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| {{ArticleIcons|ssbb=y}} | | {{ArticleIcons|ssbb=y}} |
| [[File:KingDededeJabRapidSSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's neutral infinite.]]
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| ==Overview== | | ==Overview== |
| {{SSBB|King Dedede}} twirls his hammer. While the multihits themselves are inconsistent, on [[shield]], the move is quite beneficial. Using the wide window to begin the rapid jab from the [[King Dedede (SSBB)/Neutral attack/Hit 2|second hit]] is also a decent way to force Dedede's way through shield. It's also -7 on shield, making this a relatively low-risk option to go for. Due to the high animation length overall, however, it's generally not good outside of this scenario, with [[King Dedede (SSBB)/Forward tilt|forward tilt]] almost always being a better option. | | {{competitive expertise}} |
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| ==Hitboxes== | | ==Hitboxes== |
| {{BrawlHitboxTableHeader}} | | {{technical data}} |
| {{BrawlHitboxTableRow
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| |bn=55
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| |id=0
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| |damage=2%
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| |angle=30
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| |fkv=0
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| |ks=20
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| |sd=0
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| |bk=30
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| |r=240000
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| |xpos=-240000
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| |ypos=0
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| |zpos=0
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| |trip=0
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| |ff=60000
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| |sdi=60000
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| |rawflags=00111010110000110001111000000000
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| }}
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| {{BrawlHitboxTableRow
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| |bn=55
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| |id=1
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| |damage=2%
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| |angle=30
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| |fkv=0
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| |ks=20
| |
| |sd=0
| |
| |bk=30
| |
| |r=240000
| |
| |xpos=240000
| |
| |ypos=0
| |
| |zpos=0
| |
| |trip=0
| |
| |ff=60000
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| |sdi=60000
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| |rawflags=00111010110000110001111000000000
| |
| }}
| |
| {{BrawlHitboxTableRow
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| |bn=55
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| |id=2
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| |damage=2%
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| |angle=30
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| |fkv=0
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| |ks=20
| |
| |sd=0
| |
| |bk=30
| |
| |r=300000
| |
| |xpos=540000
| |
| |ypos=0
| |
| |zpos=0
| |
| |trip=0
| |
| |ff=60000
| |
| |sdi=60000
| |
| |rawflags=00111010110000110001111000000000
| |
| }}
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| {{BrawlHitboxTableRow
| |
| |bn=55
| |
| |id=3
| |
| |damage=2%
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| |angle=30
| |
| |fkv=0
| |
| |ks=20
| |
| |sd=0
| |
| |bk=30
| |
| |r=420000
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| |xpos=1020000
| |
| |ypos=0
| |
| |zpos=0
| |
| |trip=0
| |
| |ff=60000
| |
| |sdi=60000
| |
| |rawflags=00111010110000110001111000000000
| |
| }}
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| |}
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| | |
| ==Timing== | | ==Timing== |
| Animation length is only for the finisher. | | Animation length is only for the finisher. |