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Editing King Dedede (SSBB)/Neutral attack/Hit 2

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:KingDededeJab2SSBB.gif|thumb|400px|Hitbox visualization showing King Dedede's second jab.]]
 
==Overview==
==Overview==
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 30. The first hit does not lead into the second hit at all, allowing players to shield the second hit if they get hit by the first hit. However, on hit, it's is rather decent with its knockback increasing a fair amount as the opponent's percent increases. It can lead into a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|down tilt}} at higher percents. It's not too bad on [[shield]] either, being -15 on shield.  
The second hit of {{SSBB|King Dedede}}'s neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a {{mvsub|King Dedede|SSBB|grab}} or {{mvsub|King Dedede|SSBB|forward tilt}} at around 50%. It's not awful on [[shield]] either, as the [[King Dedede (SSBB)/Neutral attack/Infinite|rapid jab portion]] is -7 on shield.  


==Hitboxes==
==Hitboxes==
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!Earliest continuable
!Earliest continuable
|26
|25
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!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=13|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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