Editing Jump

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*[[Charizard]], [[Ridley]], and [[Banjo]] & [[Kazooie]] can do a mid air jump twice.
*[[Charizard]], [[Ridley]], and [[Banjo]] & [[Kazooie]] can do a mid air jump twice.
*[[Sephiroth]] can do a midair jump twice when [[Winged Form]] is active.
*[[Sephiroth]] can do a midair jump twice when [[Winged Form]] is active.
*In ''[[Super Smash Bros. Ultimate]]'', equipping a [[spirit]] with the "Additional Midair Jump" effect allows any character to do a midair jump an additional time.
*In ''Ultimate'', equipping a [[Spirit]] with the "Additional Midair Jump" effect, as the name implies, allows anyone to do a midair jump twice (in the case of the aforementioned characters, an additional time).


There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the Control Stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', due to his unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character [[short hop]]s. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their [[up smash]] (but only if the jump was executed with the Control Stick). Because characters can jump while [[shield]]ing (excluding [[Yoshi]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', due to his unique shield), this allows usage of up smashes (and [[up special move]]s as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform [[up tilt]]s. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
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''Brawl'' added a jumping mechanic known as [[footstool]]s. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.
''Brawl'' added a jumping mechanic known as [[footstool]]s. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.


In ''Ultimate'', a character will emit a subtle wispy trail if they have no extra jumps available.
In ''[[Super Smash Bros. Ultimate]]'', a character will emit a subtle wispy trail if they have no extra jumps available.


==Types of jumps==
==Types of jumps==

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