Editing Keep 'Em off the Ship!

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|image        = [[File:EWiiU-KeepEmofftheShip.png]]
|image        = [[File:EWiiU-KeepEmofftheShip.png]]
|caption      =  
|caption      =  
|description  = {{NTSC}} A mysterious group of bandits is invading! Don't let a single one of them on board!<br />{{PAL}} A mysterious guerrilla force is invading! Don't let a single one of them on board!
|description  = {{NTSC}} A mysterious group of bandits is invading! Don't let a single one of them on board<br />{{PAL}} A mysterious guerrilla force is invading! Don't let a single one of them on board!
|character    = {{SSB4|Fox}} (1P) (1 stock)<br />{{SSB4|Falco}} (2P) (1 stock)
|character    = {{SSB4|Fox}} (1P) (1 stock)<br />{{SSB4|Falco}} (2P) (1 stock)
|allies      =  
|allies      =  
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|reward      = Clear on hard difficulty.<br />''Critical Hitter Shin Guards''  
|reward      = Clear on hard difficulty.<br />''Critical Hitter Shin Guards''  
}}
}}
'''Keep 'Em off the Ship!''' is a co-op [[event match]] in {{forwiiu}}. In it, player 1 controls {{SSB4|Fox}} and player 2 controls {{SSB4|Falco}}. They must defeat 4 {{SSB4|Mr. Game & Watch}}es with a varied amount of stock without allowing a single one to land on the stage. The Mr. Game & Watches have more stocks on higher difficulties. Players are allowed to spike opponents on the stage without penalty. A red and cyan Mr. Game & Watch initially appears. After a few are defeated, a green one appears, and the final white one appears after a few more are defeated. The landing Mr. Game & Watches appear to have reduced gravity, with the ones with their parachutes deployed falling more slowly than the ones that don't. They also have drastically increased launch rates, far exceeding the maximum 2.0x launch rate available in regular battles.
'''Keep 'Em off the Ship!''' is a co-op [[event match]] in {{forwiiu}}. In it, player 1 controls {{SSB4|Fox}} and player 2 controls {{SSB4|Falco}}. They must defeat 4 {{SSB4|Mr. Game & Watch}}es with a varied amount of stock without allowing a single one to land on the stage. The Mr. Game & Watches have more stock on higher difficulties. Players are allowed to spike opponents on the stage without penalty. A red and cyan Mr. Game & Watch initially appears. After a few are defeated, a green one appears, and the final white one appears after a few more are defeated. The landing Mr. Game & Watches appear to have reduced gravity with the ones with their parachute deployed fall slower than the ones that don't.


== Progression ==
== Progression ==
This event is unlocked by clearing the [[Visiting Onett]] event and unlocking {{SSB4|Mr. Game & Watch}}. Completing the event does not unlock any further paths. After both the event is completed and {{SSB4|Dark Pit}} is unlocked, the right path is revealed.
This event is unlocked by clearing the [[Visiting Onett]] event and unlocking {{SSB4|Mr. Game & Watch}}. Completing the event does not unlock any further paths. After both the event is completed and {{SSB4|Dark Pit}} is unlocked, the right path is revealed.


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== Trivia ==
== Trivia ==
* This event is essentially the co-op variant of [[Great Fox Defense]] with the addition of Fox and more Mr. Game & Watches that each have a different [[Alternate costume (SSB4)#Mr. Game & Watch|color]]. They also share a description.
* This event is essentially the co-op variant of [[Great Fox Defense]] with the addition of Fox and more Mr. Game & Watches that each have a different [[Alternate costume (SSB4)#Mr. Game & Watch|color]]. They also share a description.
* The event icon features black, blue, teal, and lime green Mr. Game & Watches despite them not being featured in the event.
* The event icon depicts a black, blue, teal, and yellow Mr. Game & Watch despite not being featured in the event.


{{Event Wii U}}
{{Event Wii U}}

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