Editing Kid Icarus (universe)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Title|''Kid Icarus'' (universe)}}
{{DISPLAYTITLE:''Kid Icarus'' (universe)}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
{{Infobox Series
{{Infobox Series
|title            = Kid Icarus (universe)
|title            = Kid Icarus (universe)
|image            = [[File:KidIcarusModernLogo.jpg|300px]]
|image            = [[Image:KidIcarusModernLogo.jpg|300px]]
|caption          = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]]
|caption          = [[Image:KidIcarusSymbol.png|50px]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|publisher        = Nintendo
|publisher        = Nintendo
Line 10: Line 10:
|designer          =  
|designer          =  
|genres            = Platformer<br>Third-Person shooter<br>Rail shooter
|genres            = Platformer<br>Third-Person shooter<br>Rail shooter
|originconsole    = Nintendo Entertainment System (Famicom Disk System)
|originconsole    = Nintendo Entertainment System
|firstinstallment  = ''[[Kid Icarus]]'' (1986)
|firstinstallment  = ''[[Kid Icarus]]'' (1986)
|latestinstallment = ''{{s|icaruspedia|Kid Icarus: Uprising}}'' (2012)
|latestinstallment = ''{{s|icaruspedia|Kid Icarus: Uprising}}'' (2012)
Line 17: Line 17:
|interwikipage    = Kid Icarus (series)
|interwikipage    = Kid Icarus (series)
}}
}}
The '''''Kid Icarus'' universe''' ({{ja|パルテナの鏡|Parutena no Kagami}}, ''Mirror of Palutena'') refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''Kid Icarus'' games, which were originally a pair of cult-classic action/platformer games for NES and Game Boy. A twenty-one-year hiatus for the series ensued, and it only ended once [[Masahiro Sakurai]] developed and released a third game for the [[3DS]] after debuting a heavy stylistic redesign for the series and its star, the young angel knight [[Pit]], in 2008's ''[[Super Smash Bros. Brawl]]''.
The '''''Kid Icarus'' universe''' refers to the ''Smash Bros.'' series' collection of characters, stages, and properties that hail from Nintendo's ''Kid Icarus'' games, which were originally a pair of cult-classic action/platformer games for NES and Game Boy. A twenty-one-year hiatus for the series ensued, and it only ended once [[Masahiro Sakurai]] developed and released a third game for the 3DS after debuting a heavy stylistic redesign for the series and its star, the young angel knight [[Pit]], in 2008's ''[[Super Smash Bros. Brawl]]''.


==Franchise description==
==Franchise description==
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]]
During the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, one of the original titles and IPs released alongside titles such as {{uv|Metroid}} and {{uv|The Legend of Zelda}} was ''Kid Icarus'', an action platformer that aimed to blend several genres. The game's development process was stressed by time constraints, and the game was released on NES on July 1987 to mixed critical reception, which focused criticism on its frustratingly high difficulty and some odd design choices; despite all this, the game has long since been regarded as a cult classic for the console, and some of its characters had been featured on the American cartoon ''Captain N: The Game Master'' alongside other video game characters popularized by the NES. Following this, a sequel for the Game Boy, ''Kid Icarus: Of Myth and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released on November 1991. Reception was decidedly more favorable for the sequel, citing significant improvements to the gameplay all around, though the game never reached the level of public attention that the original had. In an odd twist, ''Of Myths and Monsters'' was, for literally two decades, one of few first-party Nintendo games that were not published in Japan.  
After Nintendo's commercially successful releases of platforming games such as ''Super Mario Bros.'' and adventure games such as ''The Legend of Zelda'' during the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game ''Metroid'' for the Family Computer Disk System and Nintendo Entertainment System. ''Kid Icarus'' was developed alongside ''Metroid'' as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. ''Kid Icarus'' was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After ''Metroid''{{'}}s development was complete, more staff members were allotted to the development of ''Kid Icarus'', such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, ''Kid Icarus'' was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist [[Pit]] and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series ''Captain N: The Game Master'', which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, ''Kid Icarus: Of Myths and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, ''Kid Icarus: Of Myths and Monsters'' was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.


Following the release of ''Kid Icarus: Of Myths and Monsters'', the series received no new installments for twenty years and little in the way of return appearances outside of a [[trophy]] of Pit in 2001's ''[[Super Smash Bros. Melee]]'' and the first game's 2004 re-release in the ''Famicom Mini Disk System Selection'' for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the 2000s, a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] indirectly started an ambitious series revival of the ''Kid Icarus'' franchise, first by announcing through a trailer the inclusion of {{SSBB|Pit}} as a new playable fighter in his highly-anticipated fighting game ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, {{uv|Ice Climber}}, back into the public eye through [[Ice Climbers|its player-characters]]' inclusions as playable fighters in ''Melee'', debuted a new, anime-inspired design for Pit and a detailed reimagining of the ''Kid Icarus'' setting, inspired by changes in the art styles of games like ''The Legend of Zelda'' and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by ''Brawl'' players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose ''Kid Icarus'' for this series reboot. Sakurai's choice of ''Kid Icarus'' was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining in ''Brawl''. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.
For fifteen years following the 1991 release of the second game, the ''Kid Icarus'' "franchise" made no return appearances in any format, and the two-game series had seemed to have forever been left behind in a state where it would represent nothing more than a curious piece of history from the Nintendo timeline. But then, in 2006, {{uv|Super Smash Bros.}} series director [[Masahiro Sakurai]] began an ambitious series revival for ''Kid Icarus'', first by announcing through a trailer the inclusion of the main character, {{SSBB|Pit}}, as a new playable fighter in his then-highly-anticipated ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai had previously brought another obscure NES title from the era, {{uv|Ice Climber}}, back into the public limelight by including [[Ice Climbers|its player-characters]] as playable fighters in 2001's ''[[Super Smash Bros. Melee]]'', but for ''Brawl'', Sakurai debuted a radical, anime-style redesign for Pit, as well as a more detailed reimagining of Pit's in-game world.


[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
As Sakurai later noted, the redesigned Pit's appearance in ''Brawl'' greatly influenced his decision to jump-start the series' revival with a new installment. Following ''Brawl''{{'}}s release in 2008, Sakurai directed and wrote the scenario for ''Kid Icarus: Uprising'', a high-budget title for the Nintendo 3DS that features on-rails-shooter segments in the air that are separate from third-person-shooter segments on the ground. The game's overall presentation makes full use of the design style introduced in ''Brawl'', complete with fully voice-acted character dialogue and copious amounts of story-driven cutscenes, but also with a far more satirical tone to the story and dialogue itself. The game was released on March 2012 to glowing reviews; however, Sakurai has yet to confirm interest in a sequel. Nonetheless, the now-familiar modern design for Pit is considered standard for the franchise, and has made a return appearance in ''Brawl''{{'}}s sequel, ''[[Super Smash Bros. 4]]''. Meanwhile, ''Of Myths and Monsters'' was released in Japan for the first time in the country's history on the 3DS Virtual Console, a month before the release of ''Uprising''.


