Editing Kalos Pokémon League

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The stage features the four chambers of the Kalos Pokémon League: the Blazing Chamber, Dragonmark Chamber, Ironworks Chamber, and Flood Chamber, as well as the Main Hall. Similarly to both [[Pokémon Stadium]] stages, the stage transitions into each chamber in random order, reverting back to the Main Hall between each one, and continuing the cycle when it is complete with another random order. Every variation features a main body with two platforms of some kind, which descend from above at the start of each chamber and ascend when the stage is about to transition; the platforms ascend past the upper [[blast line]], and, like [[Wily Castle]], will [[KO]] any character still on them.
The stage features the four chambers of the Kalos Pokémon League: the Blazing Chamber, Dragonmark Chamber, Ironworks Chamber, and Flood Chamber, as well as the Main Hall. Similarly to both [[Pokémon Stadium]] stages, the stage transitions into each chamber in random order, reverting back to the Main Hall between each one, and continuing the cycle when it is complete with another random order. Every variation features a main body with two platforms of some kind, which descend from above at the start of each chamber and ascend when the stage is about to transition; the platforms ascend past the upper [[blast line]], and, like [[Wily Castle]], will [[KO]] any character still on them.


Each chamber has its own set of [[Stage hazard|stage hazards]], as well as a set of Pokémon matching the chamber's type that appear in the background. There is a 20% chance each time a chamber is visited that instead of the usual background Pokémon, a specific Legendary Pokémon will appear, adding to or replacing the chamber's usual hazards.
Each chamber has its own set of [[Stage hazard|stage hazards]], as well as a set of Pokémon matching the chamber's type that appear in the background. There is a 20% chance each time a chamber is visited that instead of the usual background Pokémon, a specific Legendary Pokémon will appear, overriding or disrupting the chamber's usual hazards.
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