Editing King K. Rool (SSBU)

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'''King K. Rool''' ({{ja|キングクルール|Kingu Kurūru}}, ''King K. Rool'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a [[newcomer]] during the August 8th, 2018 [[Nintendo Direct|Super Smash Bros. Ultimate Direct]] alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}}, and {{SSBU|Dark Samus}}. King K. Rool is classified as [[Fighter number|Fighter #67]].
'''King K. Rool''' ({{ja|キングクルール|Kingu Kurūru}}, ''King K. Rool'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was announced as a [[newcomer]] during the August 8th, 2018 [[Nintendo Direct|Super Smash Bros. Ultimate Direct]] alongside {{SSBU|Simon}}, {{SSBU|Richter}}, {{SSBU|Chrom}}, and {{SSBU|Dark Samus}}. King K. Rool is classified as [[Fighter number|Fighter #67]].


Much like {{SSBU|Bowser}}, {{SSBU|Donkey Kong}}, and {{SSBU|Diddy Kong}}, ''Ultimate'' forgoes King K. Rool's voice actor ({{iw|mariowiki|Toshihide Tsuchiya}}), in favor of realistic crocodilian vocals.
Much like {{SSBU|Bowser}}, {{SSBU|Donkey Kong}}, and {{SSBU|Diddy Kong}}, ''Ultimate'' forgoes King K. Rool's voice actor ({{iw|mariowiki|Toshihide Tsuchiya}}), in favor of realistic animal vocals.