Desiring a balance between story-based gameplay hindrances and the plot-required triumph of good over evil, Sakurai wrote the story and script for the game, entitled ''Kid Icarus: Uprising'', by himself. As a result, characters' roles and personalities were shaped by their role in the game's structure, dialogue was able to be perfectly meshed with the story and music, and while the game retained influence from Greek mythology, Sakurai did not base the story on anything specific and avoided portraying a simple "good versus evil" storyline. Several outside illustrators were hired to help design characters and locations in a manga-inspired art style, and in 2009, the development studio Project Sora was established for the game's development. The first game developed for the 3DS, ''Uprising'' was intended to be distinct from the previous ''Kid Icarus'' games, being a 3D shooter divided between airborne rail shooter segments and ground-based third-person shooter segments as opposed to the previous games' side-scrolling 2D platforming gameplay, and contrasting the original game's notorious difficulty with adjustable difficulty settings and a relatively simple control scheme, including more responsive touchscreen controls than previous first-person shooter games on the DS. Music was composed by a team consisting of Japanese composers who had prominently contributed to ''Brawl''; the team was directed by Takahiro Nishi and orchestration was handled by Yasunori Mitsuda. The game was officially announced at Nintendo's E3 2010 conference, immediately following the announcement of the Nintendo 3DS. To promote the game, Nintendo collaborated with three Japanese animation studios to produce a series of animated shorts based on the ''Kid Icarus'' characters and setting, consisting of Studio 4°C's ''Medusa's Revenge'', Shaft's two-part ''Palutena's Revolting Dinner'', and Production I.G's three-part ''Thanatos Rising'', all supervised by Sakurai and streamed in Japan, Europe, and North America through the 3DS's Nintendo Video service one week before the game's respective release in each region. ''Kid Icarus: Uprising'' was released in March 2012, featuring similar character designs to the ones introduced in ''Brawl'', a fully voiced cast, story-driven cutscenes, and a more whimsical tone to the story and dialogue. It was met with critical acclaim, as critics praised the attention to detail, mechanical flexibility, general gameplay balance, and voiced dialogue, but criticized its difficult control scheme and linear structure. The game was also a financial success, selling over 200,000 units in the first month alone and boosting the sales of the 3DS by the thousands; Nintendo even cited ''Uprising'' among other games like ''Fire Emblem: Awakening'' for suddenly increased profits. By April 2013, ''Uprising'' had sold 1.18 million units, making it the tenth best-selling 3DS title at the time.
The ''Kid Icarus'' games themselves are set on a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled over by the Goddess of Light, [[Palutena]]. In the original game, the goddess of the hellish plane of the Underworld, Medusa, wages war against Palutena and the human world, and Palutena sends her loyal warrior, the young angel knight [[Pit]] (note that the name "Kid Icarus" is not the main character's name itself, but more of a comedic descriptor of how he is essentially a child equivalent to the Greek myth of the winged man Icarus), on a quest to defeat Medusa by gathering three sacred combat treasures. In ''Of Myths and Monsters'', Pit similarly battles a demon named Orcos. Many years later in ''Uprising'', Pit must battle Medusa and her minions again, but ends up thrust into a much stranger, multi-sided conflict involving a greatly-expanded cast of literally colorful allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.


Despite the game's critical and commercial success, Sakurai confirmed that there were no plans for a sequel. Nevertheless, many elements from ''Kid Icarus: Uprising'' were introduced into [[Super Smash Bros. 4|the next ''Super Smash Bros.'' game]] on the [[Super Smash Bros. for Wii U|Wii U]] and [[Super Smash Bros. for Nintendo 3DS|3DS]] in 2014 &mdash; whose development was unable to start until Sakurai was finished with ''Uprising'' &mdash; including stages, items, music, trophies, and playable fighters in the form of Pit, [[Palutena]], and [[Dark Pit]], all based on their appearances in ''Uprising''. Pit, Palutena, and Dark Pit returned as playable fighters in 2018's ''[[Super Smash Bros. Ultimate]]'' for the Nintendo Switch, which also includes stages, music, [[spirit]]s, and other elements from the ''Kid Icarus'' games. Meanwhile, the return of the ''Kid Icarus'' franchise saw the first two games being ported to modern consoles; ''Kid Icarus: Of Myths and Monsters'' was released on the 3DS Virtual Console in 2012 &mdash; including in Japan for the first time &mdash; one month before the release of ''Uprising'', and the original ''Kid Icarus'' was released on the Wii U's Virtual Console in 2013 and Nintendo Switch Online (NSO) in 2019, and was included with the North American and PAL region releases of the NES Classic Edition.
==In ''Super Smash Bros.''==
Rumours have claimed that Pit was to be a playable character in ''Super Smash Bros.''; like rumours involving Peach, Bowser and other characters, however, this rumour has never been definitively proven.


The ''Kid Icarus'' games are set in a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled by the Goddess of Light, Palutena. In the original game, Medusa, the Goddess of Darkness banished to the hellish plane of the Underworld, conquers Angel Land and imprisons Palutena. Captured by Medusa's army, the young angel Pit &mdash; who is comedically described by the game's title as a child equivalent of the Greek myth of the winged man Icarus &mdash; escapes from the Underworld and sets out on a quest to defeat Medusa by gathering Palutena's [[Three Sacred Treasures]]. In ''Kid Icarus: Of Myths and Monsters'', Pit battles the demon Orcos, who has invaded Angel Land, to prove that he is worthy of wielding the Three Sacred Treasures. Many years later in ''Kid Icarus: Uprising'', Pit must battle the resurrected Medusa and her minions but ends up thrust into a much stranger, multi-sided conflict involving an expanded cast of allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. New characters introduced in ''Uprising'' include [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; Dark Pit, a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.
==In ''Super Smash Bros. Melee''==
There are a large number of trophies in ''[[Super Smash Bros. Melee]]'' that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-style [[Pit]] is no exception. Other than that, however, there is no additional representation of the ''Kid Icarus'' franchise in the game.


==In ''[[Super Smash Bros. Melee]]''==
==In ''Super Smash Bros. Brawl''==
There are a large number of trophies in ''[[Super Smash Bros. Melee]]'' that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-style [[Pit]] is no exception. However, there is no additional representation of the ''Kid Icarus'' franchise in the game.
 
===Trophy===
{{main|List of SSBM trophies (Others)}}
*[[Pit]]
 
==In ''[[Super Smash Bros. Brawl]]''==
''Kid Icarus'' is introduced as a primary universe in the ''Super Smash Bros.'' series in the third installment, ''[[Super Smash Bros. Brawl]]''.
''Kid Icarus'' is introduced as a primary universe in the ''Super Smash Bros.'' series in the third installment, ''[[Super Smash Bros. Brawl]]''.


