Editing King K. Rool (SSBU)

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Many of King K. Rool's own unique attributes have flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has a short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible to being ledgetrapped.
Many of King K. Rool's own unique attributes have flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has a short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible to being ledgetrapped.


Overall, King K. Rool's weaknesses outweigh his strengths, leaving him with limited high-level representation and a small playerbase, with only a few notable representatives such as {{Sm|Lukewarm}} in the current metagame and {{Sm|Ben Gold}} in the early metagame.
Overall, King K. Rool's weaknesses outweigh his strengths, leaving him with limited high-level representation and a small playerbase, with only a few notable representatives such as {{Sm|Lukewarm}} and {{Sm|Ben Gold}} in the early metagame.


==How to unlock==
==How to unlock==
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Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, most notably with players such as {{Sm|Chirori}} and {{Sm|Dera}}, where they exchanged knowledge and developed more nuanced, aggressive gameplay lines. As resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, Dera, and KirbyKid's successes in solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  
Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, most notably with players such as {{Sm|Chirori}} and {{Sm|Dera}}, where they exchanged knowledge and developed more nuanced, aggressive gameplay lines. As resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, Dera, and KirbyKid's successes in solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  


More recently, however, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others would call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top-level representation throughout 2023, alongside his inherent flaws and inconsistent top-level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game. However, 2024 has marked a strong improvement for King K. Rool's results, with the return of KirbyKid, now Lukewarm, showing sparse yet strong performances at events, and the rise of breakout players such as {{Sm|Sanyukkuri}} and {{Sm|Bruho}} winning large events {{Trn|Seibugeki Rising 3}} and {{Trn|Mash Harder 10}}, continuing to contest the character's competitive perception.
More recently, however, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others would call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top-level representation throughout 2023, alongside his inherent flaws and inconsistent top-level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game.


=={{SSBU|Classic Mode}}: Super Heavyweight Class==
=={{SSBU|Classic Mode}}: Super Heavyweight Class==

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