Editing Kill confirm
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*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents. | *A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents. | ||
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]). | *A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]). | ||
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.| | *A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSB4|down throw|poss=y}} into {{mvsub|R.O.B.|SSB4|up aerial}} in ''Smash 4''. | ||
*A [[tech chase]] setup (such as | *A [[tech chase]] setup (such as [[Snake]]'s [[down throw]]), which forces the opponent into a vulnerable position. | ||
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack. | *Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack. | ||
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! Character !! Description | ! Character !! Description | ||
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|{{SSB4|Bowser}}||*{{Mvsub|Bowser|SSB4|Up throw}} to {{Mvsub|Bowser|SSB4|Up aerial}} | |{{SSB4|Bowser}}||*{{Mvsub|Bowser|SSB4|Up throw}} to {{Mvsub|Bowser|SSB4|Up aerial}} | ||
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|{{SSB4|Charizard}}||*{{Mvsub|Charizard|SSB4|Down throw}} to {{Mvsub|Charizard|SSB4|forward aerial}} | |{{SSB4|Charizard}}||*{{Mvsub|Charizard|SSB4|Down throw}} to {{Mvsub|Charizard|SSB4|forward aerial}} | ||
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|{{SSB4|Corrin}}||*[[Dragon Fang Shot]] projectile to [[Dragon Lunge]] | |{{SSB4|Corrin}}||*[[Dragon Fang Shot]] projectile to [[Dragon Lunge]]<br>*[[Dragon Fang Shot]] can act as a kill confirm in and of itself. | ||
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|{{SSB4|Diddy Kong}}||*[[Tripping]] an opponent in melee range with a [[Banana Peel]] can lead to a free KO move at high percents.<br> *{{Mvsub|Diddy Kong|SSB4|Down tilt}} to {{Mvsub|Diddy Kong|SSB4|Up smash}}<br>*Diddy Kong's {{Mvsub|Diddy Kong|SSB4|down throw}} to {{Mvsub|Diddy Kong|SSB4|up aerial}} (known as the "Hoo-hah," was a true combo that could KO at high percents, but was removed from the game in version 1.0.6. | |{{SSB4|Diddy Kong}}||*[[Tripping]] an opponent in melee range with a [[Banana Peel]] can lead to a free KO move at high percents.<br> *{{Mvsub|Diddy Kong|SSB4|Down tilt}} to {{Mvsub|Diddy Kong|SSB4|Up smash}}<br>*Diddy Kong's {{Mvsub|Diddy Kong|SSB4|down throw}} to {{Mvsub|Diddy Kong|SSB4|up aerial}} (known as the "Hoo-hah," was a true combo that could KO at high percents, but was removed from the game in version 1.0.6. | ||
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|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}} | |{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}} | ||
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|{{SSB4|Fox}}||*{{Mvsub|Fox|SSB4|Down aerial}} to {{Mvsub|Fox|SSB4|Up smash}} | |||
|{{SSB4|Fox}}||* | |||
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|{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}} | |{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}} | ||
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! Character !! Description | ! Character !! Description | ||
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|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge | |{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to sweetspotted {{Mvsub|Mario|SSBU|forward smash}} | ||
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|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back | |{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to a free KO move at high percents | ||
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|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU| | |{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|Down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|Forward smash}} | ||
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|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} | |{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} for a KO at high percents. | ||
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|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} or {{Mvsub| | |{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} for a KO at high percents. | ||
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|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can link into {{Mvsub|Kirby|SSBU|down smash}} for a KO at high percents.<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}} | |||
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|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}} | |{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}} | ||
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|{{SSBU| | |{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Drag-down {{Mvsub|Fox|SSBU|forward aerial}} to {{Mvsub|Fox|SSBU|up smash}} | ||
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|{{SSBU| | |{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} | ||
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|{{SSBU| | |{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with {{Mvsub|Luigi|SSBU|Up special}} for a KO.<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|Back aerial}} or a {{Mvsub|Luigi|SSBU|Down special}} depending on the stage for the latter.<br>*{{Mvsub|Luigi|SSBU|Up tilt}} to [[Super Jump Punch]].<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|Down aerial}} off stage. | ||
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|{{SSBU| | |{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}} | ||
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|{{SSBU| | |{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents.<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|Neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} for a KO at high percents<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]] for a KO at mid-to-high percents. | ||
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|{{SSBU| | |{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|Back aerial}} or {{Mvsub|Bowser|SSBU|Forward aerial}} | ||
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|{{SSBU| | |{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|Forward aerial}} | ||
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|{{SSBU| | |{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]] | ||
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|{{SSBU| | |{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|Back aerial}} | ||
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|{{SSBU| | |{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} at around 120% for a KO at the ledge<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A successful [[Megavitamin]] hit can be followed up with an aerial KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}} at mid-to-high percents. | ||
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|{{SSBU| | |{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}}<br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents. | ||
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|{{SSBU| | |{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU|Neutral aerial}} to [[Dolphin Slash]] | ||
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|{{SSBU| | |{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}} | ||
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|{{SSBU| | |{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU|Up special}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents. | ||
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|{{SSBU| | |{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|neutral aerial}}<br>*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to {{Mvsub|Ganondorf|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Mewtwo}}||*Rising [[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}} becomes true on middleweights at around 140%. | ||
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|{{SSBU| | |{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to a free KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100% for a KO. | ||
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|{{SSBU| | |{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}} | ||
