Editing KO
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{{For|KOs that the victim hit the screen before falling|Screen KO}} | {{For|KOs that the victim hit the screen before falling|Screen KO}} | ||
[[File:KO Brawl.png|thumb|250px|{{SSBB|Mario}} gets KO'd by {{SSBB|Link}} in ''Brawl''.]] | [[File:KO Brawl.png|thumb|250px|{{SSBB|Mario}} gets KO'd by {{SSBB|Link}} in ''Brawl''.]] | ||
A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], | A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], is the term used to describe the situation where a player is [[knockback|launched]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. The KO'd player is sent to a [[revival platform]] to re-enter the match. Losing all [[HP]] in [[Stamina Mode]] results in a KO without crossing a blast line, and some attacks and hazards can cause [[instant KO]]s without the target crossing the blast line or being launched at all. | ||
All characters have the same KO explosion, namely | All characters have the same KO explosion, namely a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's [[port]]: Player One's explosion is red, Player Two's is blue, [[CPU]]s are grey, and so on. Only two characters have slightly different KO explosions, {{SSB4|Mega Man}} and [[Luma]]: Mega Man will split up into orbs the color of his costume (alongside the normal explosion), like he does when he dies in the ''Mega Man'' series (they will sometimes not appear if many Mega Mans are KO'd at the same time), while Luma's explosion is smaller and creates colorful stars. A [[One-hit KO]] occurs when the target suffers a KO even when their damage is at 0%. | ||
Once KO'd, the following may then happen depending on the type of match: | Once KO'd, the following may then happen depending on the type of match: | ||
*In a [[Time]] match, the KO'd player loses a point, while the player who made the KO gains a point. | *In a [[Time]] match, the KO'd player loses a point, while the player who made the KO gains a point. | ||
**In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches but are meaningless in the latter. In other games, the indicators are absent for Stock matches. | **In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches, but are meaningless in the latter. In other games, the indicators are absent for Stock matches. | ||
*In a [[Stock]] match, the KO'd player loses a stock. If players lose all their | *In a [[Stock]] match, the KO'd player loses a stock. If a players lose all their stock, they will receive the following: | ||
**Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough | **Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough [[coins (collectable)|coins]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' or chooses not to continue). | ||
**Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]]. | **Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]]. | ||
*In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. ''Brawl'' prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side. | *In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. [[Super Smash Bros. Brawl|''Brawl'']] prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side. | ||
*In a | *In a [[Bonus (mode)|Bonus]] match (''[[Melee]]'' only), a KO will earn the player 500 [[bonus points|points]], while a fall will subtract 500 points. | ||
*In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost. | *In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost. | ||
**Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors. | **Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors. | ||
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In ''[[Super Smash Bros.]]'' and ''Melee'', each character has a "KO property" which starts out empty. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc.), their KO property is set to match whoever made the hit. Stage elements do not change the KO property. The KO property is reset once a character lands on the ground and is no longer moving as a result of the attack's [[knockback]]. When the character is KO'd, the KO goes to whoever matches the KO property. If the property is empty, the KO counts as a [[self-destruct]]. In simple terms, it goes to whoever made the last hit. | In ''[[Super Smash Bros.]]'' and ''Melee'', each character has a "KO property" which starts out empty. When characters are hit by any attack (be it a physical attack, a projectile, an item, etc.), their KO property is set to match whoever made the hit. Stage elements do not change the KO property. The KO property is reset once a character lands on the ground and is no longer moving as a result of the attack's [[knockback]]. When the character is KO'd, the KO goes to whoever matches the KO property. If the property is empty, the KO counts as a [[self-destruct]]. In simple terms, it goes to whoever made the last hit. | ||
However, this format was altered for ''Super Smash Bros. Brawl''. In ''Brawl'', a character's KO property is only reset 3 minutes after landing on the ground. This essentially means that a character must refrain from being hit for 3 minutes for a self-destruct to actually count as such; otherwise | However, this format was altered for ''Super Smash Bros. Brawl''. In ''Brawl'', a character's KO property is only reset 3 minutes after landing on the ground. This essentially means that a character must refrain from being hit for 3 minutes for a self-destruct to actually count as such; otherwise a self-destruct will be credited as another player's KO. While this was possibly implemented to avoid griefing in online matches (by self-destructing simply to deprive other players of points), in reality its main effect is giving other players illegitimate points, as it's clear that jumping off the edge a few seconds after successfully recovering is not a KO. | ||
There are exceptions, however, particularly during most Final Smashes. If players jump off the stage during a Final Smash such as {{b|Zero Laser|Samus}}, then, unless someone else hit them before landing, it will count towards the user of the Final Smash, instead of the last one to hit them (Samus in this case). Moreover, getting KO'd during the usage of certain Final Smashes such as {{b|Giga Bowser|Final Smash}} will result in a self-destruct instead of a KO, even if players have been damaged by opponents previously. Characters with invincibility from a {{b|Starman|item}} will also self-destruct instead of being KO'd. | There are exceptions, however, particularly during most Final Smashes. If players jump off the stage during a Final Smash such as {{b|Zero Laser|Samus}}, then, unless someone else hit them before landing, it will count towards the user of the Final Smash, instead of the last one to hit them (Samus in this case). Moreover, getting KO'd during the usage of certain Final Smashes such as {{b|Giga Bowser|Final Smash}} will result in a self-destruct instead of a KO, even if players have been damaged by opponents previously. Characters with invincibility from a {{b|Starman|item}} will also self-destruct instead of being KO'd. | ||
''[[Super Smash Bros. 4]]'' appears to retain the ''Brawl'' system, but with one notable change: in matches of two players, any self-destructs are also credited as KOs for the opponent. For example, if a player has been KO'd once and has one self-destruct, the opponent will be credited with two KOs. This change only affects KO-based statistics; it has no real effect on who wins the match. | ''[[Super Smash Bros. 4]]'' appears to retain the ''Brawl'' system, but with one notable change: in matches of two players, any self-destructs are also credited as KOs for the opponent. For example, if a player has been KO'd once and has one self-destruct, the opponent will be credited with two KOs. This change only affects KO-based statistics; it has no real effect on who wins the match. A [[cannon]] resets the KO property as well. For example, if a player got knocked into a cannon on a custom stage and dies, because the cannon shoots them past the blast line, it will count as an SD. | ||
==KO sounds== | ==KO sounds== | ||
In addition to the colorful KO blast, every fighter makes a loud, distinct vocal sound upon being KO'd, though there are some exceptions who are silent due to lacking voice lines. Throughout the series, these exceptions are: | In addition to the colorful KO blast, every fighter makes a loud, distinct vocal sound upon being KO'd, though there are some exceptions who are silent due to lacking voice lines. Throughout the series, these exceptions are: | ||
*[[Piranha Plant]] | *[[Piranha Plant]] | ||
*[[Samus]] (''Brawl'' onwards; having Star KO sound effect) | |||
*[[Samus]] (''Brawl'' onwards; | *[[Dark Samus]] (having Star KO sound effect) | ||
*[[Dark Samus]] ( | |||
*[[Mr. Game & Watch]] (not in ''Melee'' or ''Ultimate''; Star KO sound effect is still present in ''Brawl'' and ''SSB4'') | *[[Mr. Game & Watch]] (not in ''Melee'' or ''Ultimate''; Star KO sound effect is still present in ''Brawl'' and ''SSB4'') | ||
*[[Olimar]] | *[[Olimar]] | ||
*[[Villager]] | *[[Villager]] | ||
*[[Isabelle]] | *[[Isabelle]] | ||
*[[Duck Hunt]] (having Star KO sound effect) | |||
*[[Duck Hunt]] ( | |||
*[[Mega Man]] (excluding "8-bit explosion" sound effects) | *[[Mega Man]] (excluding "8-bit explosion" sound effects) | ||
*[[Pac-Man]] | *[[Pac-Man]] | ||
*[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | *[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | ||
Every fighter in ''Brawl'', ''Smash 4'' and ''Ultimate'' possesses two KO sounds, with the second being rarer and often a short phrase or line | Every fighter in ''Brawl'', ''Smash 4'' and ''Ultimate'' possesses two KO sounds, with the second being rarer and often a short phrase or line. However, there are a handful of characters with only one KO scream, which are [[Jigglypuff]] (due to the English voice being recycled from ''Smash 64'' and ''Melee'' in all games, the German and French version also follow this trait but has two in Japanese), [[Mewtwo]], [[Roy]] (as possibly callback to ''Melee''), the [[Mii Fighter]]s, [[Bayonetta]], and [[Ridley]]. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for [[Mario]], [[Dr. Mario]], [[Joker]], [[Hero]], [[Banjo & Kazooie]], [[Terry]], and [[Byleth]] who instead use their heavy knockback cries (in the case of Joker and Banjo & Kazooie, a unique voice clip plays instead). [[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice is much longer than most other characters. Unlike previous games, in ''Ultimate'', if a character is on their last stock and is KO'd, their KO voice clip will not play (though some characters' KO voice clips will very briefly play, such as [[Peach]]'s, [[Wario]]'s and [[Incineroar]]'s). | ||
===List of unique KO lines=== | |||
Lines marked with an asterisk (*) are primary KO lines. Lines said differently between primary and second are marked with a double asterisk (**). | |||
{{head|Banjo & Kazooie|l=Banjo|s=20px}} '''Banjo:''' ''"Ow!"'' (**) | |||
= | {{head|Byleth|s=20px}} '''Byleth (Male):''' ''"Not my best!"'' | ||
{{head|Byleth|s=20px}} '''Byleth ( | {{head|Byleth|g=SSBU|cl=Female|l=Byleth|s=20px}} '''Byleth (Female):''' ''"Forgive me!"'' | ||
{{head| | {{head|Chrom|s=20px}} '''Chrom:''' ''"Sorry!"'' | ||
{{head| | {{head|Cloud|s=20px}} '''Cloud:''' ''"{{ja|ミスった...|Misutta...}}"'' (''Missed it...'') | ||
{{head| | {{head|Corrin|s=20px}}{{head|Corrin|g=SSBU|cl=Female|l=Corrin|s=20px}} '''Corrin:''' ''"How... can this..."'' ("{{ja|こんなことって...|Konna koto-tte...}}", ''How can this...'') (Female Corrin drags the line for much longer compared to Male Corrin.) | ||
{{head| | {{head|Daisy|s=20px}} '''Daisy:''' ''"Ow!"'' | ||
{{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'') | {{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'') | ||
{{head|Joker|s=20px}} '''Joker:''' ''"What? | {{head|Ice Climbers|s=20px}}{{head|Ice Climbers|g=SSBU|cl=Red|l=Ice Climbers|s=20px}} '''Ice Climbers:''' ''"Uwaaaah!"'' (**) | ||
{{head|Joker|s=20px}} '''Joker:''' ''"What?"'' ("{{ja|すまない...!|Sumanai...!}}", ''Sorry...!'') | |||
{{head|Ken|s=20px}} '''Ken:''' ''"Ooooohhh!"'' (only in Japanese version) | |||
{{head|Kirby|s=20px}} '''Kirby:''' ''"Uwaaaah!"'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}} (**) | |||
{{head|Bowser Jr.|g=SSBU|cl=Lemmy|l=Koopalings#Lemmy Koopa|s=20px}} '''Lemmy:''' ''"Ow!"'' | |||
{{head|Link|s=20px}} '''Link''': ''"Geehhhh!"'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}} (*) | |||
{{head|Lucas|s=20px}} '''Lucas''': ''"No!"'' | |||
{{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version) | {{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version) | ||
{{head| | {{head|Bowser Jr.|g=SSBU|cl=Ludwig|l=Koopalings#Ludwig von Koopa|s=20px}} '''Ludwig:''' ''"Whoa!"'' | ||
{{head|Luigi|s=20px}} '''Luigi:''' ''"Nngh!"'' (*) {{GameIcon|SSB}}{{GameIcon|Melee}} / ''"Oooohhhh...."'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}} | |||
{{head|Mario|s=18px}}{{head|Dr. Mario|s=20px}} '''Mario/Dr. Mario:''' ''"D'oh!"'' (*) {{GameIcon|SSB}}{{GameIcon|Melee}} / ''"Uhoo-leh!"'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}} (This can be difficult to distinguish from his regular KO line.) | |||
{{head|Meta Knight|s=20px}} '''Meta Knight''': ''"Whoa!"'' (*) | |||
{{head|Mii Brawler|s=20px}} {{head|Mii Swordfighter|s=20px}} {{head|Mii Gunner|s=20px}} '''Mii Fighter ({{GameIcon|Ultimate}} Type 3):''' ''"Geehhhh!"'' (*) | |||
{{head|Mii Brawler|s=20px}} {{head|Mii Swordfighter|s=20px}} {{head|Mii Gunner|s=20px}} '''Mii Fighter ({{GameIcon|Ultimate}} Types 6 and 12):''' ''"Uwaaaah!"'' (*) | |||
{{head| | {{head|Mii Brawler|s=20px}} {{head|Mii Swordfighter|s=20px}} {{head|Mii Gunner|s=20px}} '''Mii Fighter ({{GameIcon|Ultimate}} Type 8):''' ''"Yoowwww!"'' (*) | ||
{{head|Mii Brawler|s=20px}} {{head|Mii Swordfighter|s=20px}} {{head|Mii Gunner|s=20px}} '''Mii Fighter ({{GameIcon|Ultimate}} Types 10 and 11):''' ''"Nuoooohhh!"'' (*) | |||
{{head|Ness|s=20px}} '''Ness:''' ''"Ouch!"'' (* in ''Smash 64'' and ''Melee'') | |||
{{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'') | {{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'') | ||
{{head| | {{head|Peach|s=20px}} '''Peach''': ''"Ow!"'' (*){{GameIcon|Melee}} / ''"Aaaaaaahhh!"'' {{GameIcon|Brawl}}{{GameIcon|SSB4}}{{GameIcon|Ultimate}} (* in ''Brawl'') | ||
{{head| | {{head|Pichu|s=20px}} '''Pichu''': ''"Pichuuuu!"'' (*) | ||
{{head| | {{head|Pikachu|s=20px}} '''Pikachu''': ''"Pikaaaaaa!"'' (*) | ||
{{head|Pit|s=20px}} '''Pit:''' ''"I'm done for..."'' {{GameIcon|Brawl}} / ''"I'm finished..."'' {{GameIcon|SSB4}}{{GameIcon|Ultimate}} ("{{ja|やられちゃった...|Yararechatta...}}", ''I got hurt...'') | |||
{{head|Richter|s=20px}} '''Richter:''' ''"Why?!"'' ("{{ja|しまった...!|Shimatta...!}}", ''Dang it!'') | {{head|Richter|s=20px}} '''Richter:''' ''"Why?!"'' ("{{ja|しまった...!|Shimatta...!}}", ''Dang it!'') | ||
{{head|Robin|s=20px}} '''Robin (Male):''' ''"Reckless fool...!"'' | {{head|Robin|s=20px}} '''Robin (Male):''' ''"Reckless fool...!"'' | ||
{{head|Robin|g=SSBU|cl=Female|l=Robin|s=20px}} '''Robin (Female):''' ''"I was careless...!"'' ("{{ja|油断しました... | {{head|Robin|g=SSBU|cl=Female|l=Robin|s=20px}} '''Robin (Female):''' ''"I was careless...!"'' ("{{ja|油断しました...!|Yudan shimashita...!}}", "I was careless...!") | ||
{{head|Ryu|s=20px}} '''Ryu:''' ''"What?"'' ({{ja|何?|Nani?}}, ''What?'') | {{head|Ryu|s=20px}} '''Ryu:''' ''"What?"'' ({{ja|何?|Nani?}}, ''What?'') | ||
{{head|Shulk|s=20px}} '''Shulk:''' ''"Not good!"'' ("{{ja|不味いね!|Mazui ne!}}", | {{head|Shulk|s=20px}} '''Shulk:''' ''"Not good!"'' ("{{ja|不味いね!|Mazui ne!}}", "Not good!") | ||
{{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'') | {{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'') | ||
{{head|Sonic|s=20px}} '''Sonic:''' ''"Ouch | {{head|Snake|s=20px}} '''Snake:''' ''"Ruooooohhh!"'' (only in Japanese version) | ||
{{head|Sonic|s=20px}} '''Sonic:''' ''"Ouch!"'' (only in Japanese version) | |||
{{head|Terry|s=20px}} '''Terry''': ''"Ouch!"'' | |||
{{head|Toon Link|s=20px}} '''Toon Link''': ''"Yah!"'' | |||
{{head| | {{head|Wario|s=20px}} '''Wario:''' ''"Aieee..."'' | ||
{{head| | {{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Female):''' {{NTSC}} ''"Oops!"'' ("{{ja|あら?|Ara?}}", ''What?'') / {{PAL}} ''"Wha-!?"'' | ||
{{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer ( | {{head|Wii Fit Trainer|g=SSBU|cl=Male|link=Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Male):''' {{PAL}} ''"Wow!"'' | ||
{{head|Zelda|s=20px}} '''Zelda: ''' ''"{{ja|いやぁっ!|Iyaa!}} | {{head|Zelda|s=20px}} '''Zelda:''' ''"Yow!"'' (*) {{GameIcon|Melee}} / ''"Yoowwww!"'' (*) {{GameIcon|Brawl}}{{GameIcon|SSB4}} / ''"{{ja|いやぁっ!|Iyaa!}}'' (''Nooo!'') (*) {{GameIcon|Ultimate}} | ||
{{head|Zero Suit Samus|s=20px}} '''Zero Suit Samus''': ''"No!"'' (*) | |||
==Trivia== | ==Trivia== | ||
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*[[One-hit KO]] | *[[One-hit KO]] | ||
*[[Sacrificial KO]] | *[[Sacrificial KO]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |