Editing King Dedede (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 13: Line 13:
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on January 10th, 2014, which also commemorated ''{{s|wikirby|Kirby: Triple Deluxe}}'' being released in Japan on the same day. [[Masahiro Sakurai]] reprises his role as King Dedede's voice actor, albeit via a filter being applied to his ''Brawl'' voice clips.
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on January 10th, 2014, which also commemorated ''{{s|wikirby|Kirby: Triple Deluxe}}'' being released in Japan on the same day. [[Masahiro Sakurai]] reprises his role as King Dedede's voice actor, albeit via a filter being applied to his ''Brawl'' voice clips.


King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is roughly tied with [[King Dedede (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series. Dedede's primary strength is most of his attacks having large, disjointed range, courtesy of his hammer. In addition, he also possesses some very powerful attacks, such as his forward smash, down smash, back aerial and down aerial, with the latter two also functioning as good edgeguarding moves. Dedede also boasts arguably the greatest overall endurance in the game, being the most difficult character to KO vertically, due to having the third highest [[weight]] and the second fastest [[falling speed]], and also very difficult to KO horizontally despite being a fast-falling character with slow [[air speed]], which is also due to his high weight and the fact that he boasts an impressive [[recovery]], due to his multiple [[midair jump]]s and [[Super Dedede Jump]].
King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is roughly tied with [[King Dedede (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series. Dedede's primary strength is most of his attacks having large, disjointed range, courtesy of his hammer. In addition, he also possesses some very powerful attacks, such as his forward smash, down smash, back aerial and down aerial, with the latter two also functioning as good edgeguarding moves.


However, King Dedede is among the slowest characters in the game, possessing one of the slowest [[walk]]ing, [[dash]]ing, and air speeds in the game. Likewise, his moveset is among the slowest in the game, with only his down tilt, neutral aerial and standing grab being active before frame 9. These traits not only hinder Dedede offensively, but defensively as well; alongside his large size, considerable weight and fast falling speed, Dedede's mobility and frame data issues result in him being among the characters that are most vulnerable to rushdowns, combos, and [[camping]], with only his moderate [[gravity]] enabling him to not be as vulnerable as other heavyweights or fast-fallers would be to them. Dedede is also no longer capable of camping himself due to his new side special, [[Gordo Throw]], being [[reflect]]ed by any attack that deals at least 2%. Finally, Dedede suffers from disproportionately weak strength for a super heavyweight: his fastest moves fail to KO until very high percentages, whereas his slowest moves are among the most punishable in the game.
Dedede also boasts arguably the greatest overall endurance in the game, being the most difficult character to KO vertically, due to having the third highest [[weight]] and the second fastest [[falling speed]], and also very difficult to KO horizontally despite being a fast-falling character with slow [[air speed]], which is also due to his high weight and the fact that he boasts an impressive [[recovery]], due to his multiple [[midair jump]]s and [[Super Dedede Jump]].


As a result of his glaring flaws and the weakening or total removal of moves and/or mechanics that were important to his neutral game in ''Brawl'', such as his [[chain grab]] and his old back aerial, King Dedede is widely considered to be nonviable throughout ''SSB4''{{'}}s competitive metagame, with most players considering him one of the worst characters in ''SSB4''. As such, he commands a small playerbase with extremely sparse results, although some King Dedede players such as {{Sm|ZAKI}} have been able to put up some noteworthy performances at superregionals and majors.
However, King Dedede suffers due to the weakening or total removal of moves and/or mechanics that were important to his neutral game. The most notable examples are the removal of [[chain grab]]bing and his former back aerial, as well as his significantly worsened grab game, which has gone from one of the best to below average. Additionally, he retains his poor mobility and sluggish frame data from ''Brawl'': he has among the slowest [[walk]]ing and [[dash]]ing speeds, while his air speed, which was already the slowest in ''Brawl'', has become even slower.
 
King Dedede's moveset also has among the slowest moves in the game, with only his down tilt, neutral aerial and standing grab being active before frame 9. These traits not only hinder Dedede offensively, but defensively as well; alongside his large size, considerable weight and fast falling speed, Dedede's mobility and frame data issues result in him being among the characters that are most vulnerable to rushdowns, combos, and [[camping]], with only his moderate [[gravity]] enabling him to not be as vulnerable as other heavyweights or fast-fallers would be to them. Dedede is also no longer capable of camping himself due to his new side special, [[Gordo Throw]], being [[reflect]]ed by any attack that deals at least 2%. Finally, Dedede suffers from disproportionately weak strength for a super heavyweight: his fastest moves fail to KO until very high percentages, whereas his slowest moves are among the most punishable in the game.
 
As a result of his glaring flaws, King Dedede's perception and results are both extremely sparse, although they are somewhat better in the European scene. While King Dedede maintains a decently sized playerbase that has brought about great advancements to his metagame, he was widely considered to be nonviable throughout ''SSB4''’s competitive metagame, with most players considering him one of the worst characters in ''SSB4''.


==Attributes==
==Attributes==
Line 42: Line 46:
All of his other custom moves have very situational advantages and are overshadowed by their disadvantages, with Dedede Storm, Taste Test, and Armored Jet Hammer being the most notorious examples. Dedede Storm has much slower start-up and ending lag than [[Inhale]], removes Dededecide, is a multi-hitting move that cannot connect after 100%, and lacks strong hitboxes, preventing it from KOing even well beyond 200%. Taste Test spits opponents out instantly, preventing Dedede from sending the opponent off-stage, which allows them to exploit his vulnerability. Armored Jet Hammer offers super armor on charge, but causes [[recoil damage]] faster, is drastically weaker to the point where a fully charged blow is weaker than an uncharged hit by the default, and has severe ending lag to the point where one can jump from the top of {{SSB4|Battlefield}} and use it and then be unable to move until Dedede lands on the main platform.
All of his other custom moves have very situational advantages and are overshadowed by their disadvantages, with Dedede Storm, Taste Test, and Armored Jet Hammer being the most notorious examples. Dedede Storm has much slower start-up and ending lag than [[Inhale]], removes Dededecide, is a multi-hitting move that cannot connect after 100%, and lacks strong hitboxes, preventing it from KOing even well beyond 200%. Taste Test spits opponents out instantly, preventing Dedede from sending the opponent off-stage, which allows them to exploit his vulnerability. Armored Jet Hammer offers super armor on charge, but causes [[recoil damage]] faster, is drastically weaker to the point where a fully charged blow is weaker than an uncharged hit by the default, and has severe ending lag to the point where one can jump from the top of {{SSB4|Battlefield}} and use it and then be unable to move until Dedede lands on the main platform.


Overall, King Dedede's weaknesses heavily outweigh his strengths. Due to his very sluggish frame data, risky neutral game and poor approach, his optimal playstyle is a defensive combination of zoning as well as baiting and punishing.  
Overall, King Dedede's weaknesses heavily outweigh his strengths. Due to his very sluggish frame data, risky neutral game and poor approach, his optimal playstyle is a defensive combination of zoning as well as baiting and punishing. The prominence of his flaws has also resulted in very low tournament representation and a poor perception despite the decent size of his playerbase, as only {{Sm|ZAKI}}, {{Sm|Big D}}, and {{Sm|El_Bardo}} have managed to achieve significant breakthroughs in top-level play. However, outside of their efforts, Dedede has very poor tournament results.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
King Dedede has been heavily [[nerf]]ed in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.
King Dedede has been dramatically [[nerf]]ed in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.


The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
Line 51: Line 55:
However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.
However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.


Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but much laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.
Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.


As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He is arguably the most severely nerfed character in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.
As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He is arguably the most severely nerfed character in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.
Line 356: Line 360:
|djump = 21.76799763, 21.76799763, 16.17335093, 13.07635173  
|djump = 21.76799763, 21.76799763, 16.17335093, 13.07635173  
|rdjump = 56
|rdjump = 56
|ellag = 6
|rellag = 57-58
}}
}}


Line 388: Line 390:


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=King Dedede
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=De-De-De! De-De-De! Dedededededede!
!Cheer (Japanese)
|desc-jp=De-De-De! De-De-De! Dedededededede!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:King Dedede Cheer English SSB4 SSBU.ogg|center]]||[[File:King Dedede Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:King Dedede Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:King Dedede Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Dedede! Dedede! Dedededededede! || Dedede! Dedede! Dedededededede! || Rey Dedede! {{NTSC}}<br>Reeeey De - deeee - de! {{PAL}}
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:King Dedede Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:King Dedede Cheer French PAL SSB4.ogg|center]]||[[File:King Dedede Cheer German SSB4.ogg|center]]||[[File:King Dedede Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Roi DaDiDou ! || Köooooo - nig Dedede! || Ki - ing Dedede!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 455: Line 440:


It wasn't until the final year of ''Smash 4''{{'}}s active competitive lifespan when opinions on King Dedede finally saw a shift. {{Sm|ZAKI}}, a King Dedede player from Japan, made his debut outside of his country, placing 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}}, notably defeating {{Sm|MkLeo}} in the latter. Although it may be the result of matchup inexperience, as ZAKI performed worse back in Japan, his results convinced several players such as {{Sm|Raito}} that King Dedede was not the worst character in the game, due to King Dedede's improved representation compared to other low- and mid-tier characters. Nevertheless, King Dedede is seen as a shell of his former ''Brawl'' self and is considered non-viable in the competitive metagame.
It wasn't until the final year of ''Smash 4''{{'}}s active competitive lifespan when opinions on King Dedede finally saw a shift. {{Sm|ZAKI}}, a King Dedede player from Japan, made his debut outside of his country, placing 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}}, notably defeating {{Sm|MkLeo}} in the latter. Although it may be the result of matchup inexperience, as ZAKI performed worse back in Japan, his results convinced several players such as {{Sm|Raito}} that King Dedede was not the worst character in the game, due to King Dedede's improved representation compared to other low- and mid-tier characters. Nevertheless, King Dedede is seen as a shell of his former ''Brawl'' self and is considered non-viable in the competitive metagame.
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, King Dedede is fought in Stage 4 in both versions alongside {{SSB4|Kirby}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Meta Knight}}, {{SSB4|Wario}}, and {{SSB4|Sonic}}.
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
*'''[[All-Star Battle: Brawl]]''': King Dedede is one of the opponents fought in this event. All opponents debuted in ''Brawl''.
*'''[[Kirby's Crazy Appetite]]''': As {{SSB4|Kirby}}, the player must heal by eating [[food]] on the stage while three King Dededes try to hinder his progress.
*'''{{SSB4|The Final Battle}}''': The player must defeat King Dedede, {{SSB4|Bowser}} and {{SSB4|Ganondorf}}.
*'''[[The King Strikes Back]]''': King Dedede must defeat Kirby in a [[Stamina Mode|Stamina Battle]].
====Co-op Events====
*'''[[Final Battle Team-Up]]''': King Dedede appears as an opponent to be defeated.
*'''[[Food Fight]]''': A damaged King Dedede and Kirby must defeat {{SSB4|Wario}}, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}}.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': {{SSB4|Mario}} and {{SSB4|Luigi}} must destroy the entirety of [[Wrecking Crew]] while King Dedede and Wario try to interfere.
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic King Dedede.png|Classic Mode
SSB4-3DS Congratulations All-Star King Dedede.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic King Dedede.png|Classic Mode
SSB4-Wii U Congratulations All-Star King Dedede.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
King Dedede's default trophy is obtained by clearing Classic Mode as King Dedede. His alternate trophy is obtained by clearing All-Star Mode as King Dedede in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as King Dedede). The Dedede Burst trophy is obtained only in the Wii U version by clearing All-Star Mode as King Dedede.
{{Trophy/Fighter
{{Trophy/Fighter
|name=King Dedede
|name=King Dedede
Line 520: Line 474:
}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
*'''[[All-Star Battle: Brawl]]''': King Dedede is one of the opponents fought in this event. All opponents debuted in ''Brawl''.
*'''[[Kirby's Crazy Appetite]]''': As {{SSB4|Kirby}}, the player must heal by eating [[food]] on the stage while three King Dededes try to hinder his progress.
*'''{{SSB4|The Final Battle}}''': The player must defeat King Dedede, {{SSB4|Bowser}} and {{SSB4|Ganondorf}}.
*'''[[The King Strikes Back]]''': King Dedede must defeat Kirby in a [[Stamina Mode|Stamina Battle]].
===Co-op Events===
*'''[[Final Battle Team-Up]]''': King Dedede appears as an opponent to be defeated.
*'''[[Food Fight]]''': A damaged King Dedede and Kirby must defeat {{SSB4|Wario}}, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}}.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': {{SSB4|Mario}} and {{SSB4|Luigi}} must destroy the entirety of [[Wrecking Crew]] while King Dedede and Wario try to interfere.


==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==
==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: