Editing Kazuya (SSBU)/Down smash

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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The scripts only specify shieldstun multipliers for the ID 0 and 1 hitboxes, but they apply to all hitboxes [[Shieldstun#List of moves with shieldstun multipliers|due to a glitch]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
!Shieldstun
!Shieldstun
{{HitboxTableTitle|Clean hit (early)|42}}
{{HitboxTableTitle|Clean hit (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 29: Line 27:
|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 51: Line 48:
|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 73: Line 69:
|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
{{HitboxTableTitle|Clean hit (late)|42}}
{{HitboxTableTitle|Clean hit (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 118: Line 112:
|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Clean hit (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 198: Line 188:
|bn=top
|bn=top
|xpos=0.0
|xpos=0.0
|ypos=2.5
|ypos=8.2
|zpos=11.5
|zpos=11.5
|ff=0.3
|ff=0.3
Line 207: Line 197:
|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 229: Line 218:
|a=f
|a=f
}}
}}
|'''+5''' frames
|1.2x
|1.
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 251: Line 239:
|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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|g=f
|g=f
}}
}}
|'''+5''' frames
|—
|—
|}
|}


==Timing==
==Timing==
The damage-based armor has a threshold of 6%.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|2-3
|2-3
|-
|-
!Damage-based armor
!6% armor
|7-15
|7-15
|-
|-
!Arm intangible
!Right arm intangible
|17-19
|17-19
|-
|-
Line 303: Line 288:


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=14|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=19}}
|'''Attack''' {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=14|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeM|s=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=19}}
|-
|-
!Body {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=50}}
|'''Body''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=50}}
|-
|-
!Arm {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=46}}
|'''Right arm''' {{FrameStrip|t=Vulnerable|c=6}}{{FrameStrip|t=Armour|c=9}}{{FrameStrip|t=Vulnerable|c=1}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=46}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y|intangible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y|vulnerable=y|armour=y|intangible=y}}


{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Down smashes (SSBU)]]
[[Category:Down smashes (SSBU)]]

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