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{{ | {{DISPLAYTITLE:''Kid Icarus'' (universe)}} | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Kid Icarus (universe) | |title = Kid Icarus (universe) | ||
|image = [[File:KidIcarusModernLogo.jpg|300px]] | |image = [[File:KidIcarusModernLogo.jpg|300px]] | ||
|caption = [[File:KidIcarusSymbol.svg|50px|class=invert | |caption = [[File:KidIcarusSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]] | |developer = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]] | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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==Franchise description== | ==Franchise description== | ||
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]] | [[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]] | ||
During the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, one of the original titles and IPs released alongside titles such as {{uv|Metroid}} and {{uv|The Legend of Zelda}} was ''Kid Icarus'', an action platformer that aimed to blend several genres. The game's development process was stressed by time constraints, and the game was released on NES on July 1987 to mixed critical reception, which focused criticism on its frustratingly high difficulty and some odd design choices; despite all this, the game has long since been regarded as a cult classic for the console, and some of its characters had been featured on the American cartoon ''Captain N: The Game Master'' alongside other video game characters popularized by the NES. Following this, a sequel for the Game Boy, ''Kid Icarus: Of Myth and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released on November 1991. Reception was decidedly more favorable for the sequel, citing significant improvements to the gameplay all around, though the game never reached the level of public attention that the original had. In an odd twist, ''Of Myths and Monsters'' was, for literally two decades, one of few first-party Nintendo games that were not published in Japan. | |||
For fifteen years following the 1991 release of the second game, the ''Kid Icarus'' "franchise" made no return appearances in any format, and the two-game series had seemed to have forever been left behind in a state where it would represent nothing more than a curious piece of history from the Nintendo timeline. But then, in 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] began an ambitious series revival for ''Kid Icarus'', first by announcing through a trailer the inclusion of the main character, {{SSBB|Pit}}, as a new playable fighter in his then-highly-anticipated ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai had previously brought another obscure NES title from the era, {{uv|Ice Climber}}, back into the public limelight by including [[Ice Climbers|its player-characters]] as playable fighters in 2001's ''[[Super Smash Bros. Melee]]'', but for ''Brawl'', Sakurai debuted a radical, anime-style redesign for Pit, as well as a more detailed reimagining of Pit's in-game homeworld. | |||
[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]] | [[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]] | ||
As Sakurai later noted, the redesigned Pit's appearance in ''Brawl'' greatly influenced his decision to jump-start the series's revival with a new installment. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS system to show off its capabilities, giving him the choice to revitalize a dormant property for the title. He ultimately chose ''Kid Icarus'' for this series reboot, being inspired by Pit’s story of an angel that could not fly. Following this decision, he directed and wrote the scenario for ''Kid Icarus: Uprising'', a high-budget title that features on-rails-shooter segments in the air that are separate from third-person-shooter segments on the ground. | |||
''Uprising''’s overall presentation makes full use of the character designs introduced in ''Brawl'', complete with fully voiced character dialogue and copious amounts of story-driven cutscenes, but also with a far more whimsical tone to the story and dialogue itself. The game was released on March 2012 to glowing reviews, however Sakurai has yet to confirm interest in a sequel. Nonetheless, the now-familiar modern design for Pit is considered standard for the franchise, and has made a return appearance in ''Brawl''{{'}}s sequel, ''[[Super Smash Bros. 4]]''. Meanwhile, ''Of Myths and Monsters'' was released in Japan for the first time in the country's history on the 3DS Virtual Console, a month before the release of ''Uprising''. | |||
The ''Kid Icarus'' games themselves are set on a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled over by the Goddess of Light, [[Palutena]]. In the original game, the Goddess of Darkness banished to the hellish plane of the Underworld, Medusa, conquers Angel Land and imprisons Palutena. The young angel [[Pit]] (note that the name "Kid Icarus" is not the main character's name itself, but more of a comedic descriptor of how he is essentially a child equivalent to the Greek myth of the winged man Icarus), who was captured by Medusa's army, escapes the Underworld and sets out on a quest to defeat Medusa by gathering the Three Sacred Treasures. In ''Of Myths and Monsters'', Pit battles a demon named Orcos to prove that he is worthy of using the Three Sacred Treasures. Many years later in ''Uprising'', Pit must battle the resurrected Medusa and her minions again, but ends up thrust into a much stranger, multi-sided conflict involving a greatly-expanded cast of literally colorful allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. ''Uprising'' introduces several new major characters, including [[Magnus]], a human mercenary who teams up with Pit on multiple occasions; [[Dark Pit]], a brooding copy of Pit created from Pandora's Mirror of Truth; Hades, the true ruler of the Underworld and the main villain behind Medusa's resurrection; and [[Viridi]], the Goddess of Nature who commands the Forces of Nature and attempts to wipe out humanity with her Reset Bombs. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space. | |||
