Editing King K. Rool (SSBU)

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Many of King K. Rool's own unique attributes have flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has a short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible to being ledgetrapped.
Many of King K. Rool's own unique attributes have flaws attached to them. Belly Super Armor only protects his belly and can break akin to a shield break if it takes too much damage. Similarly, Gut Check only protects King K. Rool's belly, making his head and back vulnerable. While Propellerpack grants him a long-ranged recovery, it is slow, very linear, and only protects King K. Rool from above, making his recovery predictable and very exploitable. Crownerang's armor does not protect against strong attacks or grabs, and the crown can also be picked up as an item by other characters. King K. Rool also has very lackluster out of shield options - while his up smash is fast, the initial hit only hits above K. Rool and is very punishable, while his second fastest option, neutral aerial, has a short range, especially behind him. This is further made worse by the fact that King K. Rool is forced to shield relatively often due to his massive hurtbox and below-average mobility. Finally, because of his massive size and limited ledge options, King K. Rool is very susceptible to being ledgetrapped.


Overall, King K. Rool's weaknesses outweigh his strengths, leaving him with limited high-level representation and a small playerbase, with only a few notable representatives such as {{Sm|Lukewarm}} in the current metagame and {{Sm|Ben Gold}} in the early metagame.
Overall, King K. Rool's weaknesses outweigh his strengths, leaving him with limited high-level representation and a small playerbase, with only a few notable representatives such as {{Sm|Lukewarm}} and {{Sm|Ben Gold}} in the early metagame.


==How to unlock==
==How to unlock==
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*{{Sm|Ben Gold|Australia}} - The best King K. Rool player in the early metagame. He is best known for winning {{Trn|Battle Arena Melbourne 11}}, which remains the largest event won by a King K. Rool player and the character's only superregional win. He also has several other noteworthy results in Australia, such as 5th at {{Trn|Phantom 2019}} and 9th at {{Trn|BigWinChampionship 2}}. He has made a few international appearances, notably placing 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}} and 25th at {{Trn|2GG: Nightmare on Smashville}}. After 2019, he dropped the character in favor of playing {{SSBU|Wolf}} and has seldom competed since.
*{{Sm|Ben Gold|Australia}} - The best King K. Rool player in the early metagame. He is best known for winning {{Trn|Battle Arena Melbourne 11}}, which remains the largest event won by a King K. Rool player and the character's only superregional win. He also has several other noteworthy results in Australia, such as 5th at {{Trn|Phantom 2019}} and 9th at {{Trn|BigWinChampionship 2}}. He has made a few international appearances, notably placing 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}} and 25th at {{Trn|2GG: Nightmare on Smashville}}. After 2019, he dropped the character in favor of playing {{SSBU|Wolf}} and has seldom competed since.
*{{Sm|Bruho|USA}} - One of the best King K. Rool players in the post-pandemic metagame, known for his brutally unforgiving punish game and edgeguards. He first broke out onto the scene after placing 13th at {{Trn|Shine 2022}} defeating {{Sm|MuteAce}}. Although he eventually picked up {{SSBU|Kazuya}} as a co-main, his best performances were still primarily with King K. Rool. These performances include his win at {{Trn|Mash Harder 10}}, only the second ranked event won by a King K. Rool player in the post-pandemic metagame, where he used King K. Rool to defeat {{Sm|Zomba}}; placing 7th at {{Trn|Max Rez}} using mostly King K. Rool, particularly defeating {{Sm|Syrup}}'s {{SSBU|Steve}} in the first game and ultimately winning the set; and finally placing 5th at {{Trn|Knightmare at The Roundtable}} with mostly King K. Rool as well.
*{{Sm|Bruho|USA}} - One of the best King K. Rool players in the post-pandemic metagame, first breaking out onto the scene after placing 13th at {{Trn|Shine 2022}} defeating {{Sm|MuteAce}}. Although he eventually picked up {{SSBU|Kazuya}} as a co-main, his best performances were still primarily with King K. Rool. These performances include his win at {{Trn|Mash Harder 8}}, the first ranked event and the largest event won by a King K. Rool player since the early metagame, where he used King K. Rool to defeat {{Sm|Zomba}}; and placing 7th at {{Trn|Max Rez}}, where he used King K. Rool to defeat {{Sm|Syrup}}'s {{SSBU|Steve}} in the first game and ultimately won the set.
*{{Sm|Lukewarm|USA}} - The best King K. Rool player of all time, having been the best since 2021. He was ranked 78th on the [[OrionRank Ultimate: Eclipse]], which remains the only time a King K. Rool player was ranked in the top 100 globally. He is best known for winning {{Trn|Anime Houston 2021}}, the largest tournament win from a King K. Rool player in the post-pandemic metagame, and placing 7th at {{Trn|Lost Tech City 2022}} and 17th at {{Trn|CEO 2021}}. Although his attendance has been sparse since Lost Tech City, he still remains one of the character's best representatives, having placed 3rd {{Trn|Comicpalooza Fight Club 2024}} defeating {{Sm|Lima}} and {{Sm|Lui$}} and 49th at {{Trn|Luminosity Makes BIG Moves 2024}} defeating {{Sm|MKBigBoss}}.
*{{Sm|Lukewarm|USA}} - The best King K. Rool player of all time, having been the best since 2021. He holds some of the best King K. Rool results at majors, such as 17th at {{Trn|CEO 2021}} and 25th at {{Trn|MomoCon 2022}}. Although his attendance has been sparse since 2023, he still remains one of the character's best representatives, having placed 3rd {{Trn|Comicpalooza Fight Club 2024}} defeating {{Sm|Lima}} and {{Sm|Lui$}} and 49th at {{Trn|Luminosity Makes BIG Moves 2024}} defeating {{Sm|MKBigBoss}}, marking some of the best wins and performances of the character in the post-online metagame.


===Tier placement and history===
===Tier placement and history===
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Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, most notably with players such as {{Sm|Chirori}} and {{Sm|Dera}}, where they exchanged knowledge and developed more nuanced, aggressive gameplay lines. As resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, Dera, and KirbyKid's successes in solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  
Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, most notably with players such as {{Sm|Chirori}} and {{Sm|Dera}}, where they exchanged knowledge and developed more nuanced, aggressive gameplay lines. As resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, Dera, and KirbyKid's successes in solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  


More recently, however, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others would call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top-level representation throughout 2023, alongside his inherent flaws and inconsistent top-level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game. However, 2024 has marked a strong improvement for King K. Rool's results, with the return of KirbyKid, now Lukewarm, showing sparse yet strong performances at events, and the rise of breakout players such as {{Sm|Sanyukkuri}} and {{Sm|Bruho}} winning large events {{Trn|Seibugeki Rising 3}} and {{Trn|Mash Harder 10}}, continuing to contest the character's competitive perception.
More recently, however, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others would call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top-level representation throughout 2023, alongside his inherent flaws and inconsistent top-level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game.


=={{SSBU|Classic Mode}}: Super Heavyweight Class==
=={{SSBU|Classic Mode}}: Super Heavyweight Class==

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