Editing King K. Rool (SSBU)
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|dairdesc=A front flipping [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. The hitbox is situated on K. Rool's legs. Decently fast (comes out on frame 14) and meteor smashes if the early hitbox connects, although the meteor smash itself is rather weak. If the opponent is hit by the early hitbox - but not meteor smashed - on-stage by this move, it confirms into a wide variety of attacks. There is also a late hitbox with a sweetspot on K. Rool's hips that has more knockback growth, plus a sourspot on the feet. It also has Belly Super Armor after K. Rool stomps, giving it some safety. | |dairdesc=A front flipping [[wikipedia:Professional wrestling strikes#Double foot stomp|double foot stomp]]. The hitbox is situated on K. Rool's legs. Decently fast (comes out on frame 14) and meteor smashes if the early hitbox connects, although the meteor smash itself is rather weak. If the opponent is hit by the early hitbox - but not meteor smashed - on-stage by this move, it confirms into a wide variety of attacks. There is also a late hitbox with a sweetspot on K. Rool's hips that has more knockback growth, plus a sourspot on the feet. It also has Belly Super Armor after K. Rool stomps, giving it some safety. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches out. King K. Rool's grabs are | |grabdesc=Reaches out. King K. Rool's grabs are quick and have great ranges. However, his dash and pivot grabs are slower than his standing grab. If K. Rool misses, his left eye comically bulges in frustration. | ||
|pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | |pummelname=Grab Headbutt ({{ja|つかみヘッドバット|Tsukami Heddobatto}}) | ||
|pummeldmg=1.6% | |pummeldmg=1.6% | ||
|pummeldesc=Headbutts the opponent | |pummeldesc=Headbutts the opponent. | ||
|fthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}}) | |fthrowname=Ground Throw ({{ja|グラウンドスルー|Guraundo Surū}}) | ||
|fthrowdmg=10% (throw), 7% (collateral) | |fthrowdmg=10% (throw), 7% (collateral) |