Editing Ken (SSBU)
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|neutral3dmg=6% (hit 1), 10% (hit 2) (held-far) | |neutral3dmg=6% (hit 1), 10% (hit 2) (held-far) | ||
|neutralinfdmg=12% (held-close) | |neutralinfdmg=12% (held-close) | ||
|neutraldesc= ''Tapped'': A jab, followed by a | |neutraldesc= ''Tapped'': A jab, followed by a {{s|wikipedia|short straight-punch}}, followed by a hook. The second hit is based on Ken's ''Street Fighter III'' close medium punch. The first and second hits can be special-canceled, and are also able to jab lock. | ||
''Held (far)'': Ken performs his Inazuma Kick: a double-hitting axe kick. It is somewhat hard to land both hits, as the range tends to overlap with his close variant. This move causes Ken to slightly move forward, and deals a good amount of shield damage, making it useful for shield pressure. Cannot be special-canceled. | ''Held (far)'': Ken performs his Inazuma Kick: a double-hitting axe kick. It is somewhat hard to land both hits, as the range tends to overlap with his close variant. This move causes Ken to slightly move forward, and deals a good amount of shield damage, making it useful for shield pressure. Cannot be special-canceled. |