Editing Kill confirm

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|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge, or [[Super Jump Punch]]/{{Mvsub|Mario|SSBU|down aerial}} off the ceiling if platforms are available.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to any smash attack
|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge, or [[Super Jump Punch]]/{{Mvsub|Mario|SSBU|down aerial}} off the ceiling if platforms are available.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to any smash attack
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|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to any KO move at high percents<br>*Cargo up throw to up aerial on platforms
|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to any KO move at high percents
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|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}}<br>*{{Mvsub|Link|SSBU|Down tilt}} to aerial [[Spin Attack]]
|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}}<br>*{{Mvsub|Link|SSBU|Down tilt}} to aerial [[Spin Attack]]
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|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} or {{Mvsub|Samus|SSBU|back aerial}}  
|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} or {{Mvsub|Samus|SSBU|back aerial}} for a KO at high percents
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|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} or {{Mvsub|Dark_Samus|SSBU|back aerial}}
|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} for a KO at high percents
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|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}}
|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}}
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|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can lead into any smash attack<br>*{{Mvsub|Kirby|SSBU|Down tilt}} can link into any smash attack if the down tilt [[trip]]s<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}}
|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can lead into any smash attack for a KO at high percents<br>*{{Mvsub|Kirby|SSBU|Down tilt}} can link into any smash attack for a KO if it [[trip]]s<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}}
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|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Landing {{Mvsub|Fox|SSBU|down aerial}} to {{Mvsub|Fox|SSBU|up smash}}
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Landing {{Mvsub|Fox|SSBU|down aerial}} to {{Mvsub|Fox|SSBU|up smash}}
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|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} or {{Mvsub|Pikachu|SSBU|up smash}}
|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} or {{Mvsub|Pikachu|SSBU|up smash}}
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|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]]<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or aerial [[Luigi Cyclone]] depending on the stage for the latter<br>*{{Mvsub|Luigi|SSBU|Up tilt}} or {{Mvsub|Luigi|SSBU|neutral aerial}} to [[Super Jump Punch]]<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} offstage
|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]] for a KO<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or aerial [[Luigi Cyclone]] depending on the stage for the latter<br>*{{Mvsub|Luigi|SSBU|Up tilt}} to [[Super Jump Punch]]<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} offstage
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|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}}<br>*[[PSI Magnet]] to {{Mvsub|Ness|SSBU|down aerial}} offstage<br>*[[PSI Magnet]] to dragdown {{Mvsub|Ness|SSBU|up aerial}} to lead into a grab, presumably finishing with a {{Mvsub|Ness|SSBU|back throw}} at high percents.
|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}}<br>*[[PSI Magnet]] to {{Mvsub|Ness|SSBU|down aerial}} offstage<br>*[[PSI Magnet]] to dragdown {{Mvsub|Ness|SSBU|up aerial}} to lead into a grab, presumably finishing with a {{Mvsub|Ness|SSBU|back throw}} at high percents.
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|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} or instant double jump [[Knee Smash]]<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>{{Mvsub|Captain Falcon|SSBU|Up aerial}} can be followed up with Knee Smash
|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} or instant double jump [[Knee Smash]] for a KO at high percents.<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]] for a KO at high percents<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]
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|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]]<br>*{{Mvsub|Jigglypuff|SSBU|Up aerial}} to [[Rest]]<br>*Late hit {{Mvsub|Jigglypuff|SSBU|forward aerial}} to [[Rest]]
|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]] for a KO at mid-to-high percents.<br>{{Mvsub|Jigglypuff|SSBU|Up aerial}} to [[Rest]]<br>*Late hit {{Mvsub|Jigglypuff|SSBU|forward aerial}} to [[Rest]]
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|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] or {{Mvsub|Peach|SSBU|forward aerial}}
|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] or {{Mvsub|Peach|SSBU|forward aerial}}
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|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} or [[Belay]]
|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} or [[Belay]]
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|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} that can KO at 90%, however this only works if the opponent isn't hit by the landing hitbox.
|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} for a KO at around 90%, but only if the opponent isn't hit by the landing hitbox.
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|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}}
|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}}
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|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} or [[Super Jump Punch]] at around 120%<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A [[Megavitamin]] can be followed up with any KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}}.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]]
|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} or [[Super Jump Punch]] at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with any KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}}.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]] for a KO at high percents.
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|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Down tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Up tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}
|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}}*{{Mvsub|Pichu|SSBU|Down tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}*{{Mvsub|Pichu|SSBU|Up tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}
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|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}} <br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents.
|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}} <br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents.
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|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial [[Spin Attack]]<br>*[[Fire Arrow]], [[Boomerang]], and [[Bomb (Link)|Bomb]] all chain into each other and various other moves at high percents, allowing for confirms into moves such as {{Mvsub|Young Link|SSBU|down aerial}} and [[Spin Attack]].
|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial [[Spin Attack]]<br>*[[Fire Arrow]], [[Boomerang]], and [[Bomb (Link)|Bomb]] all chain into each other and various other moves at high percents, allowing for confirms into moves such as {{Mvsub|Young Link|SSBU|down aerial}} and [[Spin Attack]].
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|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to any aerial excluding {{Mvsub|Ganondorf|SSBU|down aerial}}<br>*Down aerial to {{Mvsub|Ganondorf|SSBU|up smash}} or {{Mvsub|Ganondorf|SSBU|up aerial}}
|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to any aerial excluding {{Mvsub|Ganondorf|SSBU|down aerial}}
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|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}}  at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}<br>*[[Disable]] to any strong move, most commonly {{Mvsub|Mewtwo|SSBU|down smash}} or {{Mvsub|Mewtwo|SSBU|forward smash}}
|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}}  at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}
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|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|SSBU|down aerial}}
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
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|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Chrom|SSBU|down aerial}}
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
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|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100%.
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100% for a KO.
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|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}}
|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}}
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|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
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|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with [[Flip Jump]] at the ledge that can KO at around 60%<br>*Burying an opponent with [[Flip Jump]] can lead to a free KO move at high percents<br>*{{Mvsub|Zero Suit Samus|SSBU|Up aerial}} to {{Mvsub|Zero Suit Samus|SSBU|back aerial}}
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with [[Flip Jump]] at the ledge for a KO at around 60%<br>*Burying an opponent with [[Flip Jump]] can lead to a free KO move at high percents<br>*{{Mvsub|Zero Suit Samus|SSBU|Up aerial}} to {{Mvsub|Zero Suit Samus|SSBU|back aerial}}
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|{{SSBU|Wario}}||*{{Mvsub|Wario|SSBU|Down tilt}} to {{Mvsub|Wario|SSBU|dash attack}}<br>*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} second hit to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] on some characters<br>*{{Mvsub|Wario|SSBU|Up aerial}} to [[Wario Waft]]
|{{SSBU|Wario}}||*{{Mvsub|Wario|SSBU|Down tilt}} to {{Mvsub|Wario|SSBU|dash attack}}<br>*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]]
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|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
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|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] or {{Mvsub|Ike|SSBU|up aerial}}<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}}
|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can KO at the ledge at around 70%<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to [[Aether]]<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}}
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|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]]
|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]]
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|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}}
|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}}
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|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{b|Banana Peel|move}} to any smash attack<br>*{{Mvsub|Diddy Kong|SSBU|Down tilt}} to {{Mvsub|Diddy Kong|SSBU|up smash}}
|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}
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|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}}
|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}}
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|{{SSBU|Lucario}}||*[[Aura Sphere]]'s looping hits to {{Mvsub|Lucario|SSBU|back aerial}}<br>*{{Mvsub|Lucario|SSBU|Forward aerial}} to {{Mvsub|Lucario|SSBU|back aerial}}
|{{SSBU|Lucario}}||*[[Aura Sphere]]'s looping hits to {{Mvsub|Lucario|SSBU|back aerial}}<br>*{{Mvsub|Lucario|SSBU|Forward aerial}} to {{Mvsub|Lucario|SSBU|back aerial}}
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|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}}<br>*{{Mvsub|R.O.B.|SSBU|Down throw}} can be followed up with {{Mvsub|R.O.B.|SSBU|down smash}}, {{Mvsub|R.O.B.|SSBU|up smash}}, or {{Mvsub|R.O.B.|SSBU|up aerial}}
|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}} for a KO at high percents<br>*{{Mvsub|R.O.B.|SSBU|Down throw}} can be followed up with {{Mvsub|R.O.B.|SSBU|down smash}} at high percents for a KO.
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|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}}<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to [[Wolf Flash]]
|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}}<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|Side special}}
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|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}}<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}}
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents
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|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to any KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge.
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to any KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge.
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|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] or [[Jolt Haymaker]]<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or even [[KO Uppercut]]
|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] for a KO at high percents<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or [[KO Uppercut]] at mid percents
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|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}<br>*Late hit {{Mvsub|Greninja|SSBU|dash attack}} can be followed up with {{Mvsub|Greninja|SSBU|forward aerial}} buffered out of an [[Instant double jump|instant double jump]] for a guaranteed KO at mid-to-high percents.
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}} or {{Mvsub|Greninja|SSBU|forward aerial}}
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%, or a {{Mvsub|Mii Brawler|SSBU|down aerial}} at the ledge<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|up tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] or [[Helicopter Kick]]
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]]
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|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, most commonly {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into any move, most commonly {{Mvsub|Mii Swordfighter|SSBU|forward smash}}
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]<br>*[[Grenade Launch]] to any move
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]
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|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|forward aerial}} or {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents
|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|forward aerial}} or {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents
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|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}
|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents.
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|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}}
|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}}
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|{{SSBU|Cloud}}||*A fast-falled {{Mvsub|Cloud|SSBU|up aerial}} can be followed up with [[Finishing Touch]] for a KO at mid-to-high percents
|{{SSBU|Cloud}}||*A fast-falled {{Mvsub|Cloud|SSBU|up aerial}} can be followed up with [[Finishing Touch]] for a KO at mid-to-high percents
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|{{SSBU|Corrin}}||*Stunning an opponent with a fully-charged [[Dragon Fang Shot]] can lead to any move<br>{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]]<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can KO at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently
|{{SSBU|Corrin}}||*Stunning an opponent with a fully-charged [[Dragon Fang Shot]] can lead to a free KO move at high percents<br>{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]]<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can KO at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently
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|{{SSBU|Bayonetta}}||*Late hit {{Mvsub|Bayonetta|SSBU|neutral aerial}} to {{Mvsub|Bayonetta|SSBU|forward smash}}
|{{SSBU|Bayonetta}}||*Late hit {{Mvsub|Bayonetta|SSBU|neutral aerial}} to {{Mvsub|Bayonetta|SSBU|forward smash}}<br>*[[Bayonetta (SSBU)/Neutral attack/Infinite|Rapid jab's finisher]] can KO at around 130% at the ledge
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|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to any move at higher percentages, most commonly {{Mvsub|Inkling|SSBU|up smash}}<br>*First hit of {{Mvsub|Inkling|SSBU|up aerial}} to {{Mvsub|Inkling|SSBU|up smash}}
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents
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|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}}
|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}}
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|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
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|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to any move at higher percentages<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}, {{Mvsub|King K. Rool|SSBU|up aerial}} or upward-angled {{Mvsub|King K. Rool|SSBU|forward smash}}<br>*[[Crownerang]] to {{Mvsub|King K. Rool|SSBU|back aerial}} or up smash
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to any KO move at high percents<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}} or {{Mvsub|King K. Rool|SSBU|up aerial}}
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|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.<br>*[[Fishing Rod]] to [[Lloid Trap]]
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.
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|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A [[2 frame punish]] with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}}
|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A [[2 frame punish]] with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}}
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|{{SSBU|Piranha Plant}}||*{{Mvsub|Piranha Plant|SSBU|Down aerial}} to {{Mvsub|Piranha Plant|SSBU|up smash}} or {{Mvsub|Piranha Plant|SSBU|up aerial}}
|{{SSBU|Piranha Plant}}||*{{Mvsub|Piranha Plant|SSBU|Down aerial}} meteor smash to {{Mvsub|Piranha Plant|SSBU|up aerial}}
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|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}<br>*A meteor smash from Arsene {{Mvsub|Joker|SSBU|down aerial}} can be followed up with an Arsene {{Mvsub|Joker|SSBU|up smash}} for a KO at mid percents, or Arsene {{Mvsub|Joker|SSBU|up aerial}} at high percents
|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}<br>*A meteor smash from Arsene {{Mvsub|Joker|SSBU|down aerial}} can be followed up with an Arsene {{Mvsub|Joker|SSBU|up smash}} for a KO at mid percents, or Arsene {{Mvsub|Joker|SSBU|up aerial}} at high percents
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|{{SSBU|Hero}}||*[[Snooze]] can lead into any move at higher percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents
|{{SSBU|Hero}}||*[[Snooze]] can lead into any KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents
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|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to any grounded move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents; if the opponent escapes from the bury in a predictable fashion, it can lead into a well-timed aerial KO move, such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid-to-high percents<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} and KO at high percents onstage or mid-to-high percents offstage<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages.
|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to any grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents; if the opponent escapes from the bury in a predictable fashion, it can lead into a well-timed aerial KO move, such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid-to-high percents<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} and KO at high percents onstage or mid-to-high percents offstage<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages.
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|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or command input [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or command input [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
Line 306: Line 306:
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}}
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}}
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|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs middleweights at around 110% at the ledge
|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge
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|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, KOing at around 110%; however, this requires precise spacing and timing to perform consistently
|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, KOing at around 110%; however, this requires precise spacing and timing to perform consistently

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