Editing Jump

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*In ''Smash 4'' and ''Ultimate'', the game encodes jump ''height'', and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from [[equipment]] or special moves such as [[Monado Arts]].<!--Formula: f=sqrt(2g*h)+g/2-->
*In ''Smash 4'' and ''Ultimate'', the game encodes jump ''height'', and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from [[equipment]] or special moves such as [[Monado Arts]].<!--Formula: f=sqrt(2g*h)+g/2-->
**However, for multiple aerial jumps, the game encodes jump ''force'' (except for [[Charizard]] and [[Sephiroth]]).
**However, for multiple aerial jumps, the game encodes jump ''force'' (except for [[Charizard]] and [[Sephiroth]]).
*In ''Ultimate'', the game also encodes jump ''initial height'', or the height that a character will reach in the first 4 frames of a full hop. After the first 4 frames, the normal method for ''Smash 4'' will be used with the height being reduced by the initial height.<!--Formula: f=sqrt(2g*(h-i))+g/2--> This results in characters moving significantly faster during the beginning of their jump and reaching their peak a few frames sooner. This has no affect on short hops or aerial jumps.
*In ''Ultimate'', the game also encodes jump ''initial height'', or the height that a character will reach in the first 4 frames of a full hop. After the first 4 frames, the normal method for ''Smash 4'' will be used with the height being reduced by the intial height.<!--Formula: f=sqrt(2g*(h-i))+g/2--> This results in characters moving significantly faster during the begining of their jump and reaching their peak a few frames sooner. This has no affect on short hops or aerial jumps.


===''Super Smash Bros.''===
===''Super Smash Bros.''===

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