Editing King of Fighters Stadium

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|name        = King of Fighters Stadium
|name        = King of Fighters Stadium
|image        = [[File:SSBU-King of Fighters Stadium.jpg|300px]]
|image        = [[File:SSBU-King of Fighters Stadium.jpg|300px]]
|caption      = [[File:FatalFurySymbol.svg|50px|class=invert-dark]]
|caption      = [[File:FatalFurySymbol.svg|50px|class=invert]]
|universe    = {{uv|Fatal Fury}}
|universe    = {{uv|Fatal Fury}}
|games        = ''[[Ultimate]]''
|games        = ''[[Ultimate]]''
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The [[Ω form]] and [[Battlefield form]] are set far above the ground overlooking the field. The main platform resembles the ring of the normal form, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. The invisible walls of the normal form are removed in keeping with the stages of their respective forms. The character cameos remain present in both forms, appearing in the background of the main platform. The additional effects that occur after a KO remain in both forms.
The [[Ω form]] and [[Battlefield form]] are set far above the ground overlooking the field. The main platform resembles the ring of the normal form, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. The invisible walls of the normal form are removed in keeping with the stages of their respective forms. The character cameos remain present in both forms, appearing in the background of the main platform. The additional effects that occur after a KO remain in both forms.
<gallery widths="200px">
<gallery widths="200px">
File:SSBU-King of Fighters StadiumOmega.png|Ω form
File:SSBU-King of Fighters StadiumOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-King of Fighters StadiumBattlefield.png|Battlefield form
File:SSBU-King of Fighters StadiumBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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==Trivia==
==Trivia==
*This is the only stage in the game on which it is not possible to self-destruct by crossing the side blast zones.
*This is the only stage in the game on which it is not possible to self-destruct by crossing the side blast zones.
*This stage's side blast zones have a special mechanic where if a fighter somehow gets beyond the blast lines, they will not be KO'd right away, but will be instead be KO'd after 100 frames (60 frames prior to 12.0.0) if they do not return to being within the blast lines. This is to prevent fighters from being KO'd by throws that can temporarily shift an opponent's position to beyond the walls and into the blast zones.
**This mechanic can be seen using a glitch with {{SSBU|Villager}} and {{SSBU|Isabelle}}'s [[Dream Home|Final]] [[Dream Town Hall|Smashes]], which when used right against the walls on an opponent, will cause said opponent to clip through the walls at the end of the moves. The opponent won't be KO'd right away, but instead is KO'd when the 100 frames elapse.
**Prior to 12.0.0, it was possible to KO an opponent using {{SSBU|Ike}}'s back throw right up against the wall while he was under the effect of the critical super giant [[Spirit]] effect and a timer.
*King of Fighters Stadium is based on stadiums that appear in ''The King of Fighters'' series, which makes it one of four stages in the ''Super Smash Bros.'' series to originate from another fighting game, the others being [[Suzaku Castle]], [[Spring Stadium]], and [[Mishima Dojo]].
*King of Fighters Stadium is based on stadiums that appear in ''The King of Fighters'' series, which makes it one of four stages in the ''Super Smash Bros.'' series to originate from another fighting game, the others being [[Suzaku Castle]], [[Spring Stadium]], and [[Mishima Dojo]].
**However, it is worth noting that King of Fighters Stadium is an amalgamation of several stages that have appeared in ''The King of Fighters'' games, and not an actual location featured in the series.
**However, it is worth noting that King of Fighters Stadium is an amalgamation of several stages that have appeared in ''The King of Fighters'' games, and not an actual location featured in the series.
*To the right of the stage, there is a banner that reads "Welcome to Super Smash Bros. Ultimate", which features a special ''King of Fighters'' logo where the Super Smash Bros. logo serves as the "O" in ''KOF''.
*To the right of the stage, there is a banner that reads "Welcome to Super Smash Bros. Ultimate", which features a special ''King of Fighters'' logo where the Super Smash Bros. logo serves as the "O" in ''KOF''.
*Banners in the background include the logos for Alpha and Arex—recurring brands in the ''King of Fighters'' series—as well as ''Fatal Fury'' and ''King of Fighters'' themselves, many of which incorporate the ''Smash'' logo. One banner reads "Neo Challenger", as a reference to both the {{s|wikipedia|Neo Geo}} and Terry's status as a newcomer to ''Smash'', and another is SNK's logo edited to read "SSB".
*Banners in the background include the logos for Alpha and Arex—recurring brands in the ''King of Fighters'' series—as well as ''Fatal Fury'' and ''King of Fighters'' themselves, many of which incorporate the ''Smash'' logo. One banner reads "Neo Challenger", as a reference to both the {{s|wikipedia|Neo Geo}} and Terry's status as a newcomer to ''Smash'', and another is SNK's logo edited to read "SSB".
*Mai Shiranui, despite being as prominent a character as Terry in the ''Fatal Fury'' and ''The King of Fighters'' series, does not make a cameo appearance on the stage. During a [[Mr. Sakurai Presents]], he claims Mai was excluded in order to keep the game's A rating from the CERO.
*Mai Shiranui, despite being as prominent a character as Terry in the ''Fatal Fury'' and ''The King of Fighters'' series, does not make a cameo appearance on the stage. According to Sakurai, Mai was excluded in order to keep the game's A rating from the CERO.
**In the English localized script, Sakurai is dubbed saying "''Super Smash Bros. Ultimate'' is for good boys and girls." This phrase became memetic in the ''Smash'' community to jokingly disconfirm certain characters and to point out the hypocrisy of characters like {{SSBU|Snake}} and {{SSBU|Bayonetta}} already existing in the game despite originating from games with higher age ratings, and how [[Lyn]] appears in a dress similar to Mai's.
**In an interview, {{iw|wikipedia|Yasuyuki Oda}} was asked if he had any issues with Terry's inclusion in ''Super Smash Bros.'', and he lamented Mai's exclusion by referencing Sakurai's line.<ref>https://www.eventhubs.com/news/2024/mar/21/terry-smash-bros-ultimate-complaints/</ref>
*The back of Billy's jacket, alongside his No Smoking symbol, has text that reads "The Future Is Now", which is SNK's slogan. This slogan is also found on some of the banners in the background of the stage.
*The back of Billy's jacket, alongside his No Smoking symbol, has text that reads "The Future Is Now", which is SNK's slogan. This slogan is also found on some of the banners in the background of the stage.
*The designs of background characters encompass a variety of different games throughout their history; King, Yamazaki, Rock, and Blue Mary, for example, are the only characters to use their updated designs from ''The King of Fighters XIV'', while Athena, Chang, Choi, and the Ikari Warriors use their older designs from ''The King of Fighters '94'' and ''{{'}}95''.
*The designs of background characters encompass a variety of different games throughout their history; King, Yamazaki, Rock, and Blue Mary, for example, are the only characters to use their updated designs from ''The King of Fighters XIV'', while Athena, Chang, Choi, and the Ikari Warriors use their older designs from ''The King of Fighters '94'' and ''{{'}}95''.
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*[[Super Mushroom]]s and [[Lightning Bolt]]s, which both notably have the ability to make a fighter giant, can't spawn on this stage.
*[[Super Mushroom]]s and [[Lightning Bolt]]s, which both notably have the ability to make a fighter giant, can't spawn on this stage.
*The idle and cheering animations that the background characters have are based on their background animations in ''The King of Fighters'' series from ''{{'}}94'' to ''{{'}}98'' during a match and when the player wins a round, respectively. However, some characters have had theirs significantly altered, such as Chang and Choi, who use their winposes, while some have poses based on entirely different games, most notably Rock, who never appeared in games that have that feature.
*The idle and cheering animations that the background characters have are based on their background animations in ''The King of Fighters'' series from ''{{'}}94'' to ''{{'}}98'' during a match and when the player wins a round, respectively. However, some characters have had theirs significantly altered, such as Chang and Choi, who use their winposes, while some have poses based on entirely different games, most notably Rock, who never appeared in games that have that feature.
*Daimon is the only background character who does not appear in Terry's congratulations screen for his classic route.
*Goro is the only background character who does not appear in Terry's congratulations screen for his classic route.
*Tung, Yamazaki and Rock are the only characters without an associated song that forces their appearance on the stage.
*Tung, Yamazaki and Rock are the only characters without an associated song that forces their appearance on the stage.
*[[Beastball]]s can't spawn on this stage.
*[[Beastball]]s can't spawn on this stage.

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