Editing King Dedede (SSBU)/Up special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:KingDededeSuperDededeJumpSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpSSBUV2.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpLandingSSBU.gif|thumb|350px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.]]
[[File:KingDededeSuperDededeJumpLandingSSBUV2.gif|thumb|400px|Hitbox visualization showing King Dedede's up special, Super Dedede Jump, when landing.]]
[[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|250px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]]
[[File:KingDededeSuperDededeJumpStarSSBU.png|thumb|300px|Hitbox visualization showing King Dedede's stars from Super Dedede Jump.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Gordo Boosted Super Dedede Jump was removed.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Falling|50}}
{{HitboxTableTitle|Falling|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|g=f
|g=f
}}
}}
{{HitboxTableTitle|Landing|50}}
{{HitboxTableTitle|Landing|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|a=f
|a=f
}}
}}
{{HitboxTableTitle|Landing stars|50}}
{{HitboxTableTitle|Landing|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=0.0
|ypos=8.0
|zpos=0.0
|zpos=0.0
|ff=1.0
|ff=1.0
|type=Typeless
|type=Typeless
|effect=Slash
|effect=Slash
|sfx=Slash
|sfx=Dedede Slash
|slvl=S
|slvl=S
|direct=f
|direct=f
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|}
|}
==Timing==
==Timing==
Hitbox duration for falling reflects using the move on a flat platform. It will last longer if landing lower than where the starting point and shorter if landing higher. It lasts forever if Dedede doesn't land.
Hitbox duration for falling reflects using the move on a flat platform it will last longer if landing lower than where you started and shorter is landing higher. It lasts forever if you don't land.
{|class="wikitable"
{|class="wikitable"
!Body intangible
!Body intangible

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