===Fighter===
===Character===
*[[File:PitIcon(SSBB).png|50px|right|link=Pit (SSBB)]]'''{{SSBB|Pit}}''' ([[Starter character|Starter]]): A young angel knight who serves the goddess Palutena and saves the kingdom of Angel Land from the evil of the Underworld goddess Medusa. For his appearance in ''Brawl'' as a fighter, Pit has undergone a major character redesign. He uses the Sacred Bow of Palutena in combat, both to fire arrows, as it always has, and also to demonstrate its previously unseen ability to split in half and be used as a pair of swords for close-quarters combat.  Like [[Kirby]], [[Jigglypuff]], [[Meta Knight]], and [[Charizard]], Pit can jump multiple times in the air. His [[neutral special move]] is the [[Palutena's Arrow]], which Pit uses in a similar style as [[Link]], [[Young Link]], and [[Toon Link]]; however, Pit's arrows travel much faster, unaffected by gravity, and their trajectory can be controlled (i.e. it can be made to curve upwards or downwards) by pressing a direction right after releasing the arrow. His [[up special move]], titled [[Wings of Icarus]], is a unique move giving him the ability of temporary free flight around the stage. His [[down special move]], [[Mirror Shield]], reflects projectile attacks and protects Pit from damage on one side. His [[side special move]] is the [[Angel Ring]], a reflector move in which Pit spins the Palutena's Bow at a blinding speed in a full 360 circle, which does damage to his opponents.
*[[Image:PitIcon(SSBB).png|50px|right]]'''{{SSBB|Pit}}''': A young angel knight who serves the goddess Palutena and saves the kingdom of Angel Land from the evil of the Underworld goddess Medusa. The name "Kid Icarus" is technically a misnomer, and refers not to Pit as an alternative name, but more as to what kind of entity Pit is. The Greek myth of Icarus is centered around a man possessing wings; since Pit has wings, he can be considered a "kid Icarus" of sorts. For his appearance in ''Brawl'' as a fighter, Pit has undergone a major character redesign. He uses the Sacred Bow of Palutena in combat, both to fire arrows, as it always has, and also to demonstrate its previously unseen ability to split in half and be used as a pair of swords for close-quarters combat.  Like [[Kirby]], [[Jigglypuff]], [[Meta Knight]], and [[Charizard]], Pit can jump multiple times in the air. His Standard Special move is the [[Palutena's Arrow]], which Pit uses in a similar style as [[Link]], [[Young Link]], and [[Toon Link]]; however, Pit's arrows travel much faster, unaffected by gravity, and their trajectory can be controlled (i.e. it can be made to curve upwards or downwards) by pressing a direction right after releasing the arrow. His Up Special move, titled [[Wings of Icarus]], is a unique move giving him the ability of temporary free flight around the stage. His Down Special move, [[Mirror Shield]], reflects projectile attacks and protects Pit from damage on one side. His Side Special move is the [[Angel Ring]], a reflector move in which Pit spins the Palutena's Bow at a blinding speed in a full 360 circle, which does damage to his opponents.


On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus.
On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus.


===Stage===
===Stage===
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clr}}
*[[Image:Icon-skyworld.gif|right]]'''[[Skyworld]]''': This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clear}}


===Music===
===Music===
{{main|List of SSBB Music (Kid Icarus series)}}
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''' - A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.  It is used on the ''Skyworld'' stage.
====Original Tracks====
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''' - This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.  It is the theme of the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''' - A remix of the original Kid Icarus's title screen theme. It is used on the ''Skyworld'' stage.  This track is also played during Pit's Classic Mode credits.
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''' - A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.  It is used on the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits.
*'''Pit's victory theme''' - Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.


====Source Track====
===Trophy===
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
*{{SSBB|Pit}}
 
*[[Palutena's Army]]
====Victory Theme====
*[[Palutena]]
*'''[[Victory theme#Kid Icarus Victory Theme|Victory! Pit]]''': Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
*[[Palutena's Bow]]
 
===Trophies===
{{main|List of SSBB trophies (Kid Icarus series)}}
 
===Stickers===
{{main|List of stickers (Kid Icarus series)}}
 
===Masterpiece===
{{main|Masterpieces}}
*''[[Kid Icarus]]''


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Between ''Brawl'' and ''SSB4'', ''Smash'' director [[Masahiro Sakurai]] revived the long dormant ''Kid Icarus'' franchise with ''{{s|icaruspedia|Kid Icarus: Uprising}}''. This 3DS title greatly expanded the ''Kid Icarus'' universe with a wealth of new characters, storylines, enemies, and weapons. A lot of the new material from ''Uprising'' was introduced into ''SSB4'', such as music, stages, and trophies. In addition to the return of Pit, Skyworld, and most ''Kid Icarus'' content from ''Brawl'', two new playable characters, five items, two Assist Trophies, two new stages, and a wealth of other new content is in ''SSB4''.
After the series was revived with ''Kid Icarus: Uprising'', the franchise received a large boost in representation.
===Characters===
*[[File:PitIcon(SSB4-U).png|50px|right]]'''{{SSB4|Pit}}''': Pit returns as a playable character in ''Super Smash Bros. 4'', with a new design based on his appearance in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. This is reflected by Pit gaining new moves, such as the Upperdash Arm and the Guardian Orbitars.{{clear}}
*[[File:PalutenaIcon(SSB4-U).png|50px|right]]'''{{SSB4|Palutena}}''': Palutena was confirmed to be a newcomer in ''Super Smash Bros. 4'' during the E3 2014 Nintendo Digital Event. She uses various {{s|icaruspedia|Powers}} that she would grant Pit and the Fighters in ''Kid Icarus: Uprising''. Along with the {{SSB4|Mii Fighter}}s, her custom special moves are completely unique rather than using the same animations, making her a more unpredictable fighter than most.{{clear}}
*[[File:DarkPitIcon(SSB4-U).png|50px|right]]'''{{SSB4|Dark Pit}}''': Dark Pit appears as an unlockable character in ''Super Smash Bros. 4''. He is a [[clone]] of Pit; the extent of his clone status is unclear.{{Clear}}


