Editing Jungle Hijinxs
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Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from [[stalling]] by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their [[Final Smash]], all Barrel Cannons switch out. | Characters can use the Barrel Cannons to travel between the foreground and background areas. After doing so, a character will be covered in flames for a while; the flames do no damage, but attempting to use another Barrel Cannon before they go out will result in an explosion. This is intended to prevent players from [[stalling]] by using the cannons repeatedly, though sometimes a player will be able to use multiple Barrel Cannons in a row. The Barrel Cannons switch out during battle and move to different parts of the stage. When a player activates their [[Final Smash]], all Barrel Cannons switch out. | ||
Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the | Occasionally, the middle part of the foreground will crumble away and reveal a Barrel Cannon. It explodes after use and leaves the pit open until the ground regenerates. A Screaming Pillar may also appear on the right side of the stsge between the foreground and background. Blasting into it from the foreground will casue it to fall toward the background and damage anyone it hits. | ||
To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal. | To compensate for the further distance from the blast lines, attacks in the background plane cause more knockback than normal. |