Editing Kill confirm

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents.
*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents.
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]).
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]).
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSBU|down throw|poss=y}} into {{mvsub|R.O.B.|SSBU|up aerial}} in ''Smash 4'' and ''Ultimate''.)
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSB4|down throw|poss=y}} into {{mvsub|R.O.B.|SSB4|up aerial}} in ''Smash 4''.
*A [[tech chase]] setup (such as {{mvsub|Snake|SSBU|down throw|poss=y}}), which forces the opponent into a vulnerable position.
*A [[tech chase]] setup (such as [[Snake]]'s [[down throw]]), which forces the opponent into a vulnerable position.
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack.
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack.


Line 98: Line 98:
|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}}
|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}}
|-
|-
|{{SSB4|Falco}}||*Falling {{Mvsub|Falco|SSB4|up aerial}} to {{Mvsub|Falco|SSB4|back aerial}}<br>*Falling {{Mvsub|Falco|SSB4|up aerial}} to {{Mvsub|Falco|SSB4|up aerial}}
|{{SSB4|Fox}}||*{{Mvsub|Fox|SSB4|Down aerial}} to {{Mvsub|Fox|SSB4|Up smash}}
|-
|{{SSB4|Fox}}||*The landing hit of {{Mvsub|Fox|SSB4|down aerial}} can be followed up with a running {{Mvsub|Fox|SSB4|up smash}} for a KO at high percents
|-
|-
|{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}}
|{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}}
Line 154: Line 152:
! Character !! Description
! Character !! Description
|-
|-
|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge, or [[Super Jump Punch]]/{{Mvsub|Mario|SSBU|down aerial}} off the ceiling if platforms are available.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to any smash attack
|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to sweetspotted {{Mvsub|Mario|SSBU|forward smash}}
|-
|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to a free KO move at high percents
|-
|-
|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to any KO move at high percents<br>*Cargo up throw to up aerial on platforms
|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}}
|-
|-
|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}}<br>*{{Mvsub|Link|SSBU|Down tilt}} to aerial [[Spin Attack]]
|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} for a KO at high percents.
|-
|-
|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} or {{Mvsub|Samus|SSBU|back aerial}}
|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} for a KO at high percents.
|-
|-
|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} or {{Mvsub|Dark_Samus|SSBU|back aerial}}
|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can link into {{Mvsub|Kirby|SSBU|down smash}} for a KO at high percents.<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}}
|-
|-
|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}}
|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}}
|-
|-
|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can lead into any smash attack<br>*{{Mvsub|Kirby|SSBU|Down tilt}} can link into any smash attack if the down tilt [[trip]]s<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}}
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Drag-down {{Mvsub|Fox|SSBU|forward aerial}} to {{Mvsub|Fox|SSBU|up smash}}
|-
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Landing {{Mvsub|Fox|SSBU|down aerial}} to {{Mvsub|Fox|SSBU|up smash}}
|-
|-
|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} or {{Mvsub|Pikachu|SSBU|up smash}}
|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}}
|-
|-
|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]]<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or aerial [[Luigi Cyclone]] depending on the stage for the latter<br>*{{Mvsub|Luigi|SSBU|Up tilt}} or {{Mvsub|Luigi|SSBU|neutral aerial}} to [[Super Jump Punch]]<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} offstage
|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]] for a KO.<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or a {{Mvsub|Luigi|SSBU|down special}} depending on the stage for the latter.<br>*{{Mvsub|Luigi|SSBU|Up tilt}} to [[Super Jump Punch]].<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} off stage.
|-
|-
|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}}<br>*[[PSI Magnet]] to {{Mvsub|Ness|SSBU|down aerial}} offstage<br>*[[PSI Magnet]] to dragdown {{Mvsub|Ness|SSBU|up aerial}} to lead into a grab, presumably finishing with a {{Mvsub|Ness|SSBU|back throw}} at high percents.
|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}}
|-
|-
|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} or instant double jump [[Knee Smash]]<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>{{Mvsub|Captain Falcon|SSBU|Up aerial}} can be followed up with Knee Smash
|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents.<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|Neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}}
|-
|-
|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]]<br>*{{Mvsub|Jigglypuff|SSBU|Up aerial}} to [[Rest]]<br>*Late hit {{Mvsub|Jigglypuff|SSBU|forward aerial}} to [[Rest]]
|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]] for a KO at mid-to-high percents.
|-
|-
|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] or {{Mvsub|Peach|SSBU|forward aerial}}
|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]]
|-
|-
|{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Daisy Bomber]] or {{Mvsub|Daisy|SSBU|forward aerial}}
|{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Daisy Bomber]]
|-
|-
|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}}
|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}}
|-
|-
|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} or [[Belay]]
|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}}
|-
|-
|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} that can KO at 90%, however this only works if the opponent isn't hit by the landing hitbox.
|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} for a KO at around 90%, but only if the opponent isn't hit by the landing hitbox
|-
|-
|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}}
|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}}
|-
|-
|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} or [[Super Jump Punch]] at around 120%<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A [[Megavitamin]] can be followed up with any KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}}.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]]
|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with an aerial KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}} at mid-to-high percents.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]] for a KO at high percents
|-
|-
|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Down tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Up tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}
|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}}
|-
|-
|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}} <br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents.
|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}}<br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents.
|-
|-
|{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU|Down aerial}} to sweetspotted {{Mvsub|Marth|SSBU|forward smash}}<br>*The first hit of {{Mvsub|Marth|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
|{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU|Neutral aerial}} to [[Dolphin Slash]]
|-
|-
|{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}}<br>*The first hit of {{Mvsub|Lucina|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
|{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}}
|-
|-
|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial [[Spin Attack]]<br>*[[Fire Arrow]], [[Boomerang]], and [[Bomb (Link)|Bomb]] all chain into each other and various other moves at high percents, allowing for confirms into moves such as {{Mvsub|Young Link|SSBU|down aerial}} and [[Spin Attack]].
|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU|up special}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents.
|-
|-
|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to any aerial excluding {{Mvsub|Ganondorf|SSBU|down aerial}}<br>*Down aerial to {{Mvsub|Ganondorf|SSBU|up smash}} or {{Mvsub|Ganondorf|SSBU|up aerial}}
|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|neutral aerial}}<br>*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|back aerial}}
|-
|-
|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}} at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}<br>*[[Disable]] to any strong move, most commonly {{Mvsub|Mewtwo|SSBU|down smash}} or {{Mvsub|Mewtwo|SSBU|forward smash}}
|{{SSBU|Mewtwo}}||*Rising [[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}} becomes true on middleweights at around 140%.
|-
|-
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|SSBU|down aerial}}
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}
|-
|-
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Chrom|SSBU|down aerial}}
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}
|-
|-
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100%.
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to a free KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100% for a KO.
|-
|-
|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}}
|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}}
Line 218: Line 216:
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
|-
|-
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with [[Flip Jump]] at the ledge that can KO at around 60%<br>*Burying an opponent with [[Flip Jump]] can lead to a free KO move at high percents<br>*{{Mvsub|Zero Suit Samus|SSBU|Up aerial}} to {{Mvsub|Zero Suit Samus|SSBU|back aerial}}
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at around 60%.
|-
|-
|{{SSBU|Wario}}||*{{Mvsub|Wario|SSBU|Down tilt}} to {{Mvsub|Wario|SSBU|dash attack}}<br>*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} second hit to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] on some characters<br>*{{Mvsub|Wario|SSBU|Up aerial}} to [[Wario Waft]]
|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]]
|-
|-
|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
|-
|-
|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] or {{Mvsub|Ike|SSBU|up aerial}}<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}}
|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|up aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}}
|-
|-
|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]]
|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]]
|-
|-
|{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to sweetspotted [[Vine Whip]]<br>*[[Razor Leaf]] to {{Mvsub|Ivysaur|SSBU|up aerial}} or sweetspotted [[Vine Whip]]
|{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to sweetspotted [[Vine Whip]]
|-
|-
|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}}
|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}}
|-
|-
|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{b|Banana Peel|move}} to any smash attack<br>*{{Mvsub|Diddy Kong|SSBU|Down tilt}} to {{Mvsub|Diddy Kong|SSBU|up smash}}
|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}
|-
|-
|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}}
|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}}
Line 238: Line 236:
|{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}}
|{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}}
|-
|-
|{{SSBU|Lucario}}||*[[Aura Sphere]]'s looping hits to {{Mvsub|Lucario|SSBU|back aerial}}<br>*{{Mvsub|Lucario|SSBU|Forward aerial}} to {{Mvsub|Lucario|SSBU|back aerial}}
|{{SSBU|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSBU|back aerial}}
|-
|-
|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}}<br>*{{Mvsub|R.O.B.|SSBU|Down throw}} can be followed up with {{Mvsub|R.O.B.|SSBU|down smash}}, {{Mvsub|R.O.B.|SSBU|up smash}}, or {{Mvsub|R.O.B.|SSBU|up aerial}}
|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}} for a KO at high percents
|-
|-
|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}}<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to [[Wolf Flash]]
|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}}
|-
|-
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}}<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}}
|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents
|-
|-
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to any KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge.
|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to a free KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge
|-
|-
|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] or [[Jolt Haymaker]]<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or even [[KO Uppercut]]
|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]]
|-
|-
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}<br>*Late hit {{Mvsub|Greninja|SSBU|dash attack}} can be followed up with {{Mvsub|Greninja|SSBU|forward aerial}} buffered out of an [[Instant double jump|instant double jump]] for a guaranteed KO at mid-to-high percents.
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}
|-
|-
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%, or a {{Mvsub|Mii Brawler|SSBU|down aerial}} at the ledge<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|up tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] or [[Helicopter Kick]]
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]]
|-
|-
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, most commonly {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into any move, most commonly {{Mvsub|Mii Swordfighter|SSBU|forward smash}}
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents.
|-
|-
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]<br>*[[Grenade Launch]] to any move
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]
|-
|-
|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|forward aerial}} or {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents
|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents
|-
|-
|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}
|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents.
|-
|-
|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}}
|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}}
|-
|-
|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-to-high percents
|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents.
|-
|-
|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-to-high percents
|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents.
|-
|-
|{{SSBU|Cloud}}||*A fast-falled {{Mvsub|Cloud|SSBU|up aerial}} can be followed up with [[Finishing Touch]] for a KO at mid-to-high percents
|{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can kill at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently.
|-
|-
|{{SSBU|Corrin}}||*Stunning an opponent with a fully-charged [[Dragon Fang Shot]] can lead to any move<br>{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]]<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can KO at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents.
|-
|{{SSBU|Bayonetta}}||*Late hit {{Mvsub|Bayonetta|SSBU|neutral aerial}} to {{Mvsub|Bayonetta|SSBU|forward smash}}
|-
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to any move at higher percentages, most commonly {{Mvsub|Inkling|SSBU|up smash}}<br>*First hit of {{Mvsub|Inkling|SSBU|up aerial}} to {{Mvsub|Inkling|SSBU|up smash}}
|-
|-
|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}}
|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}}
Line 282: Line 276:
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
|-
|-
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to any move at higher percentages<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}, {{Mvsub|King K. Rool|SSBU|up aerial}} or upward-angled {{Mvsub|King K. Rool|SSBU|forward smash}}<br>*[[Crownerang]] to {{Mvsub|King K. Rool|SSBU|back aerial}} or up smash
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}
|-
|-
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.<br>*[[Fishing Rod]] to [[Lloid Trap]]
|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.
|-
|-
|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A [[2 frame punish]] with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}}
|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A two-frame punish with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}}
|-
|-
|{{SSBU|Piranha Plant}}||*{{Mvsub|Piranha Plant|SSBU|Down aerial}} to {{Mvsub|Piranha Plant|SSBU|up smash}} or {{Mvsub|Piranha Plant|SSBU|up aerial}}
|{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU|down smash}}
|-
|-
|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}<br>*A meteor smash from Arsene {{Mvsub|Joker|SSBU|down aerial}} can be followed up with an Arsene {{Mvsub|Joker|SSBU|up smash}} for a KO at mid percents, or Arsene {{Mvsub|Joker|SSBU|up aerial}} at high percents
|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}.
|-
|-
|{{SSBU|Hero}}||*[[Snooze]] can lead into any move at higher percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents
|{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents
|-
|-
|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to any grounded move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents; if the opponent escapes from the bury in a predictable fashion, it can lead into a well-timed aerial KO move, such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid-to-high percents<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} and KO at high percents onstage or mid-to-high percents offstage<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages.
|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to a free grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] egg shot can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages.
|-
|-
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or command input [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
|-
|-
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several KO moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later and may require an [[instant double jump]] on some characters<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents<br>*A landing {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65%
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents.<br>*A falling {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65%
|-
|-
|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents
|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents.
|-
|-
|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}}
|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}}
Line 306: Line 300:
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}}
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}}
|-
|-
|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs middleweights at around 110% at the ledge
|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge.
|-
|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, KOing at around 110%; however, this requires precise spacing and timing to perform consistently
|-
|{{SSBU|Kazuya}}||*Stunning an opponent with {{Mvsub|Kazuya|SSBU|uncrouching attack}} can lead to a free KO move at high percents<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|up-forward tilt}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to [[Devil Wings]]<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|forward tilt}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|up smash}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|forward crouch attack}}<br>*[[Electric Wind God Fist]] to [[Devil Wings]]<br>*[[Electric Wind God Fist]] to {{Mvsub|Kazuya|SSBU|up smash}}
|-
|-
|{{SSBU|Sora}}||*[[Firaga]] can be followed up with a dashing {{Mvsub|Sora|SSBU|up smash}} for a KO at high percents<br>*{{Mvsub|Sora|SSBU|Down tilt}} to {{Mvsub|Sora|SSBU|up smash}}<br>*{{Mvsub|Sora|SSBU|Down tilt}} to [[Aerial Sweep]]
|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, killing at around 110%. However, this requires high technical proficiency and precise spacing to perform consistently.
|}
|}
[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: