Editing King K. Rool (SSBU)/Side special

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King K. Rool has a constant searchbox for Crownerang once it becomes an item. It is clear to players when it becomes an item, as an arrow above it shows who it belongs to. In this state, if K. Rool collects the Crown, he will suffer lag with an animation, with an FAF of 28. This is often called Crown Pickup. If K. Rool picks it up as a projectile, however, it only has an FAF of 18, which is known as Crown Catch.  
King K. Rool has a constant searchbox for Crownerang once it becomes an item. It is clear to players when it becomes an item, as an arrow above it shows who it belongs to. In this state, if K. Rool collects the Crown, he will suffer lag with an animation, with an FAF of 28. This is often called Crown Pickup. If K. Rool picks it up as a projectile, however, it only has an FAF of 18, which is known as Crown Catch.  


Picking up the Crown is treated as a special move, allowing K. Rool to [[wavebounce]] or [[b-reverse]] the animation (Often kept under an umbrella known as [[Crownerang#Crown_Bouncing|Crown Bouncing]], as these animations can be done multiple times in a single instance). It also changes his air speed, enabling momentum transfers into his double jump. This also allows K. Rool to slide across the ground with it, which is known as Crown Sliding<ref>https://www.youtube.com/watch?v=lI9HZ9I0IO4 Tutorial</ref>, which has combo (namely a [[King K. Rool (SSBU)/Grab|grab]] confirm at 0-10%) and movement utility.
Picking up the Crown is treated as a special move however, allowing K. Rool to [[wavebounce]] or [[b-reverse]] the animation (Often kept under an umbrella known as [[Crownerang#Crown_Bouncing|Crown Bouncing]], as these animations can be done multiple times in a single instance). It also changes his air speed, enabling momentum transfers into his double jump. This also allows K. Rool to slide across the ground with it, which is known as Crown Sliding<ref>https://www.youtube.com/watch?v=lI9HZ9I0IO4 Tutorial</ref>, which has combo (namely a [[King K. Rool (SSBU)/Grab|grab]] confirm at 0-10%) and movement utility.


Both animations are capable of [[autocancelling]] (sometimes called Crown Landing or NIL Crown), and due to the momentum being lowered, can execute NIL<ref>https://www.youtube.com/watch?v=dqa18yw94gw This video goes over NIL in Ultimate with the Belmonts, same concept for K. Rool</ref>. This is often used alongside Crown Bouncing with a double jump (sometimes called Crown Jump due to various differences between it and a normal Crown Bounce) for platform movement. A double jump Crown Bounce onto a platform can very often autocancel the animation with zero landing lag, giving K. Rool some game state momentum in tight situations.  
Both animations are capable of [[autocancelling]] (sometimes called Crown Landing or NIL Crown), and due to the momentum being lowered, can execute NIL<ref>https://www.youtube.com/watch?v=dqa18yw94gw This video goes over NIL in Ultimate with the Belmonts, same concept for K. Rool</ref>. This is often used alongside Crown Bouncing with a double jump (sometimes called Crown Jump due to various differences between it and a normal Crown Bounce) for platform movement. A double jump Crown Bounce onto a platform can very often autocancel the animation with zero landing lag, giving K. Rool some game state momentum in tight situations.  
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'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|[[Crownerang]] has an increased [[armor]] threshold (6% → 12%).}}
*{{buff|Crownerang's damage-based [[armor]] threshold was increased, making it much harder to break. (6% → 12%)}}


==Hitboxes==
==Hitboxes==
Crownerang's hitboxes are also programmed to always send in the direction it is going.
Crownerang's hitboxes are also programmed to always send in the direction it is going. All hits have a rehit rate of 44 programmed in.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hand windbox|42}}
{{HitboxTableTitle|Hand windbox|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=2
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|hitbits=Fighter Only
|bk=0
|bk=0
|ks=100
|ks=100
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|direct=f
|direct=f
}}
}}
|2
{{HitboxTableTitle|Hit 1 (early)|42}}
{{HitboxTableTitle|Hit 1 (early)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=44
|af=3
|reflectable=t
|damage=9.0%
|damage=9.0%
|angle=65
|angle=65
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|slvl=L
|slvl=L
}}
}}
|44
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=44
|af=3
|reflectable=t
|damage=9.0%
|damage=9.0%
|angle=65
|angle=65
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|slvl=L
|slvl=L
}}
}}
|44
{{HitboxTableTitle|Returning|42}}
{{HitboxTableTitle|Returning|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=44
|af=4
|reflectable=t
|damage=7.0%
|damage=7.0%
|angle=65
|angle=65
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|slvl=L
|slvl=L
}}
}}
|44
{{HitboxTableTitle|Item Crown|42}}
{{HitboxTableTitle|Item Crown|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|damage=6.0%
|damage=6.0%
|angle=50
|angle=50
|rehit=44
|af=3
|reflectable=t
|sd=-3.0
|sd=-3.0
|bk=30
|bk=30
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|slvl=L
|slvl=L
}}
}}
|44
|}
|}


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