Editing King Dedede (SSB4)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
|ranking = 51 | |ranking = 51 | ||
}} | }} | ||
'''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His | '''King Dedede''' ({{ja|デデデ|Dedede}}, ''Dedede'') is a playable character in ''[[Super Smash Bros. 4]]''. His reappearance to the series was announced in a [[List of Director's Room Miiverse posts|Director's Room Miiverse post]] on January 10th, 2014, which also commemorated ''{{s|wikirby|Kirby: Triple Deluxe}}'' being released in Japan on the same day. [[Masahiro Sakurai]], the creator of the ''[[Super Smash Bros.]]'' series, reprises his role as King Dedede's voice actor, albeit via a filter being applied to his ''Brawl'' voice-clips. | ||
King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is | King Dedede is ranked 51st out of 54 on the [[tier list]], placing him at the top of the G tier. This is a significant drop from his high-tier placement in ''Brawl'', where he was ranked 12th out of 38 and is tied with [[King Dedede (SSBU)|his later iteration from ''Ultimate'']] as his worst placement in the ''Smash'' series. Dedede's primary strength is most of his attacks possessing large, disjointed range, courtesy of his hammer. In addition, he also possesses a series of powerful attacks, such as his forward smash, down smash, back aerial and down aerial, with the latter two also functioning as good edgeguarding moves, which supplements his reowned intimidating KO potential. | ||
Dedede also boasts arguably the greatest overall endurance in the game, being the most difficult character to KO vertically, due to possessing the third-highest [[weight]] and the second-fastest [[falling speed]], and also very difficult to KO horizontally despite being a fast-falling character with slow [[air speed]], which is also due to his high weight and the fact that he boasts an impressive [[recovery]], due to his multiple [[midair jump]]s and [[Super Dedede Jump]]. | |||
However, King Dedede suffers due to the weakening or total removal of moves and/or mechanics that were important to his [[neutral game]]. The most notable examples are the removal of [[chain grab]]bing and his former back aerial, as well as his significantly worsened grab game, which has gone from one of the best to mediocre in ''SSB4''. Additionally, he retains his poor mobility and sluggish frame-data from ''Brawl'', which impairs his neutral game as well: he has among the slowest [[walk]]ing and [[dash]]ing speeds, while his air speed, which was the slowest in ''Brawl'', has become even slower, hindering his ability to approach. | |||
King Dedede's moveset also has among the slowest moves in the game, with only his down tilt, neutral aerial and standing grab being active before frame 9. These traits not only hinder Dedede offensively, but defensively as well; alongside his large size, considerable weight and fast falling speed, Dedede's sluggish mobility and frame data result in him being among the characters that are most vulnerable to rushdowns, combos, and [[camping]], with only his moderate [[gravity]] enabling him to not be as vulnerable as other heavyweights or fast-fallers would be to them. Dedede is also no longer capable of camping himself due to his new side special, [[Gordo Throw]], being [[reflect]]ed via inflicting at least 2% against it. Finally, Dedede suffers from disproportionately weak strength for a super heavyweight despite his high KO potential: his fastest moves fail to KO until very high percentages, whereas his slowest moves are among the most punishable in the game. | |||
As a result of his glaring flaws, King Dedede's competitive perception has been extremely sparse, although is is somewhat better in the European scene. Although he was widely considered to be non-viable throughout ''SSB4''{{'}}s competitive metagame, King Dedede maintained a decent size of a playerbase that has brought about great advancements to his metagame, and has attained some degree of success due to the efforts of dedicated players, such as {{Sm|ZAKI}}, {{Sm|Andy}} and {{Sm|Big D}} prior to relegating him to a rare secondary. | |||
==Attributes== | ==Attributes== | ||
King Dedede is the | King Dedede is the [[weight|third-heaviest]] character in the game. Like {{SSB4|Ganondorf}}, King Dedede is the epitome of the archetypical heavyweight: he has a large frame, below average [[walking]] speed, the seventh slowest [[dash]]ing speeds, below average [[traction]], the slowest [[air speed]], tied for the fifth slowest [[air acceleration]] in the game, the second fastest [[falling speed]] and average [[gravity]]. | ||
Unsurprisingly, King Dedede's greatest strength is his impressive endurance, which is often considered to be the overall best in the game. His very fast falling speed gives him the best vertical endurance, while his weight and great [[recovery]] makes his horizontal endurance one of the best. In addition, he is notoriously difficult to [[edgeguard]] and [[gimp]]. Despite his very high falling speed and extremely slow air speed, he possesses four [[midair jump]]s. These help him stall his fall and cover long distances, as well as allowing him to edgeguard safely. His [[recovery]] does not end with his midair jumps. His up special, [[Super Dedede Jump]], grants a very large amount of vertical distance and a good amount of horizontal distance. It also has [[super armor]] and can [[meteor smash]], making it extremely dangerous to intercept, especially if the opponent uses an aerial attack. | Unsurprisingly, King Dedede's greatest strength is his impressive endurance, which is often considered to be the overall best in the game. His very fast falling speed gives him the best vertical endurance, while his weight and great [[recovery]] makes his horizontal endurance one of the best. In addition, he is notoriously difficult to [[edgeguard]] and [[gimp]]. Despite his very high falling speed and extremely slow air speed, he possesses four [[midair jump]]s. These help him stall his fall and cover long distances, as well as allowing him to edgeguard safely. His [[recovery]] does not end with his midair jumps. His up special, [[Super Dedede Jump]], grants a very large amount of vertical distance and a good amount of horizontal distance. It also has [[super armor]] and can [[meteor smash]], making it extremely dangerous to intercept, especially if the opponent uses an aerial attack. | ||
His potent [[punishment]] game also supplements his great endurance. Most of his attacks deal high amounts of damage and can leave opponents vulnerable to more of his attacks. His most useful moves at that include, but are not limited to, down tilt, down smash and his grab game. The former is also very quick for a super heavyweight, and can | His potent [[punishment]] game also supplements his great endurance. Most of his attacks deal high amounts of damage and can leave opponents vulnerable to more of his attacks. His most useful moves at that include, but are not limited to, down tilt, down smash and his [[grab]] game. The former is also very quick for a super heavyweight, and can assist him in fending off opponents and set up edgeguards. His [[pummel]] is damaging, making it good for inflicting good damage before throwing the opponent. His [[forward throw]] can reliably launch opponents offstage for edgeguards and can KO at high precents while edgeguarding, while his [[back throw]] deals exceptional damage. Lastly, his [[down throw]] can combo into up tilt, up smash and one of King Dedede's aerial attacks excluding his down aerial, making it extrmely reliable for damage-racking and giving him combos that most fellow heavyweights lack. He also has a plethora of extremely powerful moves, including his forward and down smashes, his up, back and down aerials, and [[Jet Hammer]], all of which are capable of KOing easily if they connect. Because of these advantages, he is also one of the characters to benefit the most from [[rage]], as it allows his powerful moves to put the opponent in a disadvantageous situation most of the time, and can allow him to initiate a comeback, which is further complemented by his endurance. | ||
Another positive King Dedede possesses is his range. Unlike his fellow super heavyweights, his hammer grants a majority of his moves disjointed ranges and enables him to out-space opponents with poor range, such as {{SSB4|Mario}} and {{SSB4|Ness}}. Prominent examples of this are his forward tilt, all of his smash attacks, and all of his aerials except neutral aerial, but said move's poor reach is compensated for, courtesy of its decent KO potential when clean. It should be also noted that moves that do not utilize his hammer also have long duration, such as his up and down tilts, and the aforementioned neutral aerial, which can also make him difficult to punish if the opponent stands too close to him and mistimes its punish. | Another positive King Dedede possesses is his range. Unlike his fellow super heavyweights, his hammer grants a majority of his moves disjointed ranges and enables him to out-space opponents with poor range, such as {{SSB4|Mario}} and {{SSB4|Ness}}. Prominent examples of this are his forward tilt, all of his smash attacks, and all of his aerials except neutral aerial, but said move's poor reach is compensated for, courtesy of its decent KO potential when clean. It should be also noted that moves that do not utilize his hammer also have long duration, such as his up and down tilts, and the aforementioned neutral aerial, which can also make him difficult to punish if the opponent stands too close to him and mistimes its punish. | ||
True to a super heavyweight, King Dedede is gifted with an aforementioned abundance of finishers. King Dedede's [[dash attack]] is a notable example, as it deals huge damage, and reliably KOs under 100%, while being able to KO as low as below 60% near the ledge. King Dedede's [[smash attack]]s all possess great power, great disjointed range, and [[transcendent priority]], while possessing their own perks: [[forward smash]] can reliably KO from 60% and below in most situations, has deceptively short ending lag for an attack of its power, while also being able to deal severe [[shield damage]], making it an intimidating shield pressuring tool; [[up smash]] reliably KOs from anywhere on-stage around 100% without rage, while covering a large space all-around Dedede; finally, [[down smash]] is his fastest smash attack in his arsenal and covers significant horizontal distance around both sides of Dedede, while easily KOing below 100% near the ledge and around 125% from center. | |||
King Dedede's aerial game is also decent, thanks to his multiple midair jumps that allow him to stall and bait reactions from opponents. [[Neutral aerial]] is his fastest aerial due to coming out on frame 7, which can disrupt the opponent's combos, and its late hit can also set up combos for Dedede himself, such as up tilt or up air. [[Forward aerial]] has a lot of range in front of Dedede, which is good for spacing with its decent startup lag, and can lead into a [[wall of pain]] at lower percents. [[Back aerial]] is a potent KOing option with a good range behind Dedede, which is also a good option for spacing and landing. [[Up aerial]] can beat out a lot of down aerials thanks to its long range, and it also has strong KO potential. [[Down aerial]], when sweetspotted, is a powerful meteor smash offstage, but its use in general is limited due to its slow startup and small and awkward hitbox. | |||
King Dedede's [[special move]]set has flexible utility as well. [[Inhale]] functions as a strong command grab that can be [[B-reverse]]d for landing options against shielding opponents on the ground or on platforms above Dedede. The spit can force opponents into a recovering state by sending them offstage or even spit them under the stage, which is perhaps where Dedede is strongest. The Gordos from [[Gordo Throw]] function as powerful stage control options with KO potential in their own right at 140% and above and can set up deadly ledge traps. Lastly, [[Jet Hammer]] is an effective punishing tool with heavy armor that deals excellent damage and knockback, and with a maximum charge, it can break full shields. | |||
However, King Dedede suffers from numerous weaknesses. His most prominent one is his underwhelming frame-data, which is among the worst in the game. This makes Dedede prone to punishment, and due to his vulnerability to combos and juggles, he will have to [[read]] his opponents more often than not to safely land a move. However, it should be noted that King Dedede's moveset is among, if not the overall, the weakest of the super heavyweights; only a few of his moves are capable of reliably KOing before 80%, with such moves being nearly limited to back aerial, [[Jet Hammer]], and forward smash, all of which are easily telegraphed and extremely punishable, despite back aerial being able to [[auto-cancel]] from a short hop. His fastest moves are incapable of KOing until very high percentages, and his slowest moves are among the most predictable and most punishable in the game, with notable examples being forward smash and up tilt. These factors make said moves being easy to punish before or after they connect. While the fastest of his moves, his down tilt and neutral aerial, come out on frame 6, repeated use of them can render him a predictable opponent. | |||
Another one of King Dedede's most prominent weaknesses is his sluggish mobility, hindering his ability to [[approach]] and combat [[spacing]] and [[camping]], as well as the prevelance of speed demons, such as {{SSB4|Sonic}} and {{SSB4|Captain Falcon}}, easily outrunning him. The latter problem is more serious, as he lacks useful counters against [[projectiles]], with Dedede's projectile being ineffective and overall unreliable to combat [[camp]]ing altogether. His sluggish overall mobility leaves him vulnerable to getting juggled horizontally, while his extremely quick vertical mobility also leaves him vulnerable to combos, and he has a hard time escaping from them once he enters enough knockback, with a move that grants super armor, [[Super Dedede Jump]], coming out way too slowly to render him invulnerable to heavy damage once an opponent gets a combo in. In turn, this makes it very simple for other characters with reliable combo games, such as {{SSB4|Luigi}} and {{SSB4|Bayonetta}}, to easily rack up damage on him. | |||
King Dedede | Another flaw King Dedede faces is his [[approach]]. His aforementioned sluggish mobility significantly hinder his ability to get close to characters safely, considering the aforementioned factors of the overwhelming start-up and ending lag on his attacks, sluggish mobility regardless if grounded or in the air, and his noticeable nerfs from game's updates (one of which has reduced his sluggish [[air speed]], which made Dedede the slowest character in the air), which have all further impaired his poor offensive game. Most notably, his grabs' drastically reduced ranges and the removal of [[chain grab]]bing are collectively considered to be his fatal flaw: they not only hinder his chances to rack up damage efficiently, but also almost completely remove his chances of reliably KOing his opponents or keeping his opponents at bay with his grabs. | ||
Despite their flexible versatility, his [[special move]]set also faces some issues, as it is riddled with significant drawbacks. Gordo Throw is often considered his best special move, as it can be useful as a KO option at high percents, can grant strong stage control if spaced and timed correctly, and can be used as a set-up into several other options if the opponent is sent toward Dedede. It can also aid his edgeguard attempts if the Gordo gets stuck on a wall or edge, allowing him to score a KO. Finally, it can be used to edge trap the opponent, giving them few options to retaliate and get back to safety. However, it has one major flaw, arguably enough to counterbalance all of the Gordo's benefits: it can be [[Reflection|reflected]] by any attack that deals at least 2%, which can limit its otherwise great utility and stage control potential and renders it a risky move, even when performed from a safe distance. As a result of this, King Dedede's [[neutral game]] is risky due to being committal. | |||
Overall, King Dedede's | True to its name, Super Dedede Jump is an amazing [[recovery]] due to its considerable distance and super armor, but its usage is almost limited exclusively to recovering. However, the move's landing induces high shield damage, average [[shieldstun]], and emits stars upon meeting the ground, which can make the move surprisingly difficult to punish, despite the move's high ending lag. Inhale can be used to pressure the opponent and possibly score a [[sacrificial KO#Grab-based sacrificial KOs|Dededecide]], but it is telegraphed, laggy, and unsafe due to the removal of grab armor. Lastly, [[Jet Hammer]] is best useful only when attempting to punish an unsafe get-up attempt or when breaking a shield. | ||
King Dedede benefits a fair bit from his [[Character customization|custom moves]]. Topspin Gordo has consistent power and has quicker movement, which allows King Dedede to force the opponent to react with little risk of his Gordo being useable against him, due to its high speed. However, it does not last as long, and it removes almost all combos with the Gordo itself, as it cannot be usable for traps, and moving the control stick barely changes its trajectory. Bouncing Gordo is considerably weaker, but it lasts much longer, and enables King Dedede to apply stage control and gives him more time to perform Gordo-based combos. The Gordo's trajectory changes greatly when the player tilts the control stick. Rising Dedede covers more vertical distance, maintains the default's super armor, and can even function as an (albeit risky) [[out of shield]] option due to its hitbox while ascending. However, it cannot meteor smash, as King Dedede becomes helpless at the apex of its jump, which also makes it less safe, especially if King Dedede tries to land on the stage. Dash Jet Hammer does far less damage, but King Dedede dashes forward when he attacks, enabling it to function as a mindgame tool. It can also function as a viable horizontal recovering option, which can ameliorate his glacial air speed. | |||
All of his other custom moves have situational merits and are overshadowed by their disadvantages, with Dedede Storm, Taste Test, and Armored Jet Hammer being the most notorious examples. Dedede Storm has much slower start-up and ending lag than [[Inhale]], removes Dededecide, is a multi-hitting move that cannot connect after 100%, and lacks strong hitboxes, preventing it from KOing even well beyond 200%. Taste Test spits opponents out instantly, preventing Dedede from sending the opponent off-stage, which allows them to exploit his vulnerability. Armored Jet Hammer offers super armor on charge, but causes [[recoil damage]] faster, is drastically weaker to the point where a fully charged blow is weaker than an uncharged hit by the default, and has severe ending lag to the point where one can jump from the top of {{SSB4|Battlefield}} and use it and then be unable to move until Dedede lands on the primary platform. | |||
Overall, King Dedede is characterized as a zoner powerhouse. King Dedede's high weight, endurance, range, and power allow him to punish his opponents with relative ease and survive for a very long time, but his poor overall mobility makes King Dedede's approach somewhat abysmal and renders his recovery somewhat predictable and over-reliant on Super Dedede Jump. Dedede players should be careful to not make a mistake, or else they might potentially risk getting heavily punished. In addition, due to his very sluggish frame-data, risky neutral game and poor approach, his optimal playstyle is a defensive combination of zoning and baiting and punishing. | |||
==Changes from ''[[Super Smash Bros. Brawl]]''== | ==Changes from ''[[Super Smash Bros. Brawl]]''== | ||
King Dedede has been | King Dedede has been [[nerf]]ed significantly in the transition from ''Brawl'' to ''SSB4''. Several of his moves have been heavily altered or changed entirely, which has resulted in both positive and negative changes to his playstyle, though despite his buffs, his nerfs are much more prevalent due to his worse frame data and the loss of many of the traits that made him a formidable character in ''Brawl''. | ||
The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power. | The most notable positives that these changes bring are his new [[down tilt]], new side special [[Gordo Throw]], and his down special, [[Jet Hammer]]. Dedede's new down tilt has faster start-up and travels a long distance, making it one of his best defensive moves (out of shield, after a smash attack, etc) at the cost of its spacing potential. Unlike [[Waddle Dee Toss]], Gordo Throw deals a consistent amount of damage, fairly high knockback, and can even be used to "pinball" opponents by using their tumbling momentum to Dedede's advantage by trapping them between a Gordo and Dedede due to the ability to angle a Gordo's trajectory, which improves his neutral game. Lastly, Jet Hammer has been noticeably buffed in terms of range and the recoil damage, and due to the addition of [[rage]] combined with his high endurance and weight, it is a much better move both onstage and for edge-guarding. As a result, these moves are more versatile than their previous iterations in ''Brawl''. Some of the gameplay changes brought about by ''SSB4'' have also helped Dedede. He is now less susceptible to projectile camping due to the universal nerf to projectile camping (although he still arguably has the hardest time against camping), and he can utilize the rage mechanic very effectively due to his considerable weight, which supplements his high power. | ||
Line 51: | Line 61: | ||
However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters. | However, the aforementioned new move alterations and changes to gameplay mechanics have also brought drawbacks that drastically outweigh the aforementioned positives, despite having a less polarized moveset than ''Brawl''. The most significant of these came with his new [[down throw]]. Dedede's grabs are slower and have less range making it harder for him to land a grab and when he does, the reward he receives has been greatly decreased. One positive change down throw received is that it now launches opponents vertically which gives it greater followup potential however, down throw no longer has [[set knockback]] making its followups percentage dependent and the removal of [[chain grab]]bing has heavily harmed down throw as it can no longer be used to (infinitely depending on the character) chaingrab opponents. While it is still a decent throw overall, it is nowhere near what his ''Brawl'' down throw was which was so powerful that it alone completely nullified certain characters. | ||
Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but | Another one of Dedede's best moves which was changed for the worse was his [[back aerial]]. The move went from a fast, powerful, disjointed [[sex kick]] to a more powerful but drastically laggier and more difficult to land backward hammer swing. While the move is still decent, it is no longer one of the best back aerials in the game and one of Dedede's best moves. [[Up tilt]] was also noticeably nerfed as it is laggier, lingers for less time and has much less KO power. His new moves, despite bringing nice buffs, have also brought some drawbacks as well, such as his down tilt losing its KO power and having worse spacing capabilities, his new forward aerial no longer auto-canceling in a short hop (despite its faster start-up lag and more favorable hitbox placement) and being weaker and Gordo Throw being able to be reflected by any hitbox that deals at least 2%, which also hurts the previous anti-camping abilities the Waddle Dee Toss had in ''Brawl''. Dedede's already terrible air speed was decreased even further which is especially poor as most other returning veterans had their air speed increased. Altogether, all of these changes have nerfed Dedede's approach potential. Lastly, the changes to [[hitstun canceling]] also significantly harm Dedede, as they weaken his endurance despite his increased weight and make him an easy victim of combos. | ||
As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He | As a result of these changes, King Dedede is significantly worse than he was in ''Brawl'' as his overall frame data was nerfed and a lot of his moves were completely changed with his two best moves (back aerial and down throw) being changed for the worse and he is one of the few characters who suffered more from the changes to ''Smash 4''{{'}}s mechanics than he benefited from them. He was one of the characters to have been the most severely nerfed in his transition from ''Brawl'', and despite having never been considered a strong character, Dedede was directly nerfed in patches receiving nerfs to his forward aerial, down throw, Gordos and his air speed. While this was somewhat balanced out with other top tiers receiving nerfs, other lower tiered characters had been buffed and DLC characters such as {{SSB4|Cloud}} and (more importantly) {{SSB4|Bayonetta}} were added to the game, further worsening his matchup spread. Due to this, Dedede went from a polarizing high tier who heavily struggled against some of the top tiers but completely annihilated many mid and low tiers to a non-viable bottom tier character who loses to almost every character ranked above him and only slightly beats some of the characters ranked below him. | ||
===Aesthetics=== | ===Aesthetics=== | ||
Line 162: | Line 172: | ||
**{{buff|King Dedede has a new side special, Gordo Throw. Compared to [[Waddle Dee Toss]], Gordo Throw is much more consistent both as a projectile and in regard to power.<ref name="Direct"/> Additionally, Gordo Throw's ability to bounce the Gordos in different trajectories also make it better at trapping. The hammer swing used to perform the move also produces a hitbox on the hammer that deals 12%, which can also hit opponents into the subsequently tossed Gordo. Lastly, Gordo Throw can hit twice, depending on the opponent's position.}} | **{{buff|King Dedede has a new side special, Gordo Throw. Compared to [[Waddle Dee Toss]], Gordo Throw is much more consistent both as a projectile and in regard to power.<ref name="Direct"/> Additionally, Gordo Throw's ability to bounce the Gordos in different trajectories also make it better at trapping. The hammer swing used to perform the move also produces a hitbox on the hammer that deals 12%, which can also hit opponents into the subsequently tossed Gordo. Lastly, Gordo Throw can hit twice, depending on the opponent's position.}} | ||
**{{nerf|Gordo Throw deals less damage (22% → 14% (clean)/12.5% (mid early)/11% (mid late)/9.5% (late)), less knockback (65 (base)/70 (scaling) → 70/66) and launches opponents at a less favorable angle (70° → 60°) significantly hindering their KO potential compared to Waddle Dee Toss' Gordos. Unlike Waddle Dee Toss, Gordo Throw lacks anti-camping potential, due to its Gordos being reflected by any hitbox that deals at least 2%.<ref name="Direct"/>}} | **{{nerf|Gordo Throw deals less damage (22% → 14% (clean)/12.5% (mid early)/11% (mid late)/9.5% (late)), less knockback (65 (base)/70 (scaling) → 70/66) and launches opponents at a less favorable angle (70° → 60°) significantly hindering their KO potential compared to Waddle Dee Toss' Gordos. Unlike Waddle Dee Toss, Gordo Throw lacks anti-camping potential, due to its Gordos being reflected by any hitbox that deals at least 2%.<ref name="Direct"/>}} | ||
**{{buff|The 19% damage increase to shields and the increase to shieldstun make Gordo Throw significantly better at breaking shields compared to Waddle Dee Toss.}} | **{{buff|The 19% damage increase to shields and the increase to shieldstun make Gordo Throw significantly better at breaking shields compared to Waddle Dee Toss.}} | ||
*[[Super Dedede Jump]]: | *[[Super Dedede Jump]]: | ||
Line 404: | Line 413: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Upon the release of ''SSB4'', players immediately noticed King Dedede's nerfs in the transition from ''[[Brawl]]'', especially the loss of [[chain grab]]bing, though some players argued that his buffs, as well as new and improved moves (such as forward aerial, Gordo Throw, and down tilt), would compensate the severity of those nerfs in the long run. However, as the metagame progressed, King Dedede's weaknesses became more apparent, and players realized the changes to the game's mechanics not only drastically impair the character's viability, but that he had indeed lost more than what he gained from the transition. Despite good results from players such as {{Sm|Big D}} and {{Sm|El_Bardo}}, with the former notably placing 17th at {{Trn|Paragon Los Angeles 2015}}, expectations of him worsened as time passed. As a result, King Dedede was ranked 46th on the first [[tier list]], confirming his status as a bottom-tier character. | |||
Despite the great advancements brought to his metagame as well as decent results, King Dedede's air speed was nerfed in update [[1.1.4]]. Although this change seemed minor, it made King Dedede the slowest character in the air, worsening both his neutral game and recovery. As a result, opinions on him declined even further, with several players considering him one of the worst characters in the game. This negative reputation led to a drop to 52nd on the second and third tier lists. Although due to the bottom-tier being abolished in the third tier list, he has since been reassessed as a low-tier character. He would see a slight rise to 51st on the fourth and final tier list. | |||
It wasn't until the final year of ''Smash 4''{{'}}s active competitive lifespan when opinions on King Dedede finally saw a shift. {{Sm|ZAKI}}, a King Dedede player from Japan, made his debut outside of his country, placing 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}}, notably defeating {{Sm|MkLeo}} in the latter. Although it is potentially the result of matchup inexperience, as ZAKI performed worse back in Japan, his results convinced several players such as {{Sm|Raito}} that King Dedede was not the worst character in the game, due to King Dedede's improved representation compared to other low and mid-tier characters. Nevertheless, King Dedede is seen as a shell of his former ''Brawl'' self and is considered non-viable in the competitive metagame. | |||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
Line 428: | Line 444: | ||
*{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]]. | *{{Sm|Bryce|USA}} - The best King Dedede player in the United States. Placed 13th at both {{Trn|Olympus}} and {{Trn|Smashadelphia 2017}} as well as 25th at both {{Trn|KTAR XX}} and {{Trn|Royal Flush}} with wins over players such as {{Sm|Shoyo James}}, {{Sm|Vivid}}, and {{Sm|The Great Gonzales}}. Formerly ranked 11th on the [[New Jersey Power Rankings]]. | ||
*{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]]. | *{{Sm|El_Bardo|Spain}} - Co-mains King Dedede with {{SSB4|Sonic}} and is considered the best King Dedede player in Europe. Placed 9th at {{Trn|ICARUS III}} and 13th at both {{Trn|Tech Republic 2}} and {{Trn|B.E.A.S.T 7}}. Ranked 12th on the [[Spanish Power Rankings]]. | ||
*{{Sm|ZAKI|Japan}} - The best King Dedede player | *{{Sm|ZAKI|Japan}} - The best King Dedede player in the world. Placed 5th at {{Trn|Sumabato 19}}, 9th at {{Trn|Sumabato 24}}, and 17th at both {{Trn|Smash 'N' Splash 4}} and {{Trn|2GG: Hyrule Saga}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Charlie}}, and {{Sm|Rags}}. Ranked 53rd on the [[JAPAN Power Rankings]]. | ||
==[[Trophies]]== | ==[[Trophies]]== | ||
{{Trophy/Fighter | {{Trophy/Fighter | ||
|name=King Dedede | |name=King Dedede | ||
Line 501: | Line 479: | ||
}} | }} | ||
{{clrl}} | {{clrl}} | ||
==In [[Event Match]]es== | |||
===Solo Events=== | |||
*'''[[All-Star Battle: Brawl]]''': King Dedede is one of the opponents fought in this event. All opponents debuted in ''Brawl''. | |||
*'''[[Kirby's Crazy Appetite]]''': As {{SSB4|Kirby}}, the player must heal by eating [[food]] on the stage while three King Dededes try to hinder his progress. | |||
*'''{{SSB4|The Final Battle}}''': The player must defeat King Dedede, {{SSB4|Bowser}} and {{SSB4|Ganondorf}}. | |||
*'''[[The King Strikes Back]]''': King Dedede must defeat Kirby in a [[Stamina Mode|Stamina Battle]]. | |||
===Co-op Events=== | |||
*'''[[Final Battle Team-Up]]''': King Dedede appears as an opponent to be defeated. | |||
*'''[[Food Fight]]''': A damaged King Dedede and Kirby must defeat {{SSB4|Wario}}, {{SSB4|Yoshi}}, and {{SSB4|Pac-Man}}. | |||
*'''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
*'''[[Wrecking Bros.]]''': {{SSB4|Mario}} and {{SSB4|Luigi}} must destroy the entirety of [[Wrecking Crew]] while King Dedede and Wario try to interfere. | |||
==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]== | ==[[Alternate costume (SSB4)#King Dedede|Alternate costumes]]== |