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Editing King K. Rool (SSBU)/Up special
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While Propellerpack has many benefits, it has an equal amount of drawbacks. For one, K. Rool is completely locked into Propellerpack upon usage, unlike moves such as [[Cypher]]. This means that his options are significantly limited, making Propellerpack very exploitable. Once an opponent is under K. Rool while he is recovering, he is forced to take a hit that could potentially [[gimp]] or even [[KO]] him. Propellerpack also reduces King K. Rool's vertical ledgegrab range, which makes it so that if the propellerpack runs out of gas near the ledge, it will cause K. Rool to just barely miss snapping while leaving him vulnerable to a [[meteor smash]]. In addition, while Propellerpack can snipe the ledge with very high consistency, it is also very easy to avoid by standing a decent distance away or simply shielding it. Furthermore, Propellerpack has 14 frames of startup lag which do ''not'' halt K. Rool's momentum, meaning he can be KO'd at the bottom [[blast zone]] through delaying recovery too much, or simply being launched too low. The ledge snipe trait can also be exploited by some characters, such as {{SSBU|Incineroar}}'s [[Revenge]] and {{SSBU|Joker}}'s [[Rebel's Guard]]; this makes ledgetrap situations against these characters much more imposing, as K. Rool often can't punish their buffs. | While Propellerpack has many benefits, it has an equal amount of drawbacks. For one, K. Rool is completely locked into Propellerpack upon usage, unlike moves such as [[Cypher]]. This means that his options are significantly limited, making Propellerpack very exploitable. Once an opponent is under K. Rool while he is recovering, he is forced to take a hit that could potentially [[gimp]] or even [[KO]] him. Propellerpack also reduces King K. Rool's vertical ledgegrab range, which makes it so that if the propellerpack runs out of gas near the ledge, it will cause K. Rool to just barely miss snapping while leaving him vulnerable to a [[meteor smash]]. In addition, while Propellerpack can snipe the ledge with very high consistency, it is also very easy to avoid by standing a decent distance away or simply shielding it. Furthermore, Propellerpack has 14 frames of startup lag which do ''not'' halt K. Rool's momentum, meaning he can be KO'd at the bottom [[blast zone]] through delaying recovery too much, or simply being launched too low. The ledge snipe trait can also be exploited by some characters, such as {{SSBU|Incineroar}}'s [[Revenge]] and {{SSBU|Joker}}'s [[Rebel's Guard]]; this makes ledgetrap situations against these characters much more imposing, as K. Rool often can't punish their buffs. | ||
==Hitboxes== | ==Hitboxes== |