Editing KO

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There are exceptions, however, particularly during most Final Smashes. If players jump off the stage during a Final Smash such as {{b|Zero Laser|Samus}}, then, unless someone else hit them before landing, it will count towards the user of the Final Smash, instead of the last one to hit them (Samus in this case). Moreover, getting KO'd during the usage of certain Final Smashes such as {{b|Giga Bowser|Final Smash}} will result in a self-destruct instead of a KO, even if players have been damaged by opponents previously. Characters with invincibility from a {{b|Starman|item}} will also self-destruct instead of being KO'd.
There are exceptions, however, particularly during most Final Smashes. If players jump off the stage during a Final Smash such as {{b|Zero Laser|Samus}}, then, unless someone else hit them before landing, it will count towards the user of the Final Smash, instead of the last one to hit them (Samus in this case). Moreover, getting KO'd during the usage of certain Final Smashes such as {{b|Giga Bowser|Final Smash}} will result in a self-destruct instead of a KO, even if players have been damaged by opponents previously. Characters with invincibility from a {{b|Starman|item}} will also self-destruct instead of being KO'd.


''[[Super Smash Bros. 4]]'' appears to retain the ''Brawl'' system, but with one notable change: in matches of two players, any self-destructs are also credited as KOs for the opponent. For example, if a player has been KO'd once and has one self-destruct, the opponent will be credited with two KOs. This change only affects KO-based statistics; it has no real effect on who wins the match. (This carried onto Smash Bros. Ultimate as well.) A [[Barrel Cannon|cannon]] resets the KO property as well. For example, if a player got knocked into a cannon on a custom stage and dies because the cannon shoots them past the blast line, it will count as an SD.
''[[Super Smash Bros. 4]]'' appears to retain the ''Brawl'' system, but with one notable change: in matches of two players, any self-destructs are also credited as KOs for the opponent. For example, if a player has been KO'd once and has one self-destruct, the opponent will be credited with two KOs. This change only affects KO-based statistics; it has no real effect on who wins the match. A [[Barrel Cannon|cannon]] resets the KO property as well. For example, if a player got knocked into a cannon on a custom stage and dies because the cannon shoots them past the blast line, it will count as an SD.
 
In ''Super Smash Bros. 4'', [[grab]]s do not count towards the KO property. However it does so in Ultimate.


==KO sounds==
==KO sounds==

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