Editing Kid Icarus (universe)

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|title            = Kid Icarus (universe)
|title            = Kid Icarus (universe)
|image            = [[File:KidIcarusModernLogo.jpg|300px]]
|image            = [[File:KidIcarusModernLogo.jpg|300px]]
|caption          = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:KidIcarusSymbol.svg|50px|class=invert]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|publisher        = Nintendo
|publisher        = Nintendo
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After Nintendo's commercially successful releases of platforming games such as ''Super Mario Bros.'' and adventure games such as ''The Legend of Zelda'' during the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game ''Metroid'' for the Family Computer Disk System and Nintendo Entertainment System. ''Kid Icarus'' was developed alongside ''Metroid'' as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. ''Kid Icarus'' was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After ''Metroid''{{'}}s development was complete, more staff members were allotted to the development of ''Kid Icarus'', such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, ''Kid Icarus'' was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist [[Pit]] and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series ''Captain N: The Game Master'', which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, ''Kid Icarus: Of Myths and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, ''Kid Icarus: Of Myths and Monsters'' was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.
After Nintendo's commercially successful releases of platforming games such as ''Super Mario Bros.'' and adventure games such as ''The Legend of Zelda'' during the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game ''Metroid'' for the Family Computer Disk System and Nintendo Entertainment System. ''Kid Icarus'' was developed alongside ''Metroid'' as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. ''Kid Icarus'' was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After ''Metroid''{{'}}s development was complete, more staff members were allotted to the development of ''Kid Icarus'', such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, ''Kid Icarus'' was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist [[Pit]] and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series ''Captain N: The Game Master'', which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, ''Kid Icarus: Of Myths and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, ''Kid Icarus: Of Myths and Monsters'' was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.


Following the release of ''Kid Icarus: Of Myths and Monsters'', the series received no new installments for twenty years and little in the way of return appearances outside of a [[trophy]] of Pit in 2001's ''[[Super Smash Bros. Melee]]'' and the first game's 2004 re-release in the ''Famicom Mini Disk System Selection'' for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the 2000s, a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] indirectly started an ambitious series revival of the ''Kid Icarus'' franchise, first by announcing through a trailer the inclusion of {{SSBB|Pit}} as a new playable fighter in his highly-anticipated fighting game ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, {{uv|Ice Climber}}, back into the public eye through [[Ice Climbers|its player-characters]]' inclusions as playable fighters in ''Melee'', debuted a new, anime-inspired design for Pit and a detailed reimagining of the ''Kid Icarus'' setting, inspired by changes in the art styles of games like ''The Legend of Zelda'' and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by ''Brawl'' players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose ''Kid Icarus'' for this series reboot. Sakurai's choice of ''Kid Icarus'' was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining in ''Brawl''. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.
Following the release of ''Kid Icarus: Of Myths and Monsters'', the series received no new installments for twenty years and little in the way of return appearances outside of a [[trophy]] of Pit in 2001's ''[[Super Smash Bros. Melee]]'' and the first game's 2004 re-release in the ''Famicom Mini Disk System Selection'' for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the early 2000s, Capcom moved their resources to redo their ''Dead Phoenix'' project into a new, untitled ''Kid Icarus'' game for the GameCube, and a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] indirectly started an ambitious series revival of the ''Kid Icarus'' franchise, first by announcing through a trailer the inclusion of {{SSBB|Pit}} as a new playable fighter in his highly-anticipated fighting game ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, {{uv|Ice Climber}}, back into the public eye through [[Ice Climbers|its player-characters]]' inclusions as playable fighters in ''Melee'', debuted a new, anime-inspired design for Pit and a detailed reimagining of the ''Kid Icarus'' setting, inspired by changes in the art styles of games like ''The Legend of Zelda'' and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by ''Brawl'' players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose ''Kid Icarus'' for this series reboot. Sakurai's choice of ''Kid Icarus'' was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimaginings in ''Brawl''. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.


[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
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{{main|List of SSBB Music (Kid Icarus series)}}
{{main|List of SSBB Music (Kid Icarus series)}}
====Original Tracks====
====Original Tracks====
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.  It is used on the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.  It is the theme of the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. It is used on the ''Skyworld'' stage.  This track is also played during Pit's Classic Mode credits.


====Source Track====
====Source Track====
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.  It is used on the ''Skyworld'' stage.


