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| *[[Kazuya (SSBU)/Neutral attack/Hit 9]] | | *[[Kazuya (SSBU)/Neutral attack/Hit 9]] |
| *[[Kazuya (SSBU)/Neutral attack/Hit 10]] | | *[[Kazuya (SSBU)/Neutral attack/Hit 10]] |
| ==Quickest loop==
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| {|class="wikitable"
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| !Jab 1
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| |6-7
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| |-
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| !Jab 2
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| |15-16
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| |-
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| !Jab 3 (delayed)
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| |19-23, 24-27
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| |-
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| !Jab 3
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| |23
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| |-
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| !Jab 4
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| |34-35
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| |-
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| !Jab 5
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| |47
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| |-
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| !Jab 6
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| |71, 72
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| |-
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| !Jab 7
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| |86
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| |-
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| !Jab 8
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| |105
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| |-
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| !Jab 9
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| |121
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| |-
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| !Jab 10
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| |150
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| |-
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| !Interruptible
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| |23, 35, (54), 47, 64, 78, 102, 114, 136, 154, 192
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| |-
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| !Animation lengths
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| |52, 52, (70), 53, 73, 89, 110, 132, 148, 174, 200
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| |}
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|
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| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=30}}{{FrameStrip|t=Blank|c=148}}
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| |-
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| {{FrameStrip|t=Blank|c=8|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=148}}
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| |-
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| {{FrameStrip|t=Blank|c=17|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=FlinchlessHitbox|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=130}}
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| |-
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| {{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=147}}
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| |-
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| {{FrameStrip|t=Blank|c=23|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=127}}
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| |-
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| {{FrameStrip|t=Blank|c=35|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=30|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=111}}
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| |-
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| {{FrameStrip|t=Blank|c=47|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeEContinuableS}}{{FrameStrip|t=Lag|c=29|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=90}}
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| |-
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| {{FrameStrip|t=Blank|c=72|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=27|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=19}}{{FrameStrip|t=Blank|c=68}}
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| |-
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| {{FrameStrip|t=Blank|c=86|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=52}}
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| |-
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| {{FrameStrip|t=Blank|c=105|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=32|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=26}}
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| |-
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| {{FrameStrip|t=Blank|c=121|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=9}}
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| {{FrameStripEnd}}
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|
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| {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|loop=y|interruptible=y|flinchlesshitbox=y|hitboxchange=y}}
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| ===Unused rapid jab=== | | ===Unused rapid jab=== |
| In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to {{SSB4|Captain Falcon}}'s [[Captain Falcon (SSB4)/Neutral attack/Infinite|rapid jab]] from ''Smash 4'', including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo. | | In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to {{SSB4|Captain Falcon}}'s [[Captain Falcon (SSB4)/Neutral attack/Infinite|rapid jab]] from ''Smash 4'', including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo. |
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| [[Category:Kazuya (SSBU)]] | | [[Category:Kazuya (SSBU)]] |
| [[Category:Neutral attacks (SSBU)]]
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