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{{ | {{DISPLAYTITLE:''Kid Icarus'' (universe)}} | ||
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | {{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}} | ||
{{Infobox Series | {{Infobox Series | ||
|title = Kid Icarus (universe) | |title = Kid Icarus (universe) | ||
|image = [[File:KidIcarusModernLogo.jpg|300px]] | |image = [[File:KidIcarusModernLogo.jpg|300px]] | ||
|caption = [[File:KidIcarusSymbol.svg|50px|class=invert | |caption = [[File:KidIcarusSymbol.svg|50px|class=invert]] | ||
|developer = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]] | |developer = [[Nintendo]]<br>Tose<br>Project Sora<br>[[Sora Ltd.]] | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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==Franchise description== | ==Franchise description== | ||
[[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]] | [[File:Kid Icarus Classic Logo.png|thumb|left|The first ''Kid Icarus'' series logo.]] | ||
During the "golden age" of the [[nwiki:NES|Famicom/NES]] in the late 1980s, one of the original titles and IPs released alongside titles such as {{uv|Metroid}} and {{uv|The Legend of Zelda}} was ''Kid Icarus'', an action platformer that aimed to blend several genres. The game's development process was stressed by time constraints, and the game was released on NES on July 1987 to mixed critical reception, which focused criticism on its frustratingly high difficulty and some odd design choices; despite all this, the game has long since been regarded as a cult classic for the console, and some of its characters had been featured on the American cartoon ''Captain N: The Game Master'' alongside other video game characters popularized by the NES. Following this, a sequel for the Game Boy, ''Kid Icarus: Of Myth and Monsters'', was co-developed between Nintendo and Tose Co., Ltd. and released on November 1991. Reception was decidedly more favorable for the sequel, citing significant improvements to the gameplay all around, though the game never reached the level of public attention that the original had. In an odd twist, ''Of Myths and Monsters'' was, for literally two decades, one of few first-party Nintendo games that were not published in Japan. | |||
For fifteen years following the 1991 release of the second game, the ''Kid Icarus'' "franchise" made no return appearances in any format, and the two-game series had seemed to have forever been left behind in a state where it would represent nothing more than a curious piece of history from the Nintendo timeline. But then, in 2006, ''{{b|Super Smash Bros.|series}}'' series director [[Masahiro Sakurai]] began an ambitious series revival for ''Kid Icarus'', first by announcing through a trailer the inclusion of the main character, {{SSBB|Pit}}, as a new playable fighter in his then-highly-anticipated ''[[Super Smash Bros. Brawl]]'' for the Wii. Sakurai had previously brought another obscure NES title from the era, {{uv|Ice Climber}}, back into the public limelight by including [[Ice Climbers|its player-characters]] as playable fighters in 2001's ''[[Super Smash Bros. Melee]]'', but for ''Brawl'', Sakurai debuted a radical, anime-style redesign for Pit, as well as a more detailed reimagining of Pit's in-game homeworld. | |||
[[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]] | [[File:Brawl Kid Icarus revival.png|thumb|The modern, ''Uprising''-era designs for [[Pit]] and [[Palutena]] are based on their appearances in ''Brawl'', seen here in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]].]] | ||
As Sakurai later noted, the redesigned Pit's appearance in ''Brawl'' greatly influenced his decision to jump-start the series's revival with a new installment. Following ''Brawl''{{'}}s release in 2008, Sakurai was asked by then-Nintendo president Satoru Iwata to direct a new game for the then-unknown Nintendo 3DS system to show off its capabilities, giving him the choice to revitalize a dormant property for the title. He ultimately chose ''Kid Icarus'' for this series reboot, being inspired by Pit’s story of an angel that could not fly. Following this decision, he directed and wrote the scenario for ''Kid Icarus: Uprising'', a high-budget title that features on-rails-shooter segments in the air that are separate from third-person-shooter segments on the ground. | |||
''Uprising''’s overall presentation makes full use of the character designs introduced in ''Brawl'', complete with fully voiced character dialogue and copious amounts of story-driven cutscenes, but also with a far more whimsical tone to the story and dialogue itself. The game was released on March 2012 to glowing reviews, however Sakurai has yet to confirm interest in a sequel. Nonetheless, the now-familiar modern design for Pit is considered standard for the franchise, and has made a return appearance in ''Brawl''{{'}}s sequel, ''[[Super Smash Bros. 4]]''. Meanwhile, ''Of Myths and Monsters'' was released in Japan for the first time in the country's history on the 3DS Virtual Console, a month before the release of ''Uprising''. | |||
The ''Kid Icarus'' games themselves are set on a multi-plane Grecian fantasy world called Angel Land, where a plane hanging above the mortal Overworld is the light realm of [[Skyworld]], ruled over by the Goddess of Light, [[Palutena]]. In the original game, the goddess of the hellish plane of the Underworld, Medusa, wages war against Palutena and the human world, and Palutena sends her loyal warrior, the young angel knight [[Pit]] (note that the name "Kid Icarus" is not the main character's name itself, but more of a comedic descriptor of how he is essentially a child equivalent to the Greek myth of the winged man Icarus), on a quest to defeat Medusa by gathering three sacred combat treasures. In ''Of Myths and Monsters'', Pit similarly battles a demon named Orcos. Many years later in ''Uprising'', Pit must battle Medusa and her minions again, but ends up thrust into a much stranger, multi-sided conflict involving a greatly-expanded cast of literally colorful allies and enemies, several of which are drawn from other figures and monsters in Greek mythology. Pit's fights take him through human cities under siege, temples and caverns in the Underworld, Palutena's residence in the Skyworld, and even outer space. | |||
The ''Kid Icarus'' games are set | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
There are a large number of trophies in ''[[Super Smash Bros. Melee]]'' that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-style [[Pit]] is no exception. | There are a large number of trophies in ''[[Super Smash Bros. Melee]]'' that depict classic Nintendo games from the past, and a trophy depicting a 3D rendition of the classic-style [[Pit]] is no exception. Other than that, however, there is no additional representation of the ''Kid Icarus'' franchise in the game. | ||
===Trophy=== | ===Trophy=== | ||
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===Fighter=== | ===Fighter=== | ||
*[[File:PitIcon(SSBB).png|50px|right | *[[File:PitIcon(SSBB).png|50px|right]]'''{{SSBB|Pit}}''' ([[Starter character|Starter]]): A young angel knight who serves the goddess Palutena and saves the kingdom of Angel Land from the evil of the Underworld goddess Medusa. The name "Kid Icarus" is technically a misnomer, and refers not to Pit as an alternative name, but more as to what kind of entity Pit is. The Greek myth of Icarus is centered around a man possessing wings; since Pit has wings, he can be considered a "kid Icarus" of sorts. For his appearance in ''Brawl'' as a fighter, Pit has undergone a major character redesign. He uses the Sacred Bow of Palutena in combat, both to fire arrows, as it always has, and also to demonstrate its previously unseen ability to split in half and be used as a pair of swords for close-quarters combat. Like [[Kirby]], [[Jigglypuff]], [[Meta Knight]], and [[Charizard]], Pit can jump multiple times in the air. His [[neutral special move]] is the [[Palutena's Arrow]], which Pit uses in a similar style as [[Link]], [[Young Link]], and [[Toon Link]]; however, Pit's arrows travel much faster, unaffected by gravity, and their trajectory can be controlled (i.e. it can be made to curve upwards or downwards) by pressing a direction right after releasing the arrow. His [[up special move]], titled [[Wings of Icarus]], is a unique move giving him the ability of temporary free flight around the stage. His [[down special move]], [[Mirror Shield]], reflects projectile attacks and protects Pit from damage on one side. His [[side special move]] is the [[Angel Ring]], a reflector move in which Pit spins the Palutena's Bow at a blinding speed in a full 360 circle, which does damage to his opponents. | ||
On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus. | On the final character select screen (after all characters are unlocked), Pit shares the fourth column with fellow Famicom/NES-originated characters Ice Climbers, R.O.B., and Samus. | ||
===Stage=== | ===Stage=== | ||
*[[File:Icon-skyworld.gif|right | *[[File:Icon-skyworld.gif|right]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): This stage, set in the eponymous realm of the franchise's world, features several platforms that can actually be shattered by characters attacks, but they become replaced by clouds that substitute as platforms right after, although the clouds are pass-through.{{clear}} | ||
===Music=== | ===Music=== | ||
{{main|List of SSBB Music (Kid Icarus series)}} | {{main|List of SSBB Music (Kid Icarus series)}} | ||
====Original Tracks==== | ====Original Tracks==== | ||
*'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. | *'''{{SSBBMusicLink|Kid Icarus|Underworld}}''': A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. It is used on the ''Skyworld'' stage. | ||
*'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. | *'''{{SSBBMusicLink|Kid Icarus|Skyworld}}''': This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. It is the theme of the ''Skyworld'' stage. | ||
*'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits. | *'''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''': A remix of the original Kid Icarus's title screen theme. It is used on the ''Skyworld'' stage. This track is also played during Pit's Classic Mode credits. | ||
====Source Track==== | ====Source Track==== | ||
*'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. | *'''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''': A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. It is used on the ''Skyworld'' stage. | ||
====Victory Theme==== | ====Victory Theme==== | ||
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===Fighters=== | ===Fighters=== | ||
*[[File:PitIcon(SSB4-U).png|50px|right | *[[File:PitIcon(SSB4-U).png|50px|right]]'''{{SSB4|Pit}}''' ([[Starter character|Starter]]): An angel and the captain of Palutena's army, he liberated {{s|icaruspedia|Angel Land}} from the {{s|icaruspedia|Underworld}} goddess {{s|icaruspedia|Medusa}}. He was one of the few [[veteran]]s revealed along with ''SSB4'' on June 11, 2013, and the only one amongst them who debuted in ''Brawl''. Pit had undergone notable changes to reflect his abilities and character in ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Nearly all of his [[special move]]s were changed: he now pulls out his [[Upperdash Arm]] for his side special, protects himself with [[Guardian Orbitars]] for his down special, and soars with [[Power of Flight]] for his up special. With Palutena now a playable fighter, Pit instead utilizes the [[Three Sacred Treasures]] for his [[Final Smash]]. He has a [[Palutena's Guidance|smash taunt]] on Palutena's Temple where Palutena provides tips and insight on his opponents. Antony Del Rio, who portrayed Pit in ''Uprising'', replaces Lani Minella as the English voice of Pit in overseas versions.{{clr}} | ||
*[[File:PalutenaIcon(SSB4-U).png|50px|right | *[[File:PalutenaIcon(SSB4-U).png|50px|right]]'''{{SSB4|Palutena}}''' ([[Starter character|Starter]]): The [[wikipedia:List of light deities|Goddess of Light]] and the ruler of Skyworld. In the original ''{{s|icaruspedia|Kid Icarus}}'', Palutena is usurped by Medusa as the ruler of Angel Land and serves as the {{s|wikipedia|damsel in distress}}. She cameos in ''Brawl'' as part of Pit's Final Smash and as one of the few supporting characters in the [[Subspace Emissary]]. Her presence and role were greatly expanded in ''Kid Icarus: Uprising'' as Pit's advisor and confidant. A powerful and omniscient figure, Palutena sends Pit as her attaché to rid the world of Underworld monsters, the {{s|icaruspedia|Forces of Nature}}, extraterrestrials, and rival gods. Without her, Pit would not be able to fly or have access to such a wide arsenal of weapons. After months of rumors, potential leaks, and teases from [[Sakurai]], Palutena was announced as a playable fighter during Nintendo's E3 Digital Event on June 10, 2014. She is a swift, magical character that utilizes her staff, halo, and shield in her attacks. Palutena has one of the most diverse selection of [[custom move]]s in the entire roster, all of which are derived from {{s|icaruspedia|Power}}s she would grant Pit in ''Uprising''.{{clr}} | ||
*[[File:DarkPitIcon(SSB4-U).png|50px|right | *[[File:DarkPitIcon(SSB4-U).png|50px|right]]'''{{SSB4|Dark Pit}}''' ([[Unlockable character|Unlockable]]): Pit's doppelgänger and rival from ''Kid Icarus: Uprising''. He is an incomplete clone of Pit that came into being when Pit destroyed the {{s|icaruspedia|Mirror of Truth}} in {{s|icaruspedia|Chapter 5}}. A troubled, disgruntled angel, Dark Pit butts heads with Pit multiple times throughout the events of ''Uprising'' all the while avoiding {{s|icaruspedia|Hades}}' {{s|icaruspedia|Underworld Army}}. In ''SSB4'', Dark Pit is a [[clone]] of Pit. While some weapons in his arsenal are different – such as the [[Silver Bow]] and [[Electroshock Arm]] – his animations are identical to Pit's and function similarly. The most substantial difference between Dark Pit and Pit is that they have different Final Smashes. Dark Pit shoots a powerful beam from his eponymous [[Dark Pit Staff]], like {{SSB4|Zelda}}'s [[Light Arrow]]. Like fellow clones {{SSB4|Lucina}} and {{SSB4|Dr. Mario}}, Dark Pit was originally planned to be an alternate character skin for Pit like [[Alph]] is for {{SSB4|Olimar}}, but Sakurai thought it would be out of character for him to use the Three Sacred Treasures in his Final Smash and decided to make him a separate fighter instead.{{clr}} | ||
===Stages=== | ===Stages=== | ||
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*[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}} | *[[File:ResetBombForestIconSSB4-3.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): staged on castle ruins in a war-torn land from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. It is based on the events of {{s|icaruspedia|Chapter 11}}, where Hades has pitted mankind against each other so he could reap more souls. It is a transitional stage with two phases. The first phase is staged on stone ruins with multiple platforms, like [[Castle Siege]]. Humans wage war in the background. In response to the environmental destruction brought upon by war, [[Viridi]] tosses a {{s|icaruspedia|Reset Bomb}} onto the soldiers. Its detonation causes the stage to transform into a dense forest with fragile platforms and a [[Lurchthorn]] at its base. It is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Pit and Palutena. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar. Reset Bomb Forest was one the first stages revealed for the 3DS version, appearing in the 1st Trailer at E3 2013, and is one of the few 3DS stages to represent a handheld-exclusive title.{{clr}} | ||
====''for Wii U''==== | ====''for Wii U''==== | ||
*[[File:PalutenasTempleIconSSB4-U.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): a massive arena staged on a [[icaruspedia:Palutena's Temple|palace in the sky]] from the original ''{{s|icaruspedia|Kid Icarus}}'' and ''Kid Icarus: Uprising''. It is based on the events of {{s|icaruspedia|Chapter 20}}, during which the temple was usurped from Palutena by the {{s|icaruspedia|Chaos Kin}} and has fallen to ruins. This is reflected in the fragmented platforms of Palutena's Temple. The stage is multifaceted, as it includes a cave, a waterfall, springs, ladders, breakable bridges, and a building with a statue in Palutena's visage. As the largest stage in all of ''Smash Bros.'', it is large enough to accommodate [[8-Player Smash]]. Dark Pit is [[unlock]]ed on this stage. Its [[Ω form]] is columnar and is staged before Palutena's statue.{{clr}} | |||
*[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | *[[File:SkyworldIconSSB4-U.png|75px|right|link=Skyworld]]{{GameIcon|SSBB}}'''[[Skyworld]]''' ([[Starter stage|Starter]]): an arena staged in the heavens of Angel Land from ''Kid Icarus'', surrounded by clouds. A building resembling the [[wikipedia:Pantheon, Rome|Pantheon]] appears in the background. The hard, stone platforms of the stage can be destroyed, exposing the light cloud platforms that supported them. These can be phased through and enable better movement options for navigating the stage. However, breaking the stones removes the stage's grabbable ledges. It can support up to 6 players in [[8-Player Smash]], but the platforms are not breakable in this mode. It is one of the possible stages to appear in Level 1 of [[All-Star Mode]] as a [[home stage]] for Dark Pit. Its [[Ω form]] is a spacious floating platform like [[Final Destination]].{{clr}} | ||
===Items=== | ===Items=== | ||
{{main|Items}} | {{main|Items}} | ||
While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the | While there were no ''Kid Icarus'' items in ''Brawl'', five are introduced in ''SSB4''. Additionally, a new item called the {{b|Drill|item}} bears a strong resemblances to the {{s|icaruspedia|Drill Arm}} from ''Kid Icarus: Uprising''. However, it is considered part of the {{uv|Super Smash Bros.}} universe in-game. Two Assist Trophies have also been added. | ||
*'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power. | *'''[[Daybreak]]''' (combining/shooting): a powerful, golden gun from ''Uprising''. It releases a powerful beam similar to the {{b|Zero Laser|Samus}}. Like the [[Dragoon]], it is composed of three different pieces that must be collected to unleash its power. | ||
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*'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light". | *'''{{SSB4MusicLink|Kid Icarus|Boss Fight 1 (Kid Icarus: Uprising)}}''': it plays in Smash Run and on Palutena's Temple and was featured in the trailer "Goddess of Light". | ||
*'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple. | *'''{{SSB4MusicLink|Kid Icarus|Magnus's Theme}}''': sourced from ''Kid Icarus: Uprising''. It plays on Palutena's Temple. | ||
*'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''. | *'''{{SSB4MusicLink|Kid Icarus|Dark Pit's Theme}}''': sourced from ''Uprising''. It plays on Reset Bomb Forest and Palutena's Temple. It is included on Disc 1 of ''A Smashing Soundtrack''. | ||
*'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple. | *'''{{SSB4MusicLink|Kid Icarus|Hades's Infernal Theme}}''': sourced from ''Uprising''. It plays on Palutena's Temple. | ||
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====Victory Themes==== | ====Victory Themes==== | ||
*'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': an orchestration of the first few bars of "Title" from ''Kid Icarus'' | *'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': an orchestration of the first few bars of "Title" from ''Kid Icarus''. | ||
*'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': the first few bars of the "Dark Pit's Theme". | *'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': the first few bars of the "Dark Pit's Theme". | ||
====Other==== | ====Other==== | ||
In [[Smash Run]], "'''Death God Theme'''" from ''Kid Icarus'' plays when spotted | In [[Smash Run]], "'''Death God Theme'''" from ''Kid Icarus'' plays when spotted be a [[Reaper]] and "'''Orne Theme'''" from ''Uprising'' plays when pursued by an [[Orne]]. | ||
===Trophies=== | ===Trophies=== | ||
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The franchise returns mostly untouched and still based on their ''Kid Icarus: Uprising'' iterations. | The franchise returns mostly untouched and still based on their ''Kid Icarus: Uprising'' iterations. | ||
===Fighters=== | ===Fighters=== | ||
*28. [[File:PitIcon(SSBU).png|50px|right | *28. [[File:PitIcon(SSBU).png|50px|right]]'''{{SSBU|Pit}}''' ([[Unlockable character|Unlockable]]): The captain of Palutena's army returns as an unlockable fighter after being a starter in ''Smash 4''. He now calls upon the [[Lightning Chariot]] for his Final Smash.{{clr}} | ||
*54. [[File:PalutenaIcon(SSBU).png|50px|right | *54. [[File:PalutenaIcon(SSBU).png|50px|right]]'''{{SSBU|Palutena}}''' ([[Unlockable character|Unlockable]]): The Goddess of Light returns as an unlockable fighter after being a starter in ''Smash 4''. She no longer has any custom special moves due to them being cut, but [[Reflect Barrier]] is now merged with her counter, [[Explosive Flame]] is now her side special, and she has received major mobility buffs to compensate for losing [[Lightweight]].{{clr}} | ||
*28<sup>ε</sup>. [[File:DarkPitIcon(SSBU).png|50px|right | *28<sup>ε</sup>. [[File:DarkPitIcon(SSBU).png|50px|right]]'''{{SSBU|Dark Pit}}''' ([[Unlockable character|Unlockable]]): The dark doppelgänger forged from the Mirror of Truth returns from ''Smash 4'' as an unlockable fighter, functionally unchanged from his previous appearance. One difference is that he is now branded as an [[Echo Fighter]] of Pit.{{clr}} | ||
===Stages=== | ===Stages=== | ||
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*{{GameIcon|SSBB}}[[File:SkyworldIconSSBU.png|75px|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): Returning as a retro stage.{{clr}} | *{{GameIcon|SSBB}}[[File:SkyworldIconSSBU.png|75px|right|link=Skyworld]]'''[[Skyworld]]''' ([[Starter stage|Starter]]): Returning as a retro stage.{{clr}} | ||
*{{GameIcon|SSB4-3}}[[File:ResetBombForestIconSSBU.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): Returning from ''Smash 3DS'' as a retro stage.{{clr}} | *{{GameIcon|SSB4-3}}[[File:ResetBombForestIconSSBU.png|75px|right|link=Reset Bomb Forest]]'''[[Reset Bomb Forest]]''' ([[Starter stage|Starter]]): Returning from ''Smash 3DS'' as a retro stage.{{clr}} | ||
*{{GameIcon|SSB4-U}}[[File:PalutenasTempleIconSSBU.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): Returns as a retro stage. Palutena's Guidance makes a return as well, with new dialogue for characters not present in ''Smash 4'', as well as | *{{GameIcon|SSB4-U}}[[File:PalutenasTempleIconSSBU.png|75px|right|link=Palutena's Temple]]'''[[Palutena's Temple]]''' ([[Starter stage|Starter]]): Returns as a retro stage. Palutena's Guidance makes a return as well, with new dialogue for characters not present in ''Smash 4'', as well as the DLC fighters and a few updated guidances.{{clr}} | ||
===Items=== | ===Items=== | ||
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Arrangements and remixes from previous ''Smash'' games. | Arrangements and remixes from previous ''Smash'' games. | ||
*{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}''': A remix of the title theme from ''{{iw|icaruspedia|Kid Icarus|game}}''. Returns from ''Brawl''. | *{{gameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Title Theme - Kid Icarus}}''': A remix of the title theme from ''{{iw|icaruspedia|Kid Icarus|game}}''. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Underworld}}''': A medley of tracks from ''Kid Icarus'', including the music that plays in the {{iw|icaruspedia|Underworld}}, "Reaper's Theme", and the Game Over theme. Returns from ''Brawl''. | *{{GameIcon|SSBB}} '''{{SSBUMusicLink|Kid Icarus|Underworld}}''': A medley of tracks from ''Kid Icarus'', including the music that plays in the {{iw|icaruspedia|Underworld}}, "Reaper's Theme", and the Game Over theme. Returns from ''Brawl''. | ||
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Kid Icarus|Overworld}}''': An orchestral remix of the music that plays in the {{iw|icaruspedia|Overworld}} levels from ''Kid Icarus''. Returns from ''Brawl''. | *{{GameIcon|SSBB}} '''{{SSBUMusicLink|Kid Icarus|Overworld}}''': An orchestral remix of the music that plays in the {{iw|icaruspedia|Overworld}} levels from ''Kid Icarus''. Returns from ''Brawl''. | ||
