Editing Kill confirm

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*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents.
*A weak attack (such as a [[jab]] or a [[dash attack]]) that sends the opponent with weak enough knockback to lead to a guaranteed strong hit (such as a [[smash attack]] or [[aerial]]) that KOs at high percents.
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]).
*A strong throw that can KO on its own (such as [[Ness]]'s [[back throw]] in all games); this includes [[command grab]]s (such as [[Bowser]]'s [[Flying Slam]]).
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSBU|down throw|poss=y}} into {{mvsub|R.O.B.|SSBU|up aerial}} in ''Smash 4'' and ''Ultimate''.)
*A weak throw that leads into a guaranteed strong hit (An example includes {{mvsub|R.O.B.|SSB4|down throw|poss=y}} into {{mvsub|R.O.B.|SSB4|up aerial}} in ''Smash 4''.
*A [[tech chase]] setup (such as {{mvsub|Snake|SSBU|down throw|poss=y}}), which forces the opponent into a vulnerable position.
*A [[tech chase]] setup (such as [[Snake]]'s [[down throw]]), which forces the opponent into a vulnerable position.
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack.
*Most characters can kill confirm by performing a [[jab reset]] (in ''Melee'') or [[jab lock]] (''Brawl'' onwards) on an opponent who is lying down (commonly after a missed [[tech]]), leading in a strong smash attack.


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|{{SSBM|Donkey Kong}}||*Donkey Kong's cargo {{Mvsub|Donkey Kong|SSBM|forward throw}} true combos into jump followed by [[Giant Punch]] on characters with medium falling speed, such as Marth and Sheik, at mid percents.
|{{SSBM|Donkey Kong}}||*Donkey Kong's cargo {{Mvsub|Donkey Kong|SSBM|forward throw}} true combos into jump followed by [[Giant Punch]] on characters with medium falling speed, such as Marth and Sheik, at mid percents.
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|{{SSBM|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBM|Up throw}} and {{Mvsub|Dr. Mario|SSBM|down throw}} can confirm into {{Mvsub|Dr. Mario|SSBM|forward aerial}} for a KO.
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|{{SSBM|Falco}}||*A point blank autocancelled aerial [[laser]] can combo into almost any fast move, most commonly {{Mvsub|Falco|SSBM|forward smash}} or {{Mvsub|Falco|SSBM|down tilt}}.<br/> *Falco can combo a [[shine]] into {{Mvsub|Falco|SSBM|back aerial}} at high percents, but the technique must be done extremely quickly to combo successfully. The opponent can also escape the combo by DI'ing to the side when hit by the shine. <br/> *An L-canceled {{Mvsub|Falco|SSBM|down aerial}} (clean or late hit) pops a grounded opponent slightly upward, which can lead to a forward smash. *Falco can shoot a opponent lying down (after a missed tech) with a laser to force a [[reset|jab reset]], which can lead into a charged forward smash.
|{{SSBM|Falco}}||*A point blank autocancelled aerial [[laser]] can combo into almost any fast move, most commonly {{Mvsub|Falco|SSBM|forward smash}} or {{Mvsub|Falco|SSBM|down tilt}}.<br/> *Falco can combo a [[shine]] into {{Mvsub|Falco|SSBM|back aerial}} at high percents, but the technique must be done extremely quickly to combo successfully. The opponent can also escape the combo by DI'ing to the side when hit by the shine. <br/> *An L-canceled {{Mvsub|Falco|SSBM|down aerial}} (clean or late hit) pops a grounded opponent slightly upward, which can lead to a forward smash. *Falco can shoot a opponent lying down (after a missed tech) with a laser to force a [[reset|jab reset]], which can lead into a charged forward smash.
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! Character !! Description
! Character !! Description
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|{{SSB4|Bayonetta}}||*A successful [[Witch Time]] counter can lead to a free KO move at high percents
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|{{SSB4|Bowser}}||*{{Mvsub|Bowser|SSB4|Up throw}} to {{Mvsub|Bowser|SSB4|Up aerial}}
|{{SSB4|Bowser}}||*{{Mvsub|Bowser|SSB4|Up throw}} to {{Mvsub|Bowser|SSB4|Up aerial}}
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|{{SSB4|Captain Falcon}}||*{{Mvsub|Captain Falcon|SSB4|Up aerial}} to [[Knee Smash]]
|{{SSB4|Captain Falcon}}||*{{Mvsub|Captain Falcon|SSB4|Up aerial}} to [[Knee Smash]]
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|{{SSB4|Charizard}}||*{{Mvsub|Charizard|SSB4|Down throw}} to {{Mvsub|Charizard|SSB4|forward aerial}}
|{{SSB4|Corrin}}||*[[Dragon Fang Shot]] projectile to [[Dragon Lunge]]<br>*[[Dragon Fang Shot]] can act as a kill confirm in and of itself.
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|{{SSB4|Corrin}}||*[[Dragon Fang Shot]] projectile to [[Dragon Lunge]]
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|{{SSB4|Diddy Kong}}||*[[Tripping]] an opponent in melee range with a [[Banana Peel]] can lead to a free KO move at high percents.<br> *{{Mvsub|Diddy Kong|SSB4|Down tilt}} to {{Mvsub|Diddy Kong|SSB4|Up smash}}<br>*Diddy Kong's {{Mvsub|Diddy Kong|SSB4|down throw}} to {{Mvsub|Diddy Kong|SSB4|up aerial}} (known as the "Hoo-hah," was a true combo that could KO at high percents, but was removed from the game in version 1.0.6.
|{{SSB4|Diddy Kong}}||*[[Tripping]] an opponent in melee range with a [[Banana Peel]] can lead to a free KO move at high percents.<br> *{{Mvsub|Diddy Kong|SSB4|Down tilt}} to {{Mvsub|Diddy Kong|SSB4|Up smash}}<br>*Diddy Kong's {{Mvsub|Diddy Kong|SSB4|down throw}} to {{Mvsub|Diddy Kong|SSB4|up aerial}} (known as the "Hoo-hah," was a true combo that could KO at high percents, but was removed from the game in version 1.0.6.
