Editing King K. Rool (SSBU)/Pummel

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingKRoolPummelSSBU.gif|thumb|350px|Hitbox visualization showing King K. Rool's pummel.]]
[[File:KingKRoolPummelSSBU.gif|thumb|400px|Hitbox visualization showing King K. Rool's pummel.]]
==Overview==
==Overview==
A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as the throw's bury time is based on damage prior to the throw, rather than the grab, thus including pummel damage. It's also essential after a [[King K. Rool (SSBU)/Grab|dash grab]] to make use of the long lunge while still dealing damage. King K. Rool's pummel is also one of the most damaging of its kind, dealing 2% factoring in freshness and the [[1v1 multiplier]], while also being unusually fast, with an FAF of 8 and 16 frames of hitlag. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]], as it quickly prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage.
A simple headbutt. Pummeling opponents prior to using [[King K. Rool (SSBU)/Down throw|down throw]] is especially crucial for King K. Rool's success, as well as after a dash grab to make use of the long lunge while still dealing damage. This is because down throw uses all damage prior to the throw itself to calculate the bury frames. This also removes moves from the [[stale-move negation]] queue, allowing for K. Rool's damage to remain high (as his high damage is heavily affected by the staleness multipliers). Considering hitlag, a [[buffer]]ed throw from a buffered pummel is guaranteed from around 10%, allowing for almost automatic damage. Thus, buffering pummel into down throw and then using [[King K. Rool (SSBU)/Neutral attack|neutral attack]] will almost completely refresh the queue.  


As pummels remove moves from the [[stale-move negation]] queue, this greatly assists K. Rool, as his damage output is heavily affected by the staleness multipliers. Considering its 16 frames of hitlag, a [[buffer]]ed throw from a buffered pummel is guaranteed from around 10%, adding guaranteed damage to his throws very quickly. Thus, buffering pummel into down throw and then using [[King K. Rool (SSBU)/Neutral attack|neutral attack]] will almost completely refresh the staleness queue, greatly assisting K. Rool's damage output between [[stock]]s where the player has likely staled [[King K. Rool (SSBU)/Forward aerial|forward aerial]] and other important moves.
King K. Rool's pummel is also one of the most damaging of its kind, with surprisingly little lag for its damage as well. This allows for an easy down throw into [[King K. Rool (SSBU)/Up smash|up smash]] as it prompts [[mash]]ing from opponents aiming to avoid taking unnecessary damage.  


To compensate for the sheer damage it can rack up, King K. Rool's pummel is only frame 2. This is something only shared by a few characters, mostly heavyweights. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare.
However, King K. Rool's pummel has a tendency to suffer from [[glancing blow]]s against characters with specific "grabbed animations". As a result, it is not always consistent. It's also only frame 2, which is something only shared with a few characters such as {{SSBU|Jigglypuff}}. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare.  
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Pummel has a larger hitbox (7u → 8u), allowing it to connect more consistently.}}


==Hitboxes==
==Hitboxes==
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|damage=1.6%
|damage=1.6%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=30
|fkv=30
|r=8.0
|r=7.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavKingKRool|g=SSBU}}
{{MvSubNavKingKRool|g=SSBU}}
[[Category:King K. Rool (SSBU)]]
[[Category:King K. Rool (SSBU)]]
[[Category:Pummels (SSBU)]]
[[Category:Pummels (SSBU)]]

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