Editing Kill confirm
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents. | *A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents. | ||
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]). | *A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]). | ||
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.| | *A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSB4|down throw|poss=y}} into {{mvsub|R.O.B.|SSB4|up aerial}} in ''Smash 4''. | ||
*A [[tech chase]] setup (such as | *A [[tech chase]] setup (such as [[Snake]]'s [[down throw]]), which forces the opponent into a vulnerable position. | ||
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack. | *Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack. | ||
Line 98: | Line 98: | ||
|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}} | |{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}} | ||
|- | |- | ||
|{{SSB4|Fox}}||*{{Mvsub|Fox|SSB4|Down aerial}} to {{Mvsub|Fox|SSB4|Up smash}} | |||
|{{SSB4|Fox}}||* | |||
|- | |- | ||
|{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}} | |{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}} | ||
Line 154: | Line 152: | ||
! Character !! Description | ! Character !! Description | ||
|- | |- | ||
|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge | |{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to sweetspotted {{Mvsub|Mario|SSBU|forward smash}} | ||
|- | |||
|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to a free KO move at high percents | |||
|- | |- | ||
|{{SSBU| | |{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}} | ||
|- | |- | ||
|{{SSBU| | |{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} for a KO at high percents. | ||
|- | |- | ||
|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} | |{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} for a KO at high percents. | ||
|- | |- | ||
|{{SSBU| | |{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can link into {{Mvsub|Kirby|SSBU|down smash}} for a KO at high percents.<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}} | ||
|- | |- | ||
|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}} | |{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}} | ||
|- | |- | ||
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Drag-down {{Mvsub|Fox|SSBU|forward aerial}} to {{Mvsub|Fox|SSBU|up smash}} | |||
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>* | |||
|- | |- | ||
|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down | |{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} | ||
|- | |- | ||
|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]]<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or | |{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]] for a KO.<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or a {{Mvsub|Luigi|SSBU|down special}} depending on the stage for the latter.<br>*{{Mvsub|Luigi|SSBU|Up tilt}} to [[Super Jump Punch]].<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} off stage. | ||
|- | |- | ||
|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}} | |{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}} | ||
|- | |- | ||
|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} | |{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents.<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|Neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]] | |{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]] for a KO at mid-to-high percents. | ||
|- | |- | ||
|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] | |{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] | ||
|- | |- | ||
|{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Daisy Bomber]] | |{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Daisy Bomber]] | ||
|- | |- | ||
|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}} | |{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}} | ||
|- | |- | ||
|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} | |{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} | ||
|- | |- | ||
|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} | |{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} for a KO at around 90%, but only if the opponent isn't hit by the landing hitbox | ||
|- | |- | ||
|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}} | |{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} | |{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with an aerial KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}} at mid-to-high percents.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]] for a KO at high percents | ||
|- | |- | ||
|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial | |{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}} <br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents. | |{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}}<br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents. | ||
|- | |- | ||
|{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU| | |{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU|Neutral aerial}} to [[Dolphin Slash]] | ||
|- | |- | ||
|{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}} | |{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial | |{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU|up special}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents. | ||
|- | |- | ||
|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to | |{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|neutral aerial}}<br>*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}} | |{{SSBU|Mewtwo}}||*Rising [[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}} becomes true on middleweights at around 140%. | ||
|- | |- | ||
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back | |{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back | |{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to | |{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to a free KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100% for a KO. | ||
|- | |- | ||
|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}} | |{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}} | ||
Line 218: | Line 216: | ||
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}} | |{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}} | ||
|- | |- | ||
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with [[Flip Jump]] at the ledge | |{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at around 60%. | ||
|- | |- | ||
|{{SSBU|Wario}}|| | |{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | ||
|- | |- | ||
|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | |{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | ||
|- | |- | ||
|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] | |{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|up aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | |{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | ||
|- | |- | ||
|{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to | |{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to sweetspotted [[Vine Whip]] | ||
|- | |- | ||
|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}} | |{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial | |{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}} | |{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}} | ||
Line 238: | Line 236: | ||
|{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}} | |{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}} | ||
|- | |- | ||
|{{SSBU|Lucario}}||*[[Aura Sphere]] | |{{SSBU|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}} | |{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}} for a KO at high percents | ||
|- | |- | ||
|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}} | |{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}}<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} | |{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents | ||
|- | |- | ||
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to | |{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge | ||
|- | |- | ||
|{{SSBU|Little Mac}}|| | |{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | ||
|- | |- | ||
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}} | |{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100% | |{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | ||
|- | |- | ||
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, | |{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents. | ||
|- | |- | ||
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | |{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | ||
|- | |- | ||
|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to | |{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents | ||
|- | |- | ||
|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}} | |{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents. | ||
|- | |- | ||
|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}} | |{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}} | ||
|- | |- | ||
|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid | |{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | ||
|- | |- | ||
|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid | |{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | ||
|- | |- | ||
|{{SSBU| | |{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can kill at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently. | ||
|- | |- | ||
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents. | |||
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to | |||
|- | |- | ||
|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}} | |{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}} | ||
Line 282: | Line 276: | ||
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}} | |{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to | |{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}} | ||
|- | |- | ||
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | |{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | ||
|- | |- | ||
|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A | |{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A two-frame punish with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}} | ||
|- | |- | ||
|{{SSBU|Piranha Plant}}||*{{Mvsub|Piranha Plant|SSBU| | |{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU|down smash}} | ||
|- | |- | ||
|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}} | |{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}. | ||
|- | |- | ||
|{{SSBU|Hero}}||*[[Snooze]] can lead into | |{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents | ||
|- | |- | ||
|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to | |{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to a free grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] egg shot can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages. | ||
|- | |- | ||
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or | |{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]] | ||
|- | |- | ||
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several | |{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents.<br>*A falling {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65% | ||
|- | |- | ||
|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents | |{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | ||
|- | |- | ||
|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} | |{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} | ||
Line 306: | Line 300: | ||
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}} | |{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}} | ||
|- | |- | ||
|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} | |{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge. | ||
|- | |- | ||
|{{SSBU| | |{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, killing at around 110%. However, this requires high technical proficiency and precise spacing to perform consistently. | ||
|} | |} | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |