Editing Kazuya (SSBU)/Neutral attack

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*[[Kazuya (SSBU)/Neutral attack/Hit 9]]
*[[Kazuya (SSBU)/Neutral attack/Hit 9]]
*[[Kazuya (SSBU)/Neutral attack/Hit 10]]
*[[Kazuya (SSBU)/Neutral attack/Hit 10]]
==Quickest loop==
{|class="wikitable"
!Jab 1
|6-7
|-
!Jab 2
|15-16
|-
!Jab 3 (delayed)
|19-23, 24-27
|-
!Jab 3
|23
|-
!Jab 4
|34-35
|-
!Jab 5
|47
|-
!Jab 6
|71, 72
|-
!Jab 7
|86
|-
!Jab 8
|105
|-
!Jab 9
|121
|-
!Jab 10
|150
|-
!Interruptible
|23, 35, (54), 47, 64, 78, 102, 114, 136, 154, 192
|-
!Animation lengths
|52, 52, (70), 53, 73, 89, 110, 132, 148, 174, 200
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=14|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=30}}{{FrameStrip|t=Blank|c=148}}
|-
{{FrameStrip|t=Blank|c=8|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=18}}{{FrameStrip|t=Blank|c=148}}
|-
{{FrameStrip|t=Blank|c=17|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableE}}{{FrameStrip|t=FlinchlessHitbox|c=5}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=130}}
|-
{{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=147}}
|-
{{FrameStrip|t=Blank|c=23|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=127}}
|-
{{FrameStrip|t=Blank|c=35|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxContinuableS}}{{FrameStrip|t=Lag|c=30|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=111}}
|-
{{FrameStrip|t=Blank|c=47|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeEContinuableS}}{{FrameStrip|t=Lag|c=29|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=90}}
|-
{{FrameStrip|t=Blank|c=72|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=13|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=27|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=19}}{{FrameStrip|t=Blank|c=68}}
|-
{{FrameStrip|t=Blank|c=86|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=15}}{{FrameStrip|t=Blank|c=52}}
|-
{{FrameStrip|t=Blank|c=105|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableS}}{{FrameStrip|t=Lag|c=32|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=26}}
|-
{{FrameStrip|t=Blank|c=121|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=28|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=41}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|loop=y|interruptible=y|flinchlesshitbox=y|hitboxchange=y}}
===Unused rapid jab===
===Unused rapid jab===
In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to {{SSB4|Captain Falcon}}'s [[Captain Falcon (SSB4)/Neutral attack/Infinite|rapid jab]] from ''Smash 4'', including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo.
In addition to his 10-Hit Combo and Flash Punch, Kazuya has unused hitbox data for a rapid jab and its finisher in his character files. Interestingly enough, other than the unique SFX for Kazuya's punches, the data is identical to {{SSB4|Captain Falcon}}'s [[Captain Falcon (SSB4)/Neutral attack/Infinite|rapid jab]] from ''Smash 4'', including the loop portion using vertical angles instead of keeping opponents on the ground, suggesting it was used as a placeholder before the creation of his 10-Hit Combo.
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[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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