Editing King K. Rool
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
==Origin== | ==Origin== | ||
King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. | King K. Rool is the leader of the {{s|mariowiki|Kremling Krew}}, and King of the {{s|mariowiki|Kremling}}s. He is a sinister, boisterous, burly reptile who antagonizes [[Donkey Kong]], much like how [[Bowser]] antagonizes [[Mario]]. However, like Bowser, K. Rool alternates between a genuine threat to the Kong family's safety and way of life or a goofy and cartoonish character. Also like Bowser, he has occasionally teamed up with the Kongs or competed with them in competitions. Unlike Bowser, K. Rool has various alter-egos, whom each act a little differently from eachother. | ||
K. Rool is the main antagonist of most games in the ''Donkey Kong Country'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/> Donkey and Diddy must traverse through from the jungle they call home to K. Rool's factories, and then finally challenge him on his pirate ship, the Gangplank Galleon. | K. Rool is the main antagonist of most games in the ''Donkey Kong Country'' series and the archenemy of Donkey Kong and [[Diddy Kong]], making his debut in ''{{s|mariowiki|Donkey Kong Country}}'' as the final boss. In that game, he steals Donkey Kong and Diddy Kong's banana hoard for unknown reasons. Two official reasons given are either that he likes bananas, or he stole them in order to starve Donkey Kong and Diddy Kong and occupy their treehouse.<ref name=Scribes/> Donkey and Diddy must traverse through from the jungle they call home to K. Rool's factories, and then finally challenge him on his pirate ship, the Gangplank Galleon. | ||
Line 31: | Line 31: | ||
King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg. | King K. Rool made his return in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'', albeit under his pirate alter-ego "Kaptain K. Rool", where he kidnaps Donkey Kong and demands the Kongs' banana hoard for ransom. In response, Diddy Kong and [[Dixie Kong]] travel to his home island, Crocodile Isle, in order to rescue Donkey Kong. Upon being freed, Donkey Kong uppercuts him into the ocean where he is attacked by piranhas. ''{{s|mariowiki|Donkey Kong Country 3: Dixie Kong's Double Trouble!}}'' has K. Rool assume the alias of a mad scientist named "Baron K. Roolenstein", as well as kidnap both Donkey and Diddy in order to use them to power his robot, {{s|mariowiki|KAOS}}, in his bid to control the Northern Kremisphere. However, Dixie and her younger cousin {{s|mariowiki|Kiddy Kong}} stop these plans. Both of these games have secret worlds where K. Rool is fought a second time - The Lost World in ''Kong Quest'', which hosts the Krocodile Core, the power source of Crocodile Isle, and is sunk into the sea and presumably destroyed alongside Crocodile Isle when K. Rool is launched into the Core, and Krematoa in ''Double Trouble'', where you fight him in his sub Knautilus, before chasing his hovercraft down with the Banana Queen, who will trap him in an egg. | ||
In the '' | In the ''[[mariowiki:Donkey_Kong_Land_(series)|Donkey Kong Land]]'' games, his alter-egos correlate to the ''Donkey Kong Country'' trilogy, owing to them being rough handheld counterparts to the series. However only ''{{s|mariowiki|Donkey Kong Land 2}}'' has the same plot and levels as its ''Country'' counterpart. | ||
In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack. | In ''{{s|mariowiki|Donkey Kong Land}}'', ''{{s|mariowiki|Cranky Kong}}'' makes a bet with Donkey Kong and Diddy Kong that they could not complete an adventure on an 8-bit console and hires K. Rool to steal the banana hoard to win the bet. King K. Rool is fought in the final level on a blimp, fighting similarly to his ''Country'' counterpart, but with a new bellyflop attack. | ||
In ''{{s|mariowiki|Donkey Kong Land III}}'', K. Roolenstein competes with Dixie and Kiddy Kong in the contest to find the legendary Lost World. K. Roolenstein is first battled in Tin Can Valley and attacks by flying around whilst shooting various electrical beams and trying to stomp the Kongs. K. Rool is battled again in the games hidden Lost World, with new bomb attacks. After being defeated by the | In ''{{s|mariowiki|Donkey Kong Land III}}'', K. Roolenstein competes with Dixie and Kiddy Kong in the contest to find the legendary Lost World. K. Roolenstein is first battled in Tin Can Valley and attacks by flying around whilst shooting various electrical beams and trying to stomp the Kongs. K. Rool is battled again in the games hidden Lost World, with new bomb attacks. After being defeated by the Kongs, K. Rool rewards them with access to the time trial mode. | ||
In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he adopts "King Krusha K. Rool" alterego (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool acts as an intimidating mastermind in this game, with a deep, bestial voice, foreboding theme song for the cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with | In ''{{s|mariowiki|Donkey Kong 64}}'', he reappears in a new mechanical version of his old island, plotting to destroy DK Island with his [[Blast-O-Matic]], but it gets damaged on arrival. He thus has Diddy, Lanky, Tiny, and Chunky captured, as well as Donkey and Diddy's banana hoard stolen again, to buy time to repair the weapon. Once the Kongs disable it, K. Rool flees, but crashes his airship on DK Island, where the final battle takes place: an extended boxing match where he adopts "King Krusha K. Rool" alterego (with a typical champion boxer getup). While ''64'' has an even more comedic tone than the already-witty ''Country'' games, K. Rool acts as an intimidating mastermind in this game, with a deep, bestial voice, foreboding theme song for the cutscenes where he appears (most of which are parodies of the {{uv|GoldenEye|James Bond}} villain Blofeld) and a game over cutscene where his Blast-O-Matic is implied to have destroyed Donkey Kong Island — however, his final boss fight is in key with the irreverent tone of the rest of the game, with the player having to outsmart him by covering his head with the boxing ring's lights then placing banana peels for him to trip over and shrinking down to tickle his toes, followed by his ultimate defeat from Funky Kong firing a giant boot at him while Candy Kong distracts him by flirting. | ||
He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. In ''Donkey Konga'', he appears as a cameo, both in the main rhythm mode where dances to Donkey Kong's music, and in a whack-a-mole-style mini-game known as "Bash K.Rool"{{sic}}. He | He also appears in the [[Paon]]-developed titles ''{{s|mariowiki|DK: King of Swing}}'', ''{{s|mariowiki|DK: Jungle Climber}}'', and ''{{s|mariowiki|Donkey Kong Barrel Blast}}''. In these games, his design underwent some changes, the most notable of which were a smaller crown, his tail being removed entirely, and the removal of his golden breastplate in favor of a tan underbelly. In ''Mario Super Sluggers'', his only appearance to date in a {{uv|Mario}} title, he dons an Egyptian inspired outfit. In ''Donkey Konga'', he appears as a cameo, both in the main rhythm mode where dances to Donkey Kong's music, and in a whack-a-mole-style mini-game known as "Bash K.Rool"{{sic}}. He did not appear in either game of the revived ''Donkey Kong Country'' series developed by [[Retro Studios]] (''{{s|mariowiki|Donkey Kong Country Returns}}'' and ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''), and neither do the Kremlings. Instead, they have been succeeded by the {{s|mariowiki|Tiki Tak Tribe}} and the {{s|mariowiki|Snowmads}}, respectively. | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== |