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}''': A remix of the music that plays in Chapter 8, "{{iw|icaruspedia|The Space-Pirate Ship}}" from {{iw|icaruspedia|Kid Icarus: Uprising}}. Returns from ''Smash 4''. | *{{GameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|In the Space-Pirate Ship}}''': A remix of the music that plays in Chapter 8, "{{iw|icaruspedia|The Space-Pirate Ship}}" from {{iw|icaruspedia|Kid Icarus: Uprising}}. Returns from ''Smash 4''. | ||
*{{gameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}''': A more dramatic remix of "Wrath of the Reset Bomb", the music that plays during Chapter 12, "{{iw|icaruspedia|Wrath of the Reset Bomb}}", from ''Kid Icarus: Uprising''. Returns from ''Smash 4''. | *{{gameIcon|SSB4}}'''{{SSBUMusicLink|Kid Icarus|Wrath of the Reset Bomb}}''': A more dramatic remix of "Wrath of the Reset Bomb", the music that plays during Chapter 12, "{{iw|icaruspedia|Wrath of the Reset Bomb}}", from ''Kid Icarus: Uprising''. Returns from ''Smash 4''. | ||
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*'''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''': The ground battle theme from Chapter 14, {{iw|icaruspedia|Lightning Battle}}, sourced from ''Kid Icarus: Uprising''. | *'''{{SSBUMusicLink|Kid Icarus|Thunder Cloud Temple}}''': The ground battle theme from Chapter 14, {{iw|icaruspedia|Lightning Battle}}, sourced from ''Kid Icarus: Uprising''. | ||
====Victory Themes==== | ====Victory Themes==== | ||
*'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': A remix of a short excerpt from the title theme of ''Kid Icarus'' | *'''[[Victory theme#Kid Icarus Victory Theme|Victory! Kid Icarus Series]]''': A remix of a short excerpt from the title theme of ''Kid Icarus''. Remains unchanged from ''Brawl'' and ''Smash 4''. | ||
*'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': A remix of a short excerpt of "Dark Pit's Theme" from ''Kid Icarus: Uprising''. Remains unchanged from ''Smash 4''. | *'''[[Victory theme#Dark Pit Victory Theme|Victory! Dark Pit]]''': A remix of a short excerpt of "Dark Pit's Theme" from ''Kid Icarus: Uprising''. Remains unchanged from ''Smash 4''. | ||
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{{main|List of spirits (Kid Icarus series)}} | {{main|List of spirits (Kid Icarus series)}} | ||
==Games with elements | ==Games with elements from or in the ''Super Smash Bros.'' series== | ||
===''Kid Icarus''=== | |||
*Playable Characters | |||
==='' | |||
*Playable | |||
**{{GameIcon|SSBB}} [[Pit]] debuts in this game as the main playable character. | **{{GameIcon|SSBB}} [[Pit]] debuts in this game as the main playable character. | ||
**{{GameIcon|SSBB}} Several Centurions from this game make up [[Palutena’s Army]] | **{{GameIcon|SSBB}} Several Centurions from this game make up [[Palutena’s Army]]. | ||
**{{GameIcon|SSB4}} The [[Three Sacred Treasures]] | **{{GameIcon|SSB4}} The [[Three Sacred Treasures]] debut in this game. | ||
**{{GameIcon|SSB4}} [[Palutena]] debuts in this game as a damsel in distress that needs to be rescued. | **{{GameIcon|SSB4}} [[Palutena]] debuts in this game as a damsel in distress that needs to be rescued. | ||
*Stages | *Stages | ||
**{{GameIcon|SSBB}} [[Skyworld]] debuts in this game as the third level. | **{{GameIcon|SSBB}} [[Skyworld]] debuts in this game as the third level. | ||
**{{GameIcon|SSB4-WiiU}} [[Palutena's Temple]] originates from this game as the Palace in the Sky. | **{{GameIcon|SSB4-WiiU}} [[Palutena's Temple]] originates from this game as the Palace in the Sky. | ||
*Enemies | *Enemies | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} Reaper appears as an enemy. | ||
**{{GameIcon|SSB4-3DS}} | **{{GameIcon|SSB4-3DS}} Monoeye, Daphne and Zuree appear in [[Smash Run]]. | ||
*Trophies | *Trophies | ||
**{{GameIcon|SSBM}} | **{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Pit, Palutena, Palutena’s Army, [[Monoeye]], Daphne, Zuree, Twinbellows, Thanatos, Mik, Specknose, Centurions, and Pit (Eggplant) appear as trophies | ||
*Stickers | |||
**{{GameIcon|SSBB}} Pit, Eggplant Wizard and Reaper & Reapette appear as stickers. | |||
*Spirits | |||
**{{GameIcon|SSBU}} Pit, Palutena, Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits. | |||
*Stickers | *Music | ||
**{{GameIcon|SSBB}} Pit, Eggplant Wizard | **{{GameIcon|SSBB}} '''{{SSBBMusicLink|Kid Icarus|Underworld}}''' - A small medley consisting of a remixed version of the Underworld level theme and the Grim Reaper's theme. | ||
*Spirits | **{{GameIcon|SSBB}} '''{{SSBBMusicLink|Kid Icarus|Skyworld}}''' - This is a redone version of the Overworld level theme from the original Kid Icarus. It is not the Skyworld level theme as the name would suggest--the track is mislabeled in Brawl. Was later renamed “Overworld.” | ||
**{{GameIcon|SSBU}} Three Sacred Treasures, Medusa, Hewdraw, Pandora, Thanatos, Specknose, Centurion, Twinbellows, Reaper & Reapette and Eggplant Wizard appear as spirits. | **{{GameIcon|SSBB}} '''{{SSBBMusicLink|Kid Icarus|Title (Kid Icarus)}}''' - A remix of the original Kid Icarus's title screen theme. This track is also played during Pit's Classic Mode credits. | ||
*Music | **{{GameIcon|SSBB}} '''{{SSBBMusicLink|Kid Icarus|Kid Icarus Original Medley}}''' - A medley made up of numerous parts of several tracks taken directly from the original Kid Icarus, including the title theme, the fortress theme, and the Skyworld level theme, among many others. | ||
**{{GameIcon|SSBB}} | **{{GameIcon|SSB4-3DS}} "Death God Theme" The theme that plays when being spotted by a reaper. | ||
**{{GameIcon|SSBB}} '''Pit's victory theme''' - Derived from the original Kid Icarus's title screen theme, this fanfare was not actually heard in this form in the first two Kid Icarus titles, but an orchestrated remix of it was included as the victory fanfare for the multiplayer portion of ''Kid Icarus Uprising''. | |||
**{{GameIcon|SSBB}} | |||
**{{GameIcon|SSBB}} | ===''Kid Icarus: Of Myths and Monsters''=== | ||
**{{GameIcon|SSB4-3DS}} " | *Playable characters | ||
**{{GameIcon| | **{{GameIcon|SSBB}} Certain elements of Pit's modern design come from this game, such as his laurel crown. | ||
*Stickers | |||
* | **{{GameIcon|SSBB}} Pit (Kid Icarus: Of Myths and Monsters) uses artwork from this game. | ||
**{{GameIcon|SSBB}} | |||
==='' | ===''Kid Icarus: Uprising''=== | ||
*Playable | *Playable Characters | ||
**{{GameIcon| | **{{GameIcon|SSBU}} [[Lightning Chariot]] debuts in this game. | ||
**{{GameIcon|SSB4}} [[Dark Pit]] debuts in this game as an antagonist and an occasional playable character. | |||
**{{GameIcon|SSB4}} [[ | *Stages | ||
*Stages | |||
**{{GameIcon|SSB4-3DS}} [[Reset Bomb Forest]] debuts in this game as the main setting of Chapter 11. | **{{GameIcon|SSB4-3DS}} [[Reset Bomb Forest]] debuts in this game as the main setting of Chapter 11. | ||
**{{GameIcon|SSB4-WiiU}} The design of [[Palutena's Temple]] is taken from this game. | |||
*Stage Elements | |||
**{{GameIcon|SSB4-WiiU}} The design of Palutena's Temple is taken from this game. | **{{GameIcon|SSB4-3DS}} [[Viridi]] appears in the background of Reset Bomb Forest | ||
* | *Items | ||
**{{GameIcon|SSB4-3DS}} [[ | |||
*Items | |||
**{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items. | **{{GameIcon|SSB4}} [[Daybreak]], [[Ore Club]], [[X Bomb]], [[Killer Eye]], and [[Back Shield]] appear as items. | ||
**{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]] | **{{GameIcon|SSB4-WiiU}} Ore Club, X Bomb, Back Shield, Magnus and Phosphora appear as items in [[Smash Tour]] | ||
**{{GameIcon| | *Assist Trophies | ||
* | **{{GameIcon|SSB4}} [[Magnus]] and [[Phosphora]] appear as assist trophies. | ||
**{{GameIcon|SSB4}} | *Mii Costume | ||
*Trophies | **{{GameIcon|SSB4}} Viridi appear as a Mii Costume | ||
**{{GameIcon|SSB4 | *Trophies | ||
**{{GameIcon|SSB4}} Dark Pit, Daybreak, Ore Club, X Bomb, Killer Eye, Back Shield, Magnus, Phosphora, Souflee, Dark Pit Staff, Palutena Bow, Guardian Orbitars, Upper Dash Arm, Skuttler, Skuttler Cannoneer, Skuttler Mage, Orne, Nutski, Lurchthorn, Lethinium, Boom Stomper, Mahva, Bumpety Bomb, Megonta, Flage, Mimicutie, Viridi, Fiends Cauldron, Great Reaper, Galactic Fiend Kraken, Hades, Reset Bomb, Cragalanche, Arlon, Pyrrhon, Chariot Master, Chaos Kin, Pseudo-Palutena, Space Pirate Ship, Dark Pit Staff and Black Hole Laser appear as trophies. | |||
*Spirits | *Spirits | ||
**{{GameIcon|SSBU}} Hades, Hades (Final Form) | **{{GameIcon|SSBU}} Pandora, Hades, Hades (Final Form), Lurchthorn, Magnus, Daybreak, Pseudo-Palutena, Viridi, Phosphora, Mimicutie, Dyntos, and Dark Pit appear as spirits. Pit, Palutena, Three Sacred Treasures, Medusa (Kid Icarus: Uprising) Hewdraw, Pandora, Amazon Pandora, Thanatos, Centurion, Twinbellows, Reaper & Reapette, and Eggplant Wizard use artwork from this game. | ||
*Music | |||
**{{GameIcon|SSB4}} '''In the Space-Pirate Ship''': an arrangement of "Space-Pirate Ship" and "In the Space-Pirate Ship" from ''{{s|icaruspedia|Kid Icarus: Uprising}}''. | |||
*Music | **{{GameIcon|SSB4}} '''Wrath of the Reset Bomb''': an arrangement of "Viridi, Goddess of Nature", "Reset Bomb Forest", and "Wrath of the Reset Bomb" from ''Uprising''. It is included on Disc 1 of ''[[A Smashing Soundtrack]]''. | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4-WiiU}} '''Destroyed Skyworld''': an arrangement of "Destroyed Skyworld" from ''Uprising''. It is included on Disc 2 of ''A Smashing Soundtrack'' and was featured in the trailer "Goddess of Light". | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4-WiiU}} '''Lightning Chariot Base''': an arrangement of "Lightning Chariot Base" from ''Uprising''. It plays on Palutena's Temple. | ||
**{{GameIcon|SSB4-WiiU}} | **{{GameIcon|SSB4}} '''Boss Fight 1 (Kid Icarus: Uprising)''': Main theme when fighting Twinbellows. | ||
**{{GameIcon|SSB4-WiiU}} | **{{GameIcon|SSB4}} '''Magnus's Theme''': Main theme of Magnus. Sourced from ''Kid Icarus: Uprising''. | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} '''Dark Pit's Theme''': sourced from ''Uprising''. It is included on Disc 1 of ''A Smashing Soundtrack''. | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} '''Hades's Infernal Theme''': sourced from ''Uprising''. | ||
**{{GameIcon|SSB4-3DS}} '''Wrath of the Reset Bomb''': sourced from ''Uprising''. Appears exclusively in Smash Run. | |||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} '''Thunder Cloud Temple''': sourced from ''Uprising''. | ||
**{{GameIcon|SSB4}} | **{{GameIcon|SSB4}} '''Victory! Dark Pit''': the first few bars of the "Dark Pit's Theme". | ||
**{{GameIcon|SSB4-3DS}} | |||
**{{GameIcon|SSB4}} | |||
**{{GameIcon|SSB4}} | |||
==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''== | ==Similarities to ''Super Smash Bros.'' in ''Kid Icarus: Uprising''== | ||
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==Trivia== | ==Trivia== | ||
*The ''Kid Icarus'' universe has by far the largest amount of enemies within ''SSB4'''s [[Smash Run]] mode, even surpassing bigger series such as {{uv|Mario}} and {{uv|The Legend of Zelda}}. Sakurai noted that this was because it was [http://nintendoeverything.com/more-sakurai-smash-bros-tidbits-smash-run-enemies-human-sounding-voices-difficulty-with-melee-data/ easy for his development team to simply port over assets from ''Uprising''] into ''Smash Bros.'', with both games being on the 3DS. | *The ''Kid Icarus'' universe has by far the largest amount of enemies within ''SSB4'''s [[Smash Run]] mode, even surpassing bigger series such as {{uv|Mario}} and {{uv|The Legend of Zelda}}. Sakurai noted that this was because it was [http://nintendoeverything.com/more-sakurai-smash-bros-tidbits-smash-run-enemies-human-sounding-voices-difficulty-with-melee-data/ easy for his development team to simply port over assets from ''Uprising''] into ''Smash Bros.'', with both games being on the 3DS. | ||
*Pit, Dark Pit, and Viridi's voices are not credited in ''SSB4''. This is likely due to the fact that their respective voice actors, Antony Del Rio and {{s|wikipedia|Hynden Walch}}, are union-based voice actors working in a non-union project (''[[Smash 4]]''). | *Pit, Dark Pit, and Viridi's voices are not credited in ''SSB4''. This is likely due to the fact that their respective voice actors, Antony Del Rio and {{s|wikipedia|Hynden Walch}}, are union-based voice actors working in a non-union project (''[[Smash 4]]''). | ||
**This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project. | **This is probably one of the reasons as to why {{s|wikipedia|Ali Hillis}}, {{s|wikipedia|Kari Wahlgren}}, and {{s|wikipedia|Fred Tatasciore}} could not respectively reprise {{SSB4|Palutena}}, [[Phosphora]], and [[Magnus]] as ''Kid Icarus: Uprising'' was a union-based project. | ||
**Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded. | **Hynden Walch was replaced by Dayci Brookshire in ''Ultimate'' as the voice of Viridi, with all of her old Palutena's Guidance lines being re-recorded. | ||
*Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]] | *Each of the three playable ''Kid Icarus'' characters are unlocked in a different realm in ''Super Smash Bros. Ultimate's'' [[Adventure Mode: World of Light]], {{SSBU|Pit}} is unlocked in the light realm, {{SSBU|Dark Pit}} is unlocked in the Dark Realm, and {{SSBU|Palutena}} is unlocked in the Final Battle. | ||
*''Kid Icarus'', {{uv|Fire Emblem}}, and {{uv|Xenoblade Chronicles}} are the only universes to feature weapons as their | *''Kid Icarus'', ''{{uv|Fire Emblem}}'', and ''{{uv|Xenoblade Chronicles}}'' are the only universes to feature weapons as their icons. | ||
*''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move. | *''Kid Icarus'', alongside {{uv|Star Fox}} and {{uv|EarthBound}}, are the only multi-character universes where every character representing it has access to both a [[projectile]] and a [[reflection]] move. | ||
**In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles. | **In this case, [[Angel Ring]], [[Mirror Shield]], [[Upperdash Arm]], [[Electroshock Arm]], [[Guardian Orbitars]] and [[Reflect Barrier]] all have reflection properties, while [[Palutena Bow]], [[Silver Bow]], [[Autoreticle]], [[Explosive Flame]], and [[Celestial Firework]] are all projectiles. | ||
*''Kid Icarus'', along with {{uv|Pikmin}} (and technically {{uv|Wario}}), are the only series with minor representation in ''Melee'' to have a fighter in the following installment, ''Brawl''. | *''Kid Icarus'', along with ''{{uv|Pikmin}}'' (and technically {{uv|Wario}}), are the only series with minor representation in ''Melee'' to have a fighter in the following installment, ''Brawl''. | ||
{{Universe}} | {{Universe}} |