Editing Ken (SSBU)/Command input/Command input 2

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Ken's second command input move is the '''[[Oosoto Mawashi Geri]]'''. It is performed on the ground with a half-circle input (← ↙ ↓ ↘ →) alongside the attack button; by holding the button, it can also be followed up by Inazuma Kick.
==Hitboxes==
===Tapped===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|sd=-5.0
|angle=50
|bk=41
|ks=103
|fkv=0
|r=4.0
|bn=top
|xpos=0.0
|ypos=15.0 to 6.4
|zpos=16.0 to 11.0
|ff=1.5
|type=Foot
|effect=Normal
|sfx=Ken Kick
|slvl=L
}}
|}


==Hitboxes==
===Held===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Oosoto Mawashi Geri|42}}
{{HitboxTableTitle|Hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 18: Line 40:
|ks=103
|ks=103
|fkv=0
|fkv=0
|r=4.5
|r=4.0
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=16.0 to 11.0
|ypos=15.0 to 6.4
|zpos=15.0 to 6.4
|zpos=16.0 to 11.0
|ff=1.5
|ff=1.5
|type=Foot
|type=Foot
Line 30: Line 52:
}}
}}
|—
|—
{{HitboxTableTitle|Inazuma Kick followup|42}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 36: Line 58:
|sd=5.0
|sd=5.0
|angle=30
|angle=30
|af=3
|bk=35
|bk=35
|ks=80
|ks=80
|fkv=0
|fkv=0
|r=3.0
|r=3.5
|bn=kneer
|bn=top
|xpos=6.3 to 2.0
|xpos=6.3 to 2.0
|ypos=0.0
|ypos=0.0
Line 51: Line 72:
|slvl=M
|slvl=M
}}
}}
|1.25×
|'''x1.25'''
|}
|}


==Timing==
==Timing==
Canceling into a Final Smash is only possible upon hitting an opponent and after [[hitlag]] is over.
===Tapped===
{|class="wikitable"
{|class="wikitable"
!Lower leg intangible
!Leg intangible
|9-10
|9-10
|-
|-
!Oosoto Mawashi Geri
!Hitboxes
|9-10
|9-10
|-
|-
!Inazuma Kick transition
!Interruptible
|10
|33
|-
!Animation length
|39
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
!Inazuma Kick
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=29}}
{{FrameStripEnd}}
 
===Tapped===
{|class="wikitable"
!Leg intangible
|9-10
|-
!Hit 1
|9-10
|-
!Hit 2
|17-19
|17-19
|-
|-
!Final Smash cancel window (tapped, held)
!Interruptible
|9-10, 9-19
|49
|-
|-
!Interruptible (tapped, held)
!Animation length
|33, 49
|48
|-
!Animation length (tapped, held)
|39, 48
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes (tapped) {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableE}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=9}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}
|-
|-
!FS cancel (tapped) {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=2}}{{FrameStrip|t=Blank|c=38}}
{{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
|-
!Hitboxes (held) {{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=7|s=HitboxContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=29}}
|-
!FS cancel (held) {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=11}}{{FrameStrip|t=Blank|c=29}}
|-
!Lower leg {{FrameStrip|t=Vulnerable|c=8}}{{FrameStrip|t=Intangible|c=2}}{{FrameStrip|t=Vulnerable|c=38}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
 
==Trivia==
*Oddly enough, the Inazuma Kick is considered a {{b|hand|type}}-type attack.
 
{{MvSubNavKen|g=SSBU}}
{{MvSubNavKen|g=SSBU}}
[[Category:Ken (SSBU)]]
[[Category:Ken (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

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