King K. Rool is currently ranked 80th out of 82 on the ''Ultimate'' [[tier list]], in the middle of E+ tier, making him the lowest ranked newcomer. Typical for a super-heavyweight character, King K. Rool possesses a wide arsenal of very powerful, hard hitting attacks, with many of them also having great range. King K. Rool also boasts some of the best endurance in the game - he is the second [[weight|heaviest]] character behind {{SSBU|Bowser}}, which in combination of his unique character-specific perk, [[Belly Super Armor]], high falling speed, and a very long-distanced recovery thanks to [[Propellerpack]], allows him to survive to ludicrously high percentages and utilize [[rage]] very well, especially with his aforementioned powerful attacks.  
King K. Rool is currently ranked 80th out of 82 on the ''Ultimate'' [[tier list]], in the middle of E+ tier, making him the lowest ranked newcomer. Typical for a super-heavyweight character, King K. Rool possesses a wide arsenal of very powerful, hard hitting attacks, with many of them also having great range. King K. Rool also boasts some of the best endurance in the game - he is the second [[weight|heaviest]] character behind {{SSBU|Bowser}}, which in combination of his unique character-specific perk, [[Belly Super Armor]], high falling speed, and a very long-distanced recovery thanks to [[Propellerpack]], allows him to survive to ludicrously high percentages and utilize [[rage]] very well, especially with his aforementioned powerful attacks.  
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|uairname=Stretch Headbutt ({{ja|ストレッチヘッドバット|Sutorecchi Heddobatto}})
|uairname=Stretch Headbutt ({{ja|ストレッチヘッドバット|Sutorecchi Heddobatto}})
|uairdmg={{ShortHopDmgSSBU|14}}, {{ShortHopDmgSSBU|10}} (late)
|uairdmg={{ShortHopDmgSSBU|14}}, {{ShortHopDmgSSBU|10}} (late)
|uairdesc=An upward battering ram. It causes K. Rool to float slightly, giving it more reach. It has extremely high ending lag due to King K. Rool laughing after the move, preventing him from acting even if performed out of a double jump, making it risky to use offstage and making it the laggiest aerial in the game. However, is one of K. Rool's fastest aerial attacks (comes out on frame 7), and deals less damage if hit later. In addition to this, the early hitbox is among the strongest up aerials in the game, being able to KO at around 100% and even earlier if used near the upper blast zone, giving K. Rool a possibility to pick up very early KOs with the move, especially with rage. The early hit has a large, disjointed hitbox much larger than K. Rool's head, which also lingers for a disproportionately long time. The move has Belly Super Armor while K. Rool stretches his head out, ending after the hitboxes are over. When short-hopped, this move can allow K. Rool to move onto a platform, allowing for some movement options, and significantly helps with the issue of the move having high ending lag. Like up smash, there are intangibility frames on K. Rool's head during the attack, making it disjointed and allowing it to beat projectiles or some other even reasonably disjointed moves, such as {{SSBU|Mr. Game & Watch}}'s down aerial. This move can also be used for recovering from high to mid-levels, as K. Rool can be moved from side to side while using the move. <!--K. Rool's crown does not increase this move's damage, this has been tested. Remember that short hop attacks have a damage penalty in ''Ultimate''.-->
|uairdesc=An upward battering ram. It causes K. Rool to float slightly, giving it more reach. It has extremely high ending lag due to King K. Rool laughing after the move, preventing him from acting even if performed out of a double jumìp, making it risky to use offstage and making it the laggiest aerial in the game. However, is one of K. Rool's fastest aerial attacks (comes out on frame 7), and deals less damage if hit later. In addition to this, the early hitbox is among the strongest up aerials in the game, being able to KO at around 100% and even earlier if used near the upper blast zone, giving K. Rool a possibility to pick up very early KOs with the move, especially with rage. The early hit has a large, disjointed hitbox much larger than K. Rool's head, which also lingers for a disproportionately long time. The move has Belly Super Armor while K. Rool stretches his head out, ending after the hitboxes are over. When short-hopped, this move can allow K. Rool to move onto a platform, allowing for some movement options, and significantly helps with the issue of the move having high ending lag. Like up smash, there are intangibility frames on K. Rool's head during the attack, making it disjointed and allowing it to beat projectiles or some other even reasonably disjointed moves, such as {{SSBU|Mr. Game & Watch}}'s down aerial. This move can also be used for recovering from high to mid-levels, as K. Rool can be moved from side to side while using the move. <!--K. Rool's crown does not increase this move's damage, this has been tested. Remember that short hop attacks have a damage penalty in ''Ultimate''.-->
|dairname=Meteor Stomp ({{ja|メテオスタンプ|Meteo Sutanpu}})
|dairname=Meteor Stomp ({{ja|メテオスタンプ|Meteo Sutanpu}})
|dairdmg={{ShortHopDmgSSBU|12}} (early), {{ShortHopDmgSSBU|9}} (late)
|dairdmg={{ShortHopDmgSSBU|12}} (early), {{ShortHopDmgSSBU|9}} (late)
|dairdesc=A front flipping [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. The hitbox is situated on K. Rool's legs. Decently fast (comes out on frame 14) and meteor smashes if the early hitbox connects, although the meteor smash itself is rather weak. If the opponent is hit by the early hitbox - but not meteor smashed - on-stage by this move, it confirms into a wide variety of attacks. There is also a late hitbox with a sweetspot on K. Rool's hips that has more knockback growth, plus a sourspot on the feet. It also has Belly Super Armor after K. Rool stomps, giving it some safety.
|dairdesc=A front flipping [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. The hitbox is situated on K. Rool's legs. Decently fast (comes out on frame 14) and meteor smashes if the early hitbox connects, although the meteor smash itself is rather weak. If the opponent is hit by the early hitbox - but not meteor smashed - on-stage by this move, it confirms into a wide variety of attacks. There is also a late hitbox with a sweetspot on K. Rool's hips that has more knockback growth, plus a sourspot on the feet. It also has Belly Super Armor after K. Rool stomps, giving it some safety.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Reaches out. King K. Rool's grabs are moderately slow, but have great ranges. If K. Rool misses, his left eye comically bulges in frustration.
|grabdesc=Reaches out. King K. Rool's grabs are quick and have great ranges. However, his dash and pivot grabs are slower than his standing grab. If K. Rool misses, his left eye comically bulges in frustration.
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}})
|pummeldmg=1.6%
|pummeldmg=1.6%
|pummeldesc=Headbutts the opponent. Slow but strong.
|pummeldesc=Headbutts the opponent.
|fthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}})
|fthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}})
|fthrowdmg=10% (throw), 7% (collateral)
|fthrowdmg=10% (throw), 7% (collateral)
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*{{Sm|Ben Gold|Australia}} - The best King K. Rool player in the world as well as one of the best Australian players during the early metagame. He is notable for being the first King K. Rool player to win a notable regional event with {{Trn|Battle Arena Melbourne 11}} and he continued to have notable results in Australia with 5th at {{Trn|Phantom 2019}} and a notable major placement with 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}}. After 2019, he dropped the character in favor of playing {{SSBU|Wolf}} and makes rare appearances regionally.
*{{Sm|Ben Gold|Australia}} - The best King K. Rool player in the world as well as one of the best Australian players during the early metagame. He is notable for being the first King K. Rool player to win a notable regional event with {{Trn|Battle Arena Melbourne 11}} and he continued to have notable results in Australia with 5th at {{Trn|Phantom 2019}} and a notable major placement with 17th at {{Trn|Thunder Smash 3: Clash of the Pandas}}. After 2019, he dropped the character in favor of playing {{SSBU|Wolf}} and makes rare appearances regionally.
*{{Sm|Lukewarm|USA}} - The best King K. Rool player of all time, and currently the best King K. Rool player in the world. While was notable during the early metagame, when he gained recognition in online tournaments where he beat top players such as {{Sm|Sonix}} and ranked 17th on the [[Wi-Fi Warrior Rank v7]]. At offline tournaments, he became the second King K. Rool player to win a regional in {{Trn|Anime Houston 2021}} and holds some of the best King K. Rool results at majors such as 17th at {{Trn|CEO 2021}} and 25th at {{Trn|Rise 'N Grind}}. His current attendance has been sparce, but he still headlines the character in the meta, seen with his 49th place finish at {{Trn|Luminosity Makes BIG Moves 2024}} defeating {{Sm|MKBigBoss}}, and his 3rd place finish at {{Trn|Comicpalooza Fight Club 2024}}, defeating {{Sm|Lima}}, {{Sm|Ploopy}}, and {{Sm|Lui$}}, marking the best wins and performances of the character in the current metagame.
*{{Sm|Lukewarm|USA}} - Currently the best King K. Rool player in the world. While was notable during the early metagame, he gained recognition in online tournaments where he beat top players such as {{Sm|Sonix}} and ranked 17th on the [[Wi-Fi Warrior Rank v7]]. At offline tournaments, he became the second King K. Rool player to win a regional in {{Trn|Anime Houston 2021}} and holds some of the best King K. Rool results at majors such as 17th at {{Trn|CEO 2021}} and 25th at {{Trn|Rise 'N Grind}}. His current attendance has been sparce, but he still headlines the character in the meta, seen with his 49th place finish at {{Trn|Luminosity Makes BIG Moves 2024}} defeating {{Sm|MKBigBoss}}, and his 3rd place finish at {{Trn|Comicpalooza Fight Club 2024}}, defeating {{Sm|Lima}}, {{Sm|Ploopy}}, and {{Sm|Lui$}}, marking the best wins and performance of the character in the current metagame.


===Tier placement and history===
===Tier placement and history===
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King K. Rool later received a small number of helpful buffs in update 3.0.0 in 2019, although they were not significant enough to address his significant flaws, and his competitive reputation remained poor. Nevertheless, it improved his representation, with {{Sm|Dera}} getting a win against {{Sm|Somé}} during {{Trn|Obasuma OST 4}} and placing 3rd, which was the first glimmer of hope for K. Rool in spite of his then-bottom tier perception. While still typically ranked very low, players such as {{Sm|Ben Gold}}, {{Sm|KirbyKid}}, and {{Sm|Muk}} began to earn cosmopolitan results that made people question King K. Rool's reputation as a low tier character. This was especially evident when Ben Gold managed to win {{Trn|Battle Arena Melbourne 11}}, an Australian B-tier tournament, with King K. Rool as his solo main. While still revied rather lowly by top players, 2019 proved to be a decent year for the Kremling King, with players like {{Sm|ESAM}} and {{Sm|MVD}} arguing that he could be mid-tier.
King K. Rool later received a small number of helpful buffs in update 3.0.0 in 2019, although they were not significant enough to address his significant flaws, and his competitive reputation remained poor. Nevertheless, it improved his representation, with {{Sm|Dera}} getting a win against {{Sm|Somé}} during {{Trn|Obasuma OST 4}} and placing 3rd, which was the first glimmer of hope for K. Rool in spite of his then-bottom tier perception. While still typically ranked very low, players such as {{Sm|Ben Gold}}, {{Sm|KirbyKid}}, and {{Sm|Muk}} began to earn cosmopolitan results that made people question King K. Rool's reputation as a low tier character. This was especially evident when Ben Gold managed to win {{Trn|Battle Arena Melbourne 11}}, an Australian B-tier tournament, with King K. Rool as his solo main. While still revied rather lowly by top players, 2019 proved to be a decent year for the Kremling King, with players like {{Sm|ESAM}} and {{Sm|MVD}} arguing that he could be mid-tier.


Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, most notably with players such as {{Sm|Chirori}} and {{Sm|Dera}}, where they exchanged knowledge and developed more nuanced, aggressive gameplay lines. As resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, Dera, and KirbyKid's successes in solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  
Ben Gold would continue achieving astounding results at PGR-level events well into 2020, such as 17th at {{Trn|Phantom 2020}}, which was the event to truly bring King K. Rool's low-tier status into question. During this period, western players began connecting with the Japanese playerbase, where they learned some of King K. Rool's more nuanced gameplay lines, and as resources continued to improve, the skill floor for King K. Rool began to increase as well. Thus, by the time Ben Gold dropped King K. Rool, {{Sm|KirbyKid}} carried the torch, going on to on to place 13th at {{Trn|InfinityCON Tally 2021}}. Additionally, Raphy, a German player, placed 5th at {{Trn|Smash Contest: DoKomi 2021}}. While Ben Gold dropped the character, his, Raphy, and KirbyKid's success solo maining King K. Rool from 2020 through 2022, along with repeated significant buffs in hand, led to further conversations about King K. Rool's viability. {{Sm|Dabuz}} went as far as to say that King K. Rool is a high-mid-tier character, and some Japanese players — such as {{Sm|Raito}}, who considered him to be the worst character in the game — stated that K. Rool might be a lot more threatening than initially perceived.  


More recently however, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others will call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top level representation throughout 2023, alongside his inherent flaws and inconsistent top level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game.
More recently, many of King K. Rool's top players have either decreased in tournament attendance or moved towards different characters. Many of his buffs, while accentuating his strengths, failed to answer many of his weaknesses, such as a poor [[out of shield]] game and lack of non-committal anti-airs. With multiple periods of competitive viability, his staying power at top level can be called questionable, with him fading in and out of top cut lists over months. King K. Rool's true viability is hotly contested, with some arguing his national-level top cut placements prove his potential, while others will call it a fluke. King K. Rool would end up ranking 74th on the first tier list, near the top of the low tier. With a lack of top level representation throughout 2023, alongside his inherent flaws and inconsistent top level results, he would fall even further to 80th on the second and current tier list, in the newly created E+ Tier, ranking him among the worst characters in the game.


=={{SSBU|Classic Mode}}: Super Heavyweight Class==
=={{SSBU|Classic Mode}}: Super Heavyweight Class==
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|5||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||
|5||{{CharHead|Ganondorf|SSBU|hsize=20px}}||[[Bridge of Eldin]]||''{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}''||
|-
|-
|6||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||[[Kongo Jungle]]||''{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}''||Items do not appear.
|6||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||{{SSB|Kongo Jungle}}||''{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}''||Items do not appear.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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**Despite both having reflecting counterattacks, the Techniques menu does not list King K. Rool's Gut Check in the "Counter and Reflect" technique .
**Despite both having reflecting counterattacks, the Techniques menu does not list King K. Rool's Gut Check in the "Counter and Reflect" technique .
**The Techniques menu also falsely states that Gut Check uses his Belly Armor.
**The Techniques menu also falsely states that Gut Check uses his Belly Armor.
*King K. Rool makes the most CGI-animated appearances of any newcomer, appearing in [[World of Light]]'s opening cutscene; as well as the reveal trailers for himself, {{SSBU|Ken}} and {{SSBU|Incineroar}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Sephiroth}}, and {{SSBU|Sora}}.
*King K. Rool is the only fighter to have a taunt that utilizes [[armor]].
*King K. Rool is the only fighter to have a taunt that utilizes [[armor]].
*Pausing and zooming in on and around King K. Rool during his side taunt reveals a gap between his scales and his belly armor.<ref>[https://twitter.com/GamerZardEX/status/1086292253818011649]</ref>
*Pausing and zooming in on and around King K. Rool during his side taunt reveals a gap between his scales and his belly armor.<ref>[https://twitter.com/GamerZardEX/status/1086292253818011649]</ref>

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