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|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}}
|{{SSB4|Donkey Kong}}||*[[Donkey_Kong_(SSB4)/Forward_throw#Up_Throw|Cargo up throw]] to {{Mvsub|Donkey Kong|SSB4|Up aerial}}
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|{{SSB4|Falco}}||*Falling {{Mvsub|Falco|SSB4|up aerial}} to {{Mvsub|Falco|SSB4|back aerial}}<br>*Falling {{Mvsub|Falco|SSB4|up aerial}} to {{Mvsub|Falco|SSB4|up aerial}}
|{{SSB4|Fox}}||*{{Mvsub|Fox|SSB4|Down aerial}} to {{Mvsub|Fox|SSB4|Up smash}}
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|{{SSB4|Fox}}||*The landing hit of {{Mvsub|Fox|SSB4|down aerial}} can be followed up with a running {{Mvsub|Fox|SSB4|up smash}} for a KO at high percents
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|{{SSB4|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSB4|dash attack}} to {{Mvsub|Ganondorf|SSB4|up aerial}}
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|{{SSB4|King Dedede}}||*{{Mvsub|King Dedede|SSB4|Down throw}} to {{Mvsub|King Dedede|SSB4|Up aerial}}
|{{SSB4|King Dedede}}||*{{Mvsub|King Dedede|SSB4|Down throw}} to {{Mvsub|King Dedede|SSB4|Up aerial}}
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|{{SSB4|Link}}||*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents.
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|{{SSB4|Little Mac}}||*{{Mvsub|Little Mac|SSB4|Down tilt}} to [[KO Uppercut]]<br>*{{Mvsub|Little Mac|SSB4|Down tilt}} to [[Jolt Haymaker]]
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|{{SSB4|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSB4|Up smash}}
|{{SSB4|Lucario}}||*[[Aura Sphere]] looping hits to {{Mvsub|Lucario|SSB4|Up smash}}
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|{{SSB4|Lucas}}||*{{Mvsub|Lucas|SSB4|Down throw}} to {{Mvsub|Lucas|SSB4|Up aerial}}
|{{SSB4|Lucas}}||*{{Mvsub|Lucas|SSB4|Down throw}} to {{Mvsub|Lucas|SSB4|Up aerial}}
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|{{SSB4|Mario}}||*A falling {{Mvsub|Mario|SSB4|up aerial}} can set up a {{Mvsub|Mario|SSB4|forward aerial}} meteor smash at mid-to-high percents
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|{{SSB4|Marth}}||*{{Mvsub|Marth|SSB4|Up aerial}} to sweetspotted {{Mvsub|Marth|SSB4|Forward smash}}
|{{SSB4|Marth}}||*{{Mvsub|Marth|SSB4|Up aerial}} to sweetspotted {{Mvsub|Marth|SSB4|Forward smash}}
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|{{SSB4|Meta Knight}}||*{{Mvsub|Meta Knight|SSB4|Dash attack}} can confirm into [[Shuttle Loop]], or a series of {{Mvsub|Meta Knight|SSB4|up aerial}}s, ending in a [[Shuttle Loop]].
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|{{SSB4|Mewtwo}}||*Stunning an opponent with [[Disable]] can lead to a free KO move at high percents
|{{SSB4|Mewtwo}}||*Stunning an opponent with [[Disable]] can lead to a free KO move at high percents
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|{{SSB4|R.O.B.}}||*{{Mvsub|R.O.B.|SSB4|Down throw}} to {{Mvsub|R.O.B.|SSB4|up aerial}} is a kill confirm on most characters at around 160 percent.
|{{SSB4|R.O.B.}}||*{{Mvsub|R.O.B.|SSB4|Down throw}} to {{Mvsub|R.O.B.|SSB4|up aerial}} is a kill confirm on most characters at around 160 percent.
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|{{SSB4|Robin}}||*{{Mvsub|Robin|SSB4|Down throw}} to Levin Sword {{Mvsub|Robin|SSB4|up aerial}}<br>*[[Arcthunder]] at melee range can lead into any smash attack for a KO at high percents.
|{{SSB4|Robin}}||*{{Mvsub|Robin|SSB4|Down throw}} to Levin Sword {{Mvsub|Robin|SSB4|Up aerial}}
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|{{SSB4|Ryu}}||*Weak {{Mvsub|Ryu|SSB4|up tilt}} to [[Shoryuken]]
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|{{SSB4|Samus}}||*{{Mvsub|Samus|SSB4|Dash attack}} to [[Screw Attack]]
|{{SSB4|Samus}}||*{{Mvsub|Samus|SSB4|Dash attack}} to [[Screw Attack]]
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|{{SSB4|Sheik}}||*[[Needle Storm]] to [[Bouncing Fish]]
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|{{SSB4|Sonic}}||*{{Mvsub|Sonic|SSB4|Up throw}} to [[Spring Jump]] to {{Mvsub|Sonic|SSB4|Up aerial}}
|{{SSB4|Sonic}}||*{{Mvsub|Sonic|SSB4|Up throw}} to [[Spring Jump]] to {{Mvsub|Sonic|SSB4|Up aerial}}
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|{{SSB4|Toon Link}}||*{{Mvsub|Toon Link|SSB4|Up tilt}} to {{Mvsub|Toon Link|SSB4|up aerial}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents.
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|{{SSB4|Villager}}||*[[Villager (SSB4)/Neutral attack|Jab]] to [[Timber]] Axe
|{{SSB4|Villager}}||*[[Villager (SSB4)/Neutral attack|Jab]] to [[Timber]] Axe
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! Character !! Description
! Character !! Description
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|{{SSBU|Mario}}||*Down throw can be followed up with a series of {{Mvsub|Mario|SSBU|up aerial}}s, ending with a {{Mvsub|Mario|SSBU|forward aerial}} for a meteor smash KO at the ledge, or [[Super Jump Punch]]/{{Mvsub|Mario|SSBU|down aerial}} off the ceiling if platforms are available.<br>*Late hit {{Mvsub|Mario|SSBU|neutral aerial}} to any smash attack
|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|Down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|Forward smash}}
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|{{SSBU|Donkey Kong}}||*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up smash}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|back aerial}}<br>*Aerial [[Hand Slap]] to {{Mvsub|Donkey Kong|SSBU|up aerial}}<br>*Burying an opponent with [[Headbutt]] can lead to any KO move at high percents<br>*Cargo up throw to up aerial on platforms
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|{{SSBU|Link}}||*A thrown or Z-dropped [[Remote Bomb]] can be followed up with most KO moves, such as [[Spin Attack]] or {{Mvsub|Link|SSBU|down smash}}<br>*{{Mvsub|Link|SSBU|Neutral aerial}} to {{Mvsub|Link|SSBU|forward smash}}<br>*{{Mvsub|Link|SSBU|Down tilt}} to aerial [[Spin Attack]]
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|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|dash attack}} or {{Mvsub|Samus|SSBU|back aerial}}
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|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|dash attack}} or {{Mvsub|Dark_Samus|SSBU|back aerial}}
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|{{SSBU|Yoshi}}||*{{Mvsub|Yoshi|SSBU|Up tilt}} to {{Mvsub|Yoshi|SSBU|up aerial}}
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|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|forward aerial}} can lead into any smash attack<br>*{{Mvsub|Kirby|SSBU|Down tilt}} can link into any smash attack if the down tilt [[trip]]s<br>*Weak {{Mvsub|Kirby|SSBU|up tilt}} to {{Mvsub|Kirby|SSBU|back aerial}} or clean hit {{Mvsub|Kirby|SSBU|neutral aerial}}
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|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|neutral aerial}} to {{Mvsub|Fox|SSBU|up smash}}<br>*Landing {{Mvsub|Fox|SSBU|down aerial}} to {{Mvsub|Fox|SSBU|up smash}}
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|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|down smash}} or {{Mvsub|Pikachu|SSBU|up smash}}
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|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with [[Super Jump Punch]]<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|back aerial}} or aerial [[Luigi Cyclone]] depending on the stage for the latter<br>*{{Mvsub|Luigi|SSBU|Up tilt}} or {{Mvsub|Luigi|SSBU|neutral aerial}} to [[Super Jump Punch]]<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|down aerial}} offstage
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|{{SSBU|Ness}}||*{{Mvsub|Ness|SSBU|Down aerial}} to {{Mvsub|Ness|SSBU|up aerial}}<br>*[[PSI Magnet]] to {{Mvsub|Ness|SSBU|down aerial}} offstage<br>*[[PSI Magnet]] to dragdown {{Mvsub|Ness|SSBU|up aerial}} to lead into a grab, presumably finishing with a {{Mvsub|Ness|SSBU|back throw}} at high percents.
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|{{SSBU|Captain Falcon}}||*[[Raptor Boost]] can confirm into {{Mvsub|Captain Falcon|SSBU|back aerial}} or instant double jump [[Knee Smash]]<br>*The first hit of {{Mvsub|Captain Falcon|SSBU|neutral aerial}} can be followed up with {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>*{{Mvsub|Captain Falcon|SSBU|Down aerial}} meteor smash to {{Mvsub|Captain Falcon|SSBU|back aerial}} or [[Knee Smash]]<br>{{Mvsub|Captain Falcon|SSBU|Up aerial}} can be followed up with Knee Smash
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|{{SSBU|Jigglypuff}}||*An autocanceled {{Mvsub|Jigglypuff|SSBU|down aerial}} can link into [[Rest]]<br>*{{Mvsub|Jigglypuff|SSBU|Up aerial}} to [[Rest]]<br>*Late hit {{Mvsub|Jigglypuff|SSBU|forward aerial}} to [[Rest]]
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|{{SSBU|Peach}}||*{{Mvsub|Peach|SSBU|Down throw}} to {{Mvsub|Peach|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Peach Bomber]] or {{Mvsub|Peach|SSBU|forward aerial}}
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|{{SSBU|Daisy}}||*{{Mvsub|Daisy|SSBU|Down throw}} to {{Mvsub|Daisy|SSBU|back aerial}}<br>*Thrown [[Vegetable]] to [[Daisy Bomber]] or {{Mvsub|Daisy|SSBU|forward aerial}}
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|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|back aerial}} or {{Mvsub|Bowser|SSBU|forward aerial}}
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|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|forward aerial}}<br>*{{Mvsub|Ice Climbers|SSBU|Up tilt}} to {{Mvsub|Ice Climbers|SSBU|up aerial}} or [[Belay]]
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|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]<br>*Dragdown {{Mvsub|Sheik|SSBU|up aerial}} to {{Mvsub|Sheik|SSBU|down smash}}<br>*Sweetspotted {{Mvsub|Sheik|SSBU|down tilt}} to sweetspotted {{Mvsub|Sheik|SSBU|up smash}}<br>*{{Mvsub|Sheik|SSBU|Down aerial}} can be followed up with a sweetspotted {{Mvsub|Sheik|SSBU|up smash}} that can KO at 90%, however this only works if the opponent isn't hit by the landing hitbox.
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|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|back aerial}}
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|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} can be followed up with [[Dr. Tornado]] at around 45%, or {{Mvsub|Dr. Mario|SSBU|up aerial}} or [[Super Jump Punch]] at around 120%<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]<br>*A [[Megavitamin]] can be followed up with any KO move, such as [[Dr. Tornado]] or a sweetspotted {{Mvsub|Dr. Mario|SSBU|forward aerial}}.<br>*[[Dr. Mario (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Super Jump Punch]]
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|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up aerial}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Down tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}<br>*{{Mvsub|Pichu|SSBU|Up tilt}} to {{Mvsub|Pichu|SSBU|back aerial}}
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|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|back aerial}} <br>*{{Mvsub|Falco|SSBU|Down aerial}} can chain into itself, potentially setting up a meteor smash KO at high percents.
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|{{SSBU|Marth}}||*{{Mvsub|Marth|SSBU|Down aerial}} to sweetspotted {{Mvsub|Marth|SSBU|forward smash}}<br>*The first hit of {{Mvsub|Marth|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
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|{{SSBU|Lucina}}||*{{Mvsub|Lucina|SSBU|Down aerial}} to {{Mvsub|Lucina|SSBU|up smash}}<br>*The first hit of {{Mvsub|Lucina|SSBU|neutral aerial}} can be followed up with any KO move at high percents.
|{{SSBU|Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Samus|SSBU|Dash attack}} for a KO at high percents.
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|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial [[Spin Attack]]<br>*[[Fire Arrow]], [[Boomerang]], and [[Bomb (Link)|Bomb]] all chain into each other and various other moves at high percents, allowing for confirms into moves such as {{Mvsub|Young Link|SSBU|down aerial}} and [[Spin Attack]].
|{{SSBU|Dark Samus}}||*An uncharged or partially-charged [[Charge Shot]] hit can lead into {{Mvsub|Dark Samus|SSBU|Dash attack}} for a KO at high percents.
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|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|dash attack}} to any aerial excluding {{Mvsub|Ganondorf|SSBU|down aerial}}<br>*Down aerial to {{Mvsub|Ganondorf|SSBU|up smash}} or {{Mvsub|Ganondorf|up aerial}}
|{{SSBU|Kirby}}||*The first two hits of {{Mvsub|Kirby|SSBU|Forward aerial}} can link into {{Mvsub|Kirby|SSBU|Down smash}} for a KO at high percents.
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|{{SSBU|Mewtwo}}||*[[Confusion]] to {{Mvsub|Mewtwo|SSBU|forward aerial}}  at around 140%<br>*Sweetspotted {{Mvsub|Mewtwo|SSBU|down tilt}} to {{Mvsub|Mewtwo|SSBU|forward aerial}}<br>*[[Disable]] to any strong move, most commonly {{Mvsub|Mewtwo|SSBU|down smash}} or {{Mvsub|Mewtwo|SSBU|forward smash}}
|{{SSBU|Fox}}||*Late hit {{Mvsub|Fox|SSBU|Neutral aerial}} to {{Mvsub|Fox|SSBU|Up smash}}
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|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*{{Mvsub|Roy|SSBU|Up aerial}} to sweetspotted {{Mvsub|Roy|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Roy|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Roy|SSBU|down aerial}}
|{{SSBU|Pikachu}}||*{{Mvsub|Pikachu|SSBU|Neutral aerial}} to {{Mvsub|Pikachu|SSBU|Down smash}}
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|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|back aerial}}<br>*{{Mvsub|Chrom|SSBU|Up aerial}} to {{Mvsub|Chrom|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Chrom|SSBU|neutral aerial}} can be followed up with any KO move at high percents.<br>*Up aerial to {{Mvsub|Chrom|SSBU|down aerial}}
|{{SSBU|Luigi}}||*{{Mvsub|Luigi|SSBU|Down throw}} can lead to many long combos ending with {{Mvsub|Luigi|SSBU|Up special}} for a KO.<br>*Down throw can also lead to a {{Mvsub|Luigi|SSBU|Back aerial}} or a {{Mvsub|Luigi|SSBU|Down special}} depending on the stage for the latter.<br>*{{Mvsub|Luigi|SSBU|Up tilt}} to [[Super Jump Punch]].<br>*{{Mvsub|Luigi|SSBU|Grab aerial}} to Super Jump Punch or {{Mvsub|Luigi|SSBU|Down aerial}} off stage.
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|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|down smash}} can lead to any KO move (e.g. {{Mvsub|Mr. Game & Watch|SSBU|forward smash}}) at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100%.
|{{SSBU|Captain Falcon}}||*The first hit of {{Mvsub|Captain Falcon|SSBU|Neutral aerial}} can link into [[Knee Smash]] for a KO at mid-to-high percents.
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|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|up smash}}<br>*{{Mvsub|Pit|SSBU|Down tilt}} to {{Mvsub|Pit|SSBU|up aerial}}
|{{SSBU|Jigglypuff}}||*{{Mvsub|Jigglypuff|SSBU|Down aerial}} can link into [[Rest]] for a KO at mid-to-high percents when autocanceled.
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|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|up smash}}<br>*{{Mvsub|Dark Pit|SSBU|Down tilt}} to {{Mvsub|Dark Pit|SSBU|up aerial}}
|{{SSBU|Bowser}}||*{{Mvsub|Bowser|SSBU|Neutral aerial}} to {{Mvsub|Bowser|SSBU|Back aerial}} or {{Mvsub|Bowser|SSBU|Forward aerial}}
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|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} can be followed up with [[Flip Jump]] at the ledge that can KO at around 60%<br>*Burying an opponent with [[Flip Jump]] can lead to a free KO move at high percents<br>*{{Mvsub|Zero Suit Samus|SSBU|Up aerial}} to {{Mvsub|Zero Suit Samus|SSBU|back aerial}}
|{{SSBU|Ice Climbers}}||*{{Mvsub|Ice Climbers|SSBU|Down throw}} to {{Mvsub|Ice Climbers|SSBU|Forward aerial}}
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|{{SSBU|Wario}}||*{{Mvsub|Wario|SSBU|Down tilt}} to {{Mvsub|Wario|SSBU|dash attack}}<br>*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Neutral aerial}} second hit to [[Wario Waft]]<br>*{{Mvsub|Wario|SSBU|Down aerial}} to half-charged [[Wario Waft]] on some characters<br>*{{Mvsub|Wario|SSBU|Up aerial}} to [[Wario Waft]]
|{{SSBU|Sheik}}||*{{Mvsub|Sheik|SSBU|Neutral aerial}} to [[Bouncing Fish]]
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|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Up tilt}} becomes a true followup to {{Mvsub|Snake|SSBU|down throw}} at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
|{{SSBU|Zelda}}||*{{Mvsub|Zelda|SSBU|Down throw}} to {{Mvsub|Zelda|SSBU|Back aerial}}
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|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] or {{Mvsub|Ike|SSBU|up aerial}}<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|back aerial}}<br>*{{Mvsub|Ike|SSBU|Down tilt}} to {{Mvsub|Ike|SSBU|back aerial}}
|{{SSBU|Dr. Mario}}||*{{Mvsub|Dr. Mario|SSBU|Down throw}} to [[Dr. Tornado]] can KO as early as 45% at the ledge.<br>*{{Mvsub|Dr. Mario|SSBU|Down tilt}} to [[Super Jump Punch]]
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|{{SSBU|Squirtle}}||*{{Mvsub|Squirtle|SSBU|Up tilt}} to [[Waterfall]]
|{{SSBU|Pichu}}||*{{Mvsub|Pichu|SSBU|Up throw}} to [[Thunder (Pokémon)|Thunder]]<br>*{{Mvsub|Pichu|SSBU|Up smash}} to [[Thunder (Pokémon)|Thunder]]
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|{{SSBU|Ivysaur}}||*{{Mvsub|Ivysaur|SSBU|Down throw}} to sweetspotted [[Vine Whip]]<br>*[[Razor Leaf]] to {{Mvsub|Ivysaur|SSBU|up aerial}} or sweetspotted [[Vine Whip]]
|{{SSBU|Falco}}||*{{Mvsub|Falco|SSBU|Up tilt}} to {{Mvsub|Falco|SSBU|Back aerial}}
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|{{SSBU|Charizard}}||*{{Mvsub|Charizard|SSBU|Back throw}} to sweetspotted {{Mvsub|Charizard|SSBU|back aerial}}
|{{SSBU|Young Link}}||*{{Mvsub|Young Link|SSBU|Down tilt}} to aerial {{Mvsub|Young Link|SSBU|Up special}}<br>*A successful [[Bomb (Link)|Bomb]] hit can lead into a KO move at high percents.
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|{{SSBU|Diddy Kong}}||*{{Mvsub|Diddy Kong|SSBU|Down throw}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{Mvsub|Diddy Kong|SSBU|Neutral aerial}} to {{Mvsub|Diddy Kong|SSBU|back aerial}}<br>*{{b|Banana Peel|move}} to any smash attack<br>*{{Mvsub|Diddy Kong|SSBU|Down tilt}} to {{Mvsub|Diddy Kong|SSBU|up smash}}
|{{SSBU|Ganondorf}}||*Late hit {{Mvsub|Ganondorf|SSBU|Dash attack}} to {{Mvsub|Ganondorf|SSBU|Up aerial}}
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|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|forward tilt}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|up aerial}}<br>*{{Mvsub|Lucas|SSBU|Down aerial}} to {{Mvsub|Lucas|SSBU|forward smash}}
|{{SSBU|Mewtwo}}||*Rising [[Confusion]] to {{Mvsub|Mewtwo|SSBU|Forward aerial}} becomes true on middleweights at around 140%.
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|{{SSBU|Sonic}}||*[[Spin Dash]] to {{Mvsub|Sonic|SSBU|back aerial}}<br>*Late hit {{Mvsub|Sonic|SSBU|neutral aerial}} to {{Mvsub|Sonic|SSBU|back aerial}}<br>*[[Spin Charge]] to {{Mvsub|Sonic|SSBU|forward aerial}}<br>*Early hit [[Spin Dash]] to {{Mvsub|Sonic|SSBU|forward aerial}}
|{{SSBU|Roy}}||*[[Roy (SSBU)/Neutral attack|Jab]] to {{Mvsub|Roy|SSBU|Back aerial}}
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|{{SSBU|Lucario}}||*[[Aura Sphere]]'s looping hits to {{Mvsub|Lucario|SSBU|back aerial}}<br>*{{Mvsub|Lucario|SSBU|Forward aerial}} to {{Mvsub|Lucario|SSBU|back aerial}}
|{{SSBU|Chrom}}||*[[Chrom (SSBU)/Neutral attack|Jab]] to {{Mvsub|Chrom|SSBU|Back aerial}}
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|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|down tilt}} can link into {{Mvsub|R.O.B.|SSBU|up smash}}<br>*{{Mvsub|R.O.B.|SSBU|Down throw}} can be followed up with {{Mvsub|R.O.B.|SSBU|down smash}}, {{Mvsub|R.O.B.|SSBU|up smash}}, or {{Mvsub|R.O.B.|SSBU|up aerial}}
|{{SSBU|Mr. Game & Watch}}||*Burying an opponent with a sweetspotted {{Mvsub|Mr. Game & Watch|SSBU|Down smash}} can lead to a free KO move at high percents.<br>*{{Mvsub|Mr. Game & Watch|SSBU|Down throw}} to [[Oil Panic]] can KO as early as 20%, depending on the projectiles absorbed.<br>*[[Mr. Game & Watch (SSBU)/Neutral attack/Hit 1|Jab 1]] can link into [[Oil Panic]] at around 100% for a KO.
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|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to {{Mvsub|Wolf|SSBU|back aerial}}<br>*{{Mvsub|Wolf|SSBU|Forward aerial}} to [[Wolf Flash]]
|{{SSBU|Pit}}||*{{Mvsub|Pit|SSBU|Down aerial}} to {{Mvsub|Pit|SSBU|Up smash}}
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|{{SSBU|Mega Man}}||*The first two hits of {{Mvsub|Mega Man|SSBU|back aerial}} can link into {{Mvsub|Mega Man|SSBU|up tilt}}<br>*A thrown [[Metal Blade]] can link into {{Mvsub|Mega Man|SSBU|up tilt}}
|{{SSBU|Dark Pit}}||*{{Mvsub|Dark Pit|SSBU|Down aerial}} to {{Mvsub|Dark Pit|SSBU|Up smash}}
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|{{SSBU|Wii Fit Trainer}}||*Burying an opponent with [[Wii Fit Trainer (SSBU)/Neutral attack/Hit 3|Jab 3]] can lead to any KO move at high percents.<br>*{{Mvsub|Wii Fit Trainer|SSBU|Neutral aerial}} to {{Mvsub|Wii Fit Trainer|SSBU|up aerial}} or {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}<br>*A {{Mvsub|Wii Fit Trainer|SSBU|forward aerial}} meteor smash can be followed up with {{Mvsub|Wii Fit Trainer|SSBU|back aerial}}, KOing at around 100% at the ledge.
|{{SSBU|Zero Suit Samus}}||*{{Mvsub|Zero Suit Samus|SSBU|Neutral aerial}} to [[Flip Jump]] is a combo that can KO as early as 60% if done at the ledge.
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|{{SSBU|Little Mac}}||*The back hit of {{Mvsub|Little Mac|SSBU|up tilt}} can be followed up with [[Rising Uppercut]] or [[Jolt Haymaker]]<br>*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]] or [[Rising Uppercut]] at high percents, or even [[KO Uppercut]]
|{{SSBU|Wario}}||*Late hit {{Mvsub|Wario|SSBU|Up tilt}} to [[Wario Waft]]
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|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|up smash}}<br>*Late hit {{Mvsub|Greninja|SSBU|dash attack}} can be followed up with {{Mvsub|Greninja|SSBU|forward aerial}} buffered out of an [[Instant double jump|instant double jump]] for a guaranteed KO at mid-to-high percents.
|{{SSBU|Snake}}||*{{Mvsub|Snake|SSBU|Down throw}} to {{Mvsub|Snake|SSBU|Up tilt}} becomes true at around 160%. The string can KO earlier, but requires chasing the opponent's roll up until that point.
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|{{SSBU|Mii Brawler}}||*Late hit {{Mvsub|Mii Brawler|SSBU|neutral aerial}} to {{Mvsub|Mii Brawler|SSBU|forward smash}}<br>*A falling {{Mvsub|Mii Brawler|SSBU|up aerial}} can lead into {{Mvsub|Mii Brawler|SSBU|back aerial}} or [[Flashing Mach Punch]] for a KO at around 100%, or a {{Mvsub|Mii Brawler|SSBU|down aerial}} at the ledge<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|up tilt}} to [[Helicopter Kick]] can KO at around 50% at the ledge if the latter is angled properly<br>*{{Mvsub|Mii Brawler|SSBU|Down throw}} to [[Thrust Uppercut]] or [[Helicopter Kick]]
|{{SSBU|Ike}}||*{{Mvsub|Ike|SSBU|Neutral aerial}} into [[Aether]] can kill at the ledge at around 70%.<br>*Late hit {{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|Back aerial}}<br>*{{Mvsub|Ike|SSBU|Neutral aerial}} to {{Mvsub|Ike|SSBU|Up aerial}}
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|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial move, most commonly {{Mvsub|Mii Swordfighter|SSBU|up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into any move, most commonly {{Mvsub|Mii Swordfighter|SSBU|forward smash}}
|{{SSBU|Lucas}}||*{{Mvsub|Lucas|SSBU|Down tilt}} to sweetspotted {{Mvsub|Lucas|SSBU|Forward tilt}}
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|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]<br>*[[Grenade Launch]] to any move
|{{SSBU|Lucario}}||*[[Aura Sphere]] to {{Mvsub|Lucario|SSBU|Up smash}} no longer requires buffering the latter out of a jump or shield drop to perform.
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|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|forward aerial}} or {{Mvsub|Palutena|SSBU|back aerial}}<br>*The first hit of {{Mvsub|Palutena|SSBU|neutral aerial}} sends the opponent slightly upwards, allowing for followups like {{Mvsub|Palutena|SSBU|up tilt}}, {{Mvsub|Palutena|SSBU|back aerial}}, or {{Mvsub|Palutena|SSBU|up aerial}} to KO at high percents
|{{SSBU|R.O.B.}}||*{{Mvsub|R.O.B.|SSBU|Neutral aerial}} to [[Arm Rotor]]<br>*Z-dropped [[Gyro]] to [[Arm Rotor]]<br>*With a Gyro nearby, {{Mvsub|R.O.B.|SSBU|Down tilt}} can link into {{Mvsub|R.O.B.|SSBU|Up smash}} for a KO at high percents
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|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|forward aerial}}, Levin Sword {{Mvsub|Robin|SSBU|up aerial}}, or clean hit Levin Sword {{Mvsub|Robin|SSBU|back aerial}}<br>*[[Thunder (Robin)|Thunder]] to {{Mvsub|Robin|SSBU|dash attack}}
|{{SSBU|Wolf}}||*{{Mvsub|Wolf|SSBU|Down throw}} to [[Wolf Flash]]
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|{{SSBU|Duck Hunt}}||*[[Clay Shooting]] hits to {{Mvsub|Duck Hunt|SSBU|forward aerial}} or {{Mvsub|Duck Hunt|SSBU|down aerial}}
|{{SSBU|Little Mac}}||*{{Mvsub|Little Mac|SSBU|Down tilt}} to [[Jolt Haymaker]]
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|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-to-high percents
|{{SSBU|Greninja}}||*{{Mvsub|Greninja|SSBU|Down tilt}} to {{Mvsub|Greninja|SSBU|Up smash}}
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|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-to-high percents
|{{SSBU|Mii Brawler}}||*{{Mvsub|Mii Brawler|SSBU|Up aerial}} to [[Flashing Mach Punch]]<br>*{{Mvsub|Mii Brawler|SSBU|Down tilt}} or {{Mvsub|Mii Brawler|SSBU|Up aerial}} to forward-angled [[Helicopter Kick]] can KO at around 50% at the ledge.
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|{{SSBU|Cloud}}||*A fast-falled {{Mvsub|Cloud|SSBU|up aerial}} can be followed up with [[Finishing Touch]] for a KO at mid-to-high percents
|{{SSBU|Mii Swordfighter}}||*A [[Gale Strike]] hit can be followed up with any aerial KO move, such as {{Mvsub|Mii Swordfighter|SSBU|Up aerial}} or [[Hero's Spin]]<br>*Tilt-thrown [[Chakram]] can lead into KO moves at high percents.
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|{{SSBU|Corrin}}||*Stunning an opponent with a fully-charged [[Dragon Fang Shot]] can lead to any move<br>{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]]<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|forward aerial}} to [[Dragon Fang Shot]] can KO at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently
|{{SSBU|Mii Gunner}}||*[[Flame Pillar]] to fully-charged [[Charge Blast]]
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|{{SSBU|Bayonetta}}||*Late hit {{Mvsub|Bayonetta|SSBU|neutral aerial}} to {{Mvsub|Bayonetta|SSBU|forward smash}}
|{{SSBU|Palutena}}||*{{Mvsub|Palutena|SSBU|Down throw}} to {{Mvsub|Palutena|SSBU|Back aerial}}
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|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to any move at higher percentages, most commonly {{Mvsub|Inkling|SSBU|up smash}}<br>*First hit of {{Mvsub|Inkling|SSBU|up aerial}} to {{Mvsub|Inkling|SSBU|up smash}}
|{{SSBU|Robin}}||*[[Arcfire]] to Levin Sword {{Mvsub|Robin|SSBU|Forward aerial}} or {{Mvsub|Robin|SSBU|Up aerial}}
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|{{SSBU|Ridley}}||*{{Mvsub|Ridley|SSBU|Up tilt}} to sweetspotted {{Mvsub|Ridley|SSBU|up aerial}}
|{{SSBU|Ryu}}||*[[Ryu (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents.
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|{{SSBU|Simon}}||*[[Holy Water]] to {{Mvsub|Simon|SSBU|forward smash}}<br>*Late hit {{Mvsub|Simon|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Simon|SSBU|up smash}}
|{{SSBU|Ken}}||*[[Ken (SSBU)/Neutral attack|Jab]] to [[Shoryuken]] is a guaranteed combo that KOs at mid-high percents.
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|{{SSBU|Richter}}||*[[Holy Water]] to {{Mvsub|Richter|SSBU|forward smash}}<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|up smash}}
|{{SSBU|Corrin}}||*{{Mvsub|Corrin|SSBU|Forward aerial}} to sweetspotted aerial [[Dragon Lunge]].<br>*{{Mvsub|Corrin|SSBU|Forward aerial}} to {{Mvsub|Corrin|SSBU|Back aerial}}<br>*{{Mvsub|Corrin|SSBU|Neutral aerial}} or {{Mvsub|Corrin|SSBU|Forward aerial}} to [[Dragon Fang Shot]] can kill at mid-to-high percents depending on how long the final hit is charged. However, this requires precise timing and spacing to perform consistently.
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|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|down throw}} or {{Mvsub|King K. Rool|SSBU|down tilt}} can lead to any move at higher percentages<br>*{{Mvsub|King K. Rool|SSBU|Down aerial}} to {{Mvsub|King K. Rool|SSBU|up smash}}, {{Mvsub|King K. Rool|SSBU|up aerial}} or upward-angled {{Mvsub|King K. Rool|SSBU|forward smash}}<br>*[[Crownerang]] to {{Mvsub|King K. Rool|SSBU|back aerial}} or up smash
|{{SSBU|Inkling}}||*{{Mvsub|Inkling|SSBU|Up throw}} to {{Mvsub|Inkling|SSBU|Up aerial}}<br>*Burying an opponent with [[Splat Roller]] can lead to a free KO move at high percents.
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|{{SSBU|Isabelle}}||*{{Mvsub|Isabelle|SSBU|Up tilt}} to clean hit {{Mvsub|Isabelle|SSBU|up aerial}}<br>*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.<br>*[[Fishing Rod]] to [[Lloid Trap]]
|{{SSBU|Simon}}||*[[Holy Water]] can lead into KO moves at high percents<br>*Late hit {{Mvsub|Simon|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Simon|SSBU|Up smash}}
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|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]<br>*A [[2 frame punish]] with {{Mvsub|Incineroar|SSBU|down tilt}} can be followed up with {{Mvsub|Incineroar|SSBU|forward tilt}} for a KO at mid-to-high percents.<br>*{{Mvsub|Incineroar|SSBU|Down tilt}} to {{Mvsub|Incineroar|SSBU|back aerial}}<br>*{{Mvsub|Incineroar|SSBU|Down throw}} to {{Mvsub|Incineroar|SSBU|forward aerial}}
|{{SSBU|Richter}}||*[[Holy Water]] can lead into KO moves at high percents<br>*Late hit {{Mvsub|Richter|SSBU|Down aerial}} to [[Uppercut]]<br>*Late hit [[Cross]] to {{Mvsub|Richter|SSBU|Up smash}}
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|{{SSBU|Piranha Plant}}||*{{Mvsub|Piranha Plant|SSBU|Down aerial}} to {{Mvsub|Piranha Plant|SSBU|up smash}} or {{Mvsub|Piranha Plant|SSBU|up aerial}}
|{{SSBU|King K. Rool}}||*Burying an opponent with {{Mvsub|King K. Rool|SSBU|Down throw}} or {{Mvsub|King K. Rool|SSBU|Down tilt}} can lead to a free KO move at high percents.
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|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}<br>*A meteor smash from Arsene {{Mvsub|Joker|SSBU|down aerial}} can be followed up with an Arsene {{Mvsub|Joker|SSBU|up smash}} for a KO at mid percents, or Arsene {{Mvsub|Joker|SSBU|up aerial}} at high percents
|{{SSBU|Isabelle}}||*After [[Pocket]]ing a powerful projectile (e.g. fully-charged [[Charge Shot]]), it can be released after a [[Fishing Rod]] down throw for a KO at mid-to-high percents.
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|{{SSBU|Hero}}||*[[Snooze]] can lead into any move at higher percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|up smash}} can KO at around 50% if the latter scores a critical hit<br>*With [[Acceleratle]] active, a successful [[Frizz]] hit can be followed up with {{Mvsub|Hero|SSBU|forward aerial}} for a KO at high percents
|{{SSBU|Incineroar}}||*{{Mvsub|Incineroar|SSBU|Down tilt}} to [[Darkest Lariat]]
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|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|down throw}} can lead to any grounded move, such as {{Mvsub|Banjo & Kazooie|SSBU|up tilt}}, [[Wonderwing]] or any smash attack at high percents; if the opponent escapes from the bury in a predictable fashion, it can lead into a well-timed aerial KO move, such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} at mid-to-high percents<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} (or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} offstage or at high percents) and KO at mid-to-high percents<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to {{Mvsub|Banjo & Kazooie|SSBU|forward aerial}} or {{Mvsub|Banjo & Kazooie|SSBU|back aerial}} and KO at high percents onstage or mid-to-high percents offstage<br>*A close-range [[Egg Firing / Breegull Blaster|Breegull Blaster]] can true combo into an up tilt for a highly effective KO confirm that works at a wide range of percentages.
|{{SSBU|Piranha Plant}}||*Falling {{Mvsub|Piranha Plant|SSBU|Neutral aerial}} to {{Mvsub|Piranha Plant|SSBU|Down smash}}
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|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]]<br>*[[Terry (SSBU)/Neutral attack/Hit 2|Jab 2]] to [[Power Dunk]] or command input [[Rising Tackle]]<br>*{{Mvsub|Terry|SSBU|Forward tilt}} to [[Buster Wolf]]
|{{SSBU|Joker}}||*{{Mvsub|Joker|SSBU|Forward aerial}} to Arsene {{Mvsub|Joker|SSBU|Back aerial}}<br>*First hit of forward aerial into dragdown {{Mvsub|Joker|SSBU|Up aerial}} into either {{Mvsub|Joker|SSBU|up smash}} or {{Mvsub|Joker|SSBU|down smash}}.
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|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several KO moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|back aerial}}, or {{Mvsub|Byleth|SSBU|down aerial}}<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|up aerial}}<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|forward aerial}} has a less strict timing, but KOs later and may require an [[instant double jump]] on some characters<br>*The landing hit of {{Mvsub|Byleth|SSBU|neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|dash attack}} and KO at high percents<br>*A landing {{Mvsub|Byleth|SSBU|neutral aerial}} at the ledge can be followed up with a runoff {{Mvsub|Byleth|SSBU|forward aerial}} for a KO at around 65%
|{{SSBU|Hero}}||*[[Snooze]] can lead into a free KO move at high percents.<br>*{{Mvsub|Hero|SSBU|Down aerial}} to {{Mvsub|Hero|SSBU|Up smash}} can KO at around 50% if the latter scores a critical hit
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|{{SSBU|Min Min}}||*With Ramram equipped, [[Punch]] can confirm into {{Mvsub|Min Min|SSBU|forward tilt}} for a KO at high percents
|{{SSBU|Banjo & Kazooie}}||*Burying an opponent with {{Mvsub|Banjo & Kazooie|SSBU|Down throw}} can lead to a free grounded KO move such as [[Wonderwing]] or any smash attack at high percents, or if the opponent escapes from the bury in a predictable fashion, a well-timed aerial KO move such as Wonderwing or {{Mvsub|Banjo & Kazooie|SSBU|Forward aerial}} at mid and higher percents.<br>*A successful [[Rear Egg]] hit can lead into Wonderwing or Forward aerial (or {{Mvsub|Banjo & Kazooie|SSBU|Back aerial}} offstage or at high percents) and KO at mid-to-high percents.<br>*{{Mvsub|Banjo & Kazooie|SSBU|Up aerial}} can lead to Forward aerial or Back aerial and KO at high percents onstage or mid and higher percents offstage.
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|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|forward aerial}}<br>*{{Mvsub|Steve|SSBU|Up tilt}} to {{Mvsub|Steve|SSBU|back aerial}}
|{{SSBU|Terry}}||*{{Mvsub|Terry|SSBU|Up tilt}} to [[Power Geyser]] can KO as early as 50%
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|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|back aerial}}
|{{SSBU|Byleth}}||*[[Sword of the Creator]] leads into several kill moves at high percents, such as [[Areadbhar]], {{Mvsub|Byleth|SSBU|Back aerial}}, or {{Mvsub|Byleth|SSBU|Down aerial}}.<br>*{{Mvsub|Byleth|SSBU|Down tilt}} to {{Mvsub|Byleth|SSBU|Up aerial}} KOs at around 100-110%.<br>*{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Back aerial}} can KO at mid-to-high percents, but the timing is incredibly strict.<br>**{{Mvsub|Byleth|SSBU|Down throw}} to {{Mvsub|Byleth|SSBU|Forward aerial}} has a less strict timing, but KOs later, and may require an [[Instant Double Jump]] on some characters.<br>*The landing hit of {{Mvsub|Byleth|SSBU|Neutral aerial}} can lead into {{Mvsub|Byleth|SSBU|Dash attack}} and kill at high percents
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|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to {{Mvsub|Pyra|SSBU|up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|up aerial}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} meteor smash to [[Prominence Revolt]]<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs middleweights at around 110% at the ledge
|{{SSBU|Steve}}||*[[Steve (SSBU)/Neutral attack|Jab]] to {{Mvsub|Steve|SSBU|Forward aerial}}
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|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, KOing at around 110%; however, this requires precise spacing and timing to perform consistently
|{{SSBU|Sephiroth}}||*{{Mvsub|Sephiroth|SSBU|Back throw}} to {{Mvsub|Sephiroth|SSBU|Back aerial}}
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|{{SSBU|Kazuya}}||*Stunning an opponent with {{Mvsub|Kazuya|SSBU|uncrouching attack}} can lead to a free KO move at high percents<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|up-forward tilt}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to [[Devil Wings]]<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|forward tilt}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|up smash}}<br>*{{Mvsub|Kazuya|SSBU|Crouch attack}} to {{Mvsub|Kazuya|SSBU|forward crouch attack}}<br>*[[Electric Wind God Fist]] to [[Devil Wings]]<br>*[[Electric Wind God Fist]] to {{Mvsub|Kazuya|SSBU|up smash}}
|{{SSBU|Pyra}}||*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|Up smash}}<br>*{{Mvsub|Pyra|SSBU|Down aerial}} to {{Mvsub|Pyra|SSBU|Up aerial}}<br>*[[Pyra (SSBU)/Neutral attack/Hit 3|Jab 3]] KOs at around 110% at the ledge.
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|{{SSBU|Sora}}||*[[Firaga]] can be followed up with a dashing {{Mvsub|Sora|SSBU|up smash}} for a KO at high percents<br>*{{Mvsub|Sora|SSBU|Down tilt}} to {{Mvsub|Sora|SSBU|up smash}}<br>*{{Mvsub|Sora|SSBU|Down tilt}} to [[Aerial Sweep]]
|{{SSBU|Mythra}}||*{{Mvsub|Mythra|SSBU|Down tilt}} can combo into a charged [[Lightning Buster]] if the looping hits connect, killing at around 110%. However, this requires high technical proficiency and precise spacing to perform consistently.
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[[Category:Unofficial lingo]]
[[Category:Unofficial lingo]]

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