Editing King Dedede (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 78: | Line 78: | ||
Following these nerfs, update 7.0.0 would mark the first time King Dedede was buffed in ''Ultimate'', as his shield was enlarged as part of a near-universal buff. Update 8.0.0 continued this trend by buffing some of King Dedede's moves, primarily in regard to KO potential.<!--Down throw became less susceptible to DI via update 1.0.4 in SSB4--> Up tilt's damage output was increased noticeably, and down tilt's launching angle was lowered. As a result, both moves now function as strong, yet reasonably fast KO options when they are sweetspotted, which King Dedede was sorely lacking up to that point. Forward aerial and especially up aerial gained higher knockback: in addition to improving their KO potentials, with down throw to up aerial now being a KO confirm, this also improved forward aerial's edge-guarding potential. | Following these nerfs, update 7.0.0 would mark the first time King Dedede was buffed in ''Ultimate'', as his shield was enlarged as part of a near-universal buff. Update 8.0.0 continued this trend by buffing some of King Dedede's moves, primarily in regard to KO potential.<!--Down throw became less susceptible to DI via update 1.0.4 in SSB4--> Up tilt's damage output was increased noticeably, and down tilt's launching angle was lowered. As a result, both moves now function as strong, yet reasonably fast KO options when they are sweetspotted, which King Dedede was sorely lacking up to that point. Forward aerial and especially up aerial gained higher knockback: in addition to improving their KO potentials, with down throw to up aerial now being a KO confirm, this also improved forward aerial's edge-guarding potential. | ||
In addition to his improved offense, King Dedede's defense was improved slightly, thanks to [[Inhale (King Dedede)|Inhale]]'s decreased start-up lag and enlarged grabboxes making it more reliable at catching projectiles and approaches. | In addition to his improved offense, King Dedede's defense was improved slightly, thanks to [[Inhale (King Dedede)|Inhale]]'s decreased start-up lag and enlarged grabboxes making it more reliable at catching projectiles and approaches. Most recently, update 11.0.0 further improved King Dedede's defense by buffing Gordo Throw in a few ways. It became safer thanks to its decreased ending lag and Dedede's faster reflection timing, while its edge-guarding potential was improved thanks to the Gordos' increased chance of sticking to edges. | ||
Overall, King Dedede fares slightly better than he did at the launch of ''Ultimate'' | Overall, King Dedede fares slightly better than he did at the launch of ''Ultimate'', yet not as much compared to other tepidly received characters that have also been buffed via updates. Although Dedede retains a lot of his fundamental flaws, his buffs have nevertheless improved his KO potential and, to a lesser degree, his defensive potential. | ||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' |