Editing Jungle Japes

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==Stage overview==
==Stage overview==
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it, higher than the side sections. Underneath is a river that, from ''Brawl'' onward, will quickly pull characters to the left of the screen. A blue [[Klaptrap]] will periodically swim by, dealing heavy downwards knockback.
The stage is divided into three parts. The right and left sections are about equal in length and are a little taller than the middle section. The middle section is the longest, with a smaller platform suspended above it. This stage may sound simple, but is actually rather dangerous. Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. [[Klaptrap]]s swim by every 10 seconds (in ''Brawl''), jumping out of the water to attack (30% damage), resulting in a [[one-hit KO]].


Getting caught in the current under the stage is likely to result in a [[KO]] as it is hard to get back on the stage. Starting in ''Brawl'', the water will pull characters towards the left [[blast line]], pulling fast enough to take a character from the right platform to the left blast line in only a few seconds. In ''Brawl'' and ''Ultimate'', it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. However, the swift current will still carry players to the left very quickly, sometimes KOing them before they have a chance to jump out. This makes the right side of the stage considerably safer. In ''Melee'' and ''for Nintendo 3DS'', the river more dangerous as swimming is not present in those games—resulting in jumps not being returned or downward knockback not being reduced upon entering—along with the current in ''for Nintendo 3DS'' being slightly faster than the other games. It is difficult to vertically KO opponents on Jungle Japes, as the upper blast line is extremely high, being higher above the platforms than on any other stage in ''Melee'' and ''Brawl''. In contrast, the other blast lines are fairly close.
In ''Brawl'' and ''Ultimate'', it is easier to get back on stage when caught in the current because all characters can [[swim]] for a time, floating in the river rather than sinking. However, the swift current will still carry players to the left very quickly, sometimes KOing them before they have a chance to jump out. This makes the right side of the stage considerably safer. It is difficult to vertically KO opponents on Jungle Japes, as the upper [[blast line]] is extremely high, being higher above the platforms than on any other stage in ''Melee'' and ''Brawl''. In contrast, the other blast lines are fairly close.
 
A Klaptrap will appear every 8-17 seconds in every game except ''Brawl'', where it consistently appears every 10 seconds. The Klaptrap deals 30% damage on contact and will deal enough downwards knockback to [[one-hit KO]] any character in ''Melee'' and ''Ultimate''. It doesn't have enough knockback in ''Brawl''—in part due to characters floating back up in the water—or ''for Nintendo 3DS'' to one-hit KO, but can still easily KO characters that have already taken damage. Klaptraps have a harder time hitting characters hanging from the edge in ''for Nintendo 3DS'', making them less of a threat but the aforementioned changes to the river makes getting hit by one dangerous regardless.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
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In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are very similar to the Ω form in ''SSB4''; however, they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The water is also absent in both forms. The three [[soft platform]]s of the Battlefield form resemble the two side platforms of the normal form.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are very similar to the Ω form in ''SSB4''; however, they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The water is also absent in both forms. The three [[soft platform]]s of the Battlefield form resemble the two side platforms of the normal form.
<gallery widths="200px">
<gallery widths="200px">
Jungle Japes Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
File:Jungle_Japes_Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
SSBU-Jungle JapesOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Jungle JapesOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Jungle JapesBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Jungle JapesBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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</gallery>
</gallery>
===''Super Smash Bros. Melee''===  
===''Super Smash Bros. Melee''===  
<gallery widths="175x175">
<gallery widths="175x175">BetaJapes.jpg|{{SSBM|Bowser}} in a [[beta elements|beta]] version of the stage in ''Melee''.  (Note the gray, textureless platform.)
BetaJapes.jpg|{{SSBM|Bowser}} in a [[beta elements|beta]] version of the stage in ''Melee''.  (Note the gray, textureless platform.)
JJapesMelee.jpg|Jungle Japes in ''Super Smash Bros. Melee''.
JJapesMelee.jpg|Jungle Japes in ''Super Smash Bros. Melee''.
Cranky Kong Jungle Japes.png|{{iw|mariowiki|Cranky Kong}}'s cameo on this stage.
Cranky Kong Jungle Japes.png|[[mariowiki:Cranky Kong|Cranky Kong]]'s cameo on this stage.
Klaptrap JJ SSBM.png|A [[Klaptrap]] on this stage.
</gallery>
</gallery>


===''Super Smash Bros. Brawl''===  
===''Super Smash Bros. Brawl''===  
<gallery>
<gallery>
JungleJapes.jpg|Jungle Japes in ''Super Smash Bros. Brawl''.
Image:JungleJapes.jpg|Jungle Japes in ''Super Smash Bros. Brawl''.
Klaptrap JJ SSBB.png|A [[Klaptrap]] on this stage.
</gallery>
</gallery>


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*Jungle Japes is the only stage that appeared as an unlockable Melee Stage in ''Brawl'' to appear in either version of ''SSB4''.
*Jungle Japes is the only stage that appeared as an unlockable Melee Stage in ''Brawl'' to appear in either version of ''SSB4''.
*The top of the stage's skybox has a large starburst figure which is not seen in normal play, but is visible by playing either with a hacked camera or on [[VR]].
*The top of the stage's skybox has a large starburst figure which is not seen in normal play, but is visible by playing either with a hacked camera or on [[VR]].
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Ashley]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings) and the [[Squid Sisters]]. Additionally, the following Poké Ball Pokémon cannot be summoned: [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]] and [[Xerneas]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Skull Kid]], [[Nightmare]], [[Ashley]], [[Devil]], [[Nikki]] (due to the dark background obscuring her drawings) and the [[Squid Sisters]]. Additionally, the following Poké Ball Pokémon cannot be summoned: [[Moltres]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Kyurem]] and [[Xerneas]].
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Klaptrap]] (due to already being a stage hazard in Normal form) and [[Color TV-Game 15]].
**Assist Trophies that can only appear on the Battlefield and Omega forms of this stage are [[Klaptrap]] (due to already being a stage hazard in Normal form) and [[Color TV-Game 15]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Darkrai]] and [[Victini]].
**Poké Ball summons that can only appear on the Battlefield and Omega forms of this stage are [[Darkrai]] and [[Victini]].

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