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{{ArticleIcons|melee=y|brawl=y|ssb4-3ds=y|ultimate=y}} | {{ArticleIcons|melee=y|brawl=y|ssb4-3ds=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''[[Donkey Kong Country]]'' | ||
|name = [[DK Island]]: Jungle Japes | |name = [[DK Island]]: Jungle Japes | ||
|image | |image = [[File:SSBU-Jungle Japes.png|Jungle Japes|300px]] | ||
| | |caption = Jungle Japes in ''[[Super Smash Bros. Ultimate]]''.<br>[[Image:DKSymbol.svg|50px]] | ||
|universe = {{uv|Donkey Kong}} | |||
| | |games = ''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|hometo = '''Melee''':<br>{{SSBM|Donkey Kong}} ([[Classic Mode (SSBM)|Classic]])<br> {{SSBM|Young Link}} ([[All-Star]])<br>'''Brawl''':<br>{{SSBB|Donkey Kong}}<br>{{SSBB|Diddy Kong}}<br>'''SSB4''':<br>{{SSB4|Donkey Kong}}<br>{{SSB4|Diddy Kong}}<br>'''Ultimate:'''<br>{{SSBU|Donkey Kong}}<br>{{SSBU|Diddy Kong}}<br>{{SSBU|King K. Rool}} | |||
|availability = [[Starter stage|Starter]] (''Melee'', ''SSB4'', and ''Ultimate'')<br/>[[Unlockable stage|Unlockable]] (''Brawl'') | |availability = [[Starter stage|Starter]] (''Melee'', ''SSB4'', and ''Ultimate'')<br/>[[Unlockable stage|Unlockable]] (''Brawl'') | ||
|unlockcriteria = Play 10 vs. matches on other returning ''Melee'' stages. | |unlockcriteria = Play 10 vs. matches on other returning ''Melee'' stages. | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = | |maxplayers = [[8-Player Smash|8]] (''Ultimate'' only) | ||
| | |music = <small>In ''Melee'':<br>''{{MeleeMusic|Jungle Japes}}''<br>In ''Brawl'':<br>''{{SSBBMusicLink|Super Smash Bros.|Jungle Japes (Melee)}}''<br>'''''{{SSBBMusicLink|Super Smash Bros.|Kongo Jungle (Melee)}}'''''<br>'''Bolded track must be unlocked in ''Brawl''.'''<br>In ''SSB4'':<br>''{{SSB4MusicLink|Donkey Kong|Kongo Jungle}}''<br>''{{SSB4MusicLink|Donkey Kong|Gear Getaway}}'' ([[Alternate music|Alternate]]) | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = [[Banned stage|Banned]] | |meleedoubles = [[Banned stage|Banned]] | ||
|brawlsingles = Banned | |brawlsingles = Counterpick/Banned | ||
|brawldoubles = Banned | |brawldoubles = Counterpick/Banned | ||
|ssb4singles = Banned | |ssb4singles = Banned | ||
|ssb4doubles = Banned | |ssb4doubles = Banned | ||
|interwiki = mariowiki | |||
|interwikiname= Super Mario Wiki | |||
|interwiki = mariowiki | |interwikipage= Jungle Japes (stage) | ||
|interwikiname = Super Mario Wiki | |||
|interwikipage = | |||
}} | }} | ||
'''Jungle Japes''' ({{ja|ジャングルガーデン| | '''Jungle Japes''' ({{ja|ジャングルガーデン|Jangurugāden}}, ''Jungle Garden'') is a [[starter stage]] in ''[[Super Smash Bros. Melee]]'', unlockable as a [[Past and Melee Stages|Melee Stage]] in ''[[Super Smash Bros. Brawl]]'', and reappears as a Familiar Stage in {{for3ds}}. The stage is set to return in ''[[Super Smash Bros. Ultimate]]''. | ||
==Stage | ==Stage Layout== | ||
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it, | The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in ''Brawl''), jumping out of the water to attack (30% damage), resulting in a [[one-hit KO]]. | ||
In ''Brawl'', it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. However, the swift current will still carry players to the left very quickly, sometimes KOing them before they have a chance to jump out. This makes the right side of the stage considerably safer. It is difficult to vertically KO opponents on Jungle Japes, as the upper [[blast line]] is extremely high, being higher above the platforms than on any other stage in ''Melee'' and ''Brawl''. In contrast, the other blast lines are fairly close. | |||
===Ω form=== | |||
The stage is only set in front of Cranky Kong's house (albeit with no platform above the window). Klaptraps don't swim by, and falling in the water will result in an instant KO. | |||
===Ω | <gallery widths="200px"> | ||
File:Jungle_Japes_Omega.jpg|[[Ω form]] | |||
<gallery widths="200px"> | |||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:Cranky's Cabin Artwork65.jpg|thumb|left|Official artwork of Cranky's Cabin from ''Donkey Kong Country.'']] | [[File:Cranky's Cabin Artwork65.jpg|thumb|left|Official artwork of Cranky's Cabin from ''Donkey Kong Country.'']] | ||
While the name of this stage comes from the first world of ''{{s|mariowiki|Donkey Kong 64}}'', the stage | While the name of this stage comes from the first world of ''{{s|mariowiki|Donkey Kong 64}}'', the majority of the features in this stage are based on the various jungle themed levels of ''{{s|mariowiki|Donkey Kong Country}}''. | ||
In ''Donkey Kong Country'', {{s|mariowiki|Cranky's Cabin}} is where {{s|mariowiki|Cranky Kong}} gives advice to the player while sitting in his rocking chair. In ''Donkey Kong 64'', Cranky Kong no longer gives advice, but he is now a scientist who gives the Kongs chemicals granting powers to proceed through the game. In this stage, Cranky's Cabin is in the background of the middle platform and is based on its appearance in ''Donkey Kong Country''; however, the roof is made of wood instead of sheets of ribbed metal. Cranky Kong appeares as a silhouette inside his cabin, sometimes sitting his rocking chair. An Erlenmeyer flask and test tubes filled with chemicals can also be seen in the window. | |||
One of the most common enemies in ''Donkey Kong Country'' are {{s|mariowiki|Klaptrap}}s, particularly blue ones with yellow stripes on their backs, such as the ones seen in this stage. Barrels are recurring objects in the ''Donkey Kong Country'' series, with a building made out of a giant barrel seen on the west side of the stage. In the background near the sunset, a flock of [[mariowiki:Necky|Neckies]], a common enemy from ''Donkey Kong Country'', sometimes fly across the horizon. | One of the most common enemies in ''Donkey Kong Country'' are {{s|mariowiki|Klaptrap}}s, particularly blue ones with yellow stripes on their backs, such as the ones seen in this stage. Barrels are recurring objects in the ''Donkey Kong Country'' series, with a building made out of a giant barrel seen on the west side of the stage. In the background near the sunset, a flock of [[mariowiki:Necky|Neckies]], a common enemy from ''Donkey Kong Country'', sometimes fly across the horizon. | ||
<br clear="left"> | |||
==Tournament legality== | ==Tournament legality== | ||
The stage is currently banned in ''Melee'', due to it favouring characters with good jumping and projectile abilities, [[gimp]]ing potential on both sides of the stage, Klaptrap being too powerful a stage hazard, and having an incredibly high ceiling that gives a disproportionate advantage to horizontal finishers. Furthermore, the stage's relatively small size poorly accommodates doubles. | The stage is currently banned in ''Melee'', due to it favouring characters with good jumping and projectile abilities, [[gimp]]ing potential on both sides of the stage, Klaptrap being too powerful a stage hazard, and having an incredibly high ceiling that gives a disproportionate advantage to horizontal finishers. Furthermore, the stage's relatively small size poorly accommodates doubles. | ||
The stage is also banned in the [[Unity Ruleset]] of ''Brawl'', for the same reasons. | The stage is also banned in the [[Unity Ruleset]] of ''Brawl'', for the same reasons, though it has seen some use in experimental rulesets. | ||
==[[AI]] self destruct [[glitch]]es== | ==[[AI]] self destruct [[glitch]]es== | ||
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*If a Fox CPU is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves. | *If a Fox CPU is KO'd once, one can move to the platform on the right before Fox returns to cause him to SD repeatedly. A glitch causes Fox to jump forwards, be pulled underneath the middle platform and use [[Fire Fox]], falling to his doom. This pattern will endlessly repeat unless Fox is attacked or the human-controlled player moves. | ||
*If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. However, the PK Thunder will hit the edge of the platform and he will become [[helpless]] and SD. | *If a human player remains motionless in a one-on-one match with a Level 9 Ness, Ness will jump, double-jump, and try to perform a [[PK Thunder]]. However, the PK Thunder will hit the edge of the platform and he will become [[helpless]] and SD. | ||
*When playing against a CPU Level 9 Roy, the CPU player will jump towards the player. However, as it falls into the pit in front of | *When playing against a CPU Level 9 Roy, the CPU player will jump towards the player. However, as it falls into the pit in front of him/her, Roy will use a [[Blazer]] to recover; he does so in the opposite direction of the platform the player stands on, but he will try to DI ''towards'' the player, guaranteeing a KO. | ||
*When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which | *When battling [[Giant Donkey Kong]] in [[Adventure Mode]] with any character, another glitch can result in a simple victory. The player should go to the edge of the platform on which he/she started. When Giant DK approaches, holding the [[B button]] will cause him to fall through the gap. Giant DK will also [[self destruct]] if standing still at the edge of the same platform using {{SSBM|Ness}}, {{SSBM|Pikachu}}, {{SSBM|Captain Falcon}} and {{SSBM|Kirby}}. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="175x175">BetaJapes.jpg|{{SSBM|Bowser}} in a [[beta elements|beta]] version of the stage in ''Melee''. (Note the gray, textureless platform.) | |||
<gallery widths="175x175"> | |||
BetaJapes.jpg|{{SSBM|Bowser}} in a [[beta elements|beta]] version of the stage in ''Melee''. (Note the gray, textureless platform.) | |||
JJapesMelee.jpg|Jungle Japes in ''Super Smash Bros. Melee''. | JJapesMelee.jpg|Jungle Japes in ''Super Smash Bros. Melee''. | ||
Cranky Kong Jungle Japes.png| | Cranky Kong Jungle Japes.png|[[mariowiki:Cranky Kong|Cranky Kong]]'s cameo on this stage. | ||
Image:JungleJapes.jpg|Jungle Japes in ''Super Smash Bros. Brawl''. | |||
JungleJapes3DS.png|Jungle Japes in the 3DS version of ''Super Smash Bros. 4''. | |||
JungleJapes-3DS-2.png|{{SSB4|Donkey Kong}}, {{SSB4|Diddy Kong}}, and {{SSB4|Pikachu}}. | |||
JungleJapes.jpg|Jungle Japes in ''Super Smash Bros. Brawl''. | |||
JungleJapes-3DS-2.png|{{SSB4|Donkey Kong}}, {{SSB4|Diddy Kong}}, and {{SSB4|Pikachu}} | |||
JungleJapes-3DS-3.png|{{SSB4|Mario}}, {{SSB4|Yoshi}}, and {{SSB4|Toon Link}} fighting on the stage. | JungleJapes-3DS-3.png|{{SSB4|Mario}}, {{SSB4|Yoshi}}, and {{SSB4|Toon Link}} fighting on the stage. | ||
OrangutanGang.png|The sunset background of this stage may be based on the Orang-utan Gang level, seen here in ''Donkey Kong Country''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The building on the left resembles a barrel from ''Donkey Kong Country''. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse. This hole is absent in ''Smash 4''. | *The building on the left resembles a barrel from ''Donkey Kong Country''. If one zooms in and looks underneath it, there is a hole cut out from its bottom, revealing it to be an outhouse. This hole is absent in ''Smash 4''. | ||
*The attack from the Klaptrap is a [[meteor smash]] in ''Brawl'', therefore it can be meteor cancelled, though it is very difficult to do. In ''Melee'', the attack from the Klaptrap is a spike. | *The attack from the Klaptrap is a [[meteor smash]] in ''Brawl'', therefore it can be meteor cancelled, though it is very difficult to do. In ''Melee'', the attack from the Klaptrap is a spike. | ||
*Even though the name Jungle Japes originates from the first world in ''Donkey Kong 64'', ''Brawl'' listed the game origin of this stage as ''Donkey Kong Country | *Even though the name Jungle Japes originates from the first world in ''Donkey Kong 64'', ''Brawl'' listed the game origin of this stage as ''Donkey Kong Country''. | ||
*In ''Brawl'', [[Pokémon Trainer]] stands on top of Cranky Kong's house | *In ''Brawl'', [[Pokémon Trainer]] stands on top of Cranky Kong's house. | ||
*Oddly, in ''SSB4'', the original Jungle Japes theme from ''Melee'' is absent, making it the only returning stage to lack its original song. | *Oddly, in ''SSB4'', the original Jungle Japes theme from ''Melee'' is absent, making it the only returning stage to lack its original song. | ||
*Jungle Japes is the only stage that appeared as an unlockable Melee Stage in ''Brawl'' to appear in either version of ''SSB4''. | *Jungle Japes is the only stage that appeared as an unlockable Melee Stage in ''Brawl'' to appear in either version of ''SSB4''. | ||
{{SSBMStages}} | {{SSBMStages}} | ||
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{{Donkey Kong}} | {{Donkey Kong}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Stages (SSBM)]] | |||
[[Category:Stages (SSBB)]] | |||
[[Category:Stages (SSB4-3DS)]] | [[Category:Stages (SSB4-3DS)]] | ||
[[Category:Donkey Kong universe]] | |||
[[Category:Past stages]] | [[Category:Past stages]] | ||