the game is set ten years before the events of the first game and explains plot mysteries that have persisted since the beginning. This game received the Final Mix treatment in 2011.
A prequel entry titled ''Kingdom Hearts Birth by Sleep'' released on PlayStation Portable in 2010. Based on the adventures of Terra, Ventus, and Aqua, the game is set ten years before the events of the first game and explains plot mysteries that have persisted since the beginning. This game received the Final Mix treatment in 2011.


An entry for [[Nintendo 3DS]] titled ''Kingdom Hearts 3D: Dream Drop Distance'' released in 2012 as part of the series' 10th anniversary, and was the first game since ''Kingdom Hearts II'' to properly advance the story. The game was remastered as ''Kingdom Hearts Dream Drop Distance HD'' in 2017.
An entry for [[Nintendo 3DS]] titled ''Kingdom Hearts 3D: Dream Drop Distance'' released in 2012 as part of the series's 10th anniversary, and was the first game since ''Kingdom Hearts II'' to properly advance the story. The game was remastered as ''Kingdom Hearts Dream Drop Distance HD'' in 2017.


In 2013, a web browser game titled ''Kingdom Hearts χ[chi]'' was released as a prequel to every game released prior. The game was fully remade for mobile devices in 2015 titled ''Kingdom Hearts Unchained χ'', which was renamed in 2017 to ''Kingdom Hearts Union χ[Cross]''. A companion game was released in 2020, titled ''Kingdom Hearts Dark Road'', that explains the origin of several characters. The games have since been shut down, but the cutscenes in theatre mode are still available to download.
In 2013, a web browser game titled ''Kingdom Hearts χ[chi]'' was released as a prequel to every game released prior. The game was fully remade for mobile devices in 2015 titled ''Kingdom Hearts Unchained χ'', which was renamed in 2017 to ''Kingdom Hearts Union χ[Cross]''. A companion game was released in 2020, titled ''Kingdom Hearts Dark Road'', that explains the origin of several characters. The games have since been shut down, but the cutscenes in theatre mode are still available to download.
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The ''Kingdom Hearts'' franchise also comprises several other media, including soundtracks, several different series of manga and light novels, ''Ultimania'' novels, and a cancelled television series, which had its archives recovered in October 2022.
The ''Kingdom Hearts'' franchise also comprises several other media, including soundtracks, several different series of manga and light novels, ''Ultimania'' novels, and a cancelled television series, which had its archives recovered in October 2022.


Sora, along with the franchise, and barring Disney and Pixar-related content, would be revealed for ''Super Smash Bros. Ultimate'' on October 5, 2021 as the last purchasable DLC character for both [[Fighters Pass Vol. 2]] and the game overall. The crossover happened after many years of fans showing their support to the then unthinkable event. During the last ''Mr. Sakurai Presents'' video, it was explained that Sora was the most requested character in the Super Smash Bros. Fighter Ballot back in 2015, contrarily to [[Bayonetta]] who was the most requested character and realizable to include in ''Super Smash Bros. 4''. In an interview featuring Tetsuya Nomura for the upcoming game ''Kingdom Hearts IV'', he has commented on Sora's inclusion in ''Ultimate'', which reveals Disney were supportive of adding him and the franchise in this game. However, Nomura was hesitant on adding Sora in ''Ultimate'' as he thought it would be tough to do it between both the franchise's lore and the Disney worlds, and Masahiro Sakurai's ''Super Smash Bros.'' series.<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref>
Sora, along with the franchise, and barring Disney and Pixar-related content, would be revealed for ''Super Smash Bros. Ultimate'' on October 5, 2021 as the last purchasable DLC character for both [[Fighters Pass Vol. 2]] and the game overall. The crossover happened after many years of fans showing their support to the then unthinkable event. During the last ''Mr. Sakurai Presents'' video, it was explained that Sora was the most requested character in the Super Smash Bros. Fighter Ballot back in 2015, contrarily to [[Bayonetta]] who was the most requested character and realizable to include in ''Super Smash Bros. 4''. In an interview featuring Tetsuya Nomura for the upcoming game ''Kingdom Hearts IV'', he has commented on Sora's inclusion in ''Ultimate'', which reveals Disney were supportive of adding him and the franchise in this game. After the agreement from Disney, Nomura was hesitating on adding Sora in ''Ultimate'' as he thought it would be tough to pull it up between both the franchise's lore and the Disney worlds, and Masahiro Sakurai's ''Super Smash Bros.'' series.<ref>{{cite web|url=https://www.gameinformer.com/exclusive-interview/2022/06/14/nomura-reveals-more-on-kingdom-hearts-iv-and-the-series-future-with|title=Nomura Reveals More On Kingdom Hearts IV And The Series' Future With Final Fantasy|author=Kimberley Wallace|date=June 14, 2022|accessdate=June 14, 2022|website=Game Informer}}</ref>


