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{{Title|''Kid Icarus'' (universe)}}
{{DISPLAYTITLE:''Kid Icarus'' (universe)}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title            = Kid Icarus (universe)
|title            = Kid Icarus (universe)
|image            = [[File:KidIcarusModernLogo.jpg|300px]]
|image            = [[File:KidIcarusModernLogo.jpg|300px]]
|caption          = [[File:KidIcarusSymbol.svg|50px|class=invert-dark]]
|caption          = [[File:KidIcarusSymbol.svg|50px|class=invert]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|developer        = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]]
|publisher        = Nintendo
|publisher        = Nintendo
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==Franchise description==
==Franchise description==
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]]
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]]
After Nintendo's commercially successful releases of platforming games such as ''Super Mario Bros.'' and adventure games such as ''The Legend of Zelda'' during the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, the company was interested in entering a different genre. This resulted in the development of the action game ''Metroid'' for the Family Computer Disk System and Nintendo Entertainment System. ''Kid Icarus'' was developed alongside ''Metroid'' as its sister game, as both were co-developed by Nintendo's Research and Development 1 (R&D1) division and Intelligent Systems, and both games shared various programmers and elements. ''Kid Icarus'' was developed for the Famicom Disk System because its Disk Card format had more storage capacity than the Famicom's cartridges, allowing the developers to create a longer game with a larger setting and the ability to store players' progress. The game was also the debut of Nintendo video game designer Toru Osawa; originally the project's only staff member, Osawa wanted to make an action game with role-playing elements based on Greek mythology and drew the game's pixel art. After ''Metroid''{{'}}s development was complete, more staff members were allotted to the development of ''Kid Icarus'', such as director Satoru Okada, producer Gunpei Yokoi, musical composer Hirokazu Tanaka, and co-designer Yoshio Sakamoto. Osawa originally wanted to make the game completely serious, but opted for something more humorous after objections from the rest of the development team. Development was stressed by time constraints, as staff had to work overtime and stay in an unheated development office at night to meet the game's projected release date, and several stages had to be dropped because of scheduling conflicts; ultimately, however, the game was finished and entered production only three days before its Famicom release date of December 19, 1986. A cartridge-based version was released on the NES in February and July 1987 in Europe and North America, respectively; among other minor changes, this version used the rare password-based system of restoring player progress. Upon release, ''Kid Icarus'' was met with mixed reception, with criticism focused on its frustratingly high difficulty and some odd design choices, but the game has nonetheless been regarded as a cult classic for the console. Various characters, including the protagonist [[Pit]] and antagonists Medusa and Eggplant Wizard, were featured in the American animated television series ''Captain N: The Game Master'', which aired from 1989 to 1991 and featured many video game characters popularized by the NES. Meanwhile, a sequel for the Game Boy, ''Kid Icarus: Of Myths and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released in North America in November 1991 and in Europe in May 1992. Reception for the sequel was decidedly more favorable than that of the original, as critics cited significant gameplay improvements, but the game never reached the original's level of public attention. Additionally, despite being developed in Japan, ''Kid Icarus: Of Myths and Monsters'' was not released there until 2012, originally making it one of the few first-party Nintendo games not published in Japan.
During the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, one of the original titles and IPs released alongside titles such as {{uv|Metroid}} and {{uv|The Legend of Zelda}} was ''Kid Icarus'', an action platformer that aimed to blend several genres. The game's development process was stressed by time constraints, and the game was released on NES on July 1987 to mixed critical reception, which focused criticism on its frustratingly high difficulty and some odd design choices; despite all this, the game has long since been regarded as a cult classic for the console, and some of its characters had been featured on the American cartoon ''Captain N: The Game Master'' alongside other video game characters popularized by the NES. Following this, a sequel for the Game Boy, ''Kid Icarus: Of Myth and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released on November 1991. Reception was decidedly more favorable for the sequel, citing significant improvements to the gameplay all around, though the game never reached the level of public attention that the original had. In an odd twist, ''Of Myths and Monsters'' was, for literally two decades, one of few first-party Nintendo games that were not published in Japan.  


Following the release of ''Kid Icarus: Of Myths and Monsters'', the series received no new installments for twenty years and little in the way of return appearances outside of a [[trophy]] of Pit in 2001's ''[[Super Smash Bros. Melee]]'' and the first game's 2004 re-release in the ''Famicom Mini Disk System Selection'' for the Game Boy Advance and 2007 release on the Wii's Virtual Console. During this hiatus were unconfirmed, rumored projects for a third installment, including possible entries on the Super Nintendo Entertainment System and Nintendo 64. In the 2000s, a series revival developed by Factor 5 was planned for the Wii; however, both projects were ultimately canceled. In 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] indirectly started an ambitious series revival of the ''Kid Icarus'' franchise, first by announcing through a trailer the inclusion of {{SSBB|Pit}} as a new playable fighter in his highly-anticipated fighting game ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai, who had previously brought another obscure NES title from the same era, {{uv|Ice Climber}}, back into the public eye through [[Ice Climbers|its player-characters]]' inclusions as playable fighters in ''Melee'', debuted a new, anime-inspired design for Pit and a detailed reimagining of the ''Kid Icarus'' setting, inspired by changes in the art styles of games like ''The Legend of Zelda'' and based on what the franchise might have stylistically looked like by then if it had not gone dormant. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS to show off its capabilities, giving him the choice to revitalize a dormant property for the title. Deciding to use an existing Nintendo IP for the project, Sakurai was inspired by ''Brawl'' players' feedback that many fighters on its roster had not been featured in an original game for some time and ultimately chose ''Kid Icarus'' for this series reboot. Sakurai's choice of ''Kid Icarus'' was both due to its long absence from the gaming market, its continued Western popularity, and his own involvement with the characters and setting's reimagining in ''Brawl''. Sakurai also decided to make this new game a third-person shooter, a genre unpopular in Japan but seemingly suited to the 3DS's 3D effects.
For fifteen years following the 1991 release of the second game, the ''Kid Icarus'' "franchise" made no return appearances in any format, and the two-game series had seemed to have forever been left behind in a state where it would represent nothing more than a curious piece of history from the Nintendo timeline. But then, in 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] began an ambitious series revival for ''Kid Icarus'', first by announcing through a trailer the inclusion of the main character, {{SSBB|Pit}}, as a new playable fighter in his then-highly-anticipated ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai had previously brought another obscure NES title from the era, {{uv|Ice Climber}}, back into the public limelight by including [[Ice Climbers|its player-characters]] as playable fighters in 2001's ''[[Super Smash Bros. Melee]]'', but for ''Brawl'', Sakurai debuted a radical, anime-style redesign for Pit, as well as a more detailed reimagining of Pit's in-game homeworld.


[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]]
As Sakurai later noted, the redesigned Pit's appearance in ''Brawl'' greatly influenced his decision to jump-start the series's revival with a new installment. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS system to show off its capabilities, giving him the choice to revitalize a dormant property for the title. He ultimately chose ''Kid Icarus'' for this series reboot, being inspired by Pit’s story of an angel that could not fly. Following this decision, he directed and wrote the scenario for ''Kid Icarus: Uprising'', a high-budget title that features on-rails-shooter segments in the air that are separate from third-person-shooter segments on the ground.


Desiring a balance between story-based gameplay hindrances and the plot-required triumph of good over evil, Sakurai wrote the story and script for the game, entitled ''Kid Icarus: Uprising'', by himself. As a result, characters' roles and personalities were shaped by their role in the game's structure, dialogue was able to be perfectly meshed with the story and music, and while the game retained influence from Greek mythology, Sakurai did not base the story on anything specific and avoided portraying a simple "good versus evil" storyline. Several outside illustrators were hired to help design characters and locations in a manga-inspired art style, and in 2009, the development studio Project Sora was established for the game's development. The first game developed for the 3DS, ''Uprising'' was intended to be distinct from the previous ''Kid Icarus'' games, being a 3D shooter divided between airborne rail shooter segments and ground-based third-person shooter segments as opposed to the previous games' side-scrolling 2D platforming gameplay, and contrasting the original game's notorious difficulty with adjustable difficulty settings and a relatively simple control scheme, including more responsive touchscreen controls than previous first-person shooter games on the DS. Music was composed by a team consisting of Japanese composers who had prominently contributed to ''Brawl''; the team was directed by Takahiro Nishi and orchestration was handled by Yasunori Mitsuda. The game was officially announced at Nintendo's E3 2010 conference, immediately following the announcement of the Nintendo 3DS. To promote the game, Nintendo collaborated with three Japanese animation studios to produce a series of animated shorts based on the ''Kid Icarus'' characters and setting, consisting of Studio 4°C's ''Medusa's Revenge'', Shaft's two-part ''Palutena's Revolting Dinner'', and Production I.G's three-part ''Thanatos Rising'', all supervised by Sakurai and streamed in Japan, Europe, and North America through the 3DS's Nintendo Video service one week before the game's respective release in each region. ''Kid Icarus: Uprising'' was released in March 2012, featuring similar character designs to the ones introduced in ''Brawl'', a fully voiced cast, story-driven cutscenes, and a more whimsical tone to the story and dialogue. It was met with critical acclaim, as critics praised the attention to detail, mechanical flexibility, general gameplay balance, and voiced dialogue, but criticized its difficult control scheme and linear structure. The game was also a financial success, selling over 200,000 units in the first month alone and boosting the sales of the 3DS by the thousands; Nintendo even cited ''Uprising'' among other games like ''Fire Emblem: Awakening'' for suddenly increased profits. By April 2013, ''Uprising'' had sold 1.18 million units, making it the tenth best-selling 3DS title at the time.
''Uprising''’s overall presentation makes full use of the character designs introduced in ''Brawl'', complete with fully voiced character dialogue and copious amounts of story-driven cutscenes, but also with a far more whimsical tone to the story and dialogue itself. The game was released on March 2012 to glowing reviews, however Sakurai has yet to confirm interest in a sequel. Nonetheless, the now-familiar modern design for Pit is considered standard for the franchise, and has made a return appearance in ''Brawl''{{'}}s sequel, ''[[Super Smash Bros. 4]]''. Meanwhile, ''Of Myths and Monsters'' was released in Japan for the first time in the country's history on the 3DS Virtual Console, a month before the release of ''Uprising''.


Despite the game's critical and commercial success, Sakurai confirmed that there were no plans for a sequel. Nevertheless, many elements from ''Kid Icarus: Uprising'' were introduced into [[Super Smash Bros. 4|the next ''Super Smash Bros.'' game]] on the [[Super Smash Bros. for Wii U|Wii U]] and [[Super Smash Bros. for Nintendo 3DS|3DS]] in 2014 &mdash; whose development was unable to start until Sakurai was finished with ''Uprising'' &mdash; including stages, items, music, trophies, and playable fighters in the form of Pit, [[Palutena]], and [[Dark Pit]], all based on their appearances in ''Uprising''. Pit, Palutena, and Dark Pit returned as playable fighters in 2018's ''[[Super Smash Bros. Ultimate]]'' for the Nintendo Switch, which also includes stages, music, [[spirit]]s, and other elements from the ''Kid Icarus'' games. Meanwhile, the return of the ''Kid Icarus'' franchise saw the first two games being ported to modern consoles; ''Kid Icarus: Of Myths and Monsters'' was released on the 3DS Virtual Console in 2012 &mdash; including in Japan for the first time &mdash; one month before the release of ''Uprising'', and the original ''Kid Icarus'' was released on the Wii U's Virtual Console in 2013 and Nintendo Switch Online (NSO) in 2019, and was included with the North American and PAL region releases of the NES Classic Edition.
The ''Kid Icarus'' games themselves are set on a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled over by the Goddess of Light, [[Palutena]]. In the original game, the Goddess of Darkness banished to the hellish plane of the Underworld, Medusa, conquers Angel Land and imprisons Palutena. The young angel [[Pit]] (note that the name "Kid Icarus" is not the main character's name itself, but more of a comedic descriptor of how he is essentially a child equivalent to the Greek myth of the winged man Icarus), who was captured by Medusa's army, escapes the Underworld and sets out on a quest to defeat Medusa by gathering the Three Sacred Treasures. In ''Of Myths and Monsters'', Pit battles a demon named Orcos to prove that he is worthy of using the Three Sacred Treasures. Many years later in ''Uprising'', Pit must battle the resurrected Medusa and her minions again, but ends up thrust into a much stranger, multi-sided conflict involving a greatly-expanded cast of literally colorful allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. ''Uprising'' introduces several new major characters, including [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; [[Dark Pit]], a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.
 
The ''Kid Icarus'' games are set in a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled by the Goddess of Light, Palutena. In the original game, Medusa, the Goddess of Darkness banished to the hellish plane of the Underworld, conquers Angel Land and imprisons Palutena. Captured by Medusa's army, the young angel Pit &mdash; who is comedically described by the game's title as a child equivalent of the Greek myth of the winged man Icarus &mdash; escapes from the Underworld and sets out on a quest to defeat Medusa by gathering Palutena's [[Three Sacred Treasures]]. In ''Kid Icarus: Of Myths and Monsters'', Pit battles the demon Orcos, who has invaded Angel Land, to prove that he is worthy of wielding the Three Sacred Treasures. Many years later in ''Kid Icarus: Uprising'', Pit must battle the resurrected Medusa and her minions but ends up thrust into a much stranger, multi-sided conflict involving an expanded cast of allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. New characters introduced in ''Uprising'' include [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; Dark Pit, a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Stage===
===Stage===
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clr}}
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clear}}


===Music===
===Music===
{{main|List of SSBB Music (Kid Icarus series)}}
{{main|List of SSBB Music (Kid Icarus series)}}
====Original Tracks====
====Original Tracks====
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme.  It is used on the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus.  It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl.  It is the theme of the ''Skyworld'' stage.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits.
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. It is used on the ''Skyworld'' stage.  This track is also played during Pit's Classic Mode credits.


====Source Track====
====Source Track====
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others.  It is used on the ''Skyworld'' stage.


====Victory Theme====
====Victory Theme====
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*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}}
====''for Wii U''====
====''for Wii U''====
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}}
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}}


===Items===
===Items===
{{main|Items}}
{{main|Items}}
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the [[Drill]] bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the {{b|Drill|item}} bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added.


*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power.
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*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light".
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}''': sourced from ''Uprising''. It plays on Smash Run.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''.
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple.
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==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
The ''Kid Icarus'' universe has games represented throughout the ''Super Smash Bros.'' series with a total of 3 games. The latest game represented in this universe is ''{{iw|icaruspedia|Kid Icarus: Uprising}}'', released on March 22, 2012.
===''{{iw|icaruspedia|Kid Icarus}}''===
===''{{iw|icaruspedia|Kid Icarus}}''===
*Playable characters:
*Playable characters:
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*Trophies:
*Trophies:
**{{GameIcon|SSBM}} Pit appears as a trophy using his classic design.
**{{GameIcon|SSBM}} Pit appears as a trophy using his classic design.
**{{GameIcon|SSBB}} Palutena appears as a trophy.
**{{GameIcon|SSBB}} Palutena appears as a trophy in ''Brawl'' and ''Smash 4''.
**{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''.
**{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''.
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies.
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, Centurions, and Pit (Eggplant) appear as trophies.
**{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy.
**{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy.
*Stickers:
*Stickers:
**{{GameIcon|SSBB}} Pit, Eggplant Wizard, and Reaper & Reapette appear as stickers.
**{{GameIcon|SSBB}} Pit, Eggplant Wizard and Reaper & Reapette appear as stickers.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}} Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
**{{GameIcon|SSBU}} Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits.
*Music:
*Music:
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits.
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a Reaper in Smash Run.
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a reaper in Smash run.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Famicom Medley}}'''"  (''for 3DS / Wii U''): Contains a section of "Underworld".
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''.


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**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown.
**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown.
*Stickers:
*Stickers:
**{{GameIcon|SSBB}} Pit's artwork from this game appears as a sticker.
**{{GameIcon|SSBB}} Pit (Kid Icarus: Of Myths and Monsters) uses artwork from this game.


===''{{iw|icaruspedia|Kid Icarus: Uprising}}''===
===''{{iw|icaruspedia|Kid Icarus: Uprising}}''===
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**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series.
**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series.
**{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game.
**{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game.
**{{GameIcon|SSB4}} [[List of voice actors|Brandy Kopp]], Palutena's English voice actress, reprises her role in the series.
**{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''.
**{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''.
**{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''.
**{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''.
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**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items.
**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items.
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]].
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]].
**{{GameIcon|SSBU}} [[Staff]] appears as an item.
*Assist Trophies:
*Assist Trophies:
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as Assist Trophies.
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as assist trophies.
*Trophies:
*Trophies:
**{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies.
**{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies.
**{{GameIcon|SSB4-WiiU}} Dark Pit Staff and Black Hole Laser appears as trophies.
*Spirits
*Spirits
**{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and Dyntos appear as spirits.
**{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, Dyntos, and Dark Pit appear as spirits.
**{{GameIcon|SSBU}} The spirits of the Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
**{{GameIcon|SSBU}} The spirits of Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game.
**{{GameIcon|SSBU}} Pit and Palutena appear as fighter spirits using their artwork from this game.
*Music:
*Music:
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship".
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**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light".
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light".
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base".
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base".
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}'''": Sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising)}}'''": Sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4-3DS}} "'''{{SSB4MusicLink|Kid Icarus|Dark Pit}}'''": Sourced from the game, it plays exclusively in Smash Run.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game.
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game.
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**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project.
**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[The Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[The Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|The Final Battle|World of Light}}.
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[the Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[the Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|the Final Battle|World of Light}}.
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their series symbols.
*''Kid Icarus'', ''{{uv|Fire Emblem}}'', and ''{{uv|Xenoblade Chronicles}}'' are the only universes to feature weapons as their icons.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move.
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles.
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles.

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