===Fighters===
====Common Enemies====
*[[File:PitIcon(SSB4-U).png|50px|right|link=Pit (SSB4)]]'''{{SSB4|Pit}}''' ([[Starter character|Starter]]): An angel and the captain of Palutena's army, he liberated {{s|icaruspedia|Angel Land}} from the {{s|icaruspedia|Underworld}} goddess {{s|icaruspedia|Medusa}}. He was one of the few [[veteran]]s revealed along with ''SSB4'' on June 11, 2013, and the only one amongst them who debuted in ''Brawl''. Pit had undergone notable changes to reflect his abilities and character in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Nearly all of his [[special move]]s were changed: he now pulls out his [[Upperdash Arm]] for his side special, protects himself with [[Guardian Orbitars]] for his down special, and soars with [[Power of Flight]] for his up special. With Palutena now a playable fighter, Pit instead utilizes the [[Three Sacred Treasures]] for his [[Final Smash]]. He has a [[Palutena's Guidance|smash taunt]] on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit in ''Uprising'', replaces Lani Minella as the English voice of Pit in overseas versions.{{clr}}
*'''[[Boom Stomper]]''': A giant enemy in Smash Run that crushes the player.
*[[File:PalutenaIcon(SSB4-U).png|50px|right|link=Palutena (SSB4)]]'''{{SSB4|Palutena}}''' ([[Starter character|Starter]]): The [[wikipedia:List of light deities|Goddess of Light]] and the ruler of Skyworld. In the original ''{{s|icaruspedia|Kid Icarus}}'', Palutena is usurped by Medusa as the ruler of Angel Land and serves as the {{s|wikipedia|damsel in distress}}. Her presence and role were greatly expanded in ''Kid Icarus: Uprising'' as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, the {{s|icaruspedia|Forces of Nature}}, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases from [[Sakurai]], Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection of [[custom move]]s in the entire roster, all of which are derived from {{s|icaruspedia|Power}}s she would grant Pit in ''Uprising''.{{clr}}
*'''[[Bumpety Bomb]]''': A enemy bomb in Smash Run with two wheels that chase players down and detonate themselves.
*[[File:DarkPitIcon(SSB4-U).png|50px|right|link=Dark Pit (SSB4)]]'''{{SSB4|Dark Pit}}''' ([[Unlockable character|Unlockable]]): Pit's doppelgänger and rival from ''Kid Icarus: Uprising''. He is an incomplete clone of Pit that came into being when Pit destroyed the {{s|icaruspedia|Mirror of Truth}} in {{s|icaruspedia|Chapter 5}}. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events of ''Uprising'' all the while avoiding {{s|icaruspedia|Hades}}' {{s|icaruspedia|Underworld Army}}. In ''SSB4'', Dark Pit is a [[clone]] of Pit. While some weapons in his arsenal are different – such as the [[Silver Bow]] and [[Electroshock Arm]] – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymous [[Dark Pit Staff]], like {{SSB4|Zelda}}'s [[Light Arrow]]. Like fellow clones {{SSB4|Lucina}} and {{SSB4|Dr. Mario}}, Dark Pit was originally planned to be an alternate character skin for Pit like [[Alph]] is for {{SSB4|Olimar}}, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.{{clr}}
*'''[[Clubberskull]]''': An enemy in Smash Run that hits players with the skulls on its hands.
*'''[[Daphne]]''': A flower enemy in Smash Run that launches flower-like mines.
*'''[[Flage]]''': A floating enemy in Smash Run that slashes players with the blades on its hands.
*'''[[Lethinium]]''': An enemy in Smash Run that fires a large beam at players.
*'''[[Lurchthorn]]''': An enemy in Smash Run that launches projectiles from its body segments.
*'''[[Mahva]]''': An enemy in Smash Run that projects a shield around itself.
*'''[[Megonta]]''': An enemy in Smash Run that curls into a ball and rolls into players.
*'''[[Mimicutie]]''': An enemy in [[Smash Run]] that runs frantically and rapidly kicks players as an attack. Like in ''Uprising'', it can pose as a treasure chest.
*'''[[Monoeye]]''': A flying enemy type that appears in Smash Run, and attacks the fighters with beams.
*'''[[Nutski]]''': A flying enemy in Smash Run flies around and fires seeds at players.
*'''[[Orne]]''': A formidable enemy in Smash Run that deals massive damage on contact.
*'''[[Reaper]]''': An enemy in Smash Run that slashes the player with its scythe. It also summons Reapette to home in on the player.
*'''[[Skuttler]]''': Another enemy in Smash Run that appears in three varieties. Normal Skuttlers swing their clubs, Skuttler Cannoneers fire long range shots, and Skuttler Mages cast magic from far away.
*'''[[Souflee]]''': An enemy in Smash Run that flies around and attacks erratically.
*'''[[Zuree]]''': An enemy in Smash Run that transforms from its misty form to slash with its claws.


===Stages===
===Stage===
====''for Nintendo 3DS''====
*'''[[Palutena's Temple]]''': A stage based on an area in ''Kid Icarus: Uprising'' appears in ''Super Smash Bros. for Wii U''. Not much is known about it aside from a large state depicting [[Palutena]]'s visage is seen.
*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
*'''[[Reset Bomb Forest]]''': A stage based on an area in ''Kid Icarus: Uprising'' appears in ''Super Smash Bros. for Nintendo 3DS''. The area is based upon a castle, features many wooden platforms, and takes place in front of a war between greed-driven humans and {{s|Icaruspedia|Viridi}}.
====''for Wii U''====
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}
 
===Items===
{{main|Items}}
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the [[Drill]] bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.
 
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
*'''[[Ore Club]]''' (battering/shooting): a sentient weapon from ''Uprising'' forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
*'''[[X Bomb]]''' (throwing): a spherical explosive from ''Uprising''. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle game ''{{s|wikipedia|Meteos}}'', not ''Uprising''.
*'''[[Killer Eye]]''' (throwing): a one-eyed turret from ''Uprising'' that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
*'''[[Back Shield]]''' (status): a golden, angelic shield from ''Uprising'' that protects the user's backside from most attacks. Its face has a different design in ''SSB4'' than it does in ''Uprising''.
 
====Assist Trophies====
*'''[[Magnus]]''': a burly swordsman from ''Uprising'' similar to the Greek hero {{s|wikipedia|Heracles}}. He chases down the nearest opponent and strikes them with his massive sword. He can be attacked and defeated. He does not attack the summoner.
*'''[[Phosphora]]''': one of Viridi's subordinates in ''Uprising''; a warrior who can conjure lightning in her hands. She flies and teleports around the stage throwing balls and projectile spears of electricity at opponents. She does not attack the summoner.
 
====[[Smash Tour]] items====
*'''[[Ore Club]]''' (<span style="color:#FF0000">Red</span>): a sentient weapon from ''Uprising'' forged from divine rocks. The user starts battle with an Ore Club in-hand.
*'''[[X Bomb]]''' (<span style="color:#FF0000">Red</span>): a spherical explosive from ''Uprising''. The user starts battle with an X Bomb in-hand.
*'''[[Back Shield]]''' (<span style="color:#FF0000">Red</span>): an angelic shield from ''Uprising''. The user starts battle with a Back Shield equipped.
*'''[[Magnus]]''' (<span style="color:#FF0000">Red</span>): a burly swordsman from ''Uprising''. All players the user KO'd during a match are launched across the board.
*'''[[Phosphora]]''' (<span style="color:#FF0000">Red</span>): a warrior who can conjure lightning in her hands. The user can land instantly by tapping down during a match.
 