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|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash | |{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}} | ||
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|{{SSBU| | |{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with a [[Flip Jump]] at the ledge for a KO at approx. 60-70 percent | ||
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|{{SSBU| | |{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] | ||
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|{{SSBU| | |{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|Down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point. | ||
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|{{SSBU| | |{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|Back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|Up aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}} | ||
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|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | |{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]] | ||
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|{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to | |{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to sweetspotted [[Vine Whip]] | ||
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|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}} | |{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}} | ||
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|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial | |{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}} | ||
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|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}} | |{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}} | ||
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|{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}} | |{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}} | ||
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|{{SSBU|Lucario}}||*[[Aura Sphere]] | |{{SSBU|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|Down tilt}} can link into {{Mvsub|R.O.B.|SSBU|Up smash}} for a KO at high percents | ||
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|{{SSBU| | |{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|Back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}} for a KO at high percents | ||
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|{{SSBU|Little Mac}}|| | |{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Rising Uppercut]] | ||
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|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU| | |{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|Up smash}} | ||
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100% | |{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] | ||
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|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, | |{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|Up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents. | ||
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | |{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]] | ||
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|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU| | |{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|Back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents | ||
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|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}} | |{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}<br>*Both [[Robin (SSBU)/Neutral attack/Hit 3|Jab 3]] and [[Robin (SSBU)/Neutral attack/Infinite|rapid jab's finisher]] can KO at high percents. | ||
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|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}} | |{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}} | ||
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|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid | |{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | ||
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|{{SSBU| | |{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents. | ||
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|{{SSBU| | |{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|Back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|Forward aerial}} to [[Dragon Fang Shot]] can kill at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently. | ||
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|{{SSBU| | |{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|Up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents. | ||
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|{{SSBU| | |{{SSBU|Simon}}||*[[Holy Water]] can lead into KO moves at high percents<br>*Late hit {{Mvsub|Simon|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Simon|SSBU|Up smash}} | ||
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|{{SSBU| | |{{SSBU|Richter}}||*[[Holy Water]] can lead into KO moves at high percents<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|Up smash}} | ||
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|{{SSBU| | |{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|Down throw}} or {{Mvsub|King K. Rool|SSBU|Down tilt}} can lead to a free KO move at high percents.<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}} | ||
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|{{SSBU| | |{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents. | ||
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|{{SSBU| | |{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>A two-frame punish with {{Mvsub|Incineroar|SSBU|Down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents. | ||
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|{{SSBU| | |{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU|Down smash}} | ||
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|{{SSBU| | |{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|Back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|Up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}. | ||
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|{{SSBU| | |{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|Up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents | ||
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|{{SSBU| | |{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to a free grounded KO move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] egg shot can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages. | ||
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|{{SSBU| | |{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or charged [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]] | ||
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|{{SSBU| | |{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|Back aerial}}, or {{Mvsub|Byleth|SSBU|Down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|Up aerial}} KOs at around 100-110%.<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|Neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|Dash attack}} and kill at high percents | ||
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|{{SSBU| | |{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents. | ||
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|{{SSBU| | |{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|Forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}} | ||
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|{{SSBU| | |{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|Back aerial}} | ||
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|{{SSBU| | |{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge. | ||
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|{{SSBU| | |{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, killing at around 110%. However, this requires high technical proficiency and precise spacing to perform consistently. | ||
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[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |