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'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on January 10th, 2014, which also commemorated ''{{s|wikirby|Kirby: Triple Deluxe}}'' being released in Japan on the same day. [[Masahiro Sakurai]] reprises his role as King Dedede's voice actor, albeit via a filter being applied to his ''Brawl'' voice clips.
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His return to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on January 10th, 2014, which also commemorated ''{{s|wikirby|Kirby: Triple Deluxe}}'' being released in Japan on the same day. [[Masahiro Sakurai]] reprises his role as King Dedede's voice actor, albeit via a filter being applied to his ''Brawl'' voice clips.


King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is roughly tied with [[King Dedede (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series. Dedede's primary strength is most of his attacks having large, disjointed range, courtesy of his hammer. In addition, he also possesses some very powerful attacks, such as his forward smash, down smash, back aerial and down aerial, with the latter two also functioning as good edgeguarding moves. Dedede also boasts arguably the greatest overall endurance in the game, being the most difficult character to KO vertically, due to having the third highest [[weight]] and the second fastest [[falling speed]], and also very difficult to KO horizontally despite being a fast-falling character with slow [[air speed]], which is also due to his high weight and the fact that he boasts an impressive [[recovery]], due to his multiple [[midair jump]]s and [[Super Dedede Jump]].
King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is tied with [[King Dedede (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series. Dedede's primary strength is most of his attacks having large, disjointed range, courtesy of his hammer. In addition, he also possesses some very powerful attacks, such as his forward smash, down smash, back aerial and down aerial, with the latter two also functioning as good edgeguarding moves.


However, King Dedede is among the slowest characters in the game, possessing one of the slowest [[walk]]ing, [[dash]]ing, and air speeds in the game. Likewise, his moveset is among the slowest in the game, with only his down tilt, neutral aerial and standing grab being active before frame 9. These traits not only hinder Dedede offensively, but defensively as well; alongside his large size, considerable weight and fast falling speed, Dedede's mobility and frame data issues result in him being among the characters that are most vulnerable to rushdowns, combos, and [[camping]], with only his moderate [[gravity]] enabling him to not be as vulnerable as other heavyweights or fast-fallers would be to them. Dedede is also no longer capable of camping himself due to his new side special, [[Gordo Throw]], being [[reflect]]ed by any attack that deals at least 2%. Finally, Dedede suffers from disproportionately weak strength for a super heavyweight: his fastest moves fail to KO until very high percentages, whereas his slowest moves are among the most punishable in the game.
Dedede also boasts arguably the greatest overall endurance in the game, being the most difficult character to KO vertically, due to having the third highest [[weight]] and the second fastest [[falling speed]], and also very difficult to KO horizontally despite being a fast-falling character with slow [[air speed]], which is also due to his high weight and the fact that he boasts an impressive [[recovery]], due to his multiple [[midair jump]]s and [[Super Dedede Jump]].


As a result of his glaring flaws and the weakening or total removal of moves and/or mechanics that were important to his neutral game in ''Brawl'', such as his [[chain grab]] and his old back aerial, King Dedede is widely considered to be nonviable throughout ''SSB4''{{'}}s competitive metagame, with most players considering him one of the worst characters in ''SSB4''. As such, he commands a small playerbase with extremely sparse results, although some King Dedede players such as {{Sm|ZAKI}} have been able to put up some noteworthy performances at superregionals and majors.
However, King Dedede suffers due to the weakening or total removal of moves and/or mechanics that were important to his neutral game. The most notable examples are the removal of [[chain grab]]bing and his former back aerial, as well as his significantly worsened grab game, which has gone from one of the best to below average. Additionally, he retains his poor mobility and sluggish frame data from ''Brawl'': he has among the slowest [[walk]]ing and [[dash]]ing speeds, while his air speed, which was already the slowest in ''Brawl'', has become even slower.
 
King Dedede's moveset also has among the slowest moves in the game, with only his down tilt, neutral aerial and standing grab being active before frame 9. These traits not only hinder Dedede offensively, but defensively as well; alongside his large size, considerable weight and fast falling speed, Dedede's mobility and frame data issues result in him being among the characters that are most vulnerable to rushdowns, combos, and [[camping]], with only his moderate [[gravity]] enabling him to not be as vulnerable as other heavyweights or fast-fallers would be to them. Dedede is also no longer capable of camping himself due to his new side special, [[Gordo Throw]], being [[reflect]]ed by any attack that deals at least 2%. Finally, Dedede suffers from disproportionately weak strength for a super heavyweight: his fastest moves fail to KO until very high percentages, whereas his slowest moves are among the most punishable in the game.
 
As a result of his glaring flaws, King Dedede's perception and results are both extremely sparse, although they are somewhat better in the European scene. While King Dedede maintains a decently sized playerbase that has brought about great advancements to his metagame, he was widely considered to be nonviable throughout ''SSB4''’s competitive metagame, with most players considering him one of the worst characters in ''SSB4''.


==Attributes==
==Attributes==
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All of his other custom moves have very situational advantages and are overshadowed by their disadvantages, with Dedede Storm, Taste Test, and Armored Jet Hammer being the most notorious examples. Dedede Storm has much slower start-up and ending lag than [[Inhale]], removes Dededecide, is a multi-hitting move that cannot connect after 100%, and lacks strong hitboxes, preventing it from KOing even well beyond 200%. Taste Test spits opponents out instantly, preventing Dedede from sending the opponent off-stage, which allows them to exploit his vulnerability. Armored Jet Hammer offers super armor on charge, but causes [[recoil damage]] faster, is drastically weaker to the point where a fully charged blow is weaker than an uncharged hit by the default, and has severe ending lag to the point where one can jump from the top of {{SSB4|Battlefield}} and use it and then be unable to move until Dedede lands on the main platform.
All of his other custom moves have very situational advantages and are overshadowed by their disadvantages, with Dedede Storm, Taste Test, and Armored Jet Hammer being the most notorious examples. Dedede Storm has much slower start-up and ending lag than [[Inhale]], removes Dededecide, is a multi-hitting move that cannot connect after 100%, and lacks strong hitboxes, preventing it from KOing even well beyond 200%. Taste Test spits opponents out instantly, preventing Dedede from sending the opponent off-stage, which allows them to exploit his vulnerability. Armored Jet Hammer offers super armor on charge, but causes [[recoil damage]] faster, is drastically weaker to the point where a fully charged blow is weaker than an uncharged hit by the default, and has severe ending lag to the point where one can jump from the top of {{SSB4|Battlefield}} and use it and then be unable to move until Dedede lands on the main platform.


Overall, King Dedede's weaknesses heavily outweigh his strengths. Due to his very sluggish frame data, risky neutral game and poor approach, his optimal playstyle is a defensive combination of zoning as well as baiting and punishing.  
Overall, King Dedede's weaknesses heavily outweigh his strengths. Due to his very sluggish frame data, risky neutral game and poor approach, his optimal playstyle is a defensive combination of zoning as well as baiting and punishing. The prominence of his flaws has also resulted in very low tournament representation and a poor perception despite the decent size of his playerbase, as only {{Sm|ZAKI}}, {{Sm|Big D}}, and {{Sm|El_Bardo}} have managed to achieve significant breakthroughs in top-level play. However, outside of their efforts, Dedede has very poor tournament results.


==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
King Dedede has been heavily [[nerf]]ed in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.
King Dedede has been [[nerf]]ed significantly in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''.


The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power.
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However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.
However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters.


Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but much laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.
Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos.


As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He is arguably the most severely nerfed character in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.
As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He was one of the characters to have been the most severely nerfed in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him.


===Aesthetics===
===Aesthetics===
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**{{buff|King Dedede has a new side special, Gordo Throw. Compared to [[Waddle Dee Toss]], Gordo Throw is much more consistent both as a projectile and in regard to power.<ref name="Direct"/> Additionally, Gordo Throw's ability to bounce the Gordos in different trajectories also make it better at trapping. The hammer swing used to perform the move also produces a hitbox on the hammer that deals 12%, which can also hit opponents into the subsequently tossed Gordo. Lastly, Gordo Throw can hit twice, depending on the opponent's position.}}
**{{buff|King Dedede has a new side special, Gordo Throw. Compared to [[Waddle Dee Toss]], Gordo Throw is much more consistent both as a projectile and in regard to power.<ref name="Direct"/> Additionally, Gordo Throw's ability to bounce the Gordos in different trajectories also make it better at trapping. The hammer swing used to perform the move also produces a hitbox on the hammer that deals 12%, which can also hit opponents into the subsequently tossed Gordo. Lastly, Gordo Throw can hit twice, depending on the opponent's position.}}
**{{nerf|Gordo Throw deals less damage (22% → 14% (clean)/12.5% (mid early)/11% (mid late)/9.5% (late)), less knockback (65 (base)/70 (scaling) → 70/66) and launches opponents at a less favorable angle (70° → 60°) significantly hindering their KO potential compared to Waddle Dee Toss' Gordos. Unlike Waddle Dee Toss, Gordo Throw lacks anti-camping potential, due to its Gordos being reflected by any hitbox that deals at least 2%.<ref name="Direct"/>}}
**{{nerf|Gordo Throw deals less damage (22% → 14% (clean)/12.5% (mid early)/11% (mid late)/9.5% (late)), less knockback (65 (base)/70 (scaling) → 70/66) and launches opponents at a less favorable angle (70° → 60°) significantly hindering their KO potential compared to Waddle Dee Toss' Gordos. Unlike Waddle Dee Toss, Gordo Throw lacks anti-camping potential, due to its Gordos being reflected by any hitbox that deals at least 2%.<ref name="Direct"/>}}
**{{nerf|Gordo Throw cannot be [[B-reversing|B-reversed]].}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun make Gordo Throw significantly better at breaking shields compared to Waddle Dee Toss.}}
**{{buff|The 19% damage increase to shields and the increase to shieldstun make Gordo Throw significantly better at breaking shields compared to Waddle Dee Toss.}}
*[[Super Dedede Jump]]:
*[[Super Dedede Jump]]:
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|djump = 21.76799763, 21.76799763, 16.17335093, 13.07635173  
|djump = 21.76799763, 21.76799763, 16.17335093, 13.07635173  
|rdjump = 56
|rdjump = 56
|ellag = 6
|rellag = 57-58
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=King Dedede
!{{{name|}}}
|game=SSB4
!Cheer (English)
|desc-us=De-De-De! De-De-De! Dedededededede!
!Cheer (Japanese)
|desc-jp=De-De-De! De-De-De! Dedededededede!
!Cheer (Spanish)
|pitch-us=Group chant
|-
|pitch-jp=Group chant}}
! scope="row"|Cheer
|[[File:King Dedede Cheer NTSC SSB4.ogg|center]]||[[File:King Dedede Cheer JP SSB4.ogg|center]]||{{NTSC}} [[File:King Dedede Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:King Dedede Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Dedede! Dedede! Dedededededede! || Dedede! Dedede! Dedededededede! || Rey Dedede! {{NTSC}}<br>Reeeey De - deeee - de! {{PAL}}
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:King Dedede Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:King Dedede Cheer French PAL SSB4.ogg|center]]||[[File:King Dedede Cheer German SSB4.ogg|center]]||[[File:King Dedede Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Roi DaDiDou ! || Köooooo - nig Dedede! || Ki - ing Dedede!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Upon the game's release, players quickly noticed King Dedede's nerfs in the transition from ''[[Brawl]]'', most notably the loss of [[chain grab]]bing, though some players argued that his buffs, as well as new and improved moves such as forward aerial, Gordo Throw, and down tilt, would compensate the nerfs in the long run. However, as the metagame progressed, King Dedede's weaknesses became more apparent, and players realized the changes to game mechanics not only significantly hurt the character, but that he had indeed lost more than what he gained from the transition. Despite good results from players such as {{Sm|Big D}} and {{Sm|El_Bardo}}, with the former notably placing 17th at {{Trn|Paragon Los Angeles 2015}}, expectations of him worsened as time passed. As a result, King Dedede was ranked 46th on the first [[tier list]], confirming his status as a bottom-tier character.
Despite the great advancements brought to his metagame as well as decent results, King Dedede's air speed was nerfed in update [[1.1.4]]. Although the nerf seemed minor, it made King Dedede the slowest character in the air, worsening both his neutral game and recovery. As a result, opinions on him declined even further, with many players considering him one of the worst characters in the game. This negative reputation led to a drop to 52nd on the second and third tier lists. Although due to the bottom-tier being abolished in the third tier list, he has since been reassessed as a low-tier character. He would see a slight rise to 51st on the fourth and final tier list.
It wasn't until the final year of ''Smash 4''{{'}}s active competitive lifespan when opinions on King Dedede finally saw a shift. {{Sm|ZAKI}}, a King Dedede player from Japan, made his debut outside of his country, placing 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}}, notably defeating {{Sm|MkLeo}} in the latter. Although it may be the result of matchup inexperience, as ZAKI performed worse back in Japan, his results convinced several players such as {{Sm|Raito}} that King Dedede was not the worst character in the game, due to King Dedede's improved representation compared to other low- and mid-tier characters. Nevertheless, King Dedede is seen as a shell of his former ''Brawl'' self and is considered non-viable in the competitive metagame.
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves
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*{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]].
*{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]].
*{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]].
*{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]].
*{{Sm|ZAKI|Japan}} - The best King Dedede player of all-time and the only King Dedede player who made any major impact on the global scene. He is best known for his 2018 tour in the United States, especially his performance at {{Trn|2GG: Hyrule Saga}}, where he upset {{Sm|MkLeo}} to place 17th; he also placed 17th at {{Trn|Smash 'N' Splash 4}} and 33rd at {{Trn|MomoCon 2018}}, some of the best major results for King Dedede.
*{{Sm|ZAKI|Japan}} - The best King Dedede player in the world. Placed 5th at {{Trn|Sumabato 19}}, 9th at {{Trn|Sumabato 24}}, and 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Charlie}}, and {{Sm|Rags}}. Ranked 53rd on the [[JAPAN Power Rankings]].
 
===Tier placement and history===
Upon the game's release, players quickly noticed King Dedede's nerfs in the transition from ''[[Brawl]]'', most notably the loss of [[chain grab]]bing, though some players argued that his buffs, as well as new and improved moves such as forward aerial, Gordo Throw, and down tilt, would compensate the nerfs in the long run. However, as the metagame progressed, King Dedede's weaknesses became more apparent, and players realized the changes to game mechanics not only significantly hurt the character, but that he had indeed lost more than what he gained from the transition. Despite good results from players such as {{Sm|Big D}} and {{Sm|El_Bardo}}, with the former notably placing 17th at {{Trn|Paragon Los Angeles 2015}}, expectations of him worsened as time passed. As a result, King Dedede was ranked 46th on the first [[tier list]], confirming his status as a bottom-tier character.
 
Despite the great advancements brought to his metagame as well as decent results, King Dedede's air speed was nerfed in update [[1.1.4]]. Although the nerf seemed minor, it made King Dedede the slowest character in the air, worsening both his neutral game and recovery. As a result, opinions on him declined even further, with many players considering him one of the worst characters in the game. This negative reputation led to a drop to 52nd on the second and third tier lists. Although due to the bottom-tier being abolished in the third tier list, he has since been reassessed as a low-tier character. He would see a slight rise to 51st on the fourth and final tier list.
 
