Editing KO
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A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], occurs when a player is [[knockback|launched]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions used in the ''[[Super Smash Bros.]]'' series. The KO'd player is sent to a [[revival platform]] to re-enter the match. Losing all [[HP]] in [[Stamina Mode]] results in a KO without crossing a blast line, and some attacks and hazards can cause [[instant KO]]s without the target crossing the blast line or being launched at all. | A '''KO''', short for '''knock-out''' or '''knock-off''', commonly known as a '''death''' or a '''kill''' or even a '''finishing blow''' by [[Stamina Mode]], occurs when a player is [[knockback|launched]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions used in the ''[[Super Smash Bros.]]'' series. The KO'd player is sent to a [[revival platform]] to re-enter the match. Losing all [[HP]] in [[Stamina Mode]] results in a KO without crossing a blast line, and some attacks and hazards can cause [[instant KO]]s without the target crossing the blast line or being launched at all. | ||
All characters have the same KO explosion, namely, a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's port. Only two characters have slightly different KO explosions, | All characters have the same KO explosion, namely, a gigantic colorful blast that extends in the direction the victim was KO'd, in the color of the player's [[port]]: Player One's explosion is red, Player Two's is blue, [[CPU]]s are grey, and so on. Only two characters have slightly different KO explosions, {{SSB4|Mega Man}} and [[Luma]]: Mega Man will split up into orbs the color of his costume (alongside the normal explosion), like he does when he dies in the ''Mega Man'' series (they will sometimes not appear if many Mega Mans are KO'd at the same time), while Luma's explosion is smaller and creates colorful stars. A [[One-hit KO]] occurs when the target suffers a KO even when their damage is at 0%, while an [[Instant KO]] completely bypasses knockback and damage. | ||
Once KO'd, the following may then happen depending on the type of match: | Once KO'd, the following may then happen depending on the type of match: | ||
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**In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches but are meaningless in the latter. In other games, the indicators are absent for Stock matches. | **In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Ultimate]]'', the score indicators are present in both Time and Stock matches but are meaningless in the latter. In other games, the indicators are absent for Stock matches. | ||
*In a [[Stock]] match, the KO'd player loses a stock. If players lose all their stocks, they will receive the following: | *In a [[Stock]] match, the KO'd player loses a stock. If players lose all their stocks, they will receive the following: | ||
**Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough | **Single-player: A [[Continue]] or a Game Over (the latter if the player doesn't have enough [[coins (collectable)|coins]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' or chooses not to continue). | ||
**Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]]. | **Multiplayer: Removal from the rest of the match. In a team match, the player can [[Share Stock|"borrow" a stock from an ally]]. | ||
*In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. ''Brawl'' prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side. | *In a [[Coin Battle]], KO'd players lose half their [[Smash Coins and Bills|smash coins]], rounded down. [[Super Smash Bros. Brawl|''Brawl'']] prevents a player from losing more than 100 smash coins at once. The lost coinage flies into play if the KO was made off the side. | ||
*In a | *In a [[Bonus (mode)|Bonus]] match (''[[Melee]]'' only), a KO will earn the player 500 [[bonus points|points]], while a fall will subtract 500 points. | ||
*In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost. | *In the [[Subspace Emissary]], the next character in the lineup is loaded and teleported into play without a revival platform. One stock is also lost. | ||
**Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors. | **Characters can also be KO'd in the Subspace Emissary if they are [[crush]]ed by moving walls, ceilings, or floors. | ||
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In addition to the colorful KO blast, every fighter makes a loud, distinct vocal sound upon being KO'd, though there are some exceptions who are silent due to lacking voice lines. Throughout the series, these exceptions are: | In addition to the colorful KO blast, every fighter makes a loud, distinct vocal sound upon being KO'd, though there are some exceptions who are silent due to lacking voice lines. Throughout the series, these exceptions are: | ||
*[[Piranha Plant]] | *[[Piranha Plant]] | ||
*[[Samus]] (''Brawl'' onwards; has a Star KO sound effect) | *[[Samus]] (''Brawl'' onwards; has a Star KO sound effect) | ||
*[[Dark Samus]] (has a Star KO sound effect) | *[[Dark Samus]] (has a Star KO sound effect) | ||
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*[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | *[[Mii Fighter]]s (not in ''Ultimate'' if voice clips are set). | ||
Every fighter in ''Brawl'', ''Smash 4'' and ''Ultimate'' possesses two KO sounds, with the second being rarer and often a short phrase or line | Every fighter in ''Brawl'', ''Smash 4'' and ''Ultimate'' possesses two KO sounds, with the second being rarer and often a short phrase or line. However, there are a handful of characters with only one KO scream, which are: | ||
*[[Jigglypuff]] (due to the English voice being recycled from ''Smash 64'' and ''Melee'' in all games; the German and French voice clips also follow this trait, but has two in Japanese) | *[[Jigglypuff]] (due to the English voice being recycled from ''Smash 64'' and ''Melee'' in all games; the German and French voice clips also follow this trait, but has two in Japanese) | ||
*[[Mewtwo]] (as a possible callback to ''Melee'') | *[[Mewtwo]] (as a possible callback to ''Melee'') | ||
*[[Roy]] (as a possible callback to ''Melee'') | *[[Roy]] (as a possible callback to ''Melee'') | ||
*{{SSBU|Mr. Game & Watch}} in ''Ultimate'' | *{{SSBU|Mr. Game & Watch}} in ''Ultimate'' | ||
*The {{SSBU|Mii Fighter}}s | *The {{SSBU|Mii Fighter}}s in ''Ultimate'' | ||
*[[Bayonetta]] | *[[Bayonetta]] | ||
*[[Ridley]] | *[[Ridley]] | ||
[[StreetSmash]] gives Pac-Man a KO sound not heard normally | [[StreetSmash]] gives Pac-Man a KO sound not heard normally. Notably, both of [[Ganondorf]]'s KO voice line in ''Brawl'' and ''SSB4'', female [[Corrin]]'s and female [[Inkling]]'s secondary KO voice lines are much longer than most other characters. ''Ultimate''{{'}}s [[Stamina Mode]] also uses one of these sounds for almost all characters except for {{SSBU|Mario}}, {{SSBU|Dr. Mario}}, {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}} and {{SSBU|Min Min}} who instead use their heavy knockback cries (in the case of Joker and Banjo & Kazooie, a unique voice clip plays instead). An [[instant KO]] from Hero's [[Command Selection|Kamikazee]] also always uses the primary KO voice clip. Another peculiarity specific to ''Ultimate'' is that, should a fighter be sent flying during their last stock and the current match end, their KO scream usually not play or play only very briefly. | ||
Notably, both of [[Ganondorf]]'s KO voice | |||
===List of unique KO lines=== | ===List of unique KO lines=== | ||
While most characters simply emit pain sounds of various kinds when KO'd, from ''Brawl'' onward, a few such as [[Pit]] and [[Robin]] can speak phrases. All of these are used as secondary KO clips | While most characters simply emit pain sounds of various kinds when KO'd, from ''Brawl'' onward, a few such as [[Pit]] and [[Robin]] can speak phrases. All of these are used as secondary KO clips. | ||
{{head|Byleth|s=20px}} '''Byleth (Male):''' ''"Not my best!"'' ("{{ja|不覚...!|Fukaku...!}}", ''I was careless...!'') | {{head|Byleth|s=20px}} '''Byleth (Male):''' ''"Not my best!"'' ("{{ja|不覚...!|Fukaku...!}}", ''I was careless...!'') | ||
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{{head|Cloud|s=20px}} '''Cloud:''' ''"{{ja|ミスった...|Misutta...}}"'' (''Missed it...'') | {{head|Cloud|s=20px}} '''Cloud:''' ''"{{ja|ミスった...|Misutta...}}"'' (''Missed it...'') | ||
{{head|Corrin|s=20px}}{{head|Corrin|g=SSBU|cl=Female|l=Corrin|s=20px}} '''Corrin:''' ''"How... can this... | {{head|Corrin|s=20px}}{{head|Corrin|g=SSBU|cl=Female|l=Corrin|s=20px}} '''Corrin:''' ''"How... can this..."'' ("{{ja|こんなことって...|Konna koto-tte...}}", ''How can this...'') (Female Corrin drags the line for much longer compared to Male Corrin.) | ||
{{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'') | {{head|Dark Pit|s=20px}} '''Dark Pit:''' ''"It's not over...!"'' ("{{ja|まだ終わらんぞ....!|Mada owaran zo....!}}", ''It's not over yet....!'') | ||
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{{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version) | {{head|Lucina|s=20px}} '''Lucina:''' ''"{{ja|こんなところで...!|Kon'na tokorode...!}}"'' (''Must I fall here...?!'') (only in Japanese version) | ||
{{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'') | {{head|Palutena|s=20px}} '''Palutena:''' ''"Oh no!"'' ("{{ja|あら...|Ara...}}", ''Oh dear...'') | ||
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{{head|Pokémon Trainer|s=20px}}{{head|Pokémon Trainer|g=SSBU|cl=Red|l=Pokémon Trainer|s=20px}} '''Pokémon Trainer:''' ''"Dang it!"'' (♂: "{{ja|くそっ...!|Kuso...!}}", ''Dang it...!''; ♀: "{{ja|いやぁっ!|Iyaa!}}", ''No...!'') {{GameIcon|Ultimate}} | {{head|Pokémon Trainer|s=20px}}{{head|Pokémon Trainer|g=SSBU|cl=Red|l=Pokémon Trainer|s=20px}} '''Pokémon Trainer:''' ''"Dang it!"'' (♂: "{{ja|くそっ...!|Kuso...!}}", ''Dang it...!''; ♀: "{{ja|いやぁっ!|Iyaa!}}", ''No...!'') {{GameIcon|Ultimate}} | ||
{{head|Richter|s=20px}} '''Richter:''' ''"Why?!"'' ("{{ja|しまった...!|Shimatta...!}}", ''Dang it!'') | {{head|Richter|s=20px}} '''Richter:''' ''"Why?!"'' ("{{ja|しまった...!|Shimatta...!}}", ''Dang it!'') | ||
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{{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'') | {{head|Simon|s=20px}} '''Simon:''' ''"Curses!"'' ("{{ja|しまった...|Shimatta...}}", ''Dang it...!'') | ||
{{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Female):''' ''"Oops!"'' ("{{ja|あら?|Ara?}}", ''What?'') {{NTSC}} / ''"Wha-!?"'' {{PAL}} | {{head|Wii Fit Trainer|s=20px}} '''Wii Fit Trainer (Female):''' ''"Oops!"'' ("{{ja|あら?|Ara?}}", ''What?'') {{NTSC}} / ''"Wha-!?"'' {{PAL}} | ||
==Trivia== | ==Trivia== |