====Victory Theme====
====Victory Theme====
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*[[File:PitIcon(SSB4-U).png|50px|right|link=Pit (SSB4)]]'''{{SSB4|Pit}}''' ([[Starter character|Starter]]): An angel and the captain of Palutena's army, he liberated {{s|icaruspedia|Angel Land}} from the {{s|icaruspedia|Underworld}} goddess {{s|icaruspedia|Medusa}}. He was one of the few [[veteran]]s revealed along with ''SSB4'' on June 11, 2013, and the only one amongst them who debuted in ''Brawl''. Pit had undergone notable changes to reflect his abilities and character in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Nearly all of his [[special move]]s were changed: he now pulls out his [[Upperdash Arm]] for his side special, protects himself with [[Guardian Orbitars]] for his down special, and soars with [[Power of Flight]] for his up special. With Palutena now a playable fighter, Pit instead utilizes the [[Three Sacred Treasures]] for his [[Final Smash]]. He has a [[Palutena's Guidance|smash taunt]] on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit in ''Uprising'', replaces Lani Minella as the English voice of Pit in overseas versions.{{clr}}
*[[File:PitIcon(SSB4-U).png|50px|right|link=Pit (SSB4)]]'''{{SSB4|Pit}}''' ([[Starter character|Starter]]): An angel and the captain of Palutena's army, he liberated {{s|icaruspedia|Angel Land}} from the {{s|icaruspedia|Underworld}} goddess {{s|icaruspedia|Medusa}}. He was one of the few [[veteran]]s revealed along with ''SSB4'' on June 11, 2013, and the only one amongst them who debuted in ''Brawl''. Pit had undergone notable changes to reflect his abilities and character in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Nearly all of his [[special move]]s were changed: he now pulls out his [[Upperdash Arm]] for his side special, protects himself with [[Guardian Orbitars]] for his down special, and soars with [[Power of Flight]] for his up special. With Palutena now a playable fighter, Pit instead utilizes the [[Three Sacred Treasures]] for his [[Final Smash]]. He has a [[Palutena's Guidance|smash taunt]] on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit in ''Uprising'', replaces Lani Minella as the English voice of Pit in overseas versions.{{clr}}
*[[File:PalutenaIcon(SSB4-U).png|50px|right|link=Palutena (SSB4)]]'''{{SSB4|Palutena}}''' ([[Starter character|Starter]]): The [[wikipedia:List of light deities|Goddess of Light]] and the ruler of Skyworld. In the original ''{{s|icaruspedia|Kid Icarus}}'', Palutena is usurped by Medusa as the ruler of Angel Land and serves as the {{s|wikipedia|damsel in distress}}. Her presence and role were greatly expanded in ''Kid Icarus: Uprising'' as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, the {{s|icaruspedia|Forces of Nature}}, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases from [[Sakurai]], Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection of [[custom move]]s in the entire roster, all of which are derived from {{s|icaruspedia|Power}}s she would grant Pit in ''Uprising''.{{clr}}
*[[File:PalutenaIcon(SSB4-U).png|50px|right|link=Palutena (SSB4)]]'''{{SSB4|Palutena}}''' ([[Starter character|Starter]]): The [[wikipedia:List of light deities|Goddess of Light]] and the ruler of Skyworld. In the original ''{{s|icaruspedia|Kid Icarus}}'', Palutena is usurped by Medusa as the ruler of Angel Land and serves as the {{s|wikipedia|damsel in distress}}. Her presence and role were greatly expanded in ''Kid Icarus: Uprising'' as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, the {{s|icaruspedia|Forces of Nature}}, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases from [[Sakurai]], Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection of [[custom move]]s in the entire roster, all of which are derived from {{s|icaruspedia|Power}}s she would grant Pit in ''Uprising''.{{clr}}
*[[File:DarkPitIcon(SSB4-U).png|50px|right|link=Dark Pit (SSB4)]]'''{{SSB4|Dark Pit}}''' ([[Unlockable character|Unlockable]]): Pit's doppelgänger and rival from ''Kid Icarus: Uprising''. He is an incomplete clone of Pit that came into being when Pit destroyed the {{s|icaruspedia|Mirror of Truth}} in {{s|icaruspedia|Chapter 5}}. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events of ''Uprising'' all the while avoiding {{s|icaruspedia|Hades}}' {{s|icaruspedia|Underworld Army}}. In ''SSB4'', Dark Pit is a [[clone]] of Pit. While some weapons in his arsenal are different – such as the [[Silver Bow]] and [[Electroshock Arm]] – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymous [[Dark Pit Staff]], like {{SSB4|Zelda}}'s [[Light Arrow]]. Like fellow clones {{SSB4|Lucina}} and {{SSB4|Dr. Mario}}, Dark Pit was originally planned to be an alternate character skin for Pit like [[Alph]] is for {{SSB4|Olimar}}, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.{{clr}}
*[[File:DarkPitIcon(SSB4-U).png|50px|right|link=Dark Pit (SSB4)]]'''{{SSB4|Dark Pit}}''' ([[Unlockable character|Unlockable]]): Pit's doppelgänger and rival from ''Kid Icarus: Uprising''. He is an incomplete [[clone]] of Pit that came into being when Pit destroyed the {{s|icaruspedia|Mirror of Truth}} in {{s|icaruspedia|Chapter 5}}. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events of ''Uprising'' all the while avoiding {{s|icaruspedia|Hades}}' {{s|icaruspedia|Underworld Army}}. In ''SSB4'', Dark Pit is a [[clone]] of Pit. While some weapons in his arsenal are different – such as the [[Silver Bow]] and [[Electroshock Arm]] – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymous [[Dark Pit Staff]], like {{SSB4|Zelda}}'s [[Light Arrow]]. Like fellow clones {{SSB4|Lucina}} and {{SSB4|Dr. Mario}}, Dark Pit was originally planned to be an alternate character skin for Pit like [[Alph]] is for {{SSB4|Olimar}}, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.{{clr}}


===Stages===
===Stages===
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*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
====''for Wii U''====
====''for Wii U''====
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}


===Items===
===Items===
{{main|Items}}
{{main|Items}}
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the [[Drill]] bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the {{b|Drill|item}} bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.


*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash run.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''"  (''for 3DS / Wii U''): Contains a section of "Underworld".
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''"  (''for 3DS / Wii U''): Contains a section of "Underworld".
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
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**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project.
**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[The Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[The Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|The Final Battle|World of Light}}.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[the Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[the Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|the Final Battle|World of Light}}.
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their series symbols.
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their series symbols.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.

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