Editing King K. Rool (SSBU)/Neutral attack/Hit 2
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Latest revision | Your text | ||
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:KingKRoolJab2SSBU.gif|thumb| | [[File:KingKRoolJab2SSBU.gif|thumb|270px|Hitbox visualization showing King K. Rool's Hit 2 of neutral attack.]] | ||
==Overview== | ==Overview== | ||
King K. Rool does a quick claw swipe. Coming out Frame 3, this is King K. Rool's fastest move in general, although due to [[../Hit 1|Hit 1]]'s transition, it is technically Frame 9. Like Hit 1, this deals 4 extra frames of hitstun in addition to the usual amount. Due to the reasonably quick frame data and good active frames considering Hit 1, it's a niche option for baiting opponents trying to punish Hit 1. | King K. Rool does a quick claw swipe. Coming out Frame 3, this is King K. Rool's fastest move in general, although due to [[../Hit 1|Hit 1]]'s transition, it is technically Frame 9. Like Hit 1, this deals 4 extra frames of hitstun in addition to the usual amount. Due to the reasonably quick frame data and good active frames considering Hit 1, it's a niche option for baiting opponents trying to punish Hit 1. It is also slightly [[disjointed]] for the same reason as Hit 1: the lack of hand hurtboxes. | ||
Hitting lower than Hit 1 means Hit 2 is better at [[lock]]ing<ref>https://docs.google.com/spreadsheets/d/1BU1v14JpuTQEWmhYLzJn5KEBnKRN6GoAvs6g4QUhiag/edit?usp=sharing</ref> or hitting buried opponents<ref>https://docs.google.com/spreadsheets/d/113W9WQAmUCBukC0gNI09o3giIjTVnG9rHbUyg-aV3l8/edit?usp=sharing</ref> than the prior. This is important in some matchups, although it takes time to set up and thus tends to lose to [[getup attack]]. Outside of this, the best use of Hit 2 is in niche spacing scenarios where one needs more hitboxes, or is going into [[../Hit 3|Hit 3]]. | |||
Hitting lower than Hit 1 means Hit 2 is better at [[lock]]ing<ref>https://docs.google.com/spreadsheets/d/1BU1v14JpuTQEWmhYLzJn5KEBnKRN6GoAvs6g4QUhiag/edit?usp=sharing</ref> or hitting buried opponents<ref>https://docs.google.com/spreadsheets/d/113W9WQAmUCBukC0gNI09o3giIjTVnG9rHbUyg-aV3l8/edit?usp=sharing</ref> than the prior | |||
==Hitboxes== | ==Hitboxes== | ||
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|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
Line 36: | Line 33: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
Line 56: | Line 52: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|bk=25 | |bk=25 | ||
|ks=30 | |ks=30 | ||
Line 76: | Line 71: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=180 | |angle=180 | ||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 97: | Line 90: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|bk=20 | |bk=20 | ||
|ks=15 | |ks=15 | ||
Line 120: | Line 112: | ||
|3-4 | |3-4 | ||
|- | |- | ||
! | !Earliest continuable frame | ||
|9 | |9 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
Line 132: | Line 124: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=24}} | {{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=19|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=24}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | ||
==Trivia== | |||
* Despite being a "punch" attack, this attack uses kick SFX. | |||
* Hitbox ID 4 is effectively only used for launching away items, as ID 3 can only hit fighters, to avoid launching items towards King K. Rool, hitting him. | |||
{{MvSubNavKingKRool|g=SSBU}} | {{MvSubNavKingKRool|g=SSBU}} |