Editing King K. Rool (SSBU)/Pummel
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingKRoolPummelSSBU.gif|thumb| | [[File:KingKRoolPummelSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's pummel.]] | ||
==Overview== | ==Overview== | ||
A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as the throw's bury time is based on damage prior to the throw, rather than the grab, thus including pummel damage. It's also essential after a [[King K. Rool (SSBU)/Grab|dash grab]] to make use of the long lunge while still dealing damage. King K. Rool's pummel is also one of the most damaging of its kind, dealing 2% factoring in freshness and the [[1v1 multiplier]], while also being unusually fast, with an FAF of 8 and 16 frames of hitlag. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]], as it quickly prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage. | A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as the throw's bury time is based on damage prior to the throw, rather than the grab, thus including pummel damage. It's also essential after a [[King K. Rool (SSBU)/Grab|dash grab]] to make use of the long lunge while still dealing damage. King K. Rool's pummel is also one of the most damaging of its kind, dealing 2% factoring in freshness and the [[1v1 multiplier]], while also being unusually fast, with an FAF of 8 and 16 frames of hitlag. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]], as it quickly prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage. | ||
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|damage=1.6% | |damage=1.6% | ||
|angle=361 | |angle=361 | ||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 |