Likewise for Sakurai, he thought it was impossible to see it happen at first. However, he met by chance a higher-up at Disney during an awards show, which let him have the chance to ask about adding the franchise in ''Ultimate''. During production, Sakurai had to make the reveal trailer "The Last Key" with a set of rules given by supervisors from Disney and Square Enix, and by respecting ''Kingdom Hearts''{{'}}s lore.<ref>{{cite web|url=https://kotaku.com/masahiro-sakurai-explains-how-sora-came-to-super-smash-1847906871|title=Masahiro Sakurai Explains How Sora Came To Super Smash Bros. Ultimate|author=Brian Ashcraft|date=October 21, 2021|accessdate=June 14, 2022|website=Kotaku}}</ref>
Likewise for Sakurai, he thought it was impossible to see it happen at first. However, he met by chance a higher-up at Disney during an awards show, which let him have the chance to ask about adding the franchise in ''Ultimate''. During production, Sakurai had to make the reveal trailer with a set of rules given by supervisors from Disney and Square Enix, and by respecting ''Kingdom Hearts''{{'}}s lore.<ref>{{cite web|url=https://kotaku.com/masahiro-sakurai-explains-how-sora-came-to-super-smash-1847906871|title=Masahiro Sakurai Explains How Sora Came To Super Smash Bros. Ultimate|author=Brian Ashcraft|date=October 21, 2021|accessdate=June 14, 2022|website=Kotaku}}</ref>


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
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===Fighter===
===Fighter===
*82. [[File:SoraIcon(SSBU).png|50px|right|link=Sora (SSBU)]]'''{{SSBU|Sora}}''' ([[DLC]]): The highly-requested main character of the series was revealed as the sixth and final downloadable newcomer of the [[Fighters Pass Vol. 2]]. He is the last character to be added in ''Ultimate'' overall and released along with Hollow Bastion, 10 music tracks, and several spirits on October 18th, 2021.
*82. [[File:SoraIcon(SSBU).png|50px|right|link=Sora (SSBU)]]'''{{SSBU|Sora}}''' ([[DLC]]): The highly-requested main character of the series was revealed as the seventh and final downloadable newcomer of the [[Fighters Pass Vol. 2]]. He is the last character to be added in ''Ultimate'' overall and released along with Hollow Bastion, 10 music tracks, and several spirits on October 18th, 2021.


===Stage===
===Stage===
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{{main|List of SSBU Music (Kingdom Hearts series)}}
{{main|List of SSBU Music (Kingdom Hearts series)}}
====Source Tracks====
====Source Tracks====
*'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}''' ([[DLC]]): The first battle theme in ''{{iw|khwiki|Kingdom Hearts|game}}'', sourced from ''{{iw|khwiki|Kingdom Hearts HD 1.5 ReMIX}}''.
*'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Destiny's Force}}''' ([[DLC]]): A recurring battle theme, sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Destiny's Force}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}}''' ([[DLC]]): A recurring battle theme, sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Shrouding Dark Cloud}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Hand in Hand}}''' ([[DLC]]): The battle theme used for {{iw|khwiki|Traverse Town}}, sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Hand in Hand}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Blast Away! -Gummi Ship II-}}''' ([[DLC]]): The {{iw|khwiki|Gummi Ship}}'s theme used for some routes in ''Kingdom Hearts'', sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Blast Away! -Gummi Ship II-}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Hollow Bastion}}''' ([[DLC]]): The eponymous location's theme, sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Hollow Bastion}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Scherzo di Notte}}''' ([[DLC]]): The battle theme that plays in Hollow Bastion, sourced from ''Kingdom Hearts HD 1.5 ReMIX''.
*'''{{SSBUMusicLink|Kingdom Hearts|Scherzo di Notte}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Fragments of Sorrow}}''' ([[DLC]]): A battle theme used for two events in ''Kingdom Hearts''; first for {{iw|khwiki|End of the World}}, then for the [[Dive to the Heart]] scenes, sourced from ''{{iw|khwiki|Kingdom Hearts HD 2.5 ReMIX}}''.
*'''{{SSBUMusicLink|Kingdom Hearts|Fragments of Sorrow}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Destati}}''' ([[DLC]]): The opening theme for ''Kingdom Hearts''{{'}}s [[E3|E3 2001]] trailer.
*'''{{SSBUMusicLink|Kingdom Hearts|Destati}}''' ([[DLC]])
*'''{{SSBUMusicLink|Kingdom Hearts|Dearly Beloved -Swing Version-}}''' ([[DLC]]): An arrangement of one of the common themes in the franchise, "{{iw|khwiki|Dearly Beloved}}", from ''{{iw|khwiki|Kingdom Hearts: Melody of Memory}}''. This track is unlocked for players that have save data from the aforementioned game.
*'''{{SSBUMusicLink|Kingdom Hearts|Dearly Beloved -Swing Version-}}''' ([[DLC]]): This track is unlocked for players that have save data from ''Kingdom Hearts: Melody of Memory''.


====Victory Theme====
====Victory Theme====
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*Playable characters:
*Playable characters:
**{{GameIcon|SSBU}} [[Sora]] debuts in this game as the main playable character.
**{{GameIcon|SSBU}} [[Sora]] debuts in this game as the main playable character.
**{{GameIcon|SSBU}} [[List of voice actors#O|Haley Joel Osment]] and [[List of voice actors#I|Miyu Irino]] voiced Sora for the first time in this game in English and Japanese respectively.
**{{GameIcon|SSBU}} Sora's design for his default costume is sourced from this game.
**{{GameIcon|SSBU}} Sora's design for his default costume is sourced from this game.
**{{gameIcon|SSB4}} [[List of voice actors#S|Takahiro Sakurai]], [[Cloud]]'s Japanese voice actor, reprises his role in all regions of ''Smash 4'' and ''Ultimate''.
**{{gameIcon|SSB4}} [[List of voice actors|Takahiro Sakurai]], [[Cloud]]'s Japanese voice actor, reprises his role in all regions of ''Smash 4'' and ''Ultimate''.
**{{gameIcon|SSBU}} Although derived from the title of his battle theme in ''Final Fantasy VII'', "One-Winged Angel", [[Sephiroth]]'s one wing debuted in this game.
**{{gameIcon|SSBU}} Although derived from the title of his battle theme in ''Final Fantasy VII'', "One-Winged Angel", [[Sephiroth]]'s one wing debuted in this game.
**{{gameIcon|SSBU}} [[Shadow Flare]] is based on the ''Kingdom Hearts'' incarnation.
**{{gameIcon|SSBU}} [[Shadow Flare]] is based on the ''Kingdom Hearts'' incarnation.
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**{{GameIcon|SSBU}} Sora, Riku, and Kairi appear as spirits.
**{{GameIcon|SSBU}} Sora, Riku, and Kairi appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Dearly Beloved -Swing Version-}}'''": The original version of "{{iw|khwiki|Dearly Beloved}}" comes from this game.
**{{gameIcon|SSBU}} "'''Hikari -KINGDOM Orchestra Instrumental Version-'''": Plays during the opening credits. Used for Sora's reveal trailer on October 5, 2021, although it is not available in the game.
**{{gameIcon|SSBU}} "'''Hikari -KINGDOM Orchestra Instrumental Version-'''": Plays during the opening credits. Used for Sora's reveal trailer on October 5, 2021, although it is not available in the game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Dearly Beloved -Swing Version-}}'''": The original version of "{{iw|khwiki|Dearly Beloved}}" comes from this game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Destati}}'''": Sourced directly from this game. Used in the opening scene.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Destati}}'''": Sourced directly from this game. Used in the opening scene.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}'''": A recurring song that first appears in this game.
**{{gameIcon|SSBU}} "'''{{SSBUMusicLink|Kingdom Hearts|Night of Fate}}'''": A recurring song that first appears in this game.
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*''Kingdom Hearts'' is the only major universe primarily published by [[Square Enix]]  to not have any [[Mii Fighter]] costumes in ''Smash''.
*''Kingdom Hearts'' is the only major universe primarily published by [[Square Enix]]  to not have any [[Mii Fighter]] costumes in ''Smash''.
*{{uv|Star Fox}}, {{uv|Fire Emblem}}, {{uv|Metal Gear}}, and ''Kingdom Hearts'' are the only universes to not feature dubs other than English, in addition to {{uv|Final Fantasy}}, and {{uv|Dragon Quest}} who do not have English dubs, in the ''Super Smash Bros.'' series. In this case, ''Kingdom Hearts'' and ''Kingdom Hearts II'' introduced French, Spanish, and German dubs.
*{{uv|Star Fox}}, {{uv|Fire Emblem}}, {{uv|Metal Gear}}, and ''Kingdom Hearts'' are the only universes to not feature dubs other than English, in addition to {{uv|Final Fantasy}}, and {{uv|Dragon Quest}} who do not have English dubs, in the ''Super Smash Bros.'' series. In this case, ''Kingdom Hearts'' and ''Kingdom Hearts II'' introduced French, Spanish, and German dubs.
*The ''Kingdom Hearts'' series holds a strong connection to the numbers seven and thirteen. A full list can be found [[khwiki:Kingdom Hearts (series)/Trivia|here]], but as an example, a pivotal plot point established in ''Dream Drop Distance'' and ''Kingdom Hearts III'' is {{iw|khwiki|Xehanort}}'s goal of uniting seven "lights" and thirteen "darknesses" to forge the legendary {{iw|khwiki|χ-blade}}, with the {{iw|khwiki|Real Organization XIII}} as the thirteen darknesses and the {{iw|khwiki|Seven Guardians of Light}} as the seven lights. These numeric connections are heavily connected to and referenced in Sora's inclusion in ''Ultimate'':
*The ''Kingdom Hearts'' series holds a strong connection to the numbers seven and thirteen. A full list can be found [[khwiki:Kingdom Hearts (series)#Trivia|here]], but as an example, a pivotal plot point established in ''Dream Drop Distance'' and ''Kingdom Hearts III'' is {{iw|khwiki|Xehanort}}'s goal of uniting seven "lights" and thirteen "darknesses" to forge the legendary {{iw|khwiki|χ-blade}}, with the {{iw|khwiki|Real Organization XIII}} as the thirteen darknesses and the {{iw|khwiki|Seven Guardians of Light}} as the seven lights. These numeric connections are heavily connected to and referenced in Sora's inclusion in ''Ultimate'':
**Sora was released in update 13.0.0, which was released thirteen days after his reveal, and included thirteen new spirits (five fighter spirits based on his various appearances, and eight from the rest of the ''Kingdom Hearts'' series).
**Sora was released in update 13.0.0, which was released thirteen days after his reveal, and included thirteen new spirits (five fighter spirits based on his various appearances, and eight from the rest of the ''Kingdom Hearts'' series).
**When counting {{SSBU|Pyra}} and {{SSBU|Mythra}} as separate fighters, Sora is the seventh fighter of Fighters Pass Vol. 2 and ''Ultimate''{{'}}s thirteenth DLC fighter overall.
**When counting {{SSBU|Pyra}} and {{SSBU|Mythra}} as separate fighters, Sora is the seventh fighter of Fighters Pass Vol. 2 and ''Ultimate''{{'}}s thirteenth DLC fighter overall.

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