It wasn't until the final year of ''Smash 4''{{'}}s active competitive lifespan when opinions on King Dedede finally saw a shift. {{Sm|ZAKI}}, a King Dedede player from Japan, made his debut outside of his country, placing 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}}, notably defeating {{Sm|MkLeo}} in the latter. Although it may be the result of matchup inexperience, as ZAKI performed worse back in Japan, his results convinced several players such as {{Sm|Raito}} that King Dedede was not the worst character in the game, due to King Dedede's improved representation compared to other low- and mid-tier characters. Nevertheless, King Dedede is seen as a shell of his former ''Brawl'' self and is considered non-viable in the competitive metagame.
 
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, King Dedede is fought in Stage 4 in both versions alongside {{SSB4|Kirby}}, {{SSB4|Fox}}, {{SSB4|Falco}}, {{SSB4|Meta Knight}}, {{SSB4|Wario}}, and {{SSB4|Sonic}}.
 
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
*'''[[All-Star Battle: Brawl]]''': King Dedede is one of the opponents fought in this event. All opponents debuted in ''Brawl''.
*'''[[Kirby's Crazy Appetite]]''': As {{SSB4|Kirby}}, the player must heal by eating [[food]] on the stage while three King Dededes try to hinder his progress.
*'''{{SSB4|The Final Battle}}''': The player must defeat King Dedede, {{SSB4|Bowser}} and {{SSB4|Ganondorf}}.
*'''[[The King Strikes Back]]''': King Dedede must defeat Kirby in a [[Stamina Mode|Stamina Battle]].
====Co-op Events====
*'''[[Final Battle Team-Up]]''': King Dedede appears as an opponent to be defeated.
*'''[[Food Fight]]''': A damaged King Dedede and Kirby must defeat {{SSB4|Wario}}, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}}.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': {{SSB4|Mario}} and {{SSB4|Luigi}} must destroy the entirety of [[Wrecking Crew]] while King Dedede and Wario try to interfere.
 
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic King Dedede.png|Classic Mode
SSB4-3DS Congratulations All-Star King Dedede.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic King Dedede.png|Classic Mode
SSB4-Wii U Congratulations All-Star King Dedede.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
King Dedede's default trophy is obtained by clearing Classic Mode as King Dedede. His alternate trophy is obtained by clearing All-Star Mode as King Dedede in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as King Dedede). The Dedede Burst trophy is obtained only in the Wii U version by clearing All-Star Mode as King Dedede.
{{Trophy/Fighter
{{Trophy/Fighter
|name=King Dedede
|name=King Dedede
Line 520: Line 473:
}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
*'''[[All-Star Battle: Brawl]]''': King Dedede is one of the opponents fought in this event. All opponents debuted in ''Brawl''.
*'''[[Kirby's Crazy Appetite]]''': As {{SSB4|Kirby}}, the player must heal by eating [[food]] on the stage while three King Dededes try to hinder his progress.
*'''{{SSB4|The Final Battle}}''': The player must defeat King Dedede, {{SSB4|Bowser}} and {{SSB4|Ganondorf}}.
*'''[[The King Strikes Back]]''': King Dedede must defeat Kirby in a [[Stamina Mode|Stamina Battle]].
===Co-op Events===
*'''[[Final Battle Team-Up]]''': King Dedede appears as an opponent to be defeated.
*'''[[Food Fight]]''': A damaged King Dedede and Kirby must defeat {{SSB4|Wario}}, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}}.
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
*'''[[Wrecking Bros.]]''': {{SSB4|Mario}} and {{SSB4|Luigi}} must destroy the entirety of [[Wrecking Crew]] while King Dedede and Wario try to interfere.


==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==
==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]==

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