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|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}}  at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}<br>*[[Disable]] to any strong move, most commonly {{Mvsub|Mewtwo|SSBU|down smash}} or {{Mvsub|Mewtwo|SSBU|forward smash}}
|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}}  at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}<br>*[[Disable]] to any strong move, most commonly {{Mvsub|Mewtwo|SSBU|down smash}} or {{Mvsub|Mewtwo|SSBU|forward smash}}
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|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|SSBU|down aerial}}
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|down aerial}}
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|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Chrom|SSBU|down aerial}}
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|down aerial}}
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|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100%.
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100%.
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|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] or [[Jolt Haymaker]]<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or even [[KO Uppercut]]
|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] or [[Jolt Haymaker]]<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or even [[KO Uppercut]]
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|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}<br>*Late hit {{Mvsub|Greninja|SSBU|dash attack}} can be followed up with {{Mvsub|Greninja|SSBU|forward aerial}} buffered out of an [[Instant double jump|instant double jump]] for a guaranteed KO at mid-to-high percents.
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}<br>*Late hit {{Mvsub|Greninja|SSBU|dash attack}} to {{Mvsub|Greninja|SSBU|forward aerial}}
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%, or a {{Mvsub|Mii Brawler|SSBU|down aerial}} at the ledge<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|up tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] or [[Helicopter Kick]]
|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%, or a {{Mvsub|Mii Brawler|SSBU|down aerial}} at the ledge<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|up tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] or [[Helicopter Kick]]
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|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, most commonly {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into any move, most commonly {{Mvsub|Mii Swordfighter|SSBU|forward smash}}
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, most commonly {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into any move, most commonly {{Mvsub|Mii Swordfighter|forward smash}}
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]<br>*[[Grenade Launch]] to any move
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]<br>*[[Grenade Launch]] to any move

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