Editing Kazuya (SSBU)/Crouch attack

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==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
The ID 0 hitbox can only hit opponents lying down, and does not [[lock]] them.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
!Hitstun
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 13: Line 11:
|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
Line 28: Line 25:
|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
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|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
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|sd=2.0
|sd=2.0
|angle=77
|angle=77
|af=3
|bk=40
|bk=40
|ks=12
|ks=12
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|slvl=S
|slvl=S
}}
}}
|'''+16''' frames
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=2.0
|sd=2.0
|angle=270
|angle=270
|af=3
|bk=0
|bk=0
|ks=10
|ks=10
|fkv=60
|fkv=60
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
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|sfx=Kazuya Punch
|sfx=Kazuya Punch
|slvl=S
|slvl=S
|hitbits=No floor
}}
}}
|'''+22''' frames
{{HitboxTableRowNote|ID 0 can only hit opponents who are downed.|25}}
|}
|}


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The move can loop into itself by pressing the attack button repeatedly. Upon hitting three times with the move, any subsequent hits push Kazuya back with a speed of 1 (in units per frame) until it is interrupted.
The move can loop into itself by pressing the attack button repeatedly. Upon hitting three times with the move, any subsequent hits push Kazuya back with a speed of 1 (in units per frame) until it is interrupted.
{|class="wikitable"
{|class="wikitable"
!Lower arm intangible
!Left arm intangible
|6-8
|6-8
|-
|-
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|7-8
|7-8
|-
|-
!Repeat window
!Earliest continuable
|16-26
|16
|-
|-
!Interruptible
!Interruptible
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{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7|e=LagLoopS}}{{FrameStrip|t=Lag|c=11|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=7|e=LagContinuableS}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=8}}
|-
|-
!Lower arm {{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=26}}
{{FrameStrip|t=Vulnerable|c=5}}{{FrameStrip|t=Intangible|c=3}}{{FrameStrip|t=Vulnerable|c=26}}
|-
!Repeat {{FrameStrip|t=Blank|c=15|e=BlankLoopS}}{{FrameStrip|t=Continuable|c=11|s=ContinuableLoopE}}{{FrameStrip|t=Blank|c=8}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|continuable=y|loop=y|intangible=y|vulnerable=y}}


==Trivia==
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|earliestcontinuable=y|intangible=y|vulnerable=y}}
*Alongside [[Minecart]], Kazuya's {{mvsub|Kazuya|SSBU|dash attack}}, and [[Heaven's Door]], this is one of the only moves in ''Ultimate'' with a hitbox that can only hit opponents lying down.


{{MvSubNavKazuya|g=SSBU}}
{{MvSubNavKazuya|g=SSBU}}
[[Category:Kazuya (SSBU)]]
[[Category:Kazuya (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

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