===Enemies===
{{main|Enemies}}
Enemies that appear in both Smash Run in the 3DS version and [[Smash Tour]] in the Wii U version.
*'''[[Reaper]]''': a cloaked, skeletal figure from the original ''{{s|icaruspedia|Kid Icarus}}'' that wields a scythe. In Smash Run, it summons a swarm of Reapettes to attack opponents as it swings its long-raging scythe. In Smash Tour, it grants a Checkpoint Bonus to any players that pass it on the board with at least three fighters. Any less, and the player is [[launch]]ed.
*'''[[Souflee]]''': a flying, pastry-like creature from ''Kid Icarus: Uprising''. In Smash Run, it darts around erratically, making it difficult to hit. In Smash Tour, players who catchup to it on the board are granted a Checkpoint Bonus.
 
====[[Smash Run]] enemies====
Enemies exclusive to the 3DS version. They appear in Smash Run. More Smash Run enemies come from the ''Kid Icarus'' series than any other universe, with nineteen total.
*'''[[Monoeye]]''': an octopus-like monster from ''Kid Icarus'' with one eye. It releases damage-dealing balls of energy from its eyes. It predates the similar-looking [[Feyesh]] enemy from ''Brawl''{{'}}s [[Subspace Emissary]].
*'''[[Skuttler]]''': a skeletal cyclops from ''Uprising'' with the body of a sea star. It whacks opponents with a bone-shaped club. It carries a skull-shaped shield, but it does not protect itself with it.
*'''[[Skuttler Cannoneer]]''': a Skuttler from ''Uprising'' that carries a projectile-shooting arm cannon. The projectile's behavior depends on the cannon's color: the green cannon shoots cannonballs, the blue one shoots energy projectiles that phase through walls, and the red one fires homing missiles.
*'''[[Skuttler Mage]]''': a {{s|wikipedia|witch doctor}}-like Skuttler from ''Uprising'' that wields a wand. It strikes opponents with a stat-reducing spell.
*'''[[Daphne]]''': a floating, flower-like monster from ''Kid Icarus''. It releases pollen-like explosives.
*'''[[Zuree]]''': a cloaked, {{s|wikipedia|banshee}}-like monster from ''Kid Icarus'' with long claws. It conceals itself in a white vapor before striking opponents with a powerful swipe.
*'''[[Orne]]''': a massive, demonic skull from ''Uprising'' shrouded in purple flames. Though slow, it is indestructible. Contact results in an [[instant KO]].
*'''[[Clubberskull]]''': a visceral, heart-shaped cyclops from ''Uprising'' with muscular forearms and skull-like fists. It initially is sealed within its skull-like fists but is freed with just one attack. When unleashed, a Clubberskull is an incredibly powerful enemy that does not flinch.
*'''[[Nutski]]''': a flying, acorn-like cyclops from ''Uprising''. The buzz about erratically and drop explosive seeds.
*'''[[Lurchthorn]]''': a skeletal, [[wikipedia:giant oarfish|oarfish]]-like creature from ''Uprising'' with a pair of eyes on each body segment. It flies slowly and shoots projectiles from its eyes. Each segment can be damaged, but it is only defeated once its head is destroyed. It also appears on the Reset Bomb Forest stage.
*'''[[Lethinium]]''': a flower-like creature from ''Uprising''. It fires a powerful beam from its stigma, leaving its backside vulnerable.
*'''[[Boom Stomper]]''': an enormous, sentient boulder from ''Uprising''. Though slow-moving, it attacks opponents from afar by stomping onto the earth. The seedling sprouting from its head is its weak point.
*'''[[Mahva]]''': a white, {{s|wikipedia|vampire squid}}-like creature from ''Uprising''. It protects itself and other enemies in a spherical barrier. The barrier can be destroyed.
*'''[[Bumpety Bomb]]''': a masked bomb on wheels from ''Uprising''. Like a [[Bob-omb]], it idly rolls around. When it spots an opponent, it light’s its fuse and rolls after them.
*'''[[Megonta]]''': an enormous {{s|wikipedia|woodlouse}} from ''Uprising''. It curls into a ball and rolls into opponents with its indestructible shell. The weak point is its leggy underbelly.
*'''[[Flage]]''': a floating, gelatinous cyclops from ''Uprising'' with blade-like hands. Like Zuree, it is invisible before slicing opponents with a flurry attack.
*'''[[Mimicutie]]''': a treasure chest with legs from ''Uprising''. It disguises itself as a [[chest]]. Opponents that approach it will be attacked by a flurry of kicks.
 
===[[Mii Costume]]===
 
====Outfit====
*{{Head|Mii Swordfighter|g=SSB4|s=24x24px}} '''[[Viridi|Viridi Outfit]]''' ([[DLC]]): this outfit is based on Viridi, the [[wikipedia:List of nature deities|goddess of nature]] from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. She is a prominent figure in the game as the leader of the {{s|icaruspedia|Forces of Nature}}. In the 3DS version of ''SSB4'', she appears as a stage element on [[Reset Bomb Forest]]. In the Wii U version, she appears in most of the [[Palutena's Guidance]] conversations. The outfit was released with a corresponding blonde wig as downloadable content on September 30, 2015. The Mii wields Viridi's staff as a weapon. An official Mii based on Viridi's likeness can be downloaded via QR code on the official site.
 
====Headgear====
*'''[[Viridi|Viridi Wig]]''' ([[DLC]])
 
===Music===
{{main|List of SSB4 Music (Kid Icarus series)}}
====Original Tracks====
Arrangements and remixes unique to ''SSB4''.
*'''{{SSB4MusicLink|Kid Icarus|In the Space-Pirate Ship}}''': an arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship" from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It plays in Smash Run and on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)}}''': an arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb" from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''[[A Smashing Soundtrack]]''.
*'''{{SSB4MusicLink|Kid Icarus|Destroyed Skyworld}}''': an arrangement of "Destroyed Skyworld" from ''Uprising''. It plays on Palutena's Temple. It is included on Disc 2 of ''A Smashing Soundtrack'' and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Lightning Chariot Base}}''': an arrangement of "Lightning Chariot Base" from ''Uprising''. It plays on Palutena's Temple.
 
====Returning Tracks====
Arrangements and remixes from previous ''Smash'' titles.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kid Icarus|Title (Kid Icarus)}}''': an arrangement of "Title" from the original ''{{s|icaruspedia|Kid Icarus}}''. It plays on Skyworld.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kid Icarus|Underworld}}''': an arrangement of "Underworld Theme" and "Reaper" from ''Kid Icarus''. It plays on Skyworld.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Kid Icarus|Overworld}}''': an arrangement of "Overworld Theme" from ''Kid Icarus''. It plays on Skyworld.
 
====Source Tracks====
Compositions and arrangements directly sourced from the ''Kid Icarus'' series with no alterations.
*'''{{SSB4MusicLink|Kid Icarus|Kid Icarus Retro Medley}}''': a medley of the pieces from the Famicom version of ''Kid Icarus'', including "Title", "Labyrinth", "Stage Clear", "Overworld Theme", "Skyworld Theme", "The Palace in the Sky", and "Game Over". It plays on Skyworld. In ''Brawl'' it was entitled the "'''Kid Icarus ''Original'' Medley'''".
*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''': sourced from ''Uprising''. It plays on Smash Run.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Original)}}''': sourced from ''Uprising''. It plays on Smash Run.
*'''{{SSB4MusicLink|Kid Icarus|Thunder Cloud Temple}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
 
====Victory Themes====
*'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': an orchestration of the first few bars of "Title" from ''Kid Icarus''. Used by Pit and Palutena.
*'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': the first few bars of the "Dark Pit's Theme".
 
====Other====
In [[Smash Run]], "'''Death God Theme'''" from ''Kid Icarus'' plays when spotted by a [[Reaper]] and "'''Orne Theme'''" from ''Uprising'' plays when pursued by an [[Orne]].
 
===Trophies===
{{main|List of SSB4 trophies (Kid Icarus series)}}
 
===Masterpiece===
{{main|Masterpieces}}
*''[[Kid Icarus]]''
 
==In ''[[Super Smash Bros. Ultimate]]''==
The franchise returns mostly untouched and still based on their ''Kid Icarus: Uprising'' iterations.
===Fighters===
*28. [[File:PitIcon(SSBU).png|50px|right|link=Pit (SSBU)]]'''{{SSBU|Pit}}''' ([[Unlockable character|Unlockable]]): The captain of Palutena's army returns as an unlockable fighter after being a starter in ''Brawl'' and ''Smash 4''. He now calls upon the [[Lightning Chariot]] for his Final Smash.{{clr}}
*54. [[File:PalutenaIcon(SSBU).png|50px|right|link=Palutena (SSBU)]]'''{{SSBU|Palutena}}''' ([[Unlockable character|Unlockable]]): The Goddess of Light returns as an unlockable fighter after being a starter in ''Smash 4''. She no longer has any custom special moves due to them being cut, but [[Reflect Barrier]] is now merged with her counter, [[Explosive Flame]] is now her side special, and she has received major mobility buffs to compensate for losing [[Lightweight]].{{clr}}
*28<sup>ε</sup>. [[File:DarkPitIcon(SSBU).png|50px|right|link=Dark Pit (SSBU)]]'''{{SSBU|Dark Pit}}''' ([[Unlockable character|Unlockable]]): The dark doppelgänger forged from the Mirror of Truth returns from ''Smash 4'' as an unlockable fighter, functionally unchanged from his previous appearance. One difference is that he is now branded as an [[Echo Fighter]] of Pit.{{clr}}


===Stages===
===Assist Trophy===
All ''Kid Icarus'' stages from previous titles return.
*[[Magnus]]
*{{GameIcon|SSBB}}[[File:SkyworldIconSSBU.png|75px|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): Returning as a retro stage.{{clr}}
*[[Phosphora]]
*{{GameIcon|SSB4-3}}[[File:ResetBombForestIconSSBU.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): Returning from ''Smash 3DS'' as a retro stage.{{clr}}
*{{GameIcon|SSB4-U}}[[File:PalutenasTempleIconSSBU.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): Returns as a retro stage. Palutena's Guidance makes a return as well, with new dialogue for characters not present in ''Smash 4'', as well as ''Smash 4''{{'}}s DLC fighters and a few updated guidances.{{clr}}
 
===[[World of Light]] Sub-World===
*[[File:Temple-of-Light-Floor-1.jpeg|50px|right|link=Temple of Light]][[File:Temple-of-Light-Floor-2.jpeg|50px|right|link=Temple of Light]]'''[[Temple of Light]]''': Loosely based on the depiction of {{s|icaruspedia|Skyworld}} in ''{{s|icaruspedia|Kid Icarus: Uprising}}'', the Temple of Light appears as sub-world in [[The Light Realm]]. This sub-world opens up after the player pressed all three colored buttons on the overworld. {{SSBU|Simon}} and {{SSBU|Pit}} are unlocked here and must be unlocked to progress through the mode. After the player unlocks Pit, the light breach to the eastern part of The Light Realm will dissipate.{{clr}}


===Items===
===Items===
<small>'''''Bold italics''''' denote a new item to the ''Smash Bros.'' series.</small>
*'''[[Back Shield]]''': A new protective item that defends the user from attacks from behind.
*'''[[Daybreak]]''': a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
*'''[[Daybreak]]''': A new item that activates upon collecting three parts, similar to the Dragoon. When activated, it will be able to fire a beam at opponents. Its power is implied to be high.
*'''[[Ore Club]]''': a sentient weapon from ''Uprising'' forged from divine rocks. It is a slow but strong battering club. It releases a small whirlwind when swung at full charge.
*'''[[Drill Arm]]''': A new shooting item that fires out a drill to attack opponents. For unknown reasons, this item is classified as part of the [[Super Smash Bros. (universe)|Smash Bros. series]].
*'''[[X Bomb]]''' (throwing): a spherical explosive from ''Uprising''. When tossed, it detonates in a massive x-shaped blast. This attribute derives from the puzzle game ''{{s|wikipedia|Meteos}}'', not ''Uprising''.
*'''[[Killer Eye]]''': A new throwing item that acts like a turret, firing energy shots in the direction it faces.
*'''[[Killer Eye]]''' (throwing): a one-eyed turret from ''Uprising'' that shoots beams of energy when tossed. It fires these beams from its eyes, even when knocked on its sides.
*'''[[Ore Club]]''': A new battering item to the ''Super Smash Bros.'' series was introduced in the form of the Ore Club, which first appeared in ''Kid Icarus: Uprising''.  
*'''[[Back Shield]]''' (status): a golden, angelic shield from ''Uprising'' that protects the user's backside from most attacks. Its face has a different design in ''SSB4'' than it does in ''Uprising''.
*'''[[X Bomb]]''': A new explosive item to the ''Super Smash Bros.'' series was introduced in the form of the X Bomb, which first appeared in ''Kid Icarus: Uprising'', also drawing inspiration from ''Meteos''.
*'''''[[Staff]]''''': a laser staff from ''Uprising'' that fires a laser beam that deals more damage the further away the target is.
 
