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{{ArticleIcons|series=y}}
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[[File:Keyboards.jpg|thumb|Players using keyboards on a ''Smash 64'' setup at [[Apex 2015]].]]
[[File:Keyboards.jpg|thumb|Players using keyboards on a ''Smash 64'' setup at [[Apex 2015]].]]
A '''{{s|wikipedia|keyboard}}''' is a [[controller]] usually used for PCs, modeled after the typewriters of the 20th century.  
'''Keyboard play''' is the act of playing a ''{{b|Super Smash Bros.|series}}'' game with a {{s|wikipedia|computer keyboard}} as the [[controller]]. No game in the series officially supports keyboards as a controller option, although there are mods that permit such. Keyboards are more often than not used when emulating the games on a PC, as using official game controllers on computers can be a hassle. Keyboard play is especially prominent in the ''Smash 64'' community due to the reliance on emulators for play, though it has become less popular over time.


Keyboards are typically characterized by their many buttons, or "keys", that each correspond with a different action. These keys have many layouts, such as "WASD," "CJK," and "AZERTY," to aid in quick, easy inputs. Sometimes a keyboard is paired with a mouse that streamlines some processes that can be considered cumbersome with a keyboard alone, such as moving a cursor and clicking a button on the mouse to instantly perform an action.
The [[Nintendo Switch]] unofficially supports most USB keyboards, and wired keyboards can be used through an adapter.


Nintendo has made a few keyboards for their systems, such as the Family Basic add-on to the Famicom in 1984. A version of the GameCube controller produced by ASCII Corporation, designed for ''Phantasy Star Online Episode I & II'', notably features a keyboard layout for typing messages, though the keys cannot be used to control any other titles without external modifications, only the buttons. Hori has developed officially licensed keyboards for many Nintendo systems, notably the {{uv|Nintendo DS}} and [[Nintendo Switch]].
==Overview==
Keyboards are typically characterized by their many buttons, or "keys", that each correspond with a different action. Sometimes a keyboard is paired with a mouse that streamlines some processes that can be considered cumbersome with a keyboard alone. Any keyboard can be used for all games in the Smash series if they can connect to — and are compatible with — the system being used. Several controllers like the [[Smash Box]] are even inspired by the layout of keyboards and function in similar ways.


==Compatibility==
===Advantages of using keyboard===
The compatibility of a keyboard depends on the product itself; in general, they are either designed for a specific brand of PC, mobile device or a proprietary game console. While many ports for keyboards have existed over the years, such as serial ports and PS/2 ports, most modern keyboard connect with USB ports or wirelessly through software like Bluetooth, which makes them compatible with a range of systems. This also makes them compatible with a range of converters, effectively extending their range of compatibility to every device imaginable. Laptop computers typically have the keyboard physically attached to the device for the sake of portability. Notably, the [[Nintendo Switch]] unofficially supports most USB keyboards, and other wired keyboards can be used through an adapter.
 
However, older wired keyboards are often locked to specific systems that have compatible ports and don't always have converters available. Additionally, some aren't always forwards-compatible with new hardware, requiring replacements. Also, a new developmental hurdle keyboard users and manufacturers face is the introduction of firmware updates that can suddenly make previously compatible models incompatible, sometimes meant specifically so, necessitating firmware updates of its own.
 
Despite the widespread compatibility of the keyboard, no game in the ''Smash'' franchise officially supports keyboards as a controller option, though there are [[mod]]s that permit such. Ergo, keyboards have never had official methods of button mapping.
 
Keyboards are most often used when emulating ''Smash'' on a PC, as using official game controllers on computers requires either peripherals like the ''Smash 4'' GameCube controller adapter or an unofficial controller with a USB input, the latter of which often have dubious build quality. Keyboards are especially prominent in the ''Smash 64'' community due to the reliance on emulators for play, though it has become less popular over time.
 
==Advantages==
The most obvious advantage to a keyboard compared to other controllers is that certain techniques are made far easier. [[Button mashing]], for instance, is more efficient on a keyboard than a controller, allowing for improved operation of attacks such as [[Mario Tornado]], as well as allowing for players to more easily escape from [[throw]]s in ''Melee'' and ''Brawl''. In addition to this, [[SDI]] is easier to perform, due to keyboards only having the ability to "tap" when a key is pressed; this is particularly useful in the original game, as Smash DI is the only DI present in the game. With easier [[pivot]]ing, a lot of top SSB64 keyboard players mained Kirby due to pivot {{mvsub|Kirby|SSB|up tilt}}.  
The most obvious advantage to a keyboard compared to other controllers is that certain techniques are made far easier. [[Button mashing]], for instance, is more efficient on a keyboard than a controller, allowing for improved operation of attacks such as [[Mario Tornado]], as well as allowing for players to more easily escape from [[throw]]s in ''Melee'' and ''Brawl''. In addition to this, [[SDI]] is easier to perform, due to keyboards only having the ability to "tap" when a key is pressed; this is particularly useful in the original game, as Smash DI is the only DI present in the game. With easier [[pivot]]ing, a lot of top SSB64 keyboard players mained Kirby due to pivot {{mvsub|Kirby|SSB|up tilt}}.  


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Keyboards with a {{s|wikipedia|numeric keypad}} also have the unique benefit of being able to bind 8-way directional inputs to a different key. This is similar to how early freeware fighting games in the 1990s bound the [[arcade controller]] stick inputs to these keys, with 5 being the neutral position and all other numbers being their corresponding direction. This is why many fighting games today use numbers as shorthands for specific directions. This technique makes [[command input]]s much easier and more consistent, with {{SSBU|Kazuya}} especially benefiting due to having diagonal inputs for certain attacks.
Keyboards with a {{s|wikipedia|numeric keypad}} also have the unique benefit of being able to bind 8-way directional inputs to a different key. This is similar to how early freeware fighting games in the 1990s bound the [[arcade controller]] stick inputs to these keys, with 5 being the neutral position and all other numbers being their corresponding direction. This is why many fighting games today use numbers as shorthands for specific directions. This technique makes [[command input]]s much easier and more consistent, with {{SSBU|Kazuya}} especially benefiting due to having diagonal inputs for certain attacks.


==Disadvantages==
===Disadvantages of using keyboard===
Keyboard play is considered by most players to be more difficult than standard controller play with a fairly steep learning curve. In addition to most users already being used to the standard controllers for the games, the setup of the keys on a keyboard can be considered counter-conductive to gameplay; on the standard [[GameCube]] controller, for instance, shielding merely consists of pushing the [[L button|L]] or [[R button]]s with one's index finger, whereas on a keyboard, this can require movement of a player's fingers in order to reach around other keys. Additionally, keyboards require the player to use of either [[wikipedia:Arrow keys|standard arrow keys]] or related keys on the device, which loses access to the subtle and precise movement potential found on official controllers with a [[control stick]]. As the keys can only be pressed or not pressed, players can only move at one speed without mapping a button for each movement speed. Also, short hop up air requires [[buffer]]ing prior and characters with multiple angles such as Fox or Pikachu are limited in their recoveries without mapping a button to each angle, over-complicating what is otherwise a simple and intuitive process.  
Keyboard play is considered by most players to be more difficult than standard controller play with a fairly steep learning curve. In addition to most users already being used to the standard controllers for the games, the setup of the keys on a keyboard can be considered counter-conductive to gameplay; on the standard [[GameCube]] controller, for instance, shielding merely consists of pushing the [[L button|L]] or [[R button]]s with one's index finger, whereas on a keyboard, this can require movement of a player's fingers in order to reach around other keys. Additionally, keyboards require the player to use of either [[wikipedia:Arrow keys|standard arrow keys]] or related keys on the device, which loses access to the subtle and precise movement potential found on official controllers with a [[control stick]]. As the keys can only be pressed or not pressed, players can only move at one speed without mapping a button for each movement speed. Also, short hop up air requires [[buffer]]ing prior and characters with multiple angles such as Fox or Pikachu are limited in their recoveries without mapping a button to each angle, over-complicating what is otherwise a simple and intuitive process.  


