Editing King K. Rool (SSBU)/Pummel
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As pummels remove moves from the [[stale-move negation]] queue, this greatly assists K. Rool, as his damage output is heavily affected by the staleness multipliers. Considering its 16 frames of hitlag, a [[buffer]]ed throw from a buffered pummel is guaranteed from around 10%, adding guaranteed damage to his throws very quickly. Thus, buffering pummel into down throw and then using [[King K. Rool (SSBU)/Neutral attack|neutral attack]] will almost completely refresh the staleness queue, greatly assisting K. Rool's damage output between [[stock]]s where the player has likely staled [[King K. Rool (SSBU)/Forward aerial|forward aerial]] and other important moves. | As pummels remove moves from the [[stale-move negation]] queue, this greatly assists K. Rool, as his damage output is heavily affected by the staleness multipliers. Considering its 16 frames of hitlag, a [[buffer]]ed throw from a buffered pummel is guaranteed from around 10%, adding guaranteed damage to his throws very quickly. Thus, buffering pummel into down throw and then using [[King K. Rool (SSBU)/Neutral attack|neutral attack]] will almost completely refresh the staleness queue, greatly assisting K. Rool's damage output between [[stock]]s where the player has likely staled [[King K. Rool (SSBU)/Forward aerial|forward aerial]] and other important moves. | ||
To compensate for the sheer damage it can rack up, King K. Rool's pummel is only frame 2. This is something only shared by a few characters, | To compensate for the sheer damage it can rack up, King K. Rool's pummel is only frame 2. This is something only shared by a few characters, such as {{SSBU|Donkey Kong}} and {{SSBU|Jigglypuff}}. This means it's possible for characters to escape grabs before the pummel comes out, though this is rare. | ||
==Update History== | ==Update History== |