====Assist Trophy====
The [[Magnus]] Assist Trophy has been removed, with only Phosphora returning.
*'''[[Phosphora]]'''
 
===Mii Costume===
 
====Outfit====
*{{Head|Mii Swordfighter|g=SSBU|s=24x24px}} '''[[Viridi|Viridi Outfit]]'''
 
====Headgear====
*'''[[Viridi|Viridi Wig]]'''


===Music===
===Music===
{{main|List of SSBU Music (Kid Icarus series)}}
*'''Boss Battle 1''': This song played in the newcomer trailer for Palutena. It is unknown where it will play in the final games.
====Returning Tracks====
*'''Chaos Vortex ''':This song played in the newcomer trailer for Palutena. It is unknown where it will play in the final games.
Arrangements and remixes from previous ''Smash'' games.
*'''Dark Pit's Theme''': This song played in the Super Smash Direct during a montage of Nintendo 3DS Stages. It is unknown where it will play in the final games.
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}''': A remix of the title theme from ''{{iw|icaruspedia|Kid Icarus|game}}''. Returns from ''Brawl''.
*'''Destroyed Skyworld''':This song played in the newcomer trailer for Palutena. It is unknown where it will play in the final games.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Underworld}}''': A medley of tracks from ''Kid Icarus'', including the music that plays in the {{iw|icaruspedia|Underworld}}, "Reaper's Theme", and the Game Over theme. Returns from ''Brawl''.
*'''Wrath of the Reset Bomb''': Theme of Chapter 12, which goes by the same name, in ''Kid Icarus: Uprising''. This song plays in the 3DS Stage Reset Bomb Forest.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Overworld}}''': An orchestral remix of the music that plays in the {{iw|icaruspedia|Overworld}} levels from ''Kid Icarus''. Returns from ''Brawl''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}''': A remix of the music that plays in Chapter 8, "{{iw|icaruspedia|The Space-Pirate Ship}}" from {{iw|icaruspedia|Kid Icarus: Uprising}}. Returns from ''Smash 4''.
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}''': A more dramatic remix of "Wrath of the Reset Bomb", the music that plays during Chapter 12, "{{iw|icaruspedia|Wrath of the Reset Bomb}}", from ''Kid Icarus: Uprising''. Returns from ''Smash 4''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}''': A remix of the music that plays during Chapter 19, {{iw|icaruspedia|The Lightning Chariot|chapter}} in ''Kid Icarus: Uprising''. Returns from ''Smash for Wii U''.
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''': A remix of the music that plays during Chapter 20, {{iw|icaruspedia|Palutena's Temple|chapter}} in ''Kid Icarus: Uprising''. Returns from ''Smash for Wii U''.


====Source Tracks====
Tracks directly sourced from the ''Kid Icarus'' games.
*'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Retro Medley}}''': A medley of tracks sourced from the {{iw|wikipedia|Famicom}} version of ''Kid Icarus'', including  Title Screen theme, the Underworld theme, the Dungeon theme, the Stage Clear jingle, the Overworld theme, the Skyworld theme, the Palace in the Sky theme, and the Game Over jingle. Returns from ''Brawl''.
*'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''': The boss battle music, sourced from ''Kid Icarus: Uprising''.
*'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}''': The theme of [[Magnus]], sourced from ''Kid Icarus: Uprising''.
*'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''': The theme of [[Dark Pit]], sourced from ''Kid Icarus: Uprising''.
*'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}''': The theme of {{iw|icaruspedia|Hades}}, sourced from ''Kid Icarus: Uprising''.
*'''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''': The ground battle theme from Chapter 14, {{iw|icaruspedia|Lightning Battle}}, sourced from ''Kid Icarus: Uprising''.
====Victory Themes====
*'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': A remix of a short excerpt from the title theme of ''Kid Icarus'', unchanged from ''Brawl'' and ''Smash 4''. Used by Pit and Palutena.
*'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': A remix of a short excerpt of "Dark Pit's Theme" from ''Kid Icarus: Uprising''. Remains unchanged from ''Smash 4''.


===Spirits===
{{main|List of spirits (Kid Icarus series)}}


==Games with elements appearing in the ''Super Smash Bros.'' series==
{{clear}}
The ''Kid Icarus'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|icaruspedia|Kid Icarus: Uprising}}'', released on March 22, 2012.


===''{{iw|icaruspedia|Kid Icarus}}''===
===Trophy===
*Playable characters:
This is a list of the known trophies from the ''Kid Icarus'' series.
**{{GameIcon|SSBB}} [[Pit]] debuts in this game as the main playable character.
**{{GameIcon|SSBB}} Several Centurions from this game make up [[Palutena’s Army]], which is Pit's [[Final Smash]] in ''Brawl''.
**{{GameIcon|SSB4}} The [[Three Sacred Treasures]] debuts in this game and appears as Pit's Final Smash in ''Smash 4''.
**{{GameIcon|SSB4}} [[Palutena]] debuts in this game as a damsel in distress that needs to be rescued.
*Stages:
**{{GameIcon|SSBB}} [[Skyworld]] debuts in this game as the third level.
**{{GameIcon|SSB4-WiiU}} [[Palutena's Temple]] originates from this game as the Palace in the Sky.
*Enemies:
**{{GameIcon|SSB4}} [[Reaper]] appears as an enemy.
**{{GameIcon|SSB4-3DS}} [[Monoeye]], [[Daphne]], and [[Zuree]] appear in [[Smash Run]].
*Trophies:
**{{GameIcon|SSBM}} Pit appears as a trophy using his classic design.
**{{GameIcon|SSBB}} Palutena appears as a trophy.
**{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''.
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies.
**{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy.
*Stickers:
**{{GameIcon|SSBB}} Pit, Eggplant Wizard, and Reaper & Reapette appear as stickers.
*Spirits:
**{{GameIcon|SSBU}} Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
*Music:
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Underworld}}'''": A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''"  (''for 3DS / Wii U''): Contains a section of "Underworld".
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
 
===''{{iw|icaruspedia|Kid Icarus: Of Myths and Monsters}}''===
*Playable characters:
**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown.
*Stickers:
**{{GameIcon|SSBB}} Pit's artwork from this game appears as a sticker.


===''{{iw|icaruspedia|Kid Icarus: Uprising}}''===
''[[Super Smash Bros. for Nintendo 3DS]]''
*Playable characters:
*Pit
**{{GameIcon|SSB4}} [[Dark Pit]] debuts in this game as a supporting character and an occasional playable character.
*Palutena
**{{GameIcon|SSB4}} Pit's [[special moves]] were changed to reference weapons and abilities he used in this game, such as the [[Upperdash Arm]], [[Power of Flight]], and [[Guardian Orbitars]].
*Dark Pit
**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series.
*Viridi
**{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game.
*Reaper
**{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''.
*Pseudo-Palutena
**{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''.
*Mimicutie
*Stages:
*Nutski
**{{GameIcon|SSB4-3DS}} [[Reset Bomb Forest]] debuts in this game as the main setting of Chapter 11.
*Space Pirate Ship
*Stage elements:
*Upperdash Arm
**{{GameIcon|SSB4}} Viridi makes a cameo in both the Reset Bomb Forest and Palutena's Temple stages.
''[[Super Smash Bros. for Wii U]]''
**{{GameIcon|SSB4-WiiU}} The design of Palutena's Temple is taken from this game.
*Phosphora
*Enemies:
**{{GameIcon|SSB4}} [[Souflee]] appears as an enemy.
**{{GameIcon|SSB4-3DS}} [[Skuttler]], [[Skuttler Cannoneer]], [[Skuttler Mage]], [[Orne]], [[Nutski]], [[Lurchthorn]], [[Lethinium]], [[Boom Stomper]], [[Mahva]], [[Bumpety Bomb]], [[Megonta]], [[Flage]], and [[Mimicutie]] appear in Smash Run.
*Items:
**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items.
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]].
**{{GameIcon|SSBU}} [[Staff]] appears as an item.
*Assist Trophies:
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as Assist Trophies.
*Trophies:
**{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies.
*Spirits
**{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and Dyntos appear as spirits.
**{{GameIcon|SSBU}} The spirits of the Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
**{{GameIcon|SSBU}} Pit and Palutena appear as fighter spirits using their artwork from this game.
*Music:
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}'''": An arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb". It is included on Disc 1 of ''[[A Smashing Soundtrack]]''.
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light".
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}'''": Sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4-3DS}} "'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}'''": Sourced from the game, it plays exclusively in Smash Run.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4-3DS}} "'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}'''": Sourced from the game, it plays exclusively in Smash Run.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}'''": Sourced from the game.
**{{GameIcon|SSB4-3DS}} "'''Orne Theme'''": Sourced from this game, it's the theme that plays exclusively when within close proximity of an Orne in Smash Run.
**{{GameIcon|SSB4}} "'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]'''": The first few bars of the "Dark Pit's Theme".


==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''==
==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''==
In a similar way to how many fundamental gameplay elements in the ''Smash Bros.'' series are inspired by the {{uv|Kirby}} series, there are several elements and references in ''Kid Icarus: Uprising'' that are clearly inspired by those in the ''Smash Bros.'' series. This is often attributed to Masahiro Sakurai being the lead designer for both games. Some examples include:
In a similar way to how many fundamental gameplay elements in the ''Smash Bros.'' series are inspired by the ''Kirby'' series, there are several elements in ''Kid Icarus: Uprising'' that are clearly inspired by those in the ''Smash Bros.'' series. This is often attributed to Masahiro Sakurai being the lead designer for both games. Some examples include:


*When battling on foot, Pit can execute different, often stronger versions of attacks by quickly tapping the Circle Pad in a direction relative to the direction he is facing. The tapping motion is also used to dash and dodge attacks.
*When battling on foot, Pit can execute different, often stronger versions of attacks by quickly tapping the Circle Pad in a direction relative to the direction he is facing. The tapping motion is also used to dash and dodge attacks.
**In one of ''Uprising''{{'}}s tutorial videos, Pit directly notes that the dashing technique is familiar. Palutena claims that it's from "Super Bash Sisters",  Pit attempts to correct her, but she doesn't believe him.
** In one of ''Uprising''{{'}}s tutorial videos, Pit directly notes that the dashing technique is familiar. Palutena mistakenly claims that it's from "Super Bash Sisters",  Pit corrects her, but she doesn't believe him.
*When knocked down, Pit can perform getup rolls or attacks, and can also press the attack button upon landing after being hit to execute a [[breakfall]].
*When knocked down, Pit can perform getup rolls or attacks, and can also press the attack button upon landing after being hit to execute a [[breakfall]].
*Many of the enemies in ''Uprising'' appear to be influenced by Subspace Emissary enemies, in terms of design and function. For instance, the {{s|icaruspedia|Stackjaw}} enemy operates similarly to the [[Gamyga]]. Additionally, several enemies from ''Uprising'' appear in {{for3ds}}{{'}}s [[Smash Run]] mode, making up the majority of the enemies that appear at all.
*Many of the enemies in ''Uprising'' appear to be influenced by Subspace Emissary enemies, in terms of design and function. For instance, the {{s|icaruspedia|Stackjaw}} enemy operates similarly to the [[Gamyga]].
*Various attacks have differing {{s|category|effects}} when they connect, including [[flame]], [[electric]], [[freezing]], [[darkness]], and light.
*Various attacks have differing {{s|:category|effects}} when they connect, including [[flame]], [[electric]], [[freezing]], [[darkness]], and light.
*The {{s|icaruspedia|Powers}} system, which involves placing shaped objects on a grid to utilize extra abilities, is very similar to the [[Sticker]] system in ''Brawl'', and nearly identical to the Powers system in [[Smash Run]] in {{for3ds}}.
*The {{s|icaruspedia|Powers}} system, which involves placing shaped objects on a grid to utilize extra abilities, is very similar to the [[Sticker]] system.
*The {{s|icaruspedia|Daybreak}} item in Together mode operates similarly to the [[Dragoon]], involving a collection of three parts that then fire a one-hit KO attack.
*The {{s|icaruspedia|Daybreak}} item in Together mode operates similarly to the [[Dragoon]], involving a collection of three parts that then fire a one-hit KO attack.
*The menus and idol system are very similar to the menus and Trophy system from ''Brawl''.
*The menus and idol system are very similar to the menus and Trophy system from ''Brawl''.
*The difficulty setting screen shown before playing over a chapter again is very similar to the ones in {{forwiiu}}{{'}}s and {{for3ds}}{{'}}s Classic Modes, with even the titles of the difficulty levels being the same (5.0, for example, is "Heatin' Up") and having near identical sound effects and visuals.


==Trivia==
==Trivia==
*''Kid Icarus'' is the only fighter-based universe introduced in ''Brawl'' that has multiple fighters.
*The ''Kid Icarus'' universe is the only universe introduced in ''Brawl'' that has any newcomers in ''SSB4''.
*The ''Kid Icarus'' universe has by far the largest amount of enemies within ''SSB4'''s [[Smash Run]] mode, even surpassing bigger series such as {{uv|Mario}} and {{uv|The Legend of Zelda}}. Sakurai noted that this was because it was [http://nintendoeverything.com/more-sakurai-smash-bros-tidbits-smash-run-enemies-human-sounding-voices-difficulty-with-melee-data/ easy for his development team to simply port over assets from ''Uprising''] into ''Smash Bros.'', with both games being on the 3DS.
*Pit, Dark Pit, and Viridi's voices are not credited in ''SSB4''. This is likely due to the fact that their respective voice actors, Antony Del Rio and {{s|wikipedia|Hynden Walch}}, are union-based voice actors working in a non-union project (''[[Smash 4]]'').
**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[The Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[The Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|The Final Battle|World of Light}}.
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their series symbols.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles.
*''Kid Icarus'', along with {{uv|Pikmin}} (and technically {{uv|Wario}}), are the only series with minor representation in ''Melee'' to have a fighter in the following installment, ''Brawl''.


{{Universe}}
{{Universe}}
{{Kid Icarus universe}}
{{Kid Icarus universe}}
[[Category:Kid Icarus universe| ]]
[[Category:Kid Icarus universe| ]]
[[es:Kid Icarus (universo)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)