The ''Kid Icarus'' games are set | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
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===Stage=== | ===Stage=== | ||
*[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{ | *[[File:Icon-skyworld.gif|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clear}} | ||
===Music=== | ===Music=== | ||
{{main|List of SSBB Music (Kid Icarus series)}} | {{main|List of SSBB Music (Kid Icarus series)}} | ||
====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. | *'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. It is used on the ''Skyworld'' stage. | ||
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. | *'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. It is the theme of the ''Skyworld'' stage. | ||
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits. | *'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. It is used on the ''Skyworld'' stage. This track is also played during Pit's Classic Mode credits. | ||
====Source Track==== | ====Source Track==== | ||
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. | *'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. It is used on the ''Skyworld'' stage. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}} | *[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}} | ||
====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}} | |||
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | *[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | ||
===Items=== | ===Items=== | ||
{{main|Items}} | {{main|Items}} | ||
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the | While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the {{b|Drill|item}} bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added. | ||
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power. | *'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power. | ||
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*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light". | *'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light". | ||
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple. | *'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple. | ||
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''. | ||
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple. | *'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple. | ||
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==Games with elements appearing in the ''Super Smash Bros.'' series== | ==Games with elements appearing in the ''Super Smash Bros.'' series== | ||
===''{{iw|icaruspedia|Kid Icarus}}''=== | ===''{{iw|icaruspedia|Kid Icarus}}''=== | ||
*Playable characters: | *Playable characters: | ||
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*Trophies: | *Trophies: | ||
**{{GameIcon|SSBM}} Pit appears as a trophy using his classic design. | **{{GameIcon|SSBM}} Pit appears as a trophy using his classic design. | ||
**{{GameIcon|SSBB}} Palutena appears as a trophy. | **{{GameIcon|SSBB}} Palutena appears as a trophy in ''Brawl'' and ''Smash 4''. | ||
**{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''. | **{{GameIcon|SSBB}} The Centurions appears as trophies in ''Brawl'' as part of the Palutena's Army trophy, as well as in ''Smash For 3DS''. | ||
**{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, and Pit (Eggplant) appear as trophies. | **{{GameIcon|SSB4-3DS}} Monoeye, Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, Centurions, and Pit (Eggplant) appear as trophies. | ||
**{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy. | **{{GameIcon|SSB4-WiiU}} Palutena's Temple appears as a trophy. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} Pit, Eggplant Wizard | **{{GameIcon|SSBB}} Pit, Eggplant Wizard and Reaper & Reapette appear as stickers. | ||
*Spirits: | *Spirits: | ||
**{{GameIcon|SSBU}} Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits. | **{{GameIcon|SSBU}} Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits. | ||
*Music: | *Music: | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}'''": A remix of the original game's title screen theme. This track is also played during Pit's Classic Mode credits. | ||
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**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Overworld}}'''": This is a redone version of the Overworld level theme from the game. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in ''Brawl''. | ||
**{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others. | **{{GameIcon|SSBB}} "'''{{SSBUMusicLink|Kid Icarus|Kid Icarus Original Medley}}'''": A medley made up of numerous parts of several tracks taken directly from the game, including the title theme, the fortress theme, and the Skyworld level theme, among many others. | ||
**{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a | **{{GameIcon|SSB4-3DS}} "'''Death God Theme'''": Sourced from this game, it's the theme that plays exclusively when being spotted by a reaper in Smash run. | ||
**{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''. | **{{GameIcon|SSBB}} "'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]'''": Derived from the original game's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''. | ||
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**{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown. | **{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown. | ||
*Stickers: | *Stickers: | ||
**{{GameIcon|SSBB}} Pit | **{{GameIcon|SSBB}} Pit (Kid Icarus: Of Myths and Monsters) uses artwork from this game. | ||
===''{{iw|icaruspedia|Kid Icarus: Uprising}}''=== | ===''{{iw|icaruspedia|Kid Icarus: Uprising}}''=== | ||
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**{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series. | **{{GameIcon|SSB4}} [[List of voice actors|Antony Del Rio]], Pit and Dark Pit's English voice actor, reprises their roles in the series. | ||
**{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game. | **{{GameIcon|SSB4}} All of Palutena's special moves, [[custom moves]], and Final Smash come from abilities she lends to Pit in this game. | ||
**{{GameIcon|SSB4}} [[List of voice actors|Brandy Kopp]], Palutena's English voice actress, reprises her role in the series. | |||
**{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''. | **{{GameIcon|SSBU}} [[Lightning Chariot]] debut in this game and appears as Pit's Final Smash in ''Ultimate''. | ||
**{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''. | **{{GameIcon|SSB4}} A costume based on [[Viridi]] appears for the {{SSB4|Mii Swordfighter}} in ''Smash 4'' and ''Ultimate''. | ||
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**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items. | **{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items. | ||
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]]. | **{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]]. | ||
*Assist Trophies: | *Assist Trophies: | ||
**{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as | **{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as assist trophies. | ||
*Trophies: | *Trophies: | ||
**{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies. | **{{GameIcon|SSB4-3DS}} Palutena Bow, Guardian Orbitars, Upper Dash Arm, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, and Space Pirate Ship appear as trophies. | ||
**{{GameIcon|SSB4-WiiU}} Dark Pit Staff and Black Hole Laser appears as trophies. | |||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, and | **{{GameIcon|SSBU}} Hades, Hades (Final Form), Medusa (Kid Icarus: Uprising), Amazon Pandora, Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, Dyntos, and Dark Pit appear as spirits. | ||
**{{GameIcon|SSBU}} The spirits of | **{{GameIcon|SSBU}} The spirits of Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game. | ||
*Music: | *Music: | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship". | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}'''": An arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship". | ||
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**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light". | **{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}'''": An arrangement of "Destroyed Skyworld". It is included on Disc 2 of ''A Smashing Soundtrack'' and is featured in the trailer "Goddess of Light". | ||
**{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base". | **{{GameIcon|SSB4-WiiU}} "'''{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}'''": An arrangement of "Lightning Chariot Base". | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}'''": Sourced from the game. | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising)}}'''": Sourced from the game. | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game. | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}'''": Sourced from the game. | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''. | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}'''": Sourced from the game, it is included on Disc 1 of ''A Smashing Soundtrack''. | ||
**{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game. | **{{GameIcon|SSB4}} "'''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}'''": Sourced from the game. | ||
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**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project. | **This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project. | ||
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded. | **Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded. | ||
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[ | *Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]]; {{SSBU|Pit}} is unlocked in [[the Light Realm]], {{SSBU|Dark Pit}} is unlocked in [[the Dark Realm]], and {{SSBU|Palutena}} is unlocked in {{b|the Final Battle|World of Light}}. | ||
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their | *''Kid Icarus'', ''{{uv|Fire Emblem}}'', and ''{{uv|Xenoblade Chronicles}}'' are the only universes to feature weapons as their icons. | ||
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move. | *''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move. | ||
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles. | **In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles. |