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==In competitive play==
==In competitive play==
[[File:ASCII-GCN-Controller.png|thumb|250px|ASCII Corporation's Gamecube Controller.]]
Playing with a keyboard is relatively uncommon in competitive ''Smash'', owing to the hassle involved with using one in a tournament. Most Nintendo consoles were not made compatible with standard keyboards and thus were never designed to use them. While there are a few exceptions like the [[GameCube controller|ASCII Keyboard Controller]] for [[GameCube]] and a select few [[Nintendo Switch]] games being compatible with USB keyboards, no game in the ''Smash'' series has been designed with keyboards in mind. The aforementioned disadvantages of keyboard play also dissuade players from ever trying it, with some who do try it eventually switching back to standard control options.
Playing with a keyboard is relatively uncommon in competitive ''Smash'', owing to the hassle involved with using one in a tournament. Most Nintendo consoles were not made compatible with standard keyboards and thus were never designed to use them. While there are a few exceptions like the [[GameCube controller|ASCII Keyboard Controller]] for [[GameCube]] and a select few [[Nintendo Switch]] games being compatible with USB keyboards, no game in the ''Smash'' series has been designed with keyboards in mind. The aforementioned disadvantages of keyboard play also dissuade players from ever trying it, with some who do try it eventually switching back to standard control options.


Despite this, there is a niche playerbase dedicated to playing with a keyboard. They feature prominently in the ''Smash 64'' scene, due to the general distaste of the official [[Nintendo 64 controller]] and preferable alternatives like the [[Hori Mini Pad]] being expensive and hard to find, making players more open to other options, with several well known players like {{Sm|Killer}}, {{Sm|SKG}}, {{Sm|baby caweb}}, and {{Sm|Samsun}} using keyboards as their primary controller. Canadian smasher and former top ''Smash 64'' player {{Sm|SuPeRbOoMfAn}}, who often goes by the alias "KeyboardKing", notoriously fought against American smasher {{Sm|Sensei}} with a keyboard in the grand finals of [[Zenith 2013]]'s ''Smash 64'' bracket; SuPeRbOoMfAn lost by a small margin, and he elected to switch to a regular controller towards the end of the set.  
Despite this, there is a niche playerbase dedicated to playing with a keyboard. They feature prominently in the ''Smash 64'' scene, due to the general distaste of the official [[Nintendo 64 controller]] and preferable alternatives like the [[Hori Mini Pad]] being expensive and hard to find making players more open to other options, with several well known players like {{Sm|Killer}}, {{Sm|SKG}}, {{Sm|baby caweb}}, and {{Sm|Samsun}} using keyboards as their primary controller. Canadian smasher and former top ''Smash 64'' player {{Sm|SuPeRbOoMfAn}}, who often goes by the alias "KeyboardKing", notoriously fought against American smasher {{Sm|Sensei}} with a keyboard in the grand finals of [[Zenith 2013]]'s ''Smash 64'' bracket; SuPeRbOoMfAn lost by a small margin, and he elected to switch to a regular controller towards the end of the set.  


There have been efforts to make keyboards more accessible, such as ''Smash 64'' player {{Sm|Herbert Von Karajan}} developing an [http://smashboards.com/threads/n64-usb-adapter-3-0.345733/ adapter] for the Nintendo 64 that allows for players to use USB keyboards on the console. This adapter is a popular choice to this day and has been used by multiple top level ''Smash 64'' players such as {{Sm|Killer}}, {{Sm|Star King}}, and {{Sm|KoRoBeNiKi}} for several years. This adapter also paved the way for the use of other USB devices to control ''Smash 64'', with top Fox main {{Sm|LD}} notably using the {{iw|wikipedia|Xbox 360 controller}} (he would eventually create his own similar adapter based partially on this model as well as similar adapters for other controllers by Raphnet among other companies).
There have been efforts to make keyboards more accessible, such as ''Smash 64'' player {{Sm|Herbert Von Karajan}} developing an [http://smashboards.com/threads/n64-usb-adapter-3-0.345733/ adapter] for the Nintendo 64 that allows for players to use USB keyboards on the console. This adapter is a popular choice to this day and has been used by multiple top level ''Smash 64'' players such as {{Sm|Killer}}, {{Sm|Star King}}, and {{Sm|KoRoBeNiKi}} for several years. This adapter also paved the way for the use of other USB devices to control ''Smash 64'', with top Fox main {{Sm|LD}} notably using the {{iw|wikipedia|Xbox 360 controller}} (he would eventually create his own similar adapter based partially on this model as well as similar adapters for other controllers by